@Morden Man Hope you don't mind but I used that last post to end that little interaction. Seemed appropriate. That was a hell of a lot of fun though. I'll make Lex get in touch with Reed down the road so they can work together on powering the city. If that is okay with you of course.
Hopefully that little interaction can serve as something of an example of how I'd like interaction to go. Fairly quick, allowing for spontaneity, but not without substance or length.
@Vandy mention of Ross, excellent. So long as someone else doesn't snatch up hulk :P.
Haha ah crap I forgot you weren't officially the Hulk yet. By the way the "problem" he was having is the Hulk if that is okay with you. When you become official that is.
Hopefully that little interaction can serve as something of an example of how I'd like interaction to go. Fairly quick, allowing for spontaneity, but not without substance or length.
Hey cool, I'm part of an example! Probably helped that we were online and not busy at the same time. My next post will have Lex throwing a tantrum after they walk out and a call to his mystery supplier. (And maybe a collab with secret other player involved. You know who you are.)
Haha ah crap I forgot you weren't officially the Hulk yet. By the way the "problem" he was having is the Hulk if that is okay with you. When you become official that is.
Nah it's fine, no matter where I play Hulk Ross' hate is important to me and the character. Also thay was the whole suggestion Morden had to Banner using Lexcorp (Perhaps a relationship we can dsicuss in Pm at some point?).
Really my timeline was 2006 he joined LexCorp, he went to medical a.s.a.p then two years later he went Hulk. Rampaged a couple of times (without hero interference if possible), last year Abomination versus Hulk happened in Vista Verde.
<Snipped quote by Morden Man>
Hey cool, I'm part of an example! Probably helped that we were online and not busy at the same time. My next post will have Lex throwing a tantrum after they walk out and a call to his mystery supplier. (And maybe a collab with secret other player involved. You know who you are.)
A) as a player who plays the same character elsewhere, I know.
B) drunk quoting on a phone on the guild when drunk sucks.
Nah it's fine, no matter where I play Hulk Ross' hate is important to me and the character. Also thay was the whole suggestion Morden had to Banner using Lexcorp (Perhaps a relationship we can dsicuss in Pm at some point?).
Really my timeline was 2006 he joined LexCorp, he went to medical a.s.a.p then two years later he went Hulk. Rampaged a couple of times (without hero interference if possible), last year Abomination versus Hulk happened in Vista Verde.
<Snipped quote by Vandy>
A) as a player who plays the same character elsewhere, I know.
B) drunk quoting on a phone on the guild when drunk sucks.
Yeah we can do a PM if you want. Might be cool to do some Lex/Hulk stuff.
By the way if anybody wants me to add their character to Lex's allies and stuff just let me know.
Here's hoping this doesn't futz up the formatting too much...
Name: Johnny Blaze, The Ghost Rider, Spirit of Vengeance
Alignment: Neutral Good
Affiliation: Shadowpact
History: John Blaze was born into a world of motorcycle grease and cheering crowds. The son of Barton Blaze and Naomi Kale, Johnny spent his early years in the Quentin Carnival, where his parents starred in a stunt show with Craig "Crash" Simpson. His idyllic home life ended abruptly, however, when Naomi abandoned John, taking his younger siblings - Barbara and Daniel - with her. Naomi's decision to leave had been difficult, but she felt it was necessary "because of the family curse."
Crash figured Johnny's mother was just nuts, and officially adopted the boy. Unaware of the mystical forces swirling around him, John followed the Simpsons into their own traveling stunt show - the Crash Simpson Stunt Cycle Extravaganza. Crash had become a true father figure to Johnny by this time, teaching him how to ride in the hopes that the younger man might eventually succeed him as the star of the show. This dream came to a fiery end when Johnny was fifteen. While practicing a dangerous stunt, Johnny was nearly killed and Mona Simpson was mortally wounded. When Mona asked John on her deathbed to quit riding, he swore to her that he would.
Over the next five years, Johnny's relationship with Crash deteriorated as John refused to take part in the show. Not understanding John's motivations, Crash grew increasingly frustrated, even accusing his adopted son of cowardice; however, John continued to practice at night, honing his skills until he surpassed his mentor. He had another secret, too: he and Roxanne had become lovers. When Crash revealed he was dying of cancer, he asked Johnny once more to take over the show, but Johnny refused despite Roxanne's disappointment. Distraught, John turned to the occult in search of answers. His studies ultimately led to a spell that supposedly could summon Satan himself. John didn't realize it, but the entity he summoned was actually Mephisto. The demon offered to cure Crash's cancer in exchange for Johnny's servitude.
