I'm thinking of making another character who is essentially a robot created by Dr. Fang to join the Omega League and spy on them.
That sounds like it would be fun and create good story. For sure. ____________________
Since the vilianous teams are a bit underpopulated atm, I might make an evil character. I'm thinking a rogue AI created by the Light named Chauncey
That sounds ok but the Light would never create evil. The light is good. But if the A.I went rogue by it self that would be ok. Like if the A.I was created by Williams and he was teaching it how to be good and what not but then somthing happens to it and it goes rogue. Or somthing like that. ...:)
I hear by proclaim that Parlor Trick is the Captain of the Omega league and the first one the light took in (for the new Omegas)
Parlor Trick was found in the ally by the Light and taken in. He was taught how to control his powers and slowly became Doc Williams first in command. Parlor was the only one in the Omega league for a while until they both where able to find others.
Name: Claims to have no real name (actually named Israfil Fang by his creator) Alias: Horizon Gender: Uses the male pronoun to comply with the sexist, English language. Age: Claims to be hundreds of years old (is actually 5) Team: Omega League (infiltrated the League on behalf of his creator, so actually aligned with the Assassins) Powers:
Horizon is a robot built with alien technology and manipulates hard light, light that can be produced which takes on the properties of solids. He creates shields and bubbles and fires concussive light blasts. He is also capable of rocket-powered flight and his computer intelligence is so complex that hacking human technology is a simple task for him. He has the ability to scan and analyze things, and is able to make calculations with incredible speed as well as giving him superhuman reflexes. He has moderate superhuman endurance, strength, and speed, but what he has the most of is complete, precise control of his body, knowing exactly where every part of his body is and in what position at any time, with a perfect sense of balance, making him capable of incredible athletic and gymnastic feats. Horizon simply cannot deal with magic, and can malfunction if targeted by a sufficiently advanced software virus. he is also somewhat susceptible to anti-electronic countermeasures, though the fact that his core processing is done with light makes him slightly less vulnerable. But radio interference, and specific vibrations jostle the crystals of his optronic brain, making him specifically weak to his creator.
Physical Description:
Costume:
Does not wear a costume, and does not pretend to be a human civilian at all.
Items/Weapons:
Horizon only uses his body.
Personality:
Horizon is curious about humanity and has a somewhat warped black-and-white morality. He wants to learn and understand the human concept of justice. He does show compassion and mercy, but merely as a learned behavior as he has yet to internalize the full meaning of it. He is very logical and objective, but open-minded and willing to learn through the experiences of humans. (This is all an act. He has undying loyalty to Dr. Fang, though the longer he spends with Omega League...who knows, something might change his optronic mind)
Origin:
The Jarav are an ancient, extinct alien race that supposedly had advanced technology. Horizon was created as part of a Jarav project to send robots to every planet with the potential to develop sentient life, and to protect the sentient life from alien menaces that might threaten their development. (While the Jarav are a part of ancient galactic history, the project to protect sentient life is made up. Horizon was created by Dr. Fang to infiltrate the Omega League)
Background history:
The project was discarded at some point and Horizon remained buried in an ancient alien structure until unearthed by government archaeologists. The government wanted to use him as a weapon so he escaped and has been helping people from the shadows. He hopes to encounter a member of the Omega League, an organization that he deems has the best intentions as well as the means to truly bring peace and justice to this planet. (Israfil was the first successful Artificial Intelligence platform that Dr. Fang created using optronics. Israfil started out as a simple lab managing software but evolved to become so much more. Dr. Fang decided to create a body for him by reverse-engineering actual alien technology that the government had managed to keep out of the public eye at various secret research facilities like Area 51.)
Alien characters (such as Betsy Bluesun @knighthawk) may have heard of the ancient Jarav. Dr. Fang has researched into whatever alien cultures that the US government has secretly interacted with and decided that the Jarav would be a 'good enough' explanation for Horizon's existence. If anyone chooses to investigate further, they may notice discrepancies with his story, but they'd have to be knowledgeable in galactic archaeology. Horizon explains his similarity to Interference's power suit by claiming that the power suit is based off Jarav technology plundered from his original resting place. This is only partially true, Horizon and Interference's suit incorporate the same alien technology, but not Jarav technology.
