The Meek Have Inherited the Earth.
The world as it was is no more.
It was lost to history who attacked first, but nuclear war was unavoidable. The whole world was affected drastically. Over the last hundreds of years, civilization has risen from the ashes in a crude new form. The world is a sad place for the most part. The climates are all messed up; Africa's a tundra, Australia's a rainforest, and Canada is a desert wasteland. The only thing holding the world together is the Meek. They rose from the ashes of humanity, mutated beings with mutated minds. They inherited the world from the humans who destroyed it, and rebuilt civilization. Until the humans began crawling from the earth like rats. You see, nuclear war had been anticipated for years, and some people constructed bunkers.
You are from one of these bunkers. Originally housing a small family and their neighbours, a full human civilization now populates this underground haven. The doors have not opened since the war, but for the first time in loving memory, a murder is committed. The suspects are a group of young adults, who all had connections to the victim. Unable to decide who has committed the crime, they are all sentenced to wander the earth. You and the other suspects are forced out of the bunker, and into the harsh post apocalyptic world called Earth.
RULES:
No overpowering your character. They've lived in a bunker their whole life.
Always run important things past me.
My word is law.
If you have an idea for a location, race, NPC, or a plot arc, PM me about it. This game is highly customizable.
If you think I'm doing something incorrectly, please call me out on it. This is my first time being a GM.