I was not paying attention :p @vietmyke sorry lol I know a lot of west coast people that use that word. I was born and raised in NY, so our slang was a bit different lol
@IcePezz i am annoyd at the fact i still havent writen a character yet.
So before Emil was a thing, I was originally working on some completely different concept- just in case the party needed some 'dawww' factor in it. I ended up(clearly) opting for a different character instead of this one, but instead of just leaving it to collect dust in the corner, I thought I'd might as well share it!Name: Hartir, or Hart
Species:
Earth Sprite
A spirit like species, akin to nymphs and faeries, but close relatives to fauns and satyrs. An ancient and rather uncommon race, these creatures are commonly regarded as mere myth by the majority of societies. A diminutive race, Earth Sprites often grow no taller than 5 feet in height, with the majority sitting at around 4 feet, and they maintain the same size throughout the entirety of their lives. They are notable for having animal-like features similar to fauns and satyrs, and are relatively long lived- with the average lifespan being approximately 200 years. These creatures are generally extremely withdrawn from worldly affairs, only occasionally intrude on the affairs of other mortal races and live either solitary lives or in small clans hidden away in the deepest forests. As a race, Earth Sprites are flighty and mischievous, and their occasional contact with the other mortal races is partially responsible for the legend of mischievous forest spirits and creatures causing trouble in secluded villages.
Age: 37
While older than most humans, in the eyes of his species, Hartir is merely an adolescent. However, despite his supposed 'youth', he is still quite capable of besting the several average men in combat.
Description:
Hartir stands in at 4'6", or a mere 4 feet without his ears, and weighs considerably little. His thin frame is hidden by the many layers of oversized clothes that he wears. His most prominent features are his large ears and tail, and is usually seen wearing a gold ring pierced through his right ear. Like many of his species his skin is pale, and his diminutive frame belies a surprising amount of strength for his size- roughly equal to a fully grown human male of good health.
Personality:
Calm and aloof, Hartir lacks the generally flighty and unpredictable demeanor typical of his race. Generally peaceful and rather difficult to upset, Hartir sports a perpetually lukewarm disposition. Having lived a rather sheltered life, Hartir shows great interest in seeing and learning, but occasionally loses touch with his surroundings and appears lost in thought. Hartir sports a relatively positive demeanor that, while bordering on naivety, bolsters the spirits of those around him. He has a habit of using things/people as a perch, though his incredibly light weight is rarely inhibiting.
Skills/Abilities:
Nature Empath - While unable to directly converse with creatures and monsters, Hartir can often sense their feelings and relay his own to them. More intense emotions- such as aggression or despair are more palpable.
Herbalist - As one who has spent much of his life in nature, Hartir has spent considerable time studying the various properties of herbs and their possible medicinal uses.
Martial Prowess - Well accustomed to the limits and capabilities of his body, Hartir is a skilled martial fighter, honed in both mind and body. Despite this, he generally uses his abilities to keep out of his opponent's reach rather than overwhelm them.Feng Style - A martial art derived from hand to hand combat techniques from the far east, Feng Style is known for its constant and often circular movement, which makes it difficult for opponents to attack directly or land a blow. Maneuvers employ the entire body with smooth coiling and uncoiling movements, relying on spontaneous and reactionary movements as opposed to grounded and powerful ones. Feng Style utilizes dynamic footwork, and Hartir has modified his style to include quick and rapid open-hand techniques, punches, and throws. A common tactic is to maneuver behind an opponent and mirror their movements, preventing them from turning to face the practitioner. Hart's skill in the Feng style, along with his small size and speed, allows him to flow in and out of the way of oncoming blows and objects, and could conceivably allow him to evade multiple targets at once.
Air Stride - A subset skill of the Feng Style. In combination with his light weight and being naturally attuned to his magical energies as well as his natural agility. Hartir is able to bound incredible distances through the air- hence the illusion of striding on air, without considerable effort, and can even use water as a surface to bound from.
Magic:
While a skilled martial artist, the vast amount of Hartir's offensive power stems from techniques utilizing his sizable pool of inner mana (Because I don't want to be stereotypical and call it 'Chi'). His techniques require no verbal or material components, though most require a somatic component of some sort, along with a clear mind. Hartir's mental exhaustion builds the more he uses his abilities.Chi Pulse - A low powered blast of energy, in the form of a flaming blue orb, fired from an outstretched limb- be it palm, fist, or foot. Relatively weak, these pulses can be fired in relatively quick succession, and have the kinetic force capable of knocking the wind out of a man, as well as slightly burning him.
Chi Blast - A moderately powerful chi attack, in the form of a crescent or disk, fired from a sweeping motion- often a kick though occasionally an arm swipe. More powerful than a Chi Pulse, this attack requires more deliberate movement and concentration and has the ability to cut or shatter brittle material and the kinetic force capable of knocking a man off his feet.
