Basic InformationName: Garrett Dovanon
Nickname/Alias/Etc: Gary, though he doesnโt like that nickname.
Gender: Male
Age: 22
Height: 6โ1โโ
Weight: 180lbs
Home District: District 13. Okay kidding. Subject to change
AppearanceHair Color:Dark Blonde
Eye Color:Light Blue. Glows bright when using power.
Ethnicity:Caucasian
Physical Appearance:If there is anything Garrett is good at, itโs appearing average. He isnโt the type of guy you would spare a second look at. Standing at 6โ1โโ and weighing roughly 180lbs, he is exactly what people have in mind when they think โstarving bachelor living away from home with a crappy jobโ. Tall but lanky, completed with the pale complexion of a night owl and the plastic smile of someone who couldnโt care less, Garrett looks at home behind the flimsy receptionist desk of his granddadโs motel. He isnโt all skin and bones though; a childhood in the harsh neighbour of Highroller Heights did put emphasis on skills such as running and knowing when to fight back, so there is some definition to him, just not something youโd write home about. His hair is of a light golden hue, which can look almost white under certain light, and his eyes are pale blue. It is quite obvious that he is Caucasian.
Attire: As for apparel, while his budget doesnโt allow him to be trendy, Garrett does make the effort to not look like a slob. Slobs stand out, and that is not a good thing in his book. Often, he wears simple shirts and loose jeans, along with your standard hoodie of innocuous color. However, he always pays special care to his footwear. It is rare to see him walk around in anything less than a pair high-end sneakers that is obviously worth more than anything he can scourge up in a month.
PersonalityInnate & Outward Personality:On the outside, Garrett is the very definition of normal. He is moderately friendly, does not go out of his way to initiate conversations, but nor does he shy away from them. He keeps his opinions to himself, unless asked. He looks both ways when crossing the street. He offers smiles and nods to fellow pedestrians. He eats fries by dipping them in ketchup and not dripping said condiment all over them like some barbarian.
However, in the privacy of his thoughts, he isnโt such a harmless person. He has a sharp eye for details and a sharper mind to process them; he notices things about people, things they donโt even notice themselves. However, while he is ever tactful when interacting, he is quick to judge and also has the annoying tendency to put far too much faith in his observational power. His circumstances have made him bitter and quite cynical; he does not trust easily and almost always expects the worst out of everything. This trait makes him quite the individualist, an unpredictable and selfish bastard who only looks out for himself. It doesnโt mean Garrett is without conscience. If he can help it, he prefers not to hurt anyone, even his pursuers. It didnโt stop him before though. Desperation can be a powerful motivator.
While he is admittedly a bit selfish, his loyalty is fierce once gained, but so is his hatred once that trust is broken.
Skills/Talents:
- Firearms: Garrett knows how to shoot a gun, particularly pistols. He is not a stranger to live combat either. However, it doesnโt mean he actively seek it. Quite the opposite.
- Street-smart: Garrett likes to know things. Not a healthy habit, but he does, anyway. Just small things though, like if where to get those little pick-me-up pills really quick and easy, or which number to call for cheap second-hand cars with no questions asked.
- Observant: People-watching is one of his favorite past times, but just because he usually has a copious amount of time to do it. It has become almost second-nature to him now, noting details and forming judgement from just a few glances.
- Slippery: Life on the run has its perks. After years tucking tail between his legs, Garrett has acquired above-average stamina as well as speed. He also has an eyes for hiding spots and a talent for ducking out of sight.
Prized Possession:His most prized, and probably most expensive possession is a silver bracelet made of woven chain links and a thin band with the marred engravings.
Quote(s): โDo not punish me for something I didnโt choose.โ
History/Bio:Garrett didnโt have what youโd call a normal, happy childhood. He was orphaned from a very young age, though for what reason, his few remaining family members didnโt elaborate, sparing him the grisly details. All he knew was that there was a fire, and the house collapsed, meanwhile he survived thanks to a broken arm that landed him in the hospital. After the incident, he came to live his grandfather, a pensioner and proprietor of a small motel in Highroller Heights. His uncle also lived there, occupying a small room on the ground floor. At that point, life was fairly easy on him. His grandfather was rather eccentric, the years weighed heavily on both his body and his mind, so he wasnโt always coherent. His uncle, on the other hand, was ratherโฆdodgy. He would shut himself in his room for days on end, only to come out smell faintly of gasoline. Not that the man was unkind to him, just slightly aloof.
When he was old enough, Garrett balanced between school, fun time with friends and helping out at the motel, not that he was very passionate about the first one. Schools around those parts werenโt particularly good, chocked full of delinquents and whatnots. While he wasnโt the shining beacon of justice, his granddadโs bizarre sense of honor (which basically boiled down to โdonโt be a dickโ) rubbed off on him and he did try to not get into too much trouble. He picked up a few things from them though, like the interest in firearms for once. His uncle was surprisingly accommodating and supportive of this hobby, even going as far as giving Garrett a handgun on his 18th birthday.
