Hidden 9 yrs ago 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

The Imperial fleet has discovered a new land across the ocean, one which is wild, as the Imperial lands once were, and full of creatures good and evil. As dangerous and untamed as it is now, though, only the military is allowed to travel to the New Continent. We all joined the military recently, and went there as part of the advanced forces. We just arrived at the only Imperial settlement on the New Continent, the walled Fort Narselis, named for Emperor Narselis himself, and must set out into an unknown land to prepare it for colonization.

In the lands of the Empire, all intelligent races live together in peace, as citizens of the Empire or its territories. Humans, Elves, Dwarves, even Orcs and other creatures that were once considered evil like Lycans and Vampires live together is relative harmony. All major settlements of evil beings are far from the towns, cities, and roads, where only serious adventurers and the military have seen them.

Rules:
1) No godmoding, etc.
2) Auto-hitting/killing will only be allowed once I think you are used to the creature's relative strengths and weaknesses. This is to guarantee that you aren't mowing through something that's supposed to be tough to kill. Any creature that this can be done to will be added to an "autokillable" list in the RP's OP.
3) IC drama is allowed, but keep it IC. We shouldn't be fighting OOC, especially about IC stuff.
4) Keep sexual stuff to PMs if you are going to do it.
5) You just graduated training and were put on a ship. This means you won't be a bad-ass, though you might have a few months of practice, so you'll be comfortable with your relatively weak abilities.
6) Have fun. Your characters don't have to be super serious, though if you want them to be, that's fine. Just play whatever seems fun to you.





Hidden 9 yrs ago 9 yrs ago Post by EurmalEye
Raw
Avatar of EurmalEye

EurmalEye The Jolly

Member Seen 9 mos ago

I decided to go in a different direction. Let me know if there is anything I need to change @TheUnknowable


Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

@EurmalEyeMy only issue I saw, which wasn't a big one, was that he had a key to the fort's smithy. Does he know the base's Smith or does he work there or something else?
Hidden 9 yrs ago Post by EurmalEye
Raw
Avatar of EurmalEye

EurmalEye The Jolly

Member Seen 9 mos ago

@TheUnknowable I had thought it would be likely he would be given access to create certain parts he needed. Though it probably makes sense that he also works there part-time as skilled laborerers are probably in high demand at the moment.
Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

@TheUnknowable I had thought it would be likely he would be given access to create certain parts he needed. Though it probably makes sense that he also works there part-time as skilled laborerers are probably in high demand at the moment.


Yeah, it takes quite a while to bring in workers. The closest thing to a store is a supply warehouse that is run by a quartermaster that came on the first military ship. The closest thing to an Inn is a bunkhouse across from the mess hall, which is the closest thing to a restaurant. Both are run by old friends that were near retirement and decided to retire here. The fact that you need to bring in troops with the appropriate skills means that it's hard to find people to do it. Which is why they don't have any farmers and the only hunters/fishermen are guys that used to do it for fun or work before they joined the military. They need to hire locals in my opinion, though that's a decision for the group to try and change if they want to.
Hidden 9 yrs ago Post by EurmalEye
Raw
Avatar of EurmalEye

EurmalEye The Jolly

Member Seen 9 mos ago

@TheUnknowable Nice, love the detail! So after I add the detail that he does part-time work in the smithy, can I move Zane over to the character tab?
Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

@EurmalEyeSure. I assume he's arrived on an earlier ship and has just been working as a smith up until now, and maybe with an enchanter or some other tradesman? I was planning on starting the RP when the ship carrying most of the people docks at the Fort.
Hidden 9 yrs ago Post by EurmalEye
Raw
Avatar of EurmalEye

EurmalEye The Jolly

Member Seen 9 mos ago

@TheUnknowable Yeah that makes sense most likely splitting his time between the smithy and the enchanter, but probably no more than a week or two ago as I do not want to have any other knowledge the other PC's don't about the New Continent.
Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

@EurmalEyeI thought about something that might be a problem. What do you mean by:
"small bag of stones used for enchantment practice (several have light enchantments)"
Do you mean rune stones or something similar, or do you mean elemental crystals? Crystals will be pretty expensive (9 months wages at your level for a 2 kt elemental crystal), so having multiple of those would be difficult. His father might have one for every element, as he's much better off, but that's a very expensive gift. More of an inheritance.

