Its basically between Casual and Low Advanced. It wants one to be more developed in characters and posts, but not that strict to be considered as Advanced.
Its basically between Casual and Low Advanced. It wants one to be more developed in characters and posts, but not that strict to be considered as Advanced.
Appearance: Light is a 1.9 meter tall white humanoid figure with cartoonish looking features. Her head is a large spherical shape with no nose, very large black and orange eyes, short blue hair, fin like ears, and a very very skinny neck. She has a noticeable hourglass shape to her with skinny biceps with large forearms and hands with spiked fingers. She wears a white dress with blue trim and a blue tanktop, the dress having an 'M' cut pattern in the front to reveal her legs, which look normal besides the bottom leg ending at a sharp point where her foot should've been.
Name: Light
Age: '24' although she may be much older.
Species: Void Demon/Toon
Gender: Female
Personality: Light is intelligent, fun loving, honest to a fault, and laid back. She is more likely to try to make friends with people than she is to fight them, which makes her come off as lazy at times. This makes it fairly easy for her to be caught in traps as she isn't careful which makes her come off as naive. The reason for this is she is fully aware of her powers. When she is forced to fight, she will play with her opponent than fight them most of the time. If she is forced to fight seriously though... You're gonna have a bad time.
Bio: Coming from a world that was devoured by an Eldridge abomination, Light found herself in the Void. Guided to a nearby world by a creature she'd later know as MC, she travels the multiverse now for fun and enjoyment, happy about her freedom from a world she didn't care much about. Sometimes traveling with MC, sometimes alone, Light found herself... <Continued later>
Abilities:
Toonforce related powers
Cartoon Regeneration: Light can regenerate from nearly any injury, including psionic and supernatural injuries, although supernatural injuries take a variable amount of time to regenerate from. When Light regenerates, she 'pops' back to normal, or normal with bandages or other things showing where she was injured last. Light has individual control over limbs if she is dismembered. Light still feels pain from any injury she is hit by.
Cartoon Physics: Physics affect Light differently than normal, with both good and bad effects.
Light's body 'stretches' when she experiences moments of rapid acceleration.
If Light walks off a high point, such as a cliff, but is unaware that she is walking off of an edge, she will continue to walk on air as if it was ground. When she realizes she is no longer on solid ground, she will fall like normal.
While falling, Light can stop when approaching the ground to readjust where she will land, before continuing to fall at the rate she was falling before she stopped.
Injuries affect her differently than normal. For example, being caught up in an explosive causes her to appear ash covered before possibly breaking apart into a pile of ash, or being crushed causing her to become a pancake, ext...
Light can't bleed.
If Light is hit by a sharp object or a hot object on her backside, she'll be propelled away from the object, usually on fire if it was a hot object.
Weapons used by Light have different physics as well, but for the most part these new physics make the weapons worse overall. Bombs meanwhile only have a massive reduction in blast radius, but are still as powerful as ever.
Light has trouble dealing with being tied up, as for some reason her super strength does not work when she is bound. And if her hands are bound, she can't use Pocket Space or Portable Hole.
For some reason, her eyeballs are far, far more durable than the rest of her body.
Among other nuances I might have forgotten.
Super Strength: Light exhibits a variable amount of Super Strength. While its been shown she can pick up a house without any encumbrance, the exact limits of her strength aren't known. It has been shown though that if she is picking up an extremely heavy object and is reminded of how heavy said object actually is, or is enlightened to how heavy it actually is, she'll drop it. This effect carries over to enchanted weapons as well, IE, she can pick up objects that others normally can't if she is unaware that she is allowed to pick them up, and the object will affect her like normal when this is pointed out and shown.
Pocket Space: Light can pull objects out of a space inside her dress called Pocket Space. These objects are random in nature, although very obscure context sensitive items are likely. Weapons are rare. Light can only pull a few objects every couple of minutes. The cooldown on this ability is reduced if Light picks up the items she pulled out and puts them back. Light can also store 'real' objects in this pocket space equal to twice her mass at the time of storing, and objects can't exceed more than 4x her mass in total while stored in this space, although if she grows and thus has more mass and stores objects, then shrinks, she can go over her 4x mass cap.
Portable Hole: Light can pull a malleable black circle looking wormhole from her pocket space. Upon placing and jumping into it, Light will pop out of a newly created hole that was in her line of sight or is an area that is incredibly safe that she can remember. Light can place the holes anywhere, but the exit hole has to be on a solid surface or there will be a delay before Light exits it, giving the opponent a good amount of time to react. Only Light can go through these holes. These holes allow Light to traverse the multiverse without needing to use terminals.
Sharp Fingers and Legs: For those who don't read the appearance paragraph, Light has sharp fingers and legs. She wont actually use them as weapons though unless shes giving you a bad time. Her fingers are not serrated, making them ineffective at cutting ropes.
