Hidden 9 yrs ago Post by Prudence
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Prudence Finley. Chuck Finley

Member Seen 8 yrs ago

Name: Prudii Kyramud
Age: 23
Gender: Male
Species: Human
Appearance:
Affiliation: Independent Mercenary
Background:

Early Life

Prudii was born on Mandalore to father Kronos Kyramud and mother Droma Kyramud. His father worked part time for MandalMotors while home, but worked primarily as a bounty hunter. His mother, too, worked at MandalMotors, and was a supervisor over starship design. The Kyramuds lived in compound like house that was rather large roughly 50 klicks south of Keldabe. The homestead was fortified to withstand an attack for a short period of time, and featured bunkers and reinforced walls, custom designed by Kronos himself incase one of his jobs ever followed him home. Prudii's father was killed while hunting a bounty. Prudii, who had been training under his parents to become a warrior as well, was devastated by the loss of his father. At age 13 he passed his Verd'goten and was christened as a true Mandalorian. Shortly later when Prudii was 14, Droma Kyramud died of a respiratory infection from an accident with starship coolant at MandalMotors. This left Prudii emotionally scarred and alone on Mandalore. Running from the pain, and wanting to escape his traumatic past he left Mandalore with armor that had been fitted for him after passing his trials.

Time on Nal Hutta
Achute Bukee, uba ye wanya kouwahh, an kouiohe. «Hello Boy, you look weak, and cold.»

The words had been spoken to him by a Hutt that Prudii had been thrown in front of so many years ago. He had run away from Mandalore like a batt out of hell, and to the Outer Rim he had been flung. Like a bad piece of meat each world had spat him out, and to another world he had landed. One of those worlds he found himself on was 'Hutta, and on the plate of the Desajilics. Prudii had been dressed in rag tag armor. The least amount of plates possible to constitute as 'armor', a cheap blaster rifle, a an accurate shot had made him a cheap gun for hire, but the Hutts had seen something more than just a cheap gun.

Jee neu cuee ai wa becmi keepuna du uba. Jeejee caiot bapheu uba, jeejee caiot bapheu uba, jeejee caiot woy uba wa killee, hatkocanh uba doth chalanh du da? «I see more than a simple blaster in you. We can hone you, we can sharpen you, we can make you a killer, would you be interested in that?»

The Hutt had spoken in Huttese, and at that time Prudii hadn't understood a word of it. However there had been a poorly painted green protocol droid standing beside him that had earlier inquired about Prudii's native tongue, specifically mando'a or basic. Prudii had told him basic, and thus the droid had transferred all of the pertinent words from the Hutt into basic for him.

"I... I am.. yes..."

Those had been the words that sealed his fate for the next three plus years. It had been half a year before the Hutts had been able to use Prudii for anything profitable. Those months had been spent in training, converting the young thin boy into something more dangerous. Exercising him, training him, and outfitting him improved weapons and armor. Now here he was three years later, still in the service of the Hutts.

Prudii hopped on the first transport off world, which took him deep into the Outer Rim. There he bounced around, riding transport from world to world taking on small jobs. He made a bit of a name for himself as a hired gun with a lackluster moral compass. While bouncing around Prudii found himself on Nal Hutta. Shortly after arriving Prudii was hired by Majordomo Nor'baal for a series of debt collections and bounties. The Hutt was pleased with his results, and hired him on regular for a number of years for varying jobs between a bodyguard to a debt collector to a bounty hunter. While in Nor'baal's employment Prudii was trained by the Hutt's security specialists. Weapons were bought for him, and new armor pieces procured when he outgrew his previous pieces, imported from Mandalore.

Move to Chandrila
After years in the service of Nor'baal the Hutt paid for and secured him a spot on a transport ship bound for Chandrila, the capital of the Republic, where Prudii would grow in skill and begin taking on higher jobs. Upon staying on Chandrila for a short period Prudii became rather self sufficient.

Prudii in his personality is a very walled veiled person. He usually carries a sarcastic aggressive attitude with him wherever he goes. This sarcasm and aggression that lies on the outside of his personality though, is just a defense mechanism. He developed the personality that he displays to the rest of the world. A cold, callused individual with little care for anyone or anything. He keeps most things pent up, which causes him to have a smoldering hate and short temper most of the time. Having been dealt massive emotional blows as a child Prudii is rather tender and sensitive on the inside. He's constantly trying to find something to fill the void his parents left. Prudii suffers from clinically diagnosed mild-moderate depression. Due to his gruff exterior he has difficulty getting close to people, and when he does his short temper and self destructive tendencies often push them away. This feeds his depression, which plagues him when he isn't working. A psychiatrist he has recently been visiting on Chandrila has advised him to develop more relationships with people, a task very daunting to Prudii.

