Hidden 9 yrs ago 9 yrs ago Post by Rhymer
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Having ditched the Kwaalish I'm opting for a race of Arthropods. I'm following @ClocktowerEchos precedent and using the vast alien history as a catalyst for my Arthropods-the ancestors of the current race were an infestation among an alien spacecraft. (Or something to that effect-it's unclear what the origin is) Is this too far out for Empires of Sand @Flagg:

RACIAL


Arthropoda & Sub-ethnicities
The Arthropoda race covers a variety of distinctually 'insect' like creature of notable sentience. They are intelligent and multiplicitous. They are traders and travelors, priests and adventurers.
Appearance:
Scaablin
Scaablin are a mix of insect and human. Their heads are also human-like, two double-lidded eyes and a lip-less mouth. Instead of teeth they have hundreds of tiny mandibles which tear their food apart. They have nose-holes but it is unclear whether they can smell or not. Skin tones range from brownish-green to deepest black. Where uncovered by chitin skeleton, tiny grey bristles clump together.

They are the most numerous of the Arthropoda and although reviled by many on Azoth can be found most places. The Scaablin are hardy scavengers, traders and travelors.

Stygia
The Stygia are a segmented creature with several clutching legs that can serve as a grabbing arm when needed. They prefer to move on their bellies. Stygia, when fully erect stand about 4'6'' tall, but this is strenuous on their respitory system. Stygian heads are vaguely human-looking; human mouth and eyes, but dozens of dark beady eyes closely forming in the center of their face. They have no noses or ears and rely on vibration and tasting for those senses. They are voracious eaters but prefer either dead things or vegetation especially roots of the dröm tree which send them into an ecstatic fit followed by a dreamlike state.

Adak
The Adak are yet another sub-race of Scaablin, albeit quite rare. They appear as a mound of fleshy white translucent viscera because of their continuous moulting exoskeleton (which they then eat) Adak's have one gibbering mouth on the top of their heads and one sunken black eye who's location varies from body to body. Adak's use a sticky adhesive and undulating body movements to move food to their mouths. They are quite immobile and rely on other Arthropoda to protect/move them. They are regarded as holy among the Arthropoda-Majority Race Characteristics
Hidden 9 yrs ago Post by Darkmatter
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Giant bugs:

Pros; cool and add diversity to a setting.

Cons;
2x Laugh Laugh
Hidden 9 yrs ago Post by ClocktowerEchos
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@FlaggFor my own sheet, would it be okay if I said that originally my guys (whose name I might change) were originally vat-grown laborers and soldiers but since have "evolved" into more natural means of reproduction. But they still see the buildings where their ancestors as holy sites where they still use what knowledge they have left to create animals for food and for mounts. They've also tried to re-clone themselves like their ancestors did to create them but keep failing since they don't actually know enough about both the machinery and themselves to produce clones, creating what's basically the Ferals on my current NS.

@RhymerHow far back would they be? I have an idea for an bit of historical relation.
Hidden 9 yrs ago Post by Rhymer
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@RhymerHow far back would they be? I have an idea for an bit of historical relation.


Whenever the alien master race crashed. Totally open to mytho-historical relations. I like the rationale you use for your Oqers having evolved to become something new on Azoth.
Hidden 9 yrs ago Post by Darkmatter
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I'm actually enjoying editing up the College bit by bit, it's slower than I usually like, but I feel it's more fluent.
Anyone else interested in possible shared history? I've left it rather vague and short to A) add shared events and B) the essence of the College is that air of mystique.
Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

Whenever the alien master race crashed. Totally open to mytho-historical relations. I like the rationale you use for your Oqers having evolved to become something new on Azoth.


I was thinking that the Oqer was once just cloned workers and such for the Old Ones. However, once the OOs found about your race having crash landed, they didn't know what the hell they were dealing with so they just slightly altered the Oqers to be soldiers to try and eradicate your aliens. Clearly, they didn't do that great of a job.

Rushing up to modern times, I was wondering if you'd be interested in a relation of one of these:

1) The Oqer still hold a dislike or hatred of the aliens due to genetic encoding by their creators that still linger, leading them to still wanting to fight your aliens.
2) The Oqer simply lacking any real attitude towards your aliens. They know your race exists, they know they've fought before on behalf of their masters but don't really care any more.
3) The Oqer see your aliens as "liberators" in some way since they thought your aliens some how "freed" them by "destroying the oppressors".
Hidden 9 yrs ago Post by Pepperm1nts
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Qarthine is ruled by a Drathan Sorceress-Queen that is more or less considered a goddess because she's lived for hundreds of years. Azar is ruled by self-proclaimed God-Kings that hate the Drathan.

This gon' b gud
Hidden 9 yrs ago Post by Rhymer
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<Snipped quote by Rhymer>

I was thinking that the Oqer was once just cloned workers and such for the Old Ones. However, once the OOs found about your race having crash landed, they didn't know what the hell they were dealing with so they just slightly altered the Oqers to be soldiers to try and eradicate your aliens. Clearly, they didn't do that great of a job.

Rushing up to modern times, I was wondering if you'd be interested in a relation of one of these:

1) The Oqer still hold a dislike or hatred of the aliens due to genetic encoding by their creators that still linger, leading them to still wanting to fight your aliens.
2) The Oqer simply lacking any real attitude towards your aliens. They know your race exists, they know they've fought before on behalf of their masters but don't really care any more.
3) The Oqer see your aliens as "liberators" in some way since they thought your aliens some how "freed" them by "destroying the oppressors".