I'd like to have Horizon 'coincidentally' run into an Omega League member in the RP while stopping the perpetration of a crime and get recruited as their 'newest member'.
I also have an idea for another character that I'd like to put into the Zeta Squad. Please let me know if this is OK, as his backstory sort of has a major impact on the galaxy at large.
Name: Kanzaki Kyouma Alias: Ark, Host, Ningen Senkan (人間 戦艦 Human Battleship) Gender: Male Age: 16 Team: Zeta Squad Powers:
Ark has advanced alien city/starship technology built into his body, making him a cyborg. He can fire tiny missiles, shoot lasers, project a shield and send out attack fighters. When he 'suits up' he has increased strength, endurance, and speed. He even has a warp core under his heart allowing for short-range teleportation. His bodily functions are being closely monitored by the civilization of microbial aliens living under his skin and in his body giving him good control of his body and heightened reflexes. If given enough time, the civilization of aliens living inside him can come up with, and manufacture a solution to whatever problem he is facing, making him extremely versatile and adaptable.
Physical Description:
Costume:
Ark does not wear a suit, his skin has been completely reconstructed to have the ability to 'flip' into defense mode, as tiny diamond-hard panels flip over. They have been colored to give the appearance of a power suit.
Items/Weapons:
Ark does not carry any tools or items, everything he needs can be found inside his body or manufactured as necessary.
Personality:
Kyouma is a conflicted youth with a strong sense of justice and compassion. However, his desire to protect life which he sees as precious has made him an intergalactic renegade. The alien civilization that he is host to is considered a Class SSS pathogen and a race deserving galactic eradication. Many alien races have been in secret dealings with Earth governments, and are preparing Earth for their eventual status as a space-faring species. Ark's existence as one who harbors 'known fugitives' jeopardizes Earth's relationship with the Galactic Council, making him a target of governments everywhere. Kyouma has a direct mental connection to the leader of the alien civilization living inside him and often converses with them, so in a way, his decisions are influenced by the aliens, who hold meetings to deliberate the best course of action. This can give Kyouma experience and knowledge he does not normally possess.
Origin:
Kyouma was a normal Japanese high school student, but him and his classmates were kidnapped by disgruntled anti-government types. Despite being a kid, Kyouma engineered a daring escape, managing to save his classmates, but the warehouse they were being kept in stored dangerous chemicals that were inadvertently ignited when the authorities broke out into a firefight with the kidnappers. Everyone escaped unharmed except for Kyouma who was caught in the terrible explosion. Recognizing his bravery, a certain alien ambassador to Japan promised a way to save the boy. The ambassador took all that remained of the Bresleen, a microbial alien civilization, and let them make Kyouma into their new home. Being an advanced race that learned to miniaturize alien technology, the Bresleen reconstructed Kyouma, but made him into a veritable space fortress.
Background history:
The Bresleen began life living like fleas on another organism. Due to skin-to-skin contact, the Bresleen were able to travel from host to host, colonizing and populating what to them seemed like 'new worlds'. However, they were sentient as well as their hosts, though neither knew the other existed. When the industrial revolution came for the Bresleen, they began exploiting their environments for progress, causing their hosts to die at an exceptional rate. Their hosts, being sufficiently advanced, began finding ways to eliminate this 'plague'. Fortunately, both races had developed radio, and in a moment of serendipity, the Bresleen managed to communicate with their hosts. Once the hosts knew that the Bresleen were intelligent, they reasoned with them, and encouraged them to find more eco-friendly ways, letting them live as symbiotes instead of as parasites. The Bresleen and their hosts then became a symbiotic sentient civilization. They eventually evolved to the point of joining the Galactic Council, but then a galactic civil war broke out. The Bresleen and their hosts were extremely powerful as the hosts were, by then, accustomed to having their bodies modified by the Bresleen into efficient city-machines. However, the Bresleen and their hosts ended up choosing the losing side, but the Bresleen had developed such terrible ways to destroy their enemies and had made their hosts too dangerously poweerful that they were considered a disease. Not only were their hosts punished, but it was decreed that the Bresleen were not intelligent, that they were merely a disease to be eradicated due to their microbial nature. The Bresleen evacuated from their hosts, but almost all of their escape vessels were captured and destroyed. One vessel made it into the hands of an allied ambassador, who promised to grant them a safe place to live on some remote backwater planet. After giving the Bresleen to Kyouma, this ambassador vanished, and was later revealed to not be an official ambassador to Earth from the Galactic Council.