Mephisto then cured Crash of his cancer in return for Johnny's promise of servitude. Crash died almost immediately afterwards, however, in a failed attempt to set a world's record by jumping over 22 cars. Despairing over the loss of his adopted father, Johnny attempted - and made - the jump himself, seeking to honor Crash's memory. Johnny was still at Mephisto's mercy, though, and would have lost his soul outright if not for the heroic intervention of Roxanne, who proclaimed her love for Johnny and drove the demon away with the purity of her emotion (though Mephisto would return).
One night after Crash's death, Johnny found himself transformed into a skeletal being with a flaming skull. Fearing at first that this demonic form was a manifestation of his own evil side, he soon realized that he had bonded with some wholly separate entity. Transforming nightly into a fiendish figure with a blazing skull, John became involved with a local motorcycle gang, Satan's Servants. Their leader, Curly Samuels, had gained the fiend's trust, until a shocked John discovered that the soul of Crash Simpson lurked within Curly's form. Mephisto had offered Crash a new life in exchange for betraying his adopted son, and Crash had eagerly accepted. Johnny was cast into Hell, where he managed to reawaken Crash's sense of honor and love. The older man sacrificed himself to help Johnny escape, making him promise to protect Roxanne- and providing Johnny with greater control over his demonic alter ego.
Now, Johnny has taken to the streets to protect Roxanne, the Quentin Carnival, and the innocent people of the nation from threats- infernal, criminal, or monstrous. Styling his alter ego after the countless urban legends of undead figures traveling the nation's highways and bringing Old Testament justice to evildoers, Johnny Blaze has become... The Ghost Rider. In the months since his heroic debut, Ghost Rider has run afoul of many criminals, not to mention demons, angels, and supernatural foes. Thankfully, he has joined up with other supernatural heroes to form the Shadowpact, in order to stay afloat in the increasingly madcap world he finds himself in.
Supporting Cast: Quentin Carnival: The circus where Johnny was born and raised. The Spirits of Vengeance: The other Ghost Riders, usually written off as urban legends. There seems to be one for each nation, and in some parts of the world, multiple Ghost Riders.
Mephisto: The devil... Blackheart: The antichrist... Deathwatch: And a demonic mob boss who wants to overthrow the above and become the new Kingpin of Earth and Hell alike. Zadkiel: An angel who wants Ghost Rider dead for some currently inscrutable reason.
Verminus Rex- The last member of a race of rat-people, Blackheart has offered the resurrection of his race if he kills Ghost Rider. Death Ninja- One of Deathwatch's henchmen, an undead ninja with a hate-on for Ghost Rider. Works as a mercenary. Jack O' Lantern- Actually a rotating position, as there are several halloween-themed mercenaries named Jack O' Lantern who have a grudge against Ghost Rider- notably the Levins family, who use a demonically-powered version of the identity. The All-New Orb- A circus freak born with an eye for a head, who seems to have a history with Johnny's late mentor. Somehow, he has the depth perception to make him a crack shot. Also a mercenary. Doghead- An illegal immigrant, framed for murder by a crackhead, struck by a bus, and resurrected by Blackheart by being combined with his dog. None of that was made up on my end.
How (if at all) does the New Frontier version of your character differ from the original?: From the start, there's the spirits of Vengeance which inspired Johnny's identity. These are the other Ghost Riders, which could be used for storylines down the road. We've also got villains from across Danny Ketch, Johnny Blaze, and Noble Kale's runs as the featured Ghost Riders. Oh, and membership in the Shadowpact.
This is not a complaint But man, this IC moves fast. @@
Do we still need Cap to show up as backup. Or is he good to do this own thing? (Because I got really busy today and didn't get anything but Ivy written this morning. Literally. I have like, three other RPs to reply to also...
@Blue Demon Exacerbated by a bit of back and forth from me and Vandy, I think.
You're probably good to do your own thing re: the JLA. It's best that it doesn't get too crowded and if you're playing catchup it might slow things down a little more. So have Cap do some Cap things.
Also sorry, I was so busy today. Woke up feeling sick and then I went to work. I should have my sheet revised either Saturday or more likely Sunday. I promise