Hidden 9 yrs ago 9 yrs ago Post by Metronome
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Name: Rowan Blackhoof of Nowhere in Particular
Age: 25
Gender: Male
pecies: Satyr
Classes: Bard

Equipment: Possesses an enchanted pan flute. When played, all who listen are at ease. If played close enough, it can lull a person to sleep.

He carries a bow and arrow with him for safety. While he rarely uses it for violence, he practices with it quite often.


Personality:
Rowan is a gentle creature, as far as satyrs go. His species is known for being trickers and theives, attacking those who travel through their forests and kidnapping young women from villages for their own brutish sport. Of course, in actuality, it's a fairly small part of the population that do these things, but they give the whole species a bad name.

He's peaceful, not caring too much for the wars that pop up between other species. You'd have to twist his arm to get him to give a rat's ass about politics. Rowan would rather spend the day roaming the forest, picking on the occasional traveler, eating berries, and flirting with the wood nymphs.


Other:
Rowan is a vegetarian.

Although he has more human traits than goat, sometimes Rowan will be plagued by the urge to just mindlessly chew on something. Since bubblegum probably doesn't exist in this world, he's found all sorts of creative solutions: sticks, blocks of wood, rubber, or really just about anything.

He quite talented at playing the pan flute.

He enjoys visitors, as long as they come peacefully.

He is a very good climber. His balance is impeccable.

Although not quite as promiscuous as most satyrs are known to be, Rowan isn't likely to turn down a good offer.


Appearance:
Rowan is a full blooded satyr. His human half has olive skin and curly, reddish brown hair. He has a bit more hair than your typical man, his arms sporting shaggy, almost furlike growth near his elbows. His form is muscular, particularly his arms.
He was cursed with a boyish face, which he hides under a trimmed beard and mustache. His goofy, floppy goat ears don't help. He's rather big, standing at nearly 6'1". The horns on his head curl backwards and are very strong.

His goat half is that of a tahr, with long, brown fur and smaller hooves. He's very nimble on his feet, faster than a human, and able to climb and balance uncannily well. As for clothing, Rowan often goes without. With his bottom half so heavily furred, he doesn't really have anything to hide. If he's attending a more proper occasion, he has a couple tunics to pick from in various colors.


History:
When Rowan was a young kid, he lived with his clan in the forests outside of a human village. The two communities lived in tense harmony, not fighting but not particularly enjoying the company. Rowan was always told to keep away from the human village, but curiosity drew him to it. When he was a teenager, he finally crossed the line and ventured into the humans' civilization to see just what they were all about.

When his clan found out, they weren't happy. When Rowan refused their orders to cease and desist, they banished him from their midst. He tried to tell himself that he was better off without them, and moved on. The satyr began his travels, all across the lands. He was taught many different skills from all sorts of creatures: music with elves, baking with dwarfs, drinking with orcs, and, most importantly, archery with centaurs.

In recent years, Rowan has settled down a bit. He's getting to the point in his life were he wants stability. He's spent the last year or so building himself an impressive treehouse home, with gardens of fruit and vegetables to suitable itself. Since he doesn't eat meat, he never has to worry about hunting. Although, he will occasionally brave the city to purchase goods, with his bow and arrow to protect himself.

Hidden 9 yrs ago Post by abloomingflower
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Ok, so I kinda did some stuff with the area he was from, but if that's not okay, I can take out the specifics. I referenced the vampire kingdoms from the map as well. :p
Also, I normally don't play characters with much experience, but I figured because a few of the other characters were sufficiently lacking, that it might round out some stuff in the party story wise.



Name: Taluin Filvendor

Gender: Male

Age: 270s

Class: Rogue

Race: Elf

Physical Description:
Tal's build and body are quite the norm for his race; he is tall and lithe with angular features. Dark brown hair falls to his shoulders in loose locks, and honey colored eyes poke out from underneath his bangs. Alabastor skin covers his toned body, marred only by the occasional scar, such as the one that reaches from his right chin to cheek. He dresses in either his armor or simple clothing, and is almost always carrying his weapons and pack.

Equipment:
-Leather armor
-Simple Longsword w/ Sheathe
-Dirk w/ Sheathe (pictured in appearance reference)

Personality:
A stern individual, Tal is not known for his warmth or compassion. He is a very reserved man, as having spent much of his time both for hire and on the road has prevented him from forming really long lasting connections. Intelligent, discerning, and prescriptive, Tal is adept at reading a situation and acting accordingly. Generally, he is mild mannered and cautious, but he is approachable, as those traits don't make him less inclined to pleasant conversation than others.

Bio:
Taluin's early memories are of an orphanage deep inside the City of Spires, Dary. Tal was a curious child who often went exploring outside. Eventually, after many attempts to bring him in and keep him failed, the orphanage staff soon gave up on keeping him inside. He grew up in the orphanage but he never lived there for more than a few days at a time after he reached a certain age. He did jobs around the city for different cartels and guilds, giving himself a reputation as a promising youth. He had never lived in an easy place; the orphanage and the city streets both held their own horrors, and Tal learned the harsh truths of vagrant life at an early age.

During his childhood, there was one guild above all others in the city: The Rothen Guild. Named after its brutal, legendary founder of ages ago, the Rothen Guild boasted a force superior in finesse, ability, and honor to many other major factions. In a city near to two large castles known to belong to forces of vampire masters, such a claim was often tested. The guild had a reputation of being above petty murder, and only took on jobs that came from exceptional clients or the city itself. Taluin aspired to be one of the infamous Rothen Riders ever since he had known who they were. He got his chance around the age of 14, when, after he had done a few small things for one of the senior members of the guild, he was offered a chance to join them on a mission they believed he could assist them with. When they were successful, he was offered a place among them.