Ah well. Ok. I was picturing my Arthropods as a non-sentient stowaway creature on the OO's ships-they crash, my race's destiny is altered considerably. In regards to Oqer/Arthropod relations I was thinking they would have common ground in being decidedly non-human. Potential conquerors of the weakling humans. Perhaps there are factions of Oqer with some combination of (3) and (1)? Whichever, my Scaablin have no recollection of the Old Ones, wouldn't even know they existed outside of the various ruins around Azoth. It's simply been too long since those events. They exist in a vague-mythic history that scholars still debate today.
Hidden 9 yrs ago Post by Arawak
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@Darkmatter Perhaps you could have someone of the college come in possession of one of the staffs.
Hidden 9 yrs ago Post by Darkmatter
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Qarthine is ruled by a Drathan Sorceress-Queen that is more or less considered a goddess because she's lived for hundreds of years. Azar is ruled by self-proclaimed God-Kings that hate the Drathan.

This gon' b gud


War is money. The College likes money.

@Darkmatter Perhaps you could have someone of the college come in possession of one of the staffs.


Sure that could work! I'll re-read your NS and toss out some ideas!
Hidden 9 yrs ago Post by Pepperm1nts
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@Darkmatter Seeing as Qarthine is sitting at the heart of a desert filled with giant ruins of the Old Ones, and that it has a history of attracting scholars from across the world, you could say the college has a small presence in Qarthine. But since The Lorespeakers are the official, state-sanctioned guild of academics and the arcane, the college would have to abide by whatever rules and restrictions they place on you. Trying to crack the code on Qarthine Steel, for example, would get you in some trouble.
Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

Ah well. Ok. I was picturing my Arthropods as a non-sentient stowaway creature on the OO's ships-they crash, my race's destiny is altered considerably. In regards to Oqer/Arthropod relations I was thinking they would have common ground in being decidedly non-human. Potential conquerors of the weakling humans. Perhaps there are factions of Oqer with some combination of (3) and (1)? Whichever, my Scaablin have no recollection of the Old Ones, wouldn't even know they existed outside of the various ruins around Azoth. It's simply been too long since those events. They exist in a vague-mythic history that scholars still debate today.


There could be something involving the breeding vats that gave birth to the Oqer which gave sentience to the Scaablins. Not really sure where that would go but its an idea.

I'm not sure how well a combination of 3 and 1 would go tho.
Hidden 9 yrs ago Post by Rhymer
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<Snipped quote by Rhymer>
I'm not sure how well a combination of 3 and 1 would go tho.


I mean for like internal conflict-rival factions. Unless you just wante to have a unified front from the get-go. I think the Oqer and the Scaablin are potential allies either way.
Hidden 9 yrs ago Post by Darkmatter
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@Pepperm1nts
Awesome, I'll have a look over everything and offer my ideas to everyone.
The average Astrologian has a rather shall we say, grey moral code.
Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

I mean for like internal conflict-rival factions. Unless you just wante to have a unified front from the get-go. I think the Oqer and the Scaablin are potential allies either way.


The Oqer in general are all over the place, I'm playing as sort of confederation of tribes and settlements. I'm still deciding how much infighting there is and how orky they are in general.
Hidden 9 yrs ago Post by Flagg
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@Rhymer AHHH! You literally beat me to the horrible giant bug punch. Good work, sir. I love the buggy nastiness. My faction will have some of that too, and we should def. collaborate on history.

@FlaggFor my own sheet, would it be okay if I said that originally my guys (whose name I might change) were originally vat-grown laborers and soldiers but since have "evolved" into more natural means of reproduction. But they still see the buildings where their ancestors as holy sites where they still use what knowledge they have left to create animals for food and for mounts. They've also tried to re-clone themselves like their ancestors did to create them but keep failing since they don't actually know enough about both the machinery and themselves to produce clones, creating what's basically the Ferals on my current NS.


Yes that sounds good. In general, let's leave details about the Old Ones and genetics etc etc fairly vague. The oqer may have folk traditions and half-remembered myths about their origins, and an ancient enmity with the nasty bug monsters, but lets leave the details of what *actually* occurred in the distant past obscured by the mists of time.

Also- suggestion: you may want to check out the Red Pantheon information in the OP. Seems like good potential there for religion for the oqer.

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@Flagg

The NS is about 1200 words now, so I mean, that's the bulk of what it is. Several thousand words more could (will with shared history) be added, but I think there's enough there to base an acceptance off. Most of the other sections i.e. military etc will just be me saying 'lol no' but in a fancy, 'this is my ns' kind of way.

Also, with regards you choosing a flaw and perk for me, what's the deal with that?
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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Welp, my application I believe is finished, just in time too it seems.


Looks good- accepted! I will have Traits/flaws for you and @gorgenmast shortly.

Also, your sheet has a typo under the military section. That, or you have a very big military :)

-Total Military Size: 3,000 Million Spear Infantry, 1,000 Million Spear Horse Lords
Hidden 9 yrs ago Post by Flagg
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@Flagg

The NS is about 1200 words now, so I mean, that's the bulk of what it is. Several thousand words more could (will with shared history) be added, but I think there's enough there to base an acceptance off. Most of the other sections i.e. military etc will just be me saying 'lol no' but in a fancy, 'this is my ns' kind of way.

Also, with regards you choosing a flaw and perk for me, what's the deal with that?


Will review shortly. The perk/flaw thing is just something I stole from one of @Serpentine88's RPs bc i thought it was a cool idea for the GM to be able to throw the players a bit of a curve ball. If you really dont like the idea (some people dont), we can figure out something else.
Hidden 9 yrs ago Post by Darkmatter
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@Flagg No no, interesting idea, just wanted to make sure I had it right is all!
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