Prudii has developed a rather bad drinking habit, and could be classified as an alcoholic. The drinking problem, like many of his other personality flaws, stems directly from the loss of his parents. He has difficulty getting close to anyone in his life, due to the aforementioned issues, which just goes to feed this alcoholism.

Prudii is a rather quiet person, and rarely is talkative or outgoing. he is professional on jobs, and a very serious person.
Equipment: PRIMARY WEAPON(S)
Stock EE-3 EE-3

SECONDARY WEAPON(S)
Flash Bang Grenades (2) | Thermal Detonators (1)

ARMOR(S)

Abilities: Expert long range / sniper. Okay with close range weaponry. He's a horrible pilot and horrible at social skills as well. He's stronger than most humans, but not agile at all.
Credits: 8,000 Credits
Hidden 9 yrs ago Post by Sombrero
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Sombrero Master of the 9 Drunken Styles

Member Seen 8 yrs ago

Name: Yski T'Thion
Age: 38
Species: Bith (long-headed-style, not enormous-bubble-easy-headshot-style.)
Appearance:

Affiliation: He's one of the guild newbies. He is minorly associated in parts of Wild Space with the eccentric jedi that sold dangerous illegal bio-weapons and got himself killed for it.
Background: Yski was a street beggar-turned general store guard and heavy lifter on the planet of Bakura, under the employ of a retired Aqualish gray jedi named Togar Po, often referred to as "Togar the Mad". It was his job to escort thieves, rowdy customers, superstitious persecutors of force-users, or really anyone that Togar thought was distasteful, out of the building, whether they wanted to be or not. Granted, there are much more intimidating people to hire than a Bith, but Togar found it was much less expensive to hire the town drunk and teach him how to fight than it was to hire one of the town mercs and teach them how not to aggress against any customer who looked at them funny. And fight he did, sometimes. It was usually as simple as a quick grapple, but sometimes extended headlong into fistfights and occasionally some blasters being pulled, but Togar usually got involved if things unwound that far and closed down the store. Of course, Bith have... Odd vision, to say the least. Togar often had to let him know ahead of time which people to keep his ears on and which people had just transgressed against store rules before he knew what to do.

He wasn't the best bouncer, but he was effective. Nothing exceedingly bad happened at the store, until one moment that changed his life forever.

It was late at night when the eccentric old man woke him up from his sleep by slapping him awake. In his meditations he had detected something unknown and living entering the gravitational field of Bakura. Something huge. He closed down his shop "For maintenance" and dragged Yski along with him for a meteor chase. It fell in a blaze of glory some miles away, and they finally found it a few days later. It appeared to be some massive ball with tendrils that large, powerful-looking aliens had been using as a starship. It looked like the ship had been grievously wounded before it even entered the atmosphere, and the gash, as well as the externally visible wear and tear on the "ship" told that it had been wandering for a very long time after the battle... Possibly long enough to have come from another galaxy entirely... Since there were no living operators, Togar did what he always did when he found ships that fell from Wild Space and decided to loot any weapons he could find... There were no traditional weapons per se, but some of the "sticks" the creatures were holding turned out to have very much survived the landing, were very difficult to destroy, and were also very capable of producing larvae. Togar almost immediately sold the general store in favor of starting a new bio-weapons dealership out in the wilderness, renovating the ship and starting a small amphistaff farm and training school.

Needless to say, with a seeing-eye staff in his hands to point things out and fetch objects for him, Yski was a much better bouncer. He was also a very deadly bouncer, since these snakes were apparently very sharp. His amphistaff, (nicknamed "Sticky" by Togar) had to be trained for several months not to turn into a sharp staff unless specifically commanded. Needless to say, selling something this dangerous, while lucrative, is highly, highly illegal. The trade federation shut the joint down as soon as they found it, and took the amphistaves, including Sticky, away for safekeeping. Togar fought them for it, was killed after the third or fourth wave of droids, and with his dying shouts instructed Yski to take everything he could and run.

And Yski did run, for years, halfway across the galaxy, until he was dragged into prison by the Trade Federation and questioned. Yski played dumb exceedingly well, and he was let go. Tired, hungry, and with no other work in sight, he decided to turn in a very short, "concise" resume in at a nearby guild hall, managing to get himself a license, and possibly a meal ticket, if this job starts picking up...

