It was been my intention to really make Altaea feel like it's in the Late Middle Ages, but I've realized that it's got a Middle Renaissance - Early Modern period vibe. I've also realize that there must be room for more interaction and so far, I don't intend for the story-direction to be linear or one-dimensional. I wanted to keep the story confined to certain section within Voltas, the former Valanian capital so as to keep all the characters together and allow for more interaction and growth, but I'd like to know all your two cents about all this. This next episode will allow for huge opportunities and several major plot developments that may possibly change the future for centuries to come.
I believe that the players should be able to leave Voltas, or even separate from the party for some periods if their agenda requires so, and the plot allows. Our party has many high-profile targets, and having them together in the Capital for extended periods would be a stretch in my opinion, let alone being able to stay in cities that are supposed to serve Royalty that wishes harm for us.
And frankly, Altaea's world has a lot of effort put in it. It feels alive. I think it would be a shame to let the world of Altaea go to waste and for the players to be unable to benefit from the world if that would suit their agenda.
While I don't like Nation Roleplays, Altaea is unique in my opinion because it's about high-profile people who could possibly end up as rulers of nations, or armies. We have a lot of nobility and important people in the party, and I believe that theirs is a fight that needs a political side alongside others to be won, and restricting the party in space would also restrict this part of the roleplay.