Notice! This is to look for players (not an actual RP!)
Welcome to Sol Invictus, folks. Where the galaxy is yours to voyage, or die in, either one. In this RP, you will Trade, Fight, die, Run, or all of the above. You will design a space-ship and each action taken shall be calcuated by myself using various methods.
All terms on your ship MUST be realistic, such as movement speed in meters/second (m/s) or the energy yield of weapons in joules or megajoules, things like that.
The ultimate goal?
Survive. Live. Thrive.
The year is 2120, Humanity has reached for the stars, massive fleets now rule the trade-lanes and all is well.
Or not.
In reality, that’s what your Earth Hegemony information tablet provides, but that’s all propaganda to keep control over the masses..
The wanning Earth Hegemony is rife with corruption and failures of government, but a careful veil of propoganda keeps the entire thing from boiling over into outright revolution...
It is only a matter of time until things fall down.
Welcome, to the first fall of man.
Or not.
In reality, that’s what your Earth Hegemony information tablet provides, but that’s all propaganda to keep control over the masses..
The wanning Earth Hegemony is rife with corruption and failures of government, but a careful veil of propoganda keeps the entire thing from boiling over into outright revolution...
It is only a matter of time until things fall down.
Welcome, to the first fall of man.
Welcome to Sol Invictus, folks. Where the galaxy is yours to voyage, or die in, either one. In this RP, you will Trade, Fight, die, Run, or all of the above. You will design a space-ship and each action taken shall be calcuated by myself using various methods.
All terms on your ship MUST be realistic, such as movement speed in meters/second (m/s) or the energy yield of weapons in joules or megajoules, things like that.
Human Battlecruiser, ESN AAC-CVN1-22 “Foe Hammer”
L-H-W
346m 88m 56m
Engines are specified as high impulse low-thrust Ion drives with advanced maneuvering capabilities, relies on 24 maneuvering pods located around the ship.
Inter-planetary engines are CAR-V1 Fusion Engines using fusion reactors not suitable for power production.
The ship is equipped with Mass-Canceling fields for FTL travel between systems, able to reach a theoretical 55x SoL rating.
Ship is equipped with heavy Titanium internal armor, 5m thick around the hulling and crew sections. Armor is rated as 7m thick Titanium-Iridium Alloy, coated with energy-dissipating spray.
She is armed with 24 double-rail rail-guns and eight quad heavy rail-guns armed with Radio-logical, Hull-Penetrating, Explosive, and normal slug rounds.
She is also armed with eight guided torpedoes, current stores at 128 conventional and 38 nuclear.
She has 16 rotating missile launchers that are able to move around the hull via tracks, reload time is 40 seconds per salvo on each podule. Missiles are guided and non-nuclear.
She is fitted with several powerful anti-energy shield ion guns which are perfect for disabling energy weaponry aswell, but do no damage to hulling.
She has a complement of eight “Tornado” fighter-bombers, each carrying nine interceptor missiles, 88mm autocannons and 2 nuclear bombs, unguided.
The ship has heavy, omni-directional energy shielding with the downside that she is unable to fire with her shields up.
She is powered via eight Anti-matter reactors and a single ZPM module for the shielding.
She has a crew of 120 men and women, all human.
Her sensor suite can target ships up-to 1 million kilometers away.
She has inbuilt damage control bots and machine shops, able to replace anything on the ship.
All special features must be approved by me or your actions will not be counted, and you will be ejected from the RP.
L-H-W
346m 88m 56m
Engines are specified as high impulse low-thrust Ion drives with advanced maneuvering capabilities, relies on 24 maneuvering pods located around the ship.
Inter-planetary engines are CAR-V1 Fusion Engines using fusion reactors not suitable for power production.
The ship is equipped with Mass-Canceling fields for FTL travel between systems, able to reach a theoretical 55x SoL rating.
Ship is equipped with heavy Titanium internal armor, 5m thick around the hulling and crew sections. Armor is rated as 7m thick Titanium-Iridium Alloy, coated with energy-dissipating spray.
