Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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For a relic can I have a building that has the capability to shoot down objects, such as asteroids, when manned?
Hidden 9 yrs ago 9 yrs ago Post by Forsythe
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@Willy Vereb
This seems acceptable =)

@Lauder
May I inquire to the purpose? If the purpose is for your homeworld to be unconquerable (is that a word?) then I think you would need something greater than that =) That said, it's in the ballpark. If you want only exactly what you described thus far, then as long as it has some mechanism on how to fire all around the planet, I don't see a problem with it.
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Hidden 9 yrs ago Post by Willy Vereb
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For a relic can I have a building that has the capability to shoot down objects, such as asteroids, when manned?
I am not the GM but I think that's too vague.
Can you elaborate a bit?
Do you mean some advanced weapon platform with technology and power beyond the norm?

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@Forsythe

Well I am having their home planet being in the center of an asteroid cluster/field so it's a precaution by the humans I would suppose
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@Forsythe

Well I am having their home planet being in the center of an asteroid cluster/field so it's a precaution by the humans I would suppose


The thing is, that would be a very rare if not impossible occurrence. The gravity of the planet would eventually "win" and pull the asteroids towards itself, either adding them to its own mass or making a moon/asteroid ring of them. It would make it more believable if the planet was merely intersecting the asteroid belt at 2 times a year - it is still very dangerous, enough to warrant such a precaution, but more acceptable for the local nerds =D

I had something like this originally on my artifact list, I called it "fortress world" - it used a giant, planetary wide shield instead of a defense gun. The prop of that is that since the shield emitter itself would be inside, it couldn't get destroyed at all - a defense platform may still be overwhelmed.

But to answer your question, yes, that is doable.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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fossil fuel < fission < fusion < antimatter < subatomic < exotic particles < subspace < singularity/gravity < ???

@Forsythe
I wanted to note this before but that list of energy sources is not quite in order.

Heat energy is generally what you can describe as fossil fuels, steam engines or even exotic plasma reactors are more or less this (unless they use electromagnetic energies). The method how they generate heat can vary but their yield is limited by the amount of heat energy they can gain.

Technically nuclear reactors are the same in mechanism but for obvious reasons we can talk about it separately. Nuclear fission and fusion roughly offers the same power yield and it's usually just the matter of design and choice of fuel. They are limited to a few percentage of mass energy. That's still far better than usually any classic heat engine, of course.

Subatomic and exotic particles may allow more efficient mass energy extraction so they could be higher up.

Matter-antimatter annihilation reactors can utilize up to 100% mass energy, though less efficient designs or simple uncontrolled pair annihilations are around 10% effective mass energy, IIRC. The best nuclear reactors approach or surpass the worst antimatter reactors.

Black holes as power source are classically not superior to nuclear reactors in output. Though it depends on the characteristics of the black hole. There's also the fact you need advanced gravity manipulation to make black holes portable and then you probably can alter the characteristics of the blavk hole, too. Ideally black holes can be close to antimatter reactors in energy efficiency (suppose you can freely alter how much energy the black hole releases) while your fuel sits in a compact spot and you can "recharge" it by just feeding any junk to it.

Subspace energy generation is unquantifiable since it's a fantastic world with different sets of laws. It can have power yields of whatever you find convenient.

The absolute top dog of known power generation methods is vacuum itself and how! Vacuum energy is just huge and it's present everywhere. While telling power output is impossible since no known mechanisms exist the power density of vacuum is estimated around 10¹¹³ joules per cubic meter! Well, according to one interpretation. There are five most popular ones ranging from zero to infinite. This is also called the zero point energy and if you watched Stargate you may be familiar with ZPMs.

That's it for now. Hopefully my explanations were helpful.
Hidden 9 yrs ago Post by Forsythe
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@Willy Vereb They are not a list of energy sources, but rather technology bases/achievements/whatever you want to call it. Think of the whole bundle, form construction through power generation to weaponry.
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@Forsythe

I actually like that idea! I will change it soon, my form my not be up for a while though!
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@Forsythe

I actually like that idea! I will change it soon, my form my not be up for a while though!


Feel free to update me on incomplete ones, in PM if you don'T want incomplete work public. IT'd give me a chance to catch a problem before you could build too much stuff around it.
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@Willy Vereb They are not a list of energy sources, but rather technology bases/achievements/whatever you want to call it. Think of the whole bundle, form construction through power generation to weaponry.
I feel that's still very context sensitive.
Antimatter reactors are damn simple though due to containment issues they might be more difficult than fission power. Granted, realizing chain-reaction was downright brilliant, without it fission would be around the same difficulty as fusion. Discovering some molecule whose electric fields can safely store antimatter without containment devices might also happen the same way.
Otherwise antimatter has just two concerns:
- building a heat powerplant to handle its energy
- radiation protection
Neither are that difficult compared to fission reactor concerns.
Antimatter can easily be described as "nuclear energy for dummies".
I don't bore you to death with other examples but I think I demonstrated my point.

Hidden 9 yrs ago Post by Forsythe
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I don't know whether you ignore what I said on purpose or whether you just don't speak the same English I do...

