Name:
Appearance: A humanoid abomination of a most horrifying fashion: about three times as tall as a regular man, and with three pairs of long, spindly arms that it uses for different purposes, such as holding a shoddy NES controller, typing in the air with fingers like legs of spiders, and holding its head, which is a dome filled with staring eyes. The lower side of the head is hidden under a black scarf, and only accentuated the numberless pupils that adorned its head, each and every one of them fixated on a television in front of it. The Witch's legs are physically atrophied, and are but mere stunts.
The Witch's torso is impaled with an assortment of different assault rifles, sniper rifles and a massive double-edged sword, which shine in a cool blue light. Its stomach is connected to an analog television with an electronic umbilical cord.
The being seems to alter the reality around it: dimensions twist and contort around it like light would refract through a prism. It us truly a being that shouldn't exist, and could drive the weak-willed to insanity by a mere glance of it.
Abilities: The Wish attacks with the various weaponry it has impaled through it, such as assault rifles, grenades, sniper rifles and a large sword that glows a blue light. It also casts spells by typing into the air and forming runic letters that correspond to various effects recognizable as common cheating tools in multiplayer games:
[SAVE]: The Witch casts a spell at the beginning of battle that records the moment, and allows the Witch to turn back time to that moment if followed up with a [LOAD]-spell.
[NOCLIP]: The Witch casts a spell that allows it to phase through physical matter, allowing it to sink through the floor and hide behind the walls of its basement-like arena. However, it is blind to what is happening on the other side until it uses the following spell.
[WALLHACK]: The Witch casts a spell that allows it to see through physical barriers and even attack through them. Used in conjunction with [NOCLIP].
[AIMBOT]: The Witch casts a spell that grants all of its attacks preternatural aim, allowing it to hit opponents perfectly.
[GODMODE]: Used as a last resort, the Witch uses a spell that gives it a golden aura and makes it invincible. However, it also colors the cord attached to it...
Barrier: The world of the Witch's Barrier is one of pure, unfiltered madness. The sky is green and filled with yellow clouds, and a square sun shines down in a sickish hue of static white. The faint lines of a corner could be seen in the skyline, hinting that the world was inside a cube of some sort.
The land is a desert not made of sand, but bullet casings. A nearby river flows with gold coins instead of water, and the mountain range beyond the horizon is entirely covered in barb wire. Some of the landscape is alien and unwelcoming, like straight out of a sci-fi game: there are towers and monuments of futuristic design scattered here and there, their purpose unknown. There are also craters and green pools of living sludge. It is a wasteland unlike any other, accompanied by a wind that seemed to forever repeat curses.
Familiars: The Witch's Barrier is inhabited by motorcycle-sized monsters that resemble the scorpions of the human world, but with an abnormal appearance: their exteriors are composed of riot shields of various sizes, their eyes are a pair of flash-lights, their pincers are built from rows upon rows of combat knifes, and their tail ends with the blade of a longsword. Between the cracks of their bodies one can see their innards consist of golden guns and grenades of different types. There are also variants that wield grenade and missile launchers in place of pincers.
ToF: Randomized.
Original Wish: "I wish to win any game I play, no matter how difficult."
Past Life: Liliana was a girl who was shunned, and who dedicated herself to escaping the reality through games, surrounding her life with them. However, as much as she played, she could never reach the level of professional gamers, and often lost in her games. That is, until her wish was granted, and she turned into a new icon of girl gamer; young, but talented, able to win even against supercomputers at chess. But victory and fame were shallow benefits to the isolation that surrounded Liliana, leading to her despair and eventual fate.