she could make a succubus race, or just a people famous for their passion.
I'll take twelve.
she could make a succubus race, or just a people famous for their passion.
@DawnscrollMore like they'll more readily take on the traits of your god, I'm assuming. Like in D&D or something; if you are the god of death, and you make a race or peoples (for whatever reason), they will serve the interests of the God of Death. Perhaps they'll work tirelessly to ensure that those who deserve to die do die (e.g. Humakti); or if you take it the other way, perhaps they're undead themselves. People of the goddess of love might indeed love more -- she could make a succubus race, or just a people famous for their passion.
Ull’yang was a potential annoyance, though if done correctly he would pay Julkolfyr no mind and leave him to his plans.
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Potential annoyance ? :O
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Potential annoyance ? :O
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Yep. To julkofyr, Ull is the goody two-shoes that does good instead of voicing good. Which he thinks would mean that any plans to cause a little bit of mischief might be put to a stop if noticed.
Gonna make another attempt at working up a post...
Should I post Kyre noting and responding to everything? Or focus on direct interactions towards him?
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Gimme until 6 PM EST, guys
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The time is soon approaching! Will Hael make it in time without magical the use of treachery from Vowzra?
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The time is soon approaching! Will Hael make it in time without magical the use of treachery from Vowzra?
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Pfff, I'm not gonna make that post in time, fool. Have you ever once seen me post in time? I keep setting these goals for myself so I can finally make one, and then brag about it
It won't be long still, though. x'D But it may be a few dozen minutes after the actual deadline
For the record: Astarte is probably going to invite Zephyrion one of these days to a mortal sports event. Imagining the God of Change can make those events much more unpredictable as to who's going to win! xD
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No, I think independence is far superior. If you want intelligent life, create it at level 4.
BUT, I see the merit of what you're saying. So I purpose that is functions like so: all can create life, but only Slough's is natural. All can create intelligence, but Vulamera's sentient creations will be much more intelligent. All can build, but Teknall's structures are more sturdy and cost much less might. And so on.
So we don't need eachother per say, but getting a God's help with their territory will make it more effective and cost less might
@Kho
EDIT: I got three likes, so how could I be wrong?
(Don't fire whip me)
@Hael
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The touch of Chaos is already upon Vulamera...she becomes Irrational....
@Kho Oh another question (yes i got lots of them), is it possible to upgrade a Holy site? Like in turn 2 you make one with 4 Might (producing 2 Might each turn). But in, lets say turn 6, I want to upgrade the Holy Site with another 4 Mights (So the Holy Sight would have a total of 8 Might in it, producing 4 per turn). Is this possible?
'Holy Sites', which generate Might, can be created by a god. Half the amount of Might which goes into creating a Holy Site is produced by it per turn. So, for instance, if you spend 4 Might on creating a Holy Site in a given turn, it will generate 2 Might for you every turn thereafter.
These Holy Sites can be destroyed by other gods however, and non-godly beings can destroy them if they use powerful magic or apply enough force (for instance, a concentrated barrage by a good few catapults can bring Holy Site in the form of a temple down).
Holy sites can range from something like a temple, a lake, a totem, and anything else you can come up with. Different Holy Sites will be more or less difficult to destroy, but none can be made invulnerable.
Holy Sites are also places where one can expect creatures who revere the god to travel to in pilgrimage or live near to or within.
A player must wait four turns after creating a Holy Site in order to create a second, and another four to create a third. After the third one must wait eight turns, and after the fourth one must wait twelve. One cannot create more than five holy sites, unless one of the five is destroyed in which case it can be repaired or a new created. If a holy site is destroyed then repaired, the Might used on its creation will be lost, and the Might used to repair it will replace the original creation figure. For instance, if you create a Holy Site for 10 Might (meaning you get 5 Might per turn from it) and then it is destroyed and you repair it for 12 Might, you will now get 6 Might from it per turn. The rule applies if you build it for 10 Might and repair it for 6 Might.
Hmm, I realise that this part doesn't answer your question directly, but it does indirectly. To clarify, unless destroyed, a Holy Site's output cannot be changed.
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Can we destroy our own sites? Would it cost might to do so?