She is armed with 24 double-rail rail-guns and eight quad heavy rail-guns armed with Radio-logical, Hull-Penetrating, Explosive, and normal slug rounds.
She is also armed with eight guided torpedoes, current stores at 128 conventional and 38 nuclear.
She has 16 rotating missile launchers that are able to move around the hull via tracks, reload time is 40 seconds per salvo on each podule. Missiles are guided and non-nuclear.
She is fitted with several powerful anti-energy shield ion guns which are perfect for disabling energy weaponry aswell, but do no damage to hulling.
She has a complement of eight “Tornado” fighter-bombers, each carrying nine interceptor missiles, 88mm autocannons and 2 nuclear bombs, unguided.
The ship has heavy, omni-directional energy shielding with the downside that she is unable to fire with her shields up.
She is powered via eight Anti-matter reactors and a single ZPM module for the shielding.
She has a crew of 120 men and women, all human.
Her sensor suite can target ships up-to 1 million kilometers away.
She has inbuilt damage control bots and machine shops, able to replace anything on the ship.
All special features must be approved by me or your actions will not be counted, and you will be ejected from the RP.
The year is 2640, and everything is well in the GLORIOUS Earth Hegemony.
Or so we think.
In reality, the Hegemony is falling apart. Worlds rebel every day, rebellions are put down daily by the massive cruisers controlled by mind-implanted Hegemony troops, keeping them (safely) under Hegemony control. Unfortunately, the constant rebellions and the general cost of running an empire is stretching the Hegemony’s resources quite thin, leaving most sectors (read: non-core sectors) lawless and without support for months at a time.
Warlords and pirates reign supreme, despite the attempts to keep them from rising up, entire systems have been taken over, and while there are not shortages of them, the Hegemony likes to keep control over assets they have put billions of Terran credits into.
And so, on the day the Earth Hegemony Privateer Act was announced by the Grand Senate, and shortly then passed with no votes against it, the Hegemony began to commission privateers, to act as a form of navy. Vessels of all kind, from retrofitted cargo ships, to small frigates joined the fleet, simply because it paid quite well...more so than being preyed on by pirates.
Unfortunately, you and your crew are part of this under-funded, under-manned Earth Hegemony fleet. Older ships are shoved to the side with the barest of crews and minimal maintenance, using jury-rigged parts or worse yet, used civilian parts in order to keep the ships running. No new hulls have been laid down in over sixty years. The system you guard is called 5645 Orionis...an important industrial hub in the Rim sector of the Earth Hegemony.
Or so we think.
In reality, the Hegemony is falling apart. Worlds rebel every day, rebellions are put down daily by the massive cruisers controlled by mind-implanted Hegemony troops, keeping them (safely) under Hegemony control. Unfortunately, the constant rebellions and the general cost of running an empire is stretching the Hegemony’s resources quite thin, leaving most sectors (read: non-core sectors) lawless and without support for months at a time.
Warlords and pirates reign supreme, despite the attempts to keep them from rising up, entire systems have been taken over, and while there are not shortages of them, the Hegemony likes to keep control over assets they have put billions of Terran credits into.
And so, on the day the Earth Hegemony Privateer Act was announced by the Grand Senate, and shortly then passed with no votes against it, the Hegemony began to commission privateers, to act as a form of navy. Vessels of all kind, from retrofitted cargo ships, to small frigates joined the fleet, simply because it paid quite well...more so than being preyed on by pirates.
Unfortunately, you and your crew are part of this under-funded, under-manned Earth Hegemony fleet. Older ships are shoved to the side with the barest of crews and minimal maintenance, using jury-rigged parts or worse yet, used civilian parts in order to keep the ships running. No new hulls have been laid down in over sixty years. The system you guard is called 5645 Orionis...an important industrial hub in the Rim sector of the Earth Hegemony.
The ultimate goal?
Survive. Live. Thrive.