Chi Beam - A powerful chi attack, in the form of a solid beam of blue energy, fired from an outstretched palm. Considerably more powerful than a Chi Blast, this attack has the downside or requiring Hartir to stop moving in order to perform- thus leaving him open to attack, though he has been able to perform this attack while in the air as well. This attack has considerable kinetic and heat energy, and is capable of killing a man if exposed to the attack for too long.
Chi Seal - A chi attack in the form of a etheral paper tag, when applied to the enemy, particularly an enemy's limb, constricts their movement by slowing and denying them full control over said limb. This leaves them open to more powerful attacks from comrades, or Hartir himself. These can be applied through direct contact with a foe, but are more often than not conjured en masse from a distant location, and then launched at foes in volleys. Hartir can quickly conjure up multiple, weak and easily overwhelmed tags, or spend more concentration and mental resources on a more powerful, more restrictive seal. Alternatively, Chi Seals can be used to prevent a broken limb from moving- acting as a magical splint until more advanced medical care can be provided.
Chi Spear - Hartir's only chi attack requiring physical contact- and by extension, his most risky maneuver. This maneuver envelopes Hartir's forearm in a sheath of chi energy, allowing him stab at an enemy with his arm. Contact with the target results in the 'spear' launching and often piercing through the target, and is capable of causing fatal damage. Due to the risks it poses to the user, and the mental resources required to perform the attack, Hartir often uses it as a finishing attack.
Meditative Trance - By sitting and clearing his mind, Hartir can quickly regain his spent mental resources through meditation. Unlike sleeping, when Hartir is in a meditative trance, he is still aware of the world around him- though his physical senses are considerably dulled. During a meditative trance, Hartir can also more easily detect the emotions of creatures around him. Meditative trance is the only way in which Hartir can regain his spent energy- sleeping will not.
Air Brake - Often used in conjunction with Hartir's air striding ability, Hartir can use this ability to slow himself while in the air, allowing him to safely land from large heights. He cannot use air brake to change direction, nor can he bound again from his place in the air.
Backstory:
An Earth Sprite hailing from the far east regions of the continent, in the deep forests of Galron, Hartir was born the second child of a clan healer. In a clan no larger than a few dozen sprites, Hartir's early existence was relatively peaceful- their secluded and nomadic nature made it easy for them to avoid unwanted contact with the other mortal races. Unlike the flighty and mischievous natures that the other younglings in the clan, Hartir possessed a more stoic, quiet demeanor, and showed a considerable for learning and self improvement over fun and games. The clan's leader obliged Hartir's desire for knowledge, and began teaching him the arts of the Feng Style early on, as well as how to manifest and use his inner energies. As a rather spiritual clan, the knowledge of the Feng style arts were often used as a method of clearing the mind, and it was only later in life did Hartir adjust the Feng style to suit combat.
At the age of 20, Hartir was given a choice, as all other children sprites were given at his age. He could stay in the village and apprentice himself to one of their members, or he could embark on his own to fulfill his own calling- be it joining another clan, or spending a life of solitary meditation. Hartir chose to embark on a journey of his own, to seek out knowledge unknown to him. With the blessings of his family and clan, Hartir left the forests of Galron and began wandering, eventually finding himself in the realms of the other mortal races.
While mortals- humans, elves, dwarves and the like, offered interesting perspectives and knowledges that Hartir had not yet considered, he soon realized that many of these species could be rather aggressive and hostile- several humans in rather rough clothing occasionally attempted to use blades to relieve him of his few personal belongings. While for the most part easily evading assailants, Hartir eventually came to the conclusion that he must learn to defend himself.
Studying hand to hand combat techniques of the various races, Hartir adopted these more violent motions into his clan's Feng Style, eventually incorporating offensive techniques involving his own inner energies as well. Hartir slowly integrated himself into the societies of man as well- his knowledge of herbs often traded for coin in order to purchase himself food and clothing, though his stature and appearance often earned him odd looks from people. As a result, Hartir generally stayed away from more secluded and sheltered villages- whose inhabitants were more likely to believe him to be a monster or beast, and attempt to scare him off with spears and torches.
Hartir eventually found himself in Waeldeshore, a mercantile town which couldn't really care much how he looked- as long as he had coin. Hartir spent most of his days trading herbs, or occasionally travelling alongside a trade caravan until one fateful day, he received a message from a great sage.
There are quite a few visible concepts from this character that Emil is derived from, and I had decided to take a more typical approach when designing Emil as a character. Though that being said, I sorta think I like Hartir more than Emil.
Edit: Also, what is the name of the town that we're in? Its not Waeldeshore I assume?