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Hidden 9 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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Cheers to having a non-nomadic faction near me.
Hidden 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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But it's red. I swear if there are Iron Age communists involved I will be very not pleased.
Hidden 9 yrs ago Post by Isotope
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Isotope I am Spartacus!

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But Comrade, how can you deny the burning will of the people that forges the iron of out civilization?

The spear tips of the red army shall be polished until they shine so brightly as the hearts of the free serfs!
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Hidden 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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I love EU4, it's the best alternative history simulator ever. Playing as Granada, eats Morocco, takes out Castile, Portugal and Aragon, then helps England fight off Burgundy, Brittany, Flanders and Holland with the help of Mali and Novogrod.

Just lovely.
Hidden 9 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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Gotta love those games where the Livionian Order somehow manages to take over Russia despite you giving them zero aid in doing so.
Hidden 9 yrs ago 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Gotta love those games where France gets a PU over Austria and is allied to Castile.
Hidden 9 yrs ago Post by Cleopatra
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Cleopatra starting global wars since before You were born

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I'm glad some of the nations are going up.
Hidden 9 yrs ago 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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No peaking.
Hidden 9 yrs ago Post by Cleopatra
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Cleopatra starting global wars since before You were born

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No peaking.


You can't prove anything.
Hidden 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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<Snipped quote by Voltus_Ventus>

You can't prove anything.


I can make assumptions.
Hidden 9 yrs ago Post by Sagacity
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Sagacity

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working on many aspects of my village
changing a few things, letting a few things remain
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Hidden 9 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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working on many aspects of my village
changing a few things, letting a few things remain


Good to hear from you.
Hidden 9 yrs ago Post by Monkeypants
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Monkeypants

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Working on my stuff too.
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Hidden 9 yrs ago Post by Cleopatra
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Cleopatra starting global wars since before You were born

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I'm happy things are coming along like this.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@Goldeagle1221This game sounds fairly interesting but I wonder how you'll treat some of the "gameplayish" elements here.
Most of all how the "doubles armies" boon would be implemented? Sure it's magic so no question about the mechanics are asked.
What is more important that it creates sentient people out of nothing. Does it mean there's a slight population of ex-soldiers in countries with literally no childhood? (as they came into existence as battle ready soldiers on the field thanks to a boon)
Will the housing and social life of these people be problematic? Can they even adopt to peaceful life?
Alternativel reality is altered and these people retroactively receive a full ancestral family tree, social connections and everything so they can be all-natural people of your nation? This is of course another convoluted mess.

Or perhaps I am overthinking this and the extra soldiers are just people summoned by magic who'll disappear after the battle?
Either way it's good if we could know a bit more about this. I am all in for writing the social effect of these extra troops as a boon mixed with a curse but it's up to you as a GM to decide how this magic even works.
Hidden 9 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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Well, what do you think would be more fun?@Willy Vereb
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Well, what do you think would be more fun?@Willy Vereb
Any option aside from the soldiers disappearing after battle or a set time is "fun". Disappearing summoned extra soldiers are convenient and you can use them as meat shields since they are of no consequence. If the soldiers stay then it's going to have amusing social consequences regardless of which mechanism you use. Really the options are limitless and there's no truly best way for them. Just choose whatever mechanism you like the most. Though to make your job easier I give you some examples:

Type A- Clone Army: The simplest mechanism of all, push his army through a magical copy machine. You get two of the same people with the same body, same memory, same skills and same experiences. In case of 50% bonus only copy half of them. So yeah, your army is multiplied in the most literal way possible. This may confuse your soldiers and disrupt order or if you prefer to avoid this (because it'd potentially cripple you instead of providing aid) just add a magic suggestions for the soldiers to ignore this and the leadership receiving knowledge about your extra unit formations gained. Anyways the fun part comes after the battle since suddenly mothers have twin sons returning and wives getting two husbands. There's literally no distinction between the clone and the original. Of course this is going to produce lots of tension and awkward situations as well as some people dueling their magical twin because there can be only one. It's all up to the nation's culture and the individuals, basically up to the roleplayer to describe.Type A1 is when all soldiers get exactly one clone. There's the more chaotic option of A2 when everyone gets a random number of clones. Some get 2 or even 8 while others none. The consequences are even more amusing there.

