@Blackmist16Might be a good idea to come up with a few new concepts too. You might get something you think's better, especially for this new group (and its extreme polarity).
@Blackmist16 I'm going to have to see evidence that your writing has skill has improved, otherwise you're not getting anywhere near the HYPE train. uh...there is no HYPE train here >.>
APPEARANCE: Kanros is 6'11" and 200 lbs, his skin tone is a lighter tone of red with many abstract patterns on his skin that are coloured black, Kanros has long black hair a short but well trimmed beard and eyes that glow crimson red.
Kanros wears a suit of armour which was a gift from the God of Chaos which might have been a terrible choice but it might have helped Kanros, he is aware of its corruption and is contemplative if he should bring it to the Forge God so he may make the armour not corrupt Kanros.
He has a tattered crimson Cape that is all that was left from his last battle, he now wields a large mace.
Vestec's blessing for a prayer, the armour makes Kanros more aggressive, ruthless and it can take a lot of blows.
The mace can cause an explosion within thirty feet of Kanros.
DOMAIN (Portfolio): War.
DOMAIN (Portfolio) DESCRIPTION/EXPLANATION: The War domain covers most every aspect of War; combat, conflict and diplomatics or other types of council.
His aspect covers all Combat, and conflict he also considers himself an aspect of anger itself but most think otherwise this is his opinion.
He is also the Son of Vowzra.
HISTORY: Kanros was a born warrior who grew up fending for himself and living off the land he at a young age discovered that he was a master combatant and a skilled swordsman he became very recluse over time and decided to disappear and leave people in the dark about his specific location all that people know now is that Kanros is in hiding for some reason. (probably because of his chaotic nature he decided to stay away from the other Demi-Gods and Gods)
PERSONALITY: Kanros is very reserved and reclusive often training away from most of society because he is ridiculed of his Chaotic nature at times, although he is recluse he often enjoys visitors and especially enjoys the company of other Demi-Gods and he certainly enjoys wine and other beverages of that sort when his ilk are around him he is very rowdy and he tends to show off his strength, but otherwise he seems to be very reclusive but he is also very welcoming and kind at times, but when he is opposed and challenged he is ruthless and sporadic in combat and in his mannerisms when defeated he is wrathful and will often be vengeful and when his opponent least expects it he will strike.
ALIGNMENT: Chaotic Good (but has a few evil tendencies)
ITEMS: Full suit of armour, a large magical mace, his tattered cape and a small iron shield.
ABILITIES:
Enhanced Strength: Kanros is exceptionally strong and is able to lift heavier amounts of weight and can hit deal more damage with his fists.
Enhanced Combat: Kanros is incredibly skilled in most all kinds of combat.(Swordfighting and other ancient combat styles)
Anger Manipulation: Kanros can sense, and affect a creatures anger whether for amusement or discipline.
Combat Perception: Kanros can figure out how a person fights and what minor combat flaws they have but no major flaws.
War Empowerment: Whenever there is a form of conflict whether it be physical,mental or any other form it strengthens Kanros making him a little stronger, but this boost is only temporary.
Charisma:
Bestowed upon him by Sauranath the Dragon Lord himself, Balothiss is able to speak with words of great power and sound like a god to the merest of rulers and speak like a king to peasants he could lead great armies against his enemies and make many bow before him, the power must be used with great caution though.
Enhancement:
Before the Lich disappeared he taught Kanros a helpful trick for the times to come the Lich taught Kanros to absorb the spirits of the soldiers and enemies he kills.
Spiritual Absorption: Kanros is able to absorb the spirits of the enemies or soldiers that he kills therefore making him a little more powerful, when he absorbs a certain soul such as a normal soldier nothing happens except maybe he is healed faster, but when he absorbs a powerful soul he is greatly empowered, enhancing certain abilities such as his healing rate and invisibility or combat ability.
Throughout the Liches years Kanros joined a group called Vowzra's Victors convinced by the Silent Six that the Lich lord Thulemiz was truly evil.
Teleportation: Kanros was taught this ability by a few of the remaining Silent Six, he can teleport a short distance about 50ft away (If Kanros uses his War Empowerment (or if it is active) or uses Spirit Absorbtion he can teleport farther away.
Invisibility: Kanros was taught this also by one of the Silent Six, he can turn invisible for a short time about 5 or 6 minutes, if his other empowering abilities are active the time increases a little.
Increased Healing: At the moment he recently developed this ability by some miracle of sorts, Kanros can heal himself of damage or his wounds mend if he takes damage if he takes damage from more powerful enemies other than normal average attacks, his wounds will heal within 3 to 5 minutes, the healing increases if he is empowered by his other abilities in other words it is cumulative.