The peaceful days came to an end, eventually, when one day, a team of NEST agents busted down the door of a room at his motel and dragged a man out. It wasnโt someone he knew personally, just another drifter who paid for the roof over his head and not questions. The scene was disconcerting nonetheless, Garrett felt uneasy as they slapped a collar on the drifter and led him away like a stray dog. It affected his granddad even more. The old man was quiet as dead when the agents did their job, watching them with darkened eyes, but as soon as they were out of the door, he was almost hysteric, mumbling gibberish while dragging around a suitcase and shoving Garrettโs things inside. Even his uncle dropped the โcool guyโ faรงade and tried to restrain granddad, fearing that the dementia finally kicked in. Maybe it had, because instead of answering his uncleโs questions, the old man dropped what he was doing, shoved his uncle aside and came at Garrett with the stun gun they kept under the counter for emergency.
Garrett swatted the weapon away, naturally, but not before feeling the cold touch of metal on his neck. It didnโt hurt though, quite the opposite of it actually. The electric current wasโฆsoothing as it came into contact with his skin. And that how he and his uncle found out about his power. It only got worse from there though. His uncle didnโt take the news very well. The last words he ever said to Garrett was a snarling โJust like his father!โ, before the man proceeded to disappear into his room and avoid interactions since. Between his grandfatherโs paranoia and his uncleโs growing resentment, Garrett developed mixed feelings about his power. It did not help that the NEST scene kept playing over and over in his head. So he decided he had enough. The next day, he packed up and left. That was three months after his graduation from high school.
Life on the road hadnโt treated Garrett well. NEST was on his trail. He wasnโt sure how or why, but he didnโt care to find out. They were slow, but steady. And more importantly, they were gaining on him. He skipped between cities, slept rough in cold alleys and did what he could to stay low. He made an art out of it. Yet, fate had seen it fit to push him into the wrong crowd sometimes, and true to his survivalist mentality, Garrett did what he needed to stay on top. Even if that meant he would get blood on his hands.
RelationshipsFamily: His uncle and grandfather are still alive and well. However, he does not stay in contact, for obvious reason.
Dynamics: | | | "" |
AbilitiesPower Class:Elemental
Power: Electricity Maniplulation, or more specificly, Garrett has the ability to generate, shape and manipulate electric currents. He can make it coursing through him, electrocuting anyone unfortunate enough to come into range with varying results. When needed, he can also shoot arcs of lightning from his hands, should the need arise. While he is capable of generating his own currents, he can also take in electricity through other sources, significantly increasing his strength and reflexes temporary. He often refers to this state as โchargedโ, and during these times, his eyes glow an eerie blue and his control over electricity is amplified. With this power, he can also create a magnetic field around him, allowing to either draw in or expel metal objects at will.
Limits:His biggest limit would probably be his range. His power only extents about 2 or 3 feet from his person, and generating electricity is rather taxing. With debilitating currents strong enough to knock his foes out, he can probably stand to generate them dozens of times. But as for those strong enough to kill an adult, he will have to expend quite a sizeable amount of energy. Therefore, he can probably do that for four or five times before stumbling into a burnt-out state. In this stage, all his energy is completely spent and he will lose access to his power in a couple of hours or even a day, depending on the severity of his exhaustion. He can recover quicker by recharging at a power source.
One more thing to note about his power is that it comes in quick, devastating burst. Garrett finds continuous usage, like maintaining a magnetic field constantly, extremely tiring. It causes his body to overheat and he will be forced to take a break around every fifteen minutes, or risk reaching his burnt-out stage prematurely.
His magnetic field is fairly weak as well. While it allows him limited control over metal objects, its potency varies depending on the type of metal and he can only affect small or relatively light objects (forks and keychains and toasters). Heavier and bigger objects will instead either drawing him to or propelling him away from them, and not always in the direction or with the speed he wants them to. Furthermore, this ability is not selective. He has no control over what he will attract or repel. Sometimes, when he tried to grab the keys from the counter, the toaster also came loose and hit him on the head. Theoretically, he can also use this ability to affect the paths of projectiles such as bullets, but that will require complete concentration and an immense amount of energy.
In his โchargedโ state, he is indeed stronger, faster and has access to a greater reservoir of energy, depending on how much he charged. However, there are also drawbacks. Greater charges will make him overheat faster and will force him to take frequent breaks, while weaker charges arenโt as potent. Naturally, it also takes time for him to charge up, usually from 5 minutes to a couple of hours using a common electricity outlet. Stronger voltage will result in faster and stronger charge. Add lightning for drastic effects.
Weaknesses/