However, he one of many young minds they took in at that age. After making him believe it was what he wanted, they put him through vigorous training and discipline. He grew reliant on the guild, believing their story of how they were all a giant family who looked out for each other, and like most did not see where this indoctrination was heading. After decades as a member of the guild, he and others discovered the plots of the heads of the guild. The Rothen Guild had once been what it claimed, but had, before Tal had become an apprentice, been infested with the undead servants of the vampire queen from the east. They were slowly working to spread the disease in the guild's ranks to unleash it on the city.

In a blaze of passionate speeches, angry battles, and turning alliances, the Rothen Guild was destroyed in a battle between its last sane members and those already turned against them. Citizens of Dary believe that the guild fell to politics when a new leader came to the head of the faction, but in reality the loss of members was so great that after the whole fiasco was over those who remained just called it quits. Tal, among them, eventually moved on from the city he had called home for more than 50 years, and left to pursue his own life. He has spent his time wander thus far, seeing places he had never visited before.
Hidden 9 yrs ago 9 yrs ago Post by Karos
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@abloomingflower@Metronome You're both accepted slot yourselves into the character tab.

@Frengo@The Elvenqueen@corbosiny

Right not that we've all the positions filled, and a bard for good measure, I'd say we're ready to start.



Now I have two starting scenarios, you can either:

A) Have recently all met on the road to Mehill the City of Gardens

or

B) All meet in Mehill's Town Hall looking for work

What would be your preference?

(Oh and in case you missed it, I've added a few things about the rules for the RP to the first post in the OOC tab. Basic stuff for you veterans, but as we had some new people I thought I'd include it just to cover the basics.)
Hidden 9 yrs ago Post by Frengo
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I'd vote for A personally, but I can deal with B if it's what everyone else wants.
Hidden 9 yrs ago Post by Metronome
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A would work for me if the road happens to run through Rowan's forest :3 he could play his usual tricks on the party as they travel through.
Hidden 9 yrs ago Post by abloomingflower
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If we chose A we'll probably have to work out how all our characters got together.
Hidden 9 yrs ago Post by Karos
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Okay well we seem to favour A, so do you all want to give me a rough idea of what you'd be doing on the road or near the road, I'll throw a general scene together and then you can all go from there?
Hidden 9 yrs ago 9 yrs ago Post by Frengo
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Okay well we seem to favour A, so do you all want to give me a rough idea of what you'd be doing on the road or near the road, I'll throw a general scene together and then you can all go from there?


Sounds good to me, chief.

EDIT: Misread what you put lol. My bad.

Caravan? Maybe we all joined a caravan for mutual protection on the road but formed a loose comradeship along the way?

SECOND EDIT: To elaborate further, maybe the caravan is just pulling into town, and our characters are about to discuss their next move? In this case, to seek work?
Hidden 9 yrs ago Post by Karos
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@Frengo A caravan sounds good, I'll leave this open for a day so that other people can suggest their ideas however.
Hidden 9 yrs ago Post by abloomingflower
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I think a caravan is a good idea, all of our characters should be able to fit into that situation somehow. I'm cool with that.
Hidden 9 yrs ago Post by The Elvenqueen
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Caravan sounds like it'd work pretty good, yeah :3
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@abloomingflower@Metronome@Frengo@The Elvenqueen@corbosiny

First post's up, fell free to start. :)
Hidden 9 yrs ago Post by Frengo
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I'm afraid it's a little late for me, I wont be able to get a post in until tomorrow, but you guys have at it.
Hidden 9 yrs ago Post by Frengo
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That awkward moment when you realise you've been spelling your own character's name wrong, oups!

Thranok's attack isn't in no way supposed to actually land. Either dodge it, or have him falter at the last second due to fatigue. I couldn't think of any rational response to a sleep song besides trying to stop the source of it with a large axe.
Hidden 9 yrs ago Post by abloomingflower
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Maybe Thranok could still catch him with his falling body then? lol
1x Laugh Laugh
Hidden 9 yrs ago Post by Metronome
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I just now noticed how short my last post was =P It looked longer on my phone, where I wrote it from. I guess that serves me right for trying to write out more than a paragraph on my phone.
Hidden 9 yrs ago 9 yrs ago Post by The Elvenqueen
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Apologies for my delay in posting, I had to attend an event in the late evening on Wednesday so didn't have the time and I had a flare up yesterday so wasn't feeling great D:

Can someone give me a brief update on what's going on so I can try slide in like I've been here the whole time? XD
Hidden 9 yrs ago Post by Metronome
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Can I suggest a future event?

Perhaps our characters and a few npcs decide to trust Rowan and follow him down his path, while the rest of the caravan decides to stay on the main road. While traveling down the smaller path, the group is accosted by a few stray goblins and worgs, which leads to distrust towards Rowan, since this path was supposed to be safe. As they finally reach the town, they find that the rest of the caravan was massacred while passing through the goblin camps, just as Rowan had said, building a little trust between the trickster and travelers.
Hidden 9 yrs ago Post by The Elvenqueen
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I like the sound of that idea! :3
Hidden 9 yrs ago Post by Metronome
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The path could lead them by Rowan's treehouse, and they could stop there for the night :3
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