Equipment: Two bottles of Kyrf, (One new, one half-empty) a DL-44 blaster with a detachable scope, (Allows him to clearly see mid-range in a somewhat shallow depth of field) a grappling hook, a cane to make his way around with, and Togar's yellow lightsaber.
Abilities: As a Bith, he has incredible senses, and can pinpoint the details and location all kinds of smells and sounds from even very overwhelming backgrounds. He can even see microscopic details in front of him with his eyes... At the expense of having myopia that puts Mr. Magoo to shame. But hey, at least with smell and hearing like that, he can tell which blobs of color he should and shouldn't shoot at! He has learned a good deal of Teras Kasi from his "master" Togar Po, and even some minor use of the force, though this was mostly for the purpose of learning to use (or even activate, since it's sometimes tough for him to see buttons) a lightsaber, and keep his Amphistaff from turning on him in the days before they knew how to properly train one. He is fairly skilled in the use of force with his weapons in melee, and if they are capable, he can fairly easily block or deflect lasers. He prefers running away once guns come out, though. As such, he's also an expert at moving quietly, which he's done since he became a fugitive long ago, and found to be a quite handy skill ever since he started bounty hunting.
Credits: He only has about 5. food, room and board, and the occassional pocket change was enough payment for him back in his general store days, and what little he's saved up has been spent of food, bartering items, and bribes to make some ship guards look the other way whenever they find Bith stowaways in their cargo...
Hidden 9 yrs ago Post by Gisk
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Gisk

Member Seen 4 mos ago

Hidden 9 yrs ago Post by Chev
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Chev The Pecking Order

Member Seen 1 mo ago

Name: Zaskon

Age: 25

Gender: Male

Species: Rattataki

Appearance:


Affiliation: Bounty Hunters Guild

Background: Zaskon has been a Bounty Hunter since the age of 18 and was originally born on Nal Hutta to a pair of Rattataki pit combatants that often fought as a team against wild beasts that their cruel master, Ochuba the Hutt would set on them for the amusement of himself and his guests. The two Rattataki always won up until the day Zaskon was born. Ochuba was curious to see how the two would fight now that they were distracted with the thoughts of their child and decided to throw a small group of Nexu in the pit with them. Zaskon's mother was already weak from childbirth and as such was not at her top physical condition and Zaskon's father was doing his best to protect himself and his wife and did an admirable job of it. Of the five Nexu that were thrown in the pit only one was left when the two Rattataki finally succumbed to their wounds and the Nexu had to be killed due to it's injuries.

Unknown to Ochuba, before their final battle, Zaskon's parents had guessed what Ochuba's plan was and begged one of his enforcers to watch over their son and to tell him of his parents and his culture and help guide on the path of being a warrior when he was old enough to understand. The enforcer, a female Chiss bounty hunter named Valris was sympathetic to them and agreed to do so. Over the years, Zaskon was taught many valuable skills such as ranged and melee weapon proficiency, proper weapon maintenance, basic and advanced hand-to-hand combat techniques. Valris taught him the Code of the Bounty hunters and taught him to live his life by the code, after Zaskon memorized the code, she told him what Ochuba had done to his parents. Under Valris's guidance, Zaskon became a very skilled pit fighter by the age of 15 and was able to fight and win nearly all of his battles with Valris being forced to intervene only once. Unfortunately, Ochuba learned of Valris's intervention in the pit match and later learned that she had been the one who trained Zaskon. In retaliation, Ochuba threw her in the pit with a small Gundark pack and had her killed in a hail of blaster-fire when the weakened Chiss enforcer managed to defeat the Gundark. As Zaskon watched the woman he had come to think of as a mother die in a hail of blaster fire, something inside of him died. A week later, Zaskon was placed in the pit with a Kaleesh warrior and managed to defeat him in short order. Ochuba ordered his guards to take Zaskon to his cell so he could prepare for the next challenge. Ochuba assumed that after killing Valris, Zaskon would be easier to control.

The Hutt was wrong

As he was led away, Zaskon managed to suddenly break the neck of the first guard and grabbed the second guard's blaster pistol and shot the guard at point blank range before aiming up at Ochuba who was watching him from his favorite spot above the pit and shot him a number of times in the head. Despite Ochuba's thick skin, the blaster bolts killed him and the audience looked down at him in shock as he bolted deeper in Ochuba's fortress. After killing a number of guards, Zaskon raided the armory and grabbed whatever credits he could steal along with Valris's badly damaged armor before escaping the fortress. He was forced to hide in the swamps of Nal Hutta for a number of days before a Weequay Bounty Hunter finally found him. The hunter had a sudden realization as he pointed his blaster rifle as Zaskon: Why not bring him into the Bounty Hunter's guild instead of turning him in for only 5000 credits?

