Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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RISE AND FALL OF THE VARECTIAN REPUBLIC


The year is 91 B.C. (Before Current). The Varectian Republic has a long and storied martial history, but her sudden expansion has stalled. With the great Southern Mayyad Empire growing in the south, and the Lacedonian and Delosian provinces requiring attention across the water, the Republic must now face threats external and internal, lest it fall apart at treacherous hands from the inside and growing threats from the outside. The Ardenoisian Tribes to the north and the People of Marfactorum and Thecian colony of Sarecia on the Delosian Isle to the east, the potential for expansion is ever present. To the west, the Sasticcan Tribes and the fiercely independent Subian tribes threaten trade routes.


The Varectian Republic and it's Provinces, 91 B.C.


The Varectian Senate, with one hundred junior and senior senators is a power unto itself. With the Varectian Legions at it's beck and call, it is a powerful tool, except for it's constant division. You, as a senator of the Varectian Senate or a governor of one of the Republic's vast provinces, will lead the Republic. Though will you lead it to it's continuation, or its downfall?



MECHANICS
-- You as a player will represent a single character: a Varectian Senator or Governor.
-- The game will begin with a Sortition (casting of lots) to appoint Governorship and Appointments.
-- One Turn is equal to 3 Years in peace and 1 Year in war.
-- Each Turn, a character may take 1 Action:
* [Call for Vote| Senator Only]: You may call for a vote on the following: Raise Legion (Costs 100 Vects), Disband Forces Relocate Forces, Raise Navy (Costs 150 Vects), Call to War, Call to Trade, Call for Peace, Call for Appointment, Call for Exploration (Costs 200 Vects), Call for Legislation.

* [Raise/Disband Troops | Governor Only]: If you are a Governor, you may raise/disband 3,000 Varectian Auxilia for 30 Vects in your territory or (if it's legal) 3,000 Native Auxilia for 20 Vects or 5 Triremes for 30 Vects.

* [Plot]: This creates a Plot, which you may ask others to join. You may Plot to Seize Power or Plot to Kill. Use this wisely.

* [Govern/Campaign]: You may Increase Loyalty in your province, or Decrease Loyalty in a neighboring province if you are a governor, or Increase Support for your Senator by 3 Senators or Decrease Support for another Senator by 2 Senators. This costs 30 Vects from the Vectarian Treasury.

* [Send Gift]: May send a gift of 30 Vects to a PC or NPC character or an NPC nation your Province borders.

* [Develop Province]: May spend 40 Vects to increase Income in your Province by 1 Vect/Year.

* [Build a Fort]: You may spend 100 Vects to build a fort on the border in your province.

* [Consolidate Power]: You will receive 1 Military Event (Randomized One Use Military Ability) that you can play at any time in lieu of an Action. To play the Military Event, you also use this action. A Military Event cannot be gained and played in the same turn.

* [Consolidate Support]: You will receive 1 Support Event (Randomized One Use Political Ability) that you can play at any time in lieu of an Action. To play the Support Event, you also use this action. A Support Event, cannot be gained and played in the same turn.

* [Military Expedition]: Governors may attack enemy forces using any number of Auxilia they have. Success will generate Influence and Gold.

THE GOAL OF THE GAME
-- As a Varectian, you may want to expand the empire in a war. You may want to see it's citizens more loyal. You may wish to forge alliances. You may wish. . to become Emperor. These are all possible.
-- Governors must pay attention to the Loyalty of their provinces. Higher loyalty will increase it's income. Lower loyalty may cause it to revolt, though Governor's who wish to seize power may want a rebellious province. A province not loyal to the Republic will also be more loyal to the governor if he too does not support Varectia.
-- Senators must pay attention to their Support, which can range from 0 to 100. These NPC Senators are crucial for passing bills in your favor.
-- Besides just your actions, great IC posts will garner favorable events for you.










[TURN: 3 | YEAR: 85 B.C.]
- Governor of Delos Primus Stertinius Lucius [ACTION: [0 INF]
- Governor of Millyria Quintus Caecilius Agricola [ACTION: ] [0 INF]
- Governor of Lacedonia Julius Conrad Velos [ACTION: ] [0 INF]
- Governor of Tyyrhia Governor Fermetius Thaximus [ACTION: SKIPPED ] [0 INF]
- Junior Senator Numerius Vibidius Ahenobarbus [ACTION: ] [0 INF]
- Junior Senator Avitus Domita Malleolus [ACTION: ] [0 INF]
- Junior Senator Mirathus Kiarian: [ACTION: ] [2 INF]




REVOLT RISK [1d7 - Loyalty. Roll on 4 or less].
1. Lacedonia (3/10). [Safe in 88 B.C.]
2. Delos (3/10). [Safe in 88 B.C.]