Everyone: I'm going to add a ring with a small (2kt) fire gem in it to my cs and a minor spell to try out/light flammable materials. If anyone has a reason I shouldn't do that, tell me, but I seem a bit less powerful than my companions and forgot to add a tender box or flint & steel. My character is basically a geek with a varied and fairly high knowledge of magic theory, but little practical knowledge. I think him having a very minor elemental ability could fit that.
Hidden 9 yrs ago Post by EurmalEye
Raw
Avatar of EurmalEye

EurmalEye The Jolly

Member Seen 9 mos ago

@TheUnknowable I literally mean rocks I have picked off the ground to carve runes into. The way I imagined them is having them glow like a candle flame once the enchantment was completed. Maybe tied to a keyword for activation. I figured enchantment was pretty powerful that's why I only gave him one weak spell he could do it with at start. Elemental stones Zane understands but cannot use.

I don't see any reason you couldn't have that ability!
1x Like Like
Hidden 9 yrs ago Post by Featherpen
Raw
Avatar of Featherpen

Featherpen

Member Seen 8 yrs ago

Finally finished! Sorry this took so long, Easter Sunday and then a long drive back to college hoo boy



And here's my second one--I wasn't quite sure what race I wanted him to be, but I think that elvish works for him.

1x Like Like
Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

@FeatherpenApproved. You can post to the character tab now.
Hidden 9 yrs ago Post by EurmalEye
Raw
Avatar of EurmalEye

EurmalEye The Jolly

Member Seen 9 mos ago

@TheUnknowable Are there any details about this New Continent our characters would know going in that haven't come up yet?
Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

@EurmalEyenot really.
Hidden 9 yrs ago Post by Fetzen
Raw
Avatar of Fetzen

Fetzen

Member Online

Having read 'Just play whatever seems fun to you.' and something about characters not having to be too serious, here's my application:


1x Like Like
Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

@EurmalEyeNow that I think about it, you would have learned about the natives and the fort. The natives are basically just primitive versions of races you'd know, with no more than simple iron age tech and no cities.
Hidden 9 yrs ago Post by Fetzen
Raw
Avatar of Fetzen

Fetzen

Member Online

Does that Like mean that Agmundr is approved ? :)

Still wonderning if there's something I've missed on the 'non combat'-equipment list for a prolonged journey. Just asking out of interest: Will the characters travel by foot or will they be provided with horses ?
Hidden 9 yrs ago 9 yrs ago Post by TaliPaendrag
Raw

TaliPaendrag

Member Seen 3 yrs ago



Let me know if anything needs changed, particularly the magic. :3 I tried going for a more magic-focused character instead of being an all-around character (hence why my character has virtually no fighting skills), but I wasn't entirely sure what to use for demon magic, so I'm open to corrections there.
Hidden 9 yrs ago Post by TheUnknowable
Raw
GM
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 5 yrs ago

Does that Like mean that Agmundr is approved ? :)

Still wonderning if there's something I've missed on the 'non combat'-equipment list for a prolonged journey. Just asking out of interest: Will the characters travel by foot or will they be provided with horses ?


There aren't any horses at the fort. They are too short on supplies, especially food, to spare them for animals. The carts they have are basically wheelbarrows or carts designed for people to move. Great PT for the trainees at the fort.

So you'll be moving by foot, at least for now. And yes, he's approved.

@TaliPaendragSounds good to me. I was considering whether having both sets of magic made you a bit OP, but because you can't do any strong curses in battle it's fine. Approved.
Hidden 9 yrs ago Post by Otaehryn
Raw
Avatar of Otaehryn

Otaehryn Cosmic Elf

Member Seen 9 yrs ago

Got room for another? I'd like to make a character.
↑ Top
© 2007-2024
BBCode Cheatsheet