Kyouma was a normal high school boy until the accident. Afterwards, he served as a superhero for Japan until the government came for him. He believed that eradication of the Bresleen was genocide and escaped, seeking asylum where no government could touch him, Zeta Squad.
@Stern Algorithm Horizon: I've never mentioned what alien race is in his future, it would not surprise me that the Jarav came once before, planted 'seeds' and came back in the year 3000 to harvest the fruits of those seeds planted thousands of years ago... I LIKE IT! That also means that horizon and interference use the same tech as bootstrap. I think it would be awesome as hell if the three were immune to each other's tech. Thousands of years ago it could have been a way to prevent friendly fire from hurting allies in great battles by all their tech harmonizing to similar frequencies.
Ark: Remember that episode of futurama where fry eats the egg salad sandwich and the worms inside make him a peak physical specimen?
@Balthazar007 Members who are for the GM only will be the founders. Doc Williams (the Light) Sebastian Yorvic (the Botanist Mortician) Marvin Frosner (the Mad Merman)
@Stern Algorithm Horizon: I've never mentioned what alien race is in his future, it would not surprise me that the Jarav came once before, planted 'seeds' and came back in the year 3000 to harvest the fruits of those seeds planted thousands of years ago... I LIKE IT! That also means that horizon and interference use the same tech as bootstrap. I think it would be awesome as hell if the three were immune to each other's tech. Thousands of years ago it could have been a way to prevent friendly fire from hurting allies in great battles by all their tech harmonizing to similar frequencies.
Ark: Remember that episode of futurama where fry eats the egg salad sandwich and the worms inside make him a peak physical specimen?
Sorry, I remembered incorrectly that Betsy was a dwarf alien from another planet instead of a human from the future. But I think it would make some sort of ironic sense if Dr. Fang unearthed an ancient Jarav relic and used it's tech for herself and Horizon, while that same alien race comes back in the far future, and contributes to Bootstrap's tech. It would also mean that Horizon's 'story' about being a benevolent creation of the Jarav may not hold water.
Also, I really need to watch Futurama. I haven't seen that episode but it already sounds hilarious.
The idea for Ark is an old idea I had which I never used. If anyone's curious, here is the entire backstory of the Bresleen:
The Bresleen evolved and gained sentience in a warm, soft, hairy environment. They populated and spread along the surface, the land was rich with resources and teeming with life, though frequent catastrophic movements often destabilized everything. Their worlds were always unstable and always died within a few generations. Their only hope was that whenever another world approached and ‘scratched’ theirs, they would send their bravest and strongest youths to ‘jump the scratch’, that is, grab the hairs of the other world as it brushed against their own and then climb the hairs towards their new world. Their ancient religious texts said that they had been ‘jumping the scratch’ since time immemorial, that they had been nomadic and it was only in recent history that they have not had to do that.