And so the next chapter of Zaskon's life began. After detonating a thermal detonator in the swamp to fake Zaskon's death, the Weequay who went by the name of Nikros took him on as a student and began teaching him more about the guild and that he didn't always have to kill the bounties that he would be sent after. After a number of years of learning from Nikros and eventually becoming a bounty hunter in everything but name, Zaskon was officially recognized as a full fledged bounty hunter and an official member of the guild. Zaskon still keeps in close contact with Nikros and on occasion works with him when the situation is more than one hunter can handle. Despite his upbringing, Zaskon believes in the bounty hunter code and does his best to follow it to the letter.

Equipment:
Ear-link
Password and Bio-linked database link
Valris's armor which had been repaired and upgraded. He still wears it to show his respect for her and as a way of remembering all that she did for him. There's still a little carbon scoring on it. It is heavy armor that is red and silver

Weapons:
Renegade Blaster Pistol
DLT-19 heavy blaster rifle that is often strapped to his back
Pair of Stun-cuffs

Abilities: Very experienced combatant. Able to understand and speak basic, Chiss and Weequay languages. Able to understand a small amount of Huttese due to his life in the pits and his time on Nal Hutta

Credits: 700 credits at the moment. He just had work done on his armor and had to do maintenance on a number of weapons.
Hidden 9 yrs ago Post by hagroden
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hagroden Atomic Angel

Member Seen 5 yrs ago

Name
Nuvra Kolar
Age
36
Gender
Male
Species
Iridonian Zabrak
Appearance
6'9, weighing in close to 380 pounds. Golden Eyes, grey-white skin and black tattoos.
In Armor

Naturally

Affiliation
NightBrother
Background
Born on Iridonia as Tae'l Kolar, he was raised much more harshly than a Zabrak would have been, if raised on a sister-planet. Iridonian Zabrak's Culture was extremely warrior oriented, and consisted of ritual after ritual of intense training, up until a final rite of passage: A year of solidarity in the deadly environment that is Iridonia. On his 15th birthday, he was sent to begin said expedition. For the year after, the area was tormented with clan on clan warfare, but about one week before his return a distant clan went silent, the following day another clan went silent. Day after day, clans would go silent, up until the final, and closest village was silent. The following day, on Tae'l's 16th birthday, he stumbled back to his home, covered in blood and wounds, with a long staff, decorated with the heads of 6 now-dead Clan-Chiefs. Upon his return, an immediate celebration began, in which he recieved his new name, Nuvra. After the celebration ended, news was sent out to their sister-planet Dathomir of the new, brutal warrior. Immediately, the night sisters sent out an escort for him, and began an intense form of training to prepare him as a behemoth warrior. After 6 years of training, trial, and missions, he was finally deemed ready by the Nighsister's Shaman for the ritual. Infused with the Nightsister's dark magic, he grew a full head taller, and his mass and strength increased. Combined with his latent ability to use the force, he quickly passed the ranks of the Nightbrothers. Soon enough, he decided to work on his own accord, as the profit from home missions were not enough. He moved on, with the blessings of Vistra, his Shaman.
Equipment
Night-Stalker Virta-Armor - 1,800 Credits: Heavily Plated 60 pound Armor, pieced together with micro-weaved Titanium. Slows down his movement by about 30%, but is nearly impenetrable. The armor (when activated) Springs forth quickly from a spine-attached module that covers most of his back.
Dual Silver Vibroblade - 1,400 credits: equipped with cortosis-weave, a Steel alloy plate-system, and a dual engine micro-processor with hyper regulators. (Stronger blade and less likely to blow)
The C-Series Tracking Transmitter -3200 Credits: uses micro-frequency transmissions to locate and track persons of Interest.
Organic Wire - 15 credits per 300 meter: used for restraints etc.
Bio and Vision Link- 115 credits
Database Link
R82 Jump Boots - 150 Credits
Bacta Injections - 7 Credits a shot
Abilities
Force Slam - Can use his limited force abilities to propel people a short distance, initiated through Physical contact.
Shadow Heal - Can use magic granted from the Nightsisters to heal himself and others of small to mid-level injuries
Berserker - Can summon forth an enormous amount of physical power, causing him to rampage with an incredible amount of strength, but at a great cost. (After the surge fades, he will immediately black out into a coma-like state for several days)
Credits
1,500 Credits, in various forms.
Hidden 9 yrs ago Post by Sovereign
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Sovereign The Philosopher of Death

Member Seen 5 yrs ago

Hidden 9 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

Member Seen 11 days ago

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