Okay, so. I won't be around until 6pm EST. It's perfectly legal to post so long as you have your sheet in. If you don't, then don't worry you have time. If you have any questions I'll answer them as soon as I get home. Or alternatively, the wonderful Undine will see them and help.
Otherwise, plz have fun. Thanks for being here. :p
Okay, I think she's finished! Enough to post for y'all anywho...
Fair warning - the persona picture is huge. It's hard to judge image size from a phone - I'll replace it when I get a minute.
Nira Seritoka · 18 · F Chariot
Personality:
Nira is probably best described as a child at heart - for better or for worse. Free spirited and lighthearted, she tends to be the first to throw herself into whatever ridiculous plan she might find herself a part of with reckless Abaddon. She is an optimist, a dreamer and a friend to pretty much anyone who cares to make the effort - as well as many who don't: always seeing the best in everyone.
While friendly and cheerful, she does tend to be somewhat naive to the intentions of others: taking them at their word and giving them the benefit of the doubt far more than any sane person should. She relies on the trustworthiness of others to ensure she doesn't wander tol far astray, as she likely would never even notice were she involved with a 'bad crowd'.
She can be very stubborn and even moody if she doesn't get her own way, though her live of simple pleasures means that she usually isn't difficult to accommodate. Also, while typically willing to do anything to keep people cheerful, she isn't particually perceptive to when people simply wish to be left alone.
Nira is deathly afraid of responsibility: while quite capable and mature should she set her mind to a task, she dreads being asked even the simplest of things of there is ever anything implication that she might be held to blame should things go wrong. This stems primarily from the fact that she is a perfectionist, and always feels that anything she does is not good enough - no matter the result. She simply does not understand the concept that anything she does could possibly be good enough: hence her subconscious refusal to accept that if she does not start acting like an adult, the world will leave her behind.
Background:
Raised in a loving home, Nira was raised by parents who truly cherished her but had very different views on how to raise a child.
Her mother took the world view that joy and compassion were the most important characteristics a person could have - and that so long as she never forgot that, she would never be alone. She raised her daughter to be a joyous, outgoing and generally nicer person to be around: truely never caring whether the girl excelled in any area in particular.
Her father however, took the view that she should always strive to be the very best at everything she did. He challenged her wits at every opportunity and drove her to challenge herself both mentally and physically, so that she would never struggle to provide for herself as an adult.
While both cared for their daughter, this drastic divide eventually proved too much for Nira. As she aged, she began to feel unable to live up to her fathers unrealistic expectations. As a defence mechanism she began to hide away behind a persona which drasticly overemphasised her mother's teachings - becoming extremely sensitive to criticism and irresponsible bordering on childish.
While she did mature during school, she never grew out of that same aura of careless irresponsibility. She made friends, but never allowed them to get close enough that she might become too attached. She worked a few part-time jobs, but always left before anyone placed any real responsibility on her shoulders.
Now, she lives with her parents: though they have been out of town for several weeks on business. While uneasy with being alone, she is just about confident enough to get by so long as no exeptional circumstances arise. She is attending collage and doing fairly well, but is drifting from one day to the next with no real plans for her life and no desire to look that far ahead.
Meteor Hammer · Striking damage
A length of rope with a weighted end, which can be swung overhead, thrown directly towards or used to trip am opponent. Nira's is adorned with several red ribbons.
Seraphim
Arcana: Chariot Strength: Fire (Agi) Weakness: Ice (Bufu) History: Seraphim are angels with many wings in Judeo-Christian mythology. Their name means "Burning Ones". Indeed, Seraphim are usually depicted as angels of fire and are described as being aflame with the love of God. Satan, or Lucifer was said to have been a seraph sporting 12 wings before he fell.
1. Agi 2. Dia 3. Sukukaja 4. unlocked at first social link, upgraded at rank 6. 5. Unlocked second social link, upgraded at rank 7. 6. unlocked after having a rank 4 social link w/ someone, upgraded at rank 8. 7. unlocked after having a rank 4 social link w/ someone else, upgraded at rank 9. 8. Unlocked after rank 5 social link w someone, upgraded at rank 10.
( First three skills will upgrade as the story progresses. GM will notify when power ups occur. )
@Conflagration OH YOU ARE SO LUCKY, because I saw this just as I was going to sleep.
YES. She's good, and also her picture is NOT too big. It's pretty much the right size on my screen. And I have one of those crazy retina screens too so it's probably smaller on everyone else's. Go and post her up on the character page when you're good and ready, and then feel free to join the fray.
Unfortunately, it looks like there are a few things that need addressed.
We have a three paragraph minimum for the personality section, as well as a three paragraph minimum for the background section. You meet neither requirements.
Your persona is on the list of personas that are not to be used. That's why we said in the guidelines to message a GM about your persona before you make the choice.
Your persona does not have Arcana, Strengths, History or Weaknesses listed.
A lot of these issues would be solved if you had used the character sheet we have up on the first post in the OOC, as well as read the rules/guidelines.
I have concerns.
"Ito is wholly aware of this and uses said presence to make others do whatever he wants." "Ito can make almost anyone believe everything he says."
While I fully embrace the idea that not all characters are good people, and very much enjoy the fact your character is a manipulative son of a gun, this feels like it's brushing pretty close to power playing territory. If Ito were to be accepted, the ability to make others do what he wants all the time would not just be a given. Which, I'm sure is obvious! But it's important enough to clarify.