BUILD UP CHART [2d6] (+5,000 per Number. +20,000 on Doubles.)
  • 1. Ardenoisian Tribes (40,000)
  • 2. Sarecia (5,000)
  • 3. Marfactorum (15,000)
  • 4. Subia (10,000)
  • 5. Sasticca (30,000)
  • 6. Southern Mayyad Empire (25,000)


CRISIS CHART (Here's how my calculations work) [1d12] [Raid - - Border War - - Total War]
  • 1. Ardenoisian Tribes [Raid]
  • 2. Sarecia [Raid]
  • 3. Famine
  • 4. Uprising
  • 5. Marfactorum [Raid]
  • 6. Subia
  • 7. Sasticca [Raid]
  • 8. Southern Mayyad Empire
  • 9. Assassination Attempt
  • 10. Troops Abandon Post
  • 11. pax deorum
  • 12. ire deorum.


Province Chart [1d9 after Famine, Uprising or Troops Abandon Post rolled.].
  • 1. Varus
  • 2. Samelko
  • 3. Tyyrhia
  • 4. Tuebia
  • 5. Millyria
  • 6. Naussius
  • 7. Lacedonia
  • 8. Delos
  • 9. Canelus


HOW TO GAIN INFLUENCE
- Pass Laws that you Propose. [+2 INF]
- Win Offices. [+3 INF]
- Win Military Campaigns. [+4 INF]
- Put down Uprisings. [+1 INF]
- Win Plots. [+3 INF]
- Control Legions. [+3 INF]
Hidden 9 yrs ago Post by LordZell
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Hidden 9 yrs ago Post by Severe Triage
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Severe Triage Dark Spirit

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Still open for applicants?
Hidden 9 yrs ago Post by LordZell
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Yea we are. Just say what you wanna be. Governor or Senator.
Hidden 9 yrs ago Post by Theodorable
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@Severe Triage Absolutely. Just decide whether you want to be a Governor (you'll be assigned a province) or a Senator in the Varectian Senator.
Hidden 9 yrs ago Post by Boop_Im_A_Dragon
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Alright, think I'm going to be a senator named Numerius Vibidius Ahenobarbus, age 38.
Hidden 9 yrs ago Post by Severe Triage
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Severe Triage Dark Spirit

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Hmm, guess I'll have a governor role.
Name: Fermetius Thaximus.
Hidden 9 yrs ago Post by Theodorable
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Hmm, guess I'll have a governor role.
Name: Fermetius Thaximus.


Governor Fermetius Thaximus has been awarded the Province of Tyyrhia. Feel free to jump IC with your actions.
Hidden 9 yrs ago Post by Theodorable
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The Turn will change every 48 Hours. Your actions are required via PM if you cannot post IC in that timeframe.
Hidden 9 yrs ago 9 yrs ago Post by Severe Triage
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Severe Triage Dark Spirit

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Do you have to raise 3'000 or can it be any amount as long as the currency relates?
Hidden 9 yrs ago Post by Theodorable
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@Severe Triage

3,000 is 1 action.
Hidden 9 yrs ago Post by Severe Triage
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Severe Triage Dark Spirit

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Ok.
Hidden 9 yrs ago Post by AspenIvan
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Sorry to do this to y'all, but I'm deciding to back out of this forum. I need to refocus my energies on real life stuff, and with my leftover time/energy I need to invest in being a good, active administrator for C&S. Have fun everyone, and I wish you the best in your mischief and turmoil!
Hidden 9 yrs ago Post by Bright_Ops
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I, Sangarinus Arborius would request the chance to prove myself to the Republic and my family by raising to the office of Governor. Send me to where Republic oversight is needed the most so that I can truly prove myself worthy of the office.
Hidden 9 yrs ago Post by Theodorable
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@Bright_Ops Your governor will be made the Governor of Calenus.
Hidden 9 yrs ago Post by KabenSaal
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So, is this still active?
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