Hidden 9 yrs ago Post by Lugubrious
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The orcs are on the Original Post, they're not demons but rather a vile race that worships the demons and often does their bidding which includes summoning new demons into the world.

<Snipped quote by Lugubrious>

So the older the revenant is the less it is consumed by the personality of its host? Though it is always driven to kill a person that somehow wronged its host (most likely leading to death), the longer it goes without doing this slowly drives it mad? Yeah I can work with that. Of course it'll be severely looked down on by other demons but that's always fun.


I see. I had not realized. Perhaps the Cabras can be an offshoot of the orcs. Anyway, you've got the right idea about the revenants. I didn't imagine they'd be highly regarded anyway; they're less demons and more reanimating, progressively more aggressive viruses.
Hidden 9 yrs ago Post by Lady Seraphina
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@Eodwyn Aether@kkbird123@Tojin@Melkor We will be starting this RP on February 10th, three days from now. If you have a CS by then great. If not you are free to apply after the RP has already began.

@OldManWong Please post your CS to the Character Tab.

@Minato Namikaze@Laue@Medjedovic@Saint Girralo@Awesomoman64@Lugubrious

Start your clocks, the countdown begins now.
Hidden 9 yrs ago Post by Laue
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You still haven't replied :<
Hidden 9 yrs ago Post by AtomicNut
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Hey, still accepting?

I was wondering if an "oathbreaker punisher" for the demon bestiary would be cool. Breaking contracts is a big thing, y'know.
Hidden 9 yrs ago Post by Eodwyn Aether
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so get this boys and girls... I tried archery for the first time in my life. it was fun but the arrow and bow string hit me twice once I released. So I essentially have a dead left hand...but still an enjoyable experience. I will get the cs up as soon as I can promise you that...also happy chinese new year folks...
Hidden 9 yrs ago Post by Lady Seraphina
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@Eodwyn Aether I hope your hand gets better. We'll be starting in a little less than three days. If you have it up before then great if not you're still free to apply after the RP has started.

Hey, still accepting?

I was wondering if an "oathbreaker punisher" for the demon bestiary would be cool. Breaking contracts is a big thing, y'know.


Yes, you're welcome to submit a CS. If you want to write up a short description for your "Oathbreaker Demon" I'll take a look but you might want to wait for me to get the description for the Crossroads demons up as they're the main type of demon that actually forges contracts.
Hidden 9 yrs ago Post by Saint Girralo
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Archery is very fun, but I have turned my attention to the same craft as my character for the time being, Blacksmithing. More of a hobby at this point, it is a demanding yet rewarding task and something I can draw upon for my character. I always bring a bit of myself into the characters I use.
Hidden 9 yrs ago Post by Lady Seraphina
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Hidden 9 yrs ago Post by AtomicNut
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Okay, unexpected flare in other rps whom I thought they were drifting dead, I'm gonna have to stay out in the end. take care!
Hidden 9 yrs ago Post by Lady Seraphina
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Okay, unexpected flare in other rps whom I thought they were drifting dead, I'm gonna have to stay out in the end. take care!


Sorry to here that, you're welcome to come back if at some point you have more time.
Hidden 9 yrs ago 9 yrs ago Post by Lugubrious
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Red Oath: (type 1)
Demons of crimson smoke drawn to those with affinities for magic, particularly undeveloped sorcerers. A Red Oath disguises itself as the magic or as effects of the magic of such an individual, and once no longer rejected either subconsciously or consciously, possess the magician to whom it’s taken a liking. At that stage, the individual can effectively be considered a member of the Red Brotherhood, a cult of demon-possessed warlocks operating in small groups across the cities of mankind. A Red Brother or Sister’s skin is gradually deformed, causing him or her to wear full-body robes and a mask, and their magical power is augmented but twisted. They act as saboteurs against paladins and clerics, as well as performing summoning rituals of their own. Red Brotherhood cells lie in wait, for the most part, for a demonic uprising to emerge. If the host is killed, the Red Oath is permanently destroyed.

Torment Amalgam: (type 2)
Wherever there is a steady and powerful supply of suffering, the essence of torment begins to attract demonic power. If the suffering continues unabated, and the power is not siphoned off into smaller demons or transformation of humans, the torment coalesces and takes on its own colossal, grotesque form. Torment Amalgams are gigantic, slow, and mindless. They do not aim at destruction –merely to give vent to the suffering that constituted them- but after cause it in their tortures flailing. More horrible than their monstrous, desperate strength are their screams: the voice of every being whose suffering gave it form shrieks out, threefold, in a chorus of ceaseless agony. Torment Amalgams’ malformed limbs mean they can be dismembered without too much trouble if the opportunity presents itself, but unless the suffering ends the behemoths will regenerate.