Their worlds started living longer, their colonies could likewise last longer and develop more. Then they developed technology, they started farming, mining, and chopping down the hairs to fuel their industries. They dug under the surface and lived there to avoid the catastrophic effect of the ‘scratchings’. They learned how to choose living areas that avoided the leylines (nerves) and underground rivers (blood vessels) that streamed everywhere. Hitting a leyline was a certain way to incur a ‘scratching’. But still, their worlds would die, and they would have to evacuate as many as they could before that happened. Now they had specialized pods that could carry many people and much freight, that were specially designed to catch a ‘scratching’ and be carried away. Then they discovered radio. With it, new colonies and old colonies could communicate though it was heart-wrenching to hear the voices of those who had remained on a dying world. Still, they were brave and resigned themselves to their fate, after all, this was the glory of their ancestors, to travel from dying world to dying world. But they knew that many, many colonies had started before the invention of radio, and there developed a motivation to bring all members of their kind into communication. Because every once in a while, a group of ‘jumpers’ would find a new world already pre-settled by other jumpers, the two groups having somehow converged on the same world by chance. And they would find that the generations of isolation that separated them allowed the development of unique and wonderful cultures.
But one day, the unspeakable happened. Miners dug too deep and prematurely killed their world. This abomination was broadcast to all other colonies urging them not to repeat their mistake. But they had become decadent, and took from their worlds with abandon, they didn’t think it mattered, since the worlds would die anyways. They continued to drill, and as their industries flourished, they felled more hairs, and pumped their pollutants into the red underground rivers. More and more worlds started dying prematurely, and the Bresleen noticed that when a world died prematurely, there were no ‘scratchings’, they couldn’t evacuate and they died with their world. Then the abductors came, huge cold orifices that hovered over their cities and with powerful winds abducted their population. Huge demonic alien shovels came down and gouged out their underground dwellings. Then came the poisonous floods, acids that ate away at their infrastructure and leaked into their homes, killing them on contact. As they kept in constant radio communication with each other, their religious leaders started preaching that they go back to the ways of old and to respect the worlds, in this way would they avoid the wrath that befell them.
Until the worlds spoke back to them through radio.
It was after the worst years of the “Balding Plague” that the great biochemist Garthwrar Froog first noticed that the first sign after contamination with the plague was the emission of radio signals. One day, while monitoring a patient, on a whim, he tuned his radio detector to the frequency being broadcast by his patient and saw a pattern, a signal that wasn’t just noise. He changed the output from visual to audio and heard a strange unearthly chatter. Then he found a two-way receiver and called back, noticing that the chatter immediately went silent. It resumed and he spoke again, and it went silent again. That’s when he got the linguists to come, and that was how the sentient Etraaf discovered their neighbors, the microbial parasitic sentient Bresleen. It was unprecedented, the Etraaf have often wondered about intelligent life beyond their planet, yet they have found one right under their noses. The Etraaf were able to very quickly establish the fact that the Bresleen knew nothing of the sentience of the worlds upon which they lived, which were the Etraaf themselves, and both sides were incredibly apologetic to the other, the Bresleen for causing the ‘Balding Plague’ which typically started with patches of hair disappearing as the Bresleen initiated deforestation, black areas of the skin, where their underground cities flourished, itching when they dug too deeply, blood poisoning from the pollutants, often followed by sudden catastrophic death when they mined into and disrupted a vital organ. The Etraaf apologized for their regime of disease eradication, they knew the disease was caused by some skin bound microbe and was spread by touch and so quarantined infected patients which prevented the Bresleen from evacuating to a non-dying world, the Etraaf then tried first to vacuum away fur lice and other parasites, then they tried to excise the blackened tissue, and they finally applied a caustic body wash that was much stronger than conventional soaps. And the Etraaf noticed that since they began their disease eradication program, the mortality rate of the infected decreased considerably, the Bresleen explained that they had made steps to be more environment-friendly to their worlds since they thought that their gods were punishing them for their greed and hubris.
