I believe that, after we have returned to the camp, we shall have some patching up, organizing etc. Keys shall be inaugurated and placed under Haesteinns control (for obvious reasons, most obvious being that Haesteinn is a norse man who is quite strict, I suppose, and having a criminal (whether he is or not is up to the beholder) under his control would be the best for making sure no bad things happen). Haesteinn shall be patched up by our new surgeon, and then we shall have a look at interrogating the brigands.
Possibly after that we will meet some Cherwinians, I s'pose. It fits the story and it makes sense for the king to send us first to take care of that. After that, perhaps some local Murkran business? We have a lot of Murkran character so it'd be interesting to take a look at that.