Abomination: (type 2)
Disgustingly malformed coagulations of different creature parts, including insects, cephalopods, amphibians, and more, Abominations slither from the most violated of dark holes to inhabit noxious, dank places. Though hardly mobile, they quickly become the apex predator of the ecosystem they inhabit, and ruthlessly obliterate both living things and their nonliving constructions.

Carapace Demon: (type 3)
Though possessing great strength and hardy forms, Carapace Demons are better known for their cunning. So-called generals of the demon world, though sworn to no greater authority, they marshal lesser demons into more cohesive and dangerous fighting forces, and lead by example. Their near-human intellects are characterized by a twisted sort of nobility and honor, as if by utilizing semblances of knightly ideals they aim to mock the piteous humans who praise them. Of course, they can also speak, and do so often. Commonly presenting a tranquil and authoritative exterior, they can nevertheless resort to beastly rages when their cruel niceties fail. Lethal skill with both bladed and blunt weapons is practically intrinsic to their kind.

Blossoming Weed: (type 4)

In spirit form, these unique demons manifest as ethereal flowers blooming with deceptive beauty in whatever place they choose. Though destroyable with mere physical force, it merely scatter the petals to fly freely, one of which always forms a new flower if not destroyed via ritual. When in proximity to a human female, the flower exudes the demon spirit in form of a pleasing aroma, infecting the host. The demon then gestates inside the human, imitating pregnancy. Once grown, the Weed then partially sprouts from the human’s belly, creating sunflower-like protrusions to absorb the sun’s energy while planting tendrils to root the host in place, and the Weed’s ‘vulnerable phase’ begins. During this time the host perishes, transforming into wood, and when the Weed is matured it breaks through the wooden shell to emerge, a near-exact replica of the human host recast into a demon of plant matter. These mature Weeds fight with weapons grown and pulled from their own bodies, at about the strength and speed of a human. If wounded but not killed via destruction of their cores, they can regenerate back to normal in minutes.

AND:

Gilt Sentinel: (type 3)
Large, blue-skinned, ornately-armored, and imposing, these guardian demons can most commonly be found inside ruins or citadels, protecting treasures, prisoners, or higher-ranked demons from disturbance. Usually encountered in pairs, one for each side of the door they protect, they fight with calculated thrusts and slashes of their long, golden spears, very rarely resorting to any sort of beasthood save for grunts and snarls during combat. As demons go, Gilt Sentinels are among the least overtly malicious and indefatigably savage, instead exhibiting a certain elegance and finesse, though no less powerful for it. In fact, golden flames dance across their spears, throwing up sparks upon contact.

Blue Lion: (type 2)
Wild and powerful demonic beasts typically found in dry, sunny areas. They crave flesh, be it animal or man, but also go out of their way to attack human settlements. Their strength and viciousness is matched only by their stupidity and primitive pride.

Flayed: (type 4)

Invisible and rare demons that gravitate toward humans with a wanderlust. After possessing a host, they remain intangible essences merely building in power within the individual’s mind. No change of appearance indicates the amassing of demonic energy within the human’s brain until out of the blue the person bursts in a shower of viscera, their skeleton and musculature stretching into a skinless, gruesomely leering monstrosity a little more than seven feet tall. Even during their immaturity, though with far greater frequency and skill in their maturity, Flayed can conjure portals with which to teleport across distances. They move slowly, and rather than striking with their malformed limbs, prefer to summon portals around themselves as defense. Lesser demons, though usually just tentacles, spill through defensive portals to fight on the Flayed’s behalf.

AND:

Smolder Giant: (type 2)
Enormous demons called up from the fumes and cinders of pits on the earth to wreak havoc on the world above. Smolder Giants, though content with the shape of a lumbering, bipedal behemoth, can heat their ashen skin up into freely shapeable lava. Destruction follows in their wake. Smolder Giants are, however, next to mindless, and will single-mindedly focus on a simple directive given to it by its summoner. Its lack of preservation instincts leaves its weak point –its cavernous gullet- vulnerable whenever it opens its mouth to sear the earth with fire.

Twisted Hunter: (type 1)
Vengeful demonic spirits that freely possess their victims. A host gains muscle mass and size, though his or her flesh is malformed in the process, and the spirit controlling them urges them to hunt. Depending on the nature of the individual spirit, the Hunter might pursue helpless humans to slaughter, the bare minimum of prey to keep it alive, specific targets like Stormbringers, or even fellow demons. Though Hunters are strong, agile, and cunning, they can be captured and the demon exorcised, which returns the victim to his or her original state, albeit sickly.