Void Bound: Since Light is void bound, absorbing her energy leads to negative effects to those who try it. Additionally her 'life force' if scanned or sensed feels like complete emptiness. She imparts an air of emptiness when touching someone, making her feel very unnatural when in contact with someone not used to it.
"You're gonna have a bad time.": Light actively warns people using this line if they start to really make her mad, with accompanying ominous toon physics. Continuing to make her even more mad means that Light will eventually start to fight with extreme levels of tactical thinking and fighting prowess, while not being above using cheap or unfair tactics and will actively attempt to use such tactics if they are the most effective on hand.. This way of fighting often quickly leads to the death of her opponent. You can tell when she is giving someone a bad time, as she will put on sunglasses beforehand.
Weaknesses
Due to how cartoon physics affect Light, she takes more dramatic damage from blunt forces and elemental based forces. Silver does even more damage and can knock her out for much longer upon a killing blow.
Light can't break herself free of ropes or other things that bind her without using outside help.
Cartoon Physics makes ballistic and energy weapons less effective. Example, it turns a sniper rifle to have the power of a BB gun.
Light isn't very fast, and while she has good balance, she isn't very agile either.
Void Siphon makes her harmful to complex electrical devices.
Light's attitude means that those with a silver tongue can easily talk her out of a fight if she doesn't have much of an idea of who they are.
Her attitude also makes her pretty prone to abandoning a battle to rock out to some music and other such things if she isn't fighting them seriously.
Light will not lie unless directly told to, and even then isn't very keen on keeping who told her to lie a secret if confronted about it.
Organization: Unaffliated atm, but may change depending on who joins and whatnot. Most likely heroes otherwise.
Universe of Origin: Universe of Origin: Earth 43-R5 (No longer exists), Void traveler.
Other: If you wanna use Light for slapstick shes sorta made for it. While she calls herself a toon, shes actually a Void Demon.
Guess I'll reserve two spots for myself until I can get onto a computer to work on said character sheets. Maybe one character for each faction for now. ^^'
@Letter Bee Bee, if you breakdown because your character's ideal goals are not met then I'll be forced to kick you out. As for the Mary-Sue bit, I'll leave the benefit of the doubt.
@Archmage MC If fatal moves knock her out and allow her to be trapped for a long time, I may get over the immortality bit, which is a lot more frowned upon here.
What I won't turn a blind eye on is the surplus of abilities that you have here, a RP where OP stuff isn't so welcome, compared to the other one where Nova of all people is allowed. I'd recommend taking off the entropy one from the get go. Sharp fingers and w/e seem pointless when she can apparently morph her body parts anyway.
While her personality has enough clumsiness and recklessness to not be a Mary Sue, the "You're going to have a bad time" counters this because, let's face it, any enemy is going to push her to that point in order to win. Meaning your character is a Mary Sue whenever a fight is relevant. I don't know if Lmpkio accepted this edit in Light in the other RP but I get this bad feeling about it.
Conclusion: Old Light is fine if she can be knocked out. This is too much.
@Letter Bee Bee, if you breakdown because your character's ideal goals are not met then I'll be forced to kick you out. As for the Mary-Sue bit, I'll leave the benefit of the doubt.
@Archmage MC If fatal moves knock her out and allow her to be trapped for a long time, I may get over the immortality bit, which is a lot more frowned upon here.
What I won't turn a blind eye on is the surplus of abilities that you have here, a RP where OP stuff isn't so welcome, compared to the other one where Nova of all people is allowed. I'd recommend taking off the entropy one from the get go. Sharp fingers and w/e seem pointless when she can apparently morph her body parts anyway.
While her personality has enough clumsiness and recklessness to not be a Mary Sue, the "You're going to have a bad time" counters this because, let's face it, any enemy is going to push her to that point in order to win. Meaning your character is a Mary Sue whenever a fight is relevant. I don't know if Lmpkio accepted this edit in Light in the other RP but I get this bad feeling about it.
Conclusion: Old Light is fine if she can be knocked out. This is too much.
"Your gonna have a bad time." Is actually kinda hard to reach, because at that point your probably being sadistic like trying to yank her arms off/nails/fingers/general torture or something like that which isn't really combat. Or its a big boss fight where her lack of offensive power shows. xD At any rate she wanrs ya before she uses it, so just don't push her over the edge if its so worrysome xD.
If you think Light is bad. My other character is basically a Magicka mage. which is sorta weird balance wise if you think about it.
EDIT: But on second thought... hm... I'd like some sort of 'its a bit harmful to touch her' sort of thing, making intimacy a problem, but I also don't want it to be super OP either. Any ideas? (More so because the weakness makes technology act wonky, which means she has to carry a boombox if she wants to listen to music or something.) If not I'll remove it no prob.