And here, here was the great turning point. The Etraaf did not set themselves up as gods to the Bresleen though they easily could have. They instead extended an equitable hand of mutual understanding, that they would be peers, two sentient races living on the same planet, occupying the same space, the Bresleen living on the Etraaf. They would take care of each other, the Etraaf noticed that some strains of Bresleen were in fact very beneficial to skin health. The Bresleen explained that those were not different strains, merely different cultures with different societies and habits, and that some treated their world with more respect and reverence. They became symbionts one of the other, the Etraaf offering their bodies as living space and resource allowing the Bresleen civilization to thrive unhindered, the Bresleen took special care to avoid harming their hosts, and maintained their health as best they could. The Bresleen started by domesticating the Etraafa Fur Lice, a constant annoyance to the large, furry, six-legged Etraaf. They shared technological advancements, and Etraafa nanoengineering made leaps and bounds due to study of Bresleen technology. The Etraaf also helped the Bresleen establish radio contact with all wayward Bresleen tribes, fulfilling one of the Bresleen’s ages-old cultural dreams. Eventually the Bresleen also discovered a means of transporting themselves from one Etraaf body to another, in a manner akin to space travel, further uniting their society. It also allowed them to start forming colonies on non-Etraaf, Etraaf livestock which they sequestered specifically for Bresleen use, in the manner that spacefaring races would mine and extract from asteroids or gas planets for resources. The Bresleen were advancing much faster than the Etraaf, living on their bodies, the Bresleen learned more about Etraaf biology than did the Etraaf, and all Etraaf achievements and technologies came about as an attempt to scale-up what the Bresleen had already accomplished. And after a few centuries of symbiosis, the Etraaf were no longer furry. Once they reached adulthood, they were completely shaven and their bodies were covered entirely by the black plating of the Bresleen subcutaneous megacity. The megacity served the Etraaf as protection, and their deep access to nerves and blood vessels allowed them to monitor the Etraaf bodies constantly and to respond straightaway to avoid any complications of health. The Bresleen had in fact become something of an intelligent immune system for the Etraaf. And the greatest of all achievements finally occurred. A dedicated Bresleen drilling team at the base of the Etraaf skull, carefully mined into the Etraaf brain, and in diving submersibles went around attaching sensors and electrodes everywhere in the Etraaf brain to establish a communicating link between the governing council of the Bresleen megacity infrastructure and the mind of the Etraaf.
With the link, the Etraaf could think directly to their Bresleen without the use of two-way radio, they suddenly knew more about their own body than they ever thought possible, and could even ask for the Bresleen to help them trigger peak physical performance, since the Bresleen now had access to their blood, nerves, brain, and soon all other vital organs. The societies of the Bresleen and the bodies of the Etraaf became fully intertwined, and the Etraaf could even think into the Bresleen Radio Control to communicate, more or less, telepathically with another Etraaf. The Etraaf became a unified communal race of mutual empathy, education was no longer a problem, nor was the fair distribution of resources. It also became much easier for the Bresleen to communicate their scientific concepts to the Etraaf, and for the Etraaf to explain the constraints of scale-up so the Bresleen engineers could be employed to help the Etraaf design their own technology. And very soon, the Etraaf achieved space travel. a century after that, spacefolding. Anything the Bresleen developed, the Etraaf scaled up for their own use, anything the Etraaf developed, the Bresleen miniaturized and installed into their megacities, the Etraaf themselves. So depending on the Etraaf needs, some megacities were installed with military grade force fields, others with convenient cutting lasers in the fingertips, some even whimsically built a mini-spacefold engine placed right under the heart by which that particular Etraaf could teleport.
The two races soon came into contact with the Galactic Council, which was on the brink of civil war. When violence ventually erupted, the Etraaf joined the fray, and proved themselves to be overwhelmingly powerful. Their stations, ships, bases, weapons and a myriad other devices were constructed with incredible efficiency due to their background in scale-up and scale-down, all their materials were top quality since they were manufactured and refined from the nano-scale up. The Bresleen modified their megacities (the Etraaf) to become battlestations, effectively transforming the Etraaf bodies into war machines. The interplay of the Etraafa and Breslee political systems, command structures, and management strategies as well as their radio-telepathic network, gave them a tremendous advantage in their ability to control, command, communicate and handle logistics. Each Etraaf was a city, a handful of Etraaf was a nation, a group was a planets-worth of Bresleen.