Hateful Flesh: Hunchback Tower Writhe Snatch (type 1)
Hideous, appalling wretches created from corpses defiled by and then filled with evil spirits from the enigmatic and evil beings known only as Malice. Their existence as demons is tortured and repulsive, yet to lurch painfully in duty to the one that raised them. Notably, they require an atmosphere of dampness and darkness to survive, and will disintegrate on contact with the sun. As such, few exist outside of certain ‘dead zones’ across the continent. To make themselves stronger and larger, and ease the agony that is their lives, they consume living things as best they can.

Malice: (type 3)
Tall, dark, and gruesome, the very rare demons called Malice, Black King, or Demon Lich move lethargically, as if in a dream. They appear where large amount of corpses have been left without proper funeral rites, and with black magic transform the cadavers into nightmarish atrocities. Then, from the diabolic slits on their chests, they create evil spirits to fill the awful things and make them into Hateful Flesh. Once the nightmare begins, the Malice casts a curse of darkness over the area, making it into a ‘dead zone’ where the Hateful Flesh can survive. Thereafter, the demon retreats underground, seldom seen again. When combated, Malice exerts an intense psychological effect on those around it while it fights with shadow magic, capable of ripping mind and body both.

Gnoll: (type 2)
A demonic mixture of man and hyena, Gnolls are pack-hunters of terrifying effectiveness, using both numbers and weaponry to overwhelm enemies quickly before tearing them apart. They take pride in their gory trophies. They are stronger, faster, hardier, and more intelligent than orcs, serving sufficiently as their demon analogy.

Harvest Demon: (type 1)
Evil spirits that possess, not man or beast, but plants. Drawn to secluded fields, they inhabit the crops, typically melons, gourds, and other such. Over time the field is transformed from an array of individual plants into an overgrown, bountiful mass, draining the soul of its nutrition. On quiet nights when the moon is out, the Field Haunter arises, a mass of plant matter on any number of legs, jagged orange eyes and mouths glowing from the vegetables covering it. These crop masses seek to engulf solitary humans and use their nutrients to grow further.

A Call Beyond: (type 1)
Mysterious and enigmatic, even to the forces of hell of which this entity is supposedly part, is A Call Beyond. In rare circumstances, and even then only at the edge of one’s vision, at the end of a hallway or tunnel, or partially hidden behind something, do they fleetingly manifest. A person haunted by A Call Beyond is said to be possessed by it, though the entity itself remains outside the victim. Some theorize that A Call Beyond is memetic in nature. Regardless, the victim develops a fascination for the sky, as well as a palpable ‘pull’ to a point in it that alters as the planet rotates. The victim neglects his or her needs more and more, gradually wasting away until one day he or she disappears. If an exorcism is performed on the present victim, A Call Beyond appears, ghostlike. Physical attacks do nothing to it, but once struck with magic, the entity fights back with waves of shadowy light. If its form is mostly obliterated by magic, a sigh can be heard before it vanishes, and the victim is saved. If the attacker fails, A Call Beyond takes it away.
Hidden 9 yrs ago Post by Lady Seraphina
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Hidden 9 yrs ago Post by Lugubrious
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What are your thoughts on my demons, Prince?
Hidden 9 yrs ago Post by Saint Girralo
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You know what they say, Demons run when a good man goes to war. Well in this case good men and women.
Hidden 9 yrs ago Post by Lady Seraphina
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Demons run when a good man goes to war
Night will fall and drown the sun
When a good man goes to war

Friendship dies and true love lies
Night will fall and the dark will rise
When a good man goes to war

Demons run, but count the cost
The battle's won, but the child is lost
When a good man goes to war.
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Hidden 9 yrs ago Post by Awesomoman64
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Awesomoman64 I should go

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Hidden 9 yrs ago Post by Lady Seraphina
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Oops, looks like Awesomoman reset the counter. We will be starting this Saturday.
Hidden 9 yrs ago Post by Awesomoman64
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Oops, looks like Awesomoman reset the counter. We will be starting this Saturday.


This RP has met with a terrible fate, hasn't it?
Hidden 9 yrs ago Post by Lady Seraphina
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This RP has met with a terrible fate, hasn't it?


Hidden 9 yrs ago Post by Lugubrious
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@prince of seraphs I take it that all of the demons I offered are fine then?
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