Virgin Space: A Space Opera RP of Power, Profit, and Providence
The year is 2444, and the Human Federation has fallen. Having stood for 84 years as the unified embodiment of people's desire for peace and prosperity, tensions within the member states have caused a civil war of horrific savagery, splintering the Core Worlds of the Terran Sector into anarchy. Planets are blasted, countless people killed, cities burnt, and rage consumes all in an inferno.
This is not our story...at least not yet.
For in the faraway Eliza Sector, barely settled for more than three decades, the end of the Human Federation is greeted with apathy, even celebration; the Core had been neglecting the frontier. They can survive on their own, they think, they don't need Sol telling them what to do. And for a time, they were right; life was better without the Core; their worlds did survive on their own. But as the years passed, the various 'Independent Planets' began to bicker and feud with each other, devolving into war. Not helped with the various pirates, bandits, and deserters from the Terran Sector's 'Warring States' pillaging and plundering wherever they wanted. The entire sector had fallen into anarchy, same as the Core.
You are an individual, trying to make their way amidst the climate of hope gone rotten. Old or young, man or woman, hero, villain, or somewhere in between, you have multiple options, many ways to make a living in this sector. But something is happening, something is happening that would shake things up soon...
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Okay, OOC time. What is this RP? Is this an Open World RP, or a Party-based Game, aka a game where the PCs are in one group?
Well, it's a mix of both. Players can start in multiple places, and have multiple plotlines, but there will be a central plot and a central antagonist, and the majority of players will be brought together into one side as the number of options shrink. Basically, an Open World game that becomes less open given time, as players have to make important choices that can either benefit or wreck the Sector...but destroy all they have known in the process.
Basically, the theme is: Will you make the world a better place if it means losing your former life?
Suggestions for said former life:
- Soldier or official of one of the factions.
- Bounty Hunter.
- Trader.
- Mercenary.
- Smuggler.
- Any combination of the above.
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The year is 2444, and the Human Federation has fallen. Having stood for 84 years as the unified embodiment of people's desire for peace and prosperity, tensions within the member states have caused a civil war of horrific savagery, splintering the Core Worlds of the Terran Sector into anarchy. Planets are blasted, countless people killed, cities burnt, and rage consumes all in an inferno.
This is not our story...at least not yet.
For in the faraway Eliza Sector, barely settled for more than three decades, the end of the Human Federation is greeted with apathy, even celebration; the Core had been neglecting the frontier. They can survive on their own, they think, they don't need Sol telling them what to do. And for a time, they were right; life was better without the Core; their worlds did survive on their own. But as the years passed, the various 'Independent Planets' began to bicker and feud with each other, devolving into war. Not helped with the various pirates, bandits, and deserters from the Terran Sector's 'Warring States' pillaging and plundering wherever they wanted. The entire sector had fallen into anarchy, same as the Core.
You are an individual, trying to make their way amidst the climate of hope gone rotten. Old or young, man or woman, hero, villain, or somewhere in between, you have multiple options, many ways to make a living in this sector. But something is happening, something is happening that would shake things up soon...
------
Okay, OOC time. What is this RP? Is this an Open World RP, or a Party-based Game, aka a game where the PCs are in one group?
Well, it's a mix of both. Players can start in multiple places, and have multiple plotlines, but there will be a central plot and a central antagonist, and the majority of players will be brought together into one side as the number of options shrink. Basically, an Open World game that becomes less open given time, as players have to make important choices that can either benefit or wreck the Sector...but destroy all they have known in the process.
Basically, the theme is: Will you make the world a better place if it means losing your former life?
Suggestions for said former life:
- Soldier or official of one of the factions.
- Bounty Hunter.
- Trader.
- Mercenary.
- Smuggler.
- Any combination of the above.
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