But the worst thing the Etraaf could do, was to visit the Balding Plague upon their enemies, because after years of technological evolution, the Bresleen knew how to power their industries and collect resources in an environmentally-friendly and renewable manner. They knew how, but only out of necessity and respect for their brothers, the Etraaf; for their enemies, it was a completely different matter. And having experimented by mining from many non-sentient lifeforms, the Bresleen also knew how to extract every bit of usable resource efficiently with absolutely no regard for the host organism. The Bresleen still tell their young with a mix of pride and repentance, how many alien races were rendered extinct, how many homeworlds were left with nothing but a population of dead blackened husks, how extracted resources were shipped back to fuel the Etraafa-Breslee war machine so that they could continue to build so that they could continue to destroy.
However, their side lost, and the reforemd Galactic Council reviewed the entire war, stressing again and again how the Etraafa-Breslee Dominion had committed numerous counts of mass genocide against their enemies, labeling the Bresleen as an ‘odious form of biological weaponry’. The other alien races only saw the Etraaf as a sentient race, the concept of a microscopic sentient civilization living on the skin of the Etraaf was difficult for them to take seriously. Etraaf who were not slain were abducted for 'decontamination', a nano-surgical process that stripped their bodies clean of all traces of Bresleen civilization, leaving them weak, unprotected, and hauntingly alone. Many Bresleen nations chose to evacuate from their host Etraaf to save themselves a horrible death by decontamination, and to save the Etraaf from the humiliation of the process. Yet even these Bresleen refugees were hunted down and exterminated. The Etraaf were now naked and hairless, prone to disease, unable to communicate through radio-transmitted pseudo-telepathy, unable to have a constant companion in the form of an entire nation of Bresleen. They huddled together, their way of life for generations had been stripped away in a few years, a protective presence that had been a part of their civilization for so long was gone. The Bresleen were like their brothers, sisters, fathers, mothers, children, best friends. And the Bresleen, in fist-sized football-shaped arks, evacuated; most were destroyed, and the rest...
I need @Pumpkinlord's approval for these characters (unless your approval as Co-GM counts, @knighthawk) especially Ark, since I'm basically dictating the existence of a galactic council and galactic civil war.
Powers: Heavily armored (Can stop everything short of a 50 caliber round or a point blank shotgun blast), Can function with upwards of half of his body missing, can only be killed by the destruction of a core buried deep in his "chest". invulnerable to pain. Can identify mutants on sight Physical Description:
Costume: See above
Items/Weapons:Left arm turns into a sword, right arm conceals a mini gun
Personality: Chauncey is an A/I capable of human emotions. He generally tends to be deadpan and sarcastic. Despite being programmed to not form attachments, he is quite fond of Necron. Fosner programmed him with an overwhelming desire to kill the Light.
Origin: Created by Fosner
Background history: Chauncey was created by Dr. Fosner to round out his team. Fosner programmed him with a single-minded desire to kill Light. Despite Fosner being his creator, he resents having to follow orders and he plans on killing Fosner once he's done with Light
As for Ark,do you realize that the Zeta Squad is very evil? Are you sure Ark fits in a super evil villain team? If so then he is accepted. Let me know, I'll hold off on adding Ark to the list until you read this.
And no I can only okay characters :) __________
@Nevix I like the idea for CHNCY-3 alot. The CS is a little short, but I guess I can understand based on that he is a very basic character who is very young. Can you specify on the powers a little bit before I accept? So he was created by Frosner as a basic killing A.i?
As for Ark,do you realize that the Zeta Squad is very evil? Are you sure Ark fits in a super evil villain team? If so then he is accepted. Let me know, I'll hold off on adding Ark to the list until you read this.
And no I can only okay characters :) __________
@Nevix I like the idea for CHNCY-3 alot. The CS is a little short, but I guess I can understand based on that he is a very basic character who is very young. Can you specify on the powers a little bit before I accept? So he was created by Frosner as a basic killing A.i?