AGE OF IMPERIALISM 2.0
TURN 1 | Spring, 1920
EXAMPLE LEDGER
TURN 1 | Spring, 1920
EXAMPLE LEDGER
Take the following, fill it out, PM it to me. Get IC. Have fun.
[b]NATION NAME HERE[/color][/b] ([i]RPGuild NAME HERE[/i])
-- [b]HISTORICAL TRAIT HERE[/b]: [DEFINITION HERE]
-- [b]TRAIT 1 HERE[/b]: [DEFINITION HERE]
-- [b]TRAIT 2 HERE[/b]: [DEFINITION HERE]
-- [b]TRAIT 3 HERE[/b]: [DEFINITION HERE]
[b]POPULATION[/b]: [FILL OUT]
[b]UNITY[/b]: OVERALL (25+/-MODIFIERS) [Max [UNITY HERE] Factory Optimization]
[b]INFLUENCE[/b]: [FILL OUT] (+X/Season)
[b]AGRICULTURE[/b]: [FILL OUT]
[b]FACTORIES[/b]: [FILL OUT]
[b]DOCKYARDS[/b]: [FILL OUT]
[b]CONVOYS/ESCORTS[/b]: [FILL OUT]/[FILL OUT].
[b]SPIES[/b]: 0
[b]EXPERIENCE[/b]: [[FILL OUT] ARMY | [FILL OUT] NAVY | [FILL OUT] AIR FORCE]
[b]COLONIES/CULTURES[/b]
-- [FILL OUT]
[b]CONSUMER GOODS[/b]: [FILL OUT]
[b]RESEARCH[/b]:
-- [b]RESEARCH NAME[/b]: [RESEARCH DEFINITION]. [RESEARCH EFFECT].
-- [b]RESEARCH NAME[/b]: [RESEARCH DEFINITION]. [RESEARCH EFFECT].
-- [b]RESEARCH NAME[/b]: [RESEARCH DEFINITION]. [RESEARCH EFFECT].
[b]DESIGN COMPANY[/b]:
-- [b]COMPANY NAME[/b]: [COMPANY TYPE]. [STANDING BONUS].
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ACTIONS
If you are building, use this format
[[b]BUILD [UNIT HERE][/b]] - [UNIT/PER SEASON] x [FACTORIES USED] = [TOTAL SEASONAL PRODUCTION] + [CURRENT OPTIMIZATION/MAX OPTIMIZATION] = THIS TURN'S PRODUCTION.
* The First time you begin building something, it starts at 0% Optimization and increases 5% every Season.
* If at ANY time the amount of factories RISES or DROPS, the Optimization drops 5% for every 1 Factory that was added/dropped that Season.
* VERY IMPORTANT: Consumer Goods: 3,000,000/Season. (-1 Unity for every 1,000,000 Population without Consumer Goods)
EXAMPLE:
[Build Rifle I: - [2,000/Season] x [6 Factories] = 12,000/Season + 5%/45% Factory Optimization = 12,600* This Season. (if Simplicity is 1, for example: add 10% = 13,860.)
* This would be the second month of production. First month would have 0% Optimization.
* SIMPLICITY stats add bonus production. They add +10% AFTER optimization. So if any UNIT you produce has 1 Simplicity, it adds 10%, 2 Simplicity adds +20%.
* VERY IMPORTANT: You cannot PRODUCE any NEW UNIT until after you have RESEARCHED IT (This doesn't count already existing units, planes, ships) (Begin production Turn after) and have a DESIGN COMPANY to produce it.
* VERY VERY IMPORTANT: You cannot build any unit until you have a Design Company to go with it. Even Naval and Air units.
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If you're building a ship, use this
[[b]BUILD [UNIT HERE]][/b]] - [DESIGN COMPANY USED] - [UNIT/PER YEAR or SEASON] x [DOCKYARDS USED] = [TOTAL SEASONAL/YEARLY PRODUCTION]
EXAMPLE:
[BUILD LIGHT CRUISER I] - [S&W Shipbuilding] - [0.33/PER YEAR] x [3 USED] = [0.99 PRODUCTION] = 1 Light Cruiser/Year (Finishes 1st of next Year).
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If you're using Influence, just show the FULL ability and the math:
Armor Design Company (8 Influence): This will allow you to appoint a new design company for your Army. These companies provide bonuses to the armor you build. Armor Design Companies are required to unlock Armor Technology. (Max 3)
10 Influence - 8 = Remaining 2 Influence.
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If you're Researching, be thorough with the full research, POST THE ENTIRE DEFINITION/EFFECTS:
-- Centran/Tervasan Nations can Research 3
-- Faresian Nations can Research 2.
EXAMPLE:
Nationalize Shipbuilders: By nationalizing a company to suit our needs, we can begin gearing up for shipbuilding.
-- [Receive 1 Naval Design Company. Requires Two Research.]
Research:
-- Destroyer I (This is a unit so it's 2 Research) (2)
-- Air Superiority (1)
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If you're Training, show full Province count:
[b]TRAIN[/b]
[u]NATION NAME[/u] (X Provinces)
-- [b]Province 1[/b]: Train _________
-- [b]Province 2[/b]: Train _________
Example:
Train
HONNERIA (2 Provinces)
-- Madrik: Train 10,000 Men
-- Harik: Train 100 Pilots
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Reserves/Calling Up:
If you want to move men to reserve, just state it as an action:
-- "Move 15,000 men to Reservists"
HAVE FUN
CURRENT MAP: i.imgur.com/bDOIsup.jpg