All you are thinking of are power plants. There is SO MUCH MORE SHIT you can do with stuff. Let's focus on only couple of the branches:

Weaponry: Chemical explosives would be inferior to fission nukes, fusion nukes would be superior to those, antimatter is likely the king of explosives. After that, shooting subatomic particles at someone might as well allow you to kill the crew without killing the equipment, thus gaining you valuable salvage. Then the mor eyou master subspace travel, the better youwill be able to deploy your units, or maybe even perform subspace torpedo strikes for when you indeed DO wont something jsut vaporized. And when you can contorl gravity, you could pretty much do away with anything you don't like - singularities distupt subspace (microsingularity created at convenient time and palce might prevent a keay enemy asset form retreating), it could destroy ships form the inside, ...

Construction also gets simpler - with exotic particles you already create metamaterials, with gravity control your production will skyrocket.

I agree that not everything follows the scale, the power generation for one as you pointed, but take everything into account and this is what I feel like fits this setting the most. Hence why i turn the blind eye to the occasional breaking of it, the artificial gravity or your exotic particle made materials a case in point.
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Hidden 9 yrs ago Post by Willy Vereb
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@ForsytheI see. Thought that was only related to power generation.
Anyways, can I post my profile in the character page?
It's of course unfinished but the rest of the details are flavour (though important flavour text to know Morte better) which shouldn't affect rules or balance (or more like you already know the meat of it).
It'd honestly make it easier to me to edit my profile rather than scrolling back.
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Yeah sure go ahead.

also, next time, could you PLEASE try to make your inquiries in a way more akin to "why is this and this done like so and so" instead of starting on the note of "You are doing this wrong and it should be like so"? Frankly the way you initiate these conversations is rather infuriating. I may have my own reasons and since I also see the sheets of others before you do I canput things into more context regarding game balance. That's why I initially yelled at you and accused you of trying to hijack - it looks that way. And it's why certain people I could mention who did the same thing are no longer allowed to participate in my games. I don't know whether my central/eastern European mentality is just this different from where it is you are form, but it really annoys me and apparently I am not alone. Just a food for thought.
Hidden 9 yrs ago Post by Willy Vereb
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Yeah sure go ahead.

also, next time, could you PLEASE try to make your inquiries in a way more akin to "why is this and this done like so and so" instead of starting on the note of "You are doing this wrong and it should be like so"? Frankly the way you initiate these conversations is rather infuriating. I may have my own reasons and since I also see the sheets of others before you do I canput things into more context regarding game balance. That's why I initially yelled at you and accused you of trying to hijack - it looks that way. And it's why certain people I could mention who did the same thing are no longer allowed to participate in my games. I don't know whether my central/eastern European mentality is just this different from where it is you are form, but it really annoys me and apparently I am not alone. Just a food for thought.
It's matter of writing style and the language barrier. English is my second language so I am not as keen on the difference at times. That and how I used to frequent debate forums which gives a certain edge to my writing style even when I don't try it.
Though ironically enough I am also from Central Europe. Not sure if there's a cultural barrier, it's a mixed lot here so even neighbors can be on different tune but I am certainly not that far away then.

Hidden 9 yrs ago Post by greywolf375
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@Forsythe I don't think that you actually answered me when I got back to you on what I meant by the expanded library. I'll repost what I would have wanted to have through that.

Yeah, some culture and tech history, like, this thing is what got them to FTL point, and then the partial list of what artifacts in what systems. that'd fit swell with the stuf i have in mind for my race

to Clarify:
1) Human early warp drive theory(What my race would currently use, would not exceed the tech limitss specified)
2) human ancient (at that point) cultural history, preserved as antiques
3) partial list of what relic is in what system
Hidden 9 yrs ago Post by Forsythe
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@greywolf375
1) Like I mentioned before, aclubierre drive is something you can freely develop on your own without even needing a relic.
2) Much like the eco-friendly energy, it is interesting, but again, not quite the kind of relic that I had in mind.

Again, dream bigger :D If you DO want, I can give you the summary of an entire human history - one I write it down xD But there would be quite upsetting things in there. I do not mind granting you what you asked for, I am just saying you could ask for more.
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@Forsythe Alright, just reread what you talked about for the relics in the OP, so i thought of a different one, namely Quantum-Entanglement Tech (Specifically for Energy Gen and Communication, think Einsteins spooky action at a distance theory)
Hidden 9 yrs ago Post by Forsythe
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@greywolf375 That could work.
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@greywolf375 That could work.


Sweet! the way its working in my head is that the comms are instant, and uninterceptible, and the energy gen is using quantum entaglement to tap into the "Quantum Sea" Which is basically zero-point energy field, infinite and clean
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<Snipped quote by Forsythe>

Sweet! the way its working in my head is that the comms are instant, and uninterceptible, and the energy gen is using quantum entaglement to tap into the "Quantum Sea" Which is basically zero-point energy field, infinite and clean


Not sure how I feel about the energy part given we already have one relic from that area. I was aiming for the relics to be unique to promote either conflict or creating of alliances - out of the fact that someone else has something you want. How about using the QE to transmit power form your homeworld/other place instead? It'd do away with your spacecraft's need to refuel etc.
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