Type B - Legion Ex Nihilo: Extra soldiers just randomly come to existence. They are no clones but new individuals with their personality and abilities randomized based on what your army is like. In the grand sense the effect is the same as A yet the social issues are totally different. These soldiers are nobodies, born literally by the Volcano's power on the battlefield. Once there's no longer any fighting you are left to deal with thousands if not hundreds of thousands of people who have no relatives or any belongings aside from their battle gear. If you just think about it a little you'd know what kind of utter mess that can bring. Culturally nations closely aligned with the Volcano may even think of them as holy beings or anything along these lines, or the opposite. Seriously, there are so many things you can do. Furthermore unless you make these soldiers sterile (I advise against it) imagine people with the history of being descendants of such people. Hell, if you want these created soldiers may even have unique genes which may be either good or bad for anyone descending from them.

Type C - Retcon Army: Last big category is just as amusing. What if the boon of doubling your army has retroactive consequences? These new soldiers are like Type B but have relations like Type A. Except these relations and belongings are all fabrications which didn't exist before the boon. You don't just get extra soldiers but their relatives, economy and all that is necessary to support them. It's kind of convenient but while reality changes the memory of people mostly remain the same. It's a big country-wide mess which would give plenty of roleplaying options, as well.

So yeah, there are so many amusing options to choose from. Although on a second thought perhaps you don't even need to choose here at all. If you don't mind another roll just add all of these options and let the dice pick one at random. That way things can get the most screwy.

Speaking of which I hope you have nothing against our nations' history involving the effects of boons and curses that once hit them. For example being the son of an "Ex Nihilo" noble or a "clone" prince. Hell imagine a country which has a history of once suddenly gaining 8 kings. It's just too amuding to miss, IMO.

Hidden 9 yrs ago Post by Drunken Conquistador
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Drunken Conquistador

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I had thought that the double army stuff would either make your soldiers worth two on the battlefield or an "LOTR Army of the Dead" kind of deal. But I like Wily's ideas, specially B
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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I had thought that the double army stuff would either make your soldiers worth two on the battlefield or an "LOTR Army of the Dead" kind of deal. But I like Willy's ideas, specially B
I love all of them. Each gives you a different set of consequences to RP out.
Also if it's random imagine what would happen if you don't know these soldiers would either disappear after the battle or not.
Oh, and arm of the dead sounds like a good Type D variation.

Type D - Army of the Dead: Dead soldiers are resurrected and transported to the battlefield in order to fight again. The boon's magic chooses the most recently deceased soldiers that fit your army's makeup the best. Type D1 resurrects them as rotten undead, frightening in appearance and degraded in equipment. The magic conserves them and restores their mobility. This also makes them somewhat more resistant to harm but the still die by roughly the same as human soldiers do. After the battle they stay and live on for however long they would normally have if they were not killed in battle. Given their appearance though it's difficult to tell how long they last which often feels undeads with anxiety after they walked among the living for over a decade. Type D2 resurrects the dead in their former glory. They are humans back in their original appearance and health as well as fully restored equipment. With some luck long dead fathers can return to life for an emotional reunion. Of course the resurrection can also cause quite a through mess but at least you don't need to think about making a separate district for your new batch of undead.

Hidden 9 yrs ago Post by Drunken Conquistador
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Drunken Conquistador

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<Snipped quote by Drunken Conquistador>I love all of them. Each gives you a different set of consequences to RP out.
Also if it's random imagine what would happen if you don't know these soldiers would either disappear after the battle or not.
Oh, and arm of the dead sounds like a good Type D variation.

Type D - Army of the Dead: Dead soldiers are resurrected and transported to the battlefield in order to fight again. The boon's magic chooses the most recently deceased soldiers that fit your army's makeup the best. Type D1 resurrects them as rotten undead, frightening in appearance and degraded in equipment. The magic conserves them and restores their mobility. This also makes them somewhat more resistant to harm but the still die by roughly the same as human soldiers do. After the battle they stay and live on for however long they would normally have if they were not killed in battle. Given their appearance though it's difficult to tell how long they last which often feels undeads with anxiety after they walked among the living for over a decade. Type D2 resurrects the dead in their former glory. They are humans back in their original appearance and health as well as fully restored equipment. With some luck long dead fathers can return to life for an emotional reunion. Of course the resurrection can also cause quite a through mess but at least you don't need to think about making a separate district for your new batch of undead.


Type D will cause a lot of uncomfortable and awkward interactions between the undead and their new/former family and comrades. Just imagine being brought back to life only to find that your wife remarried your best friend XD. That's not even considering the sort of chaos that would result in the return of royalty. Like the current king's older brother, what now? Do we depose his younger brother or leave him to rule? Where does the returned royal stands in the line of succession? Would people even bother with that if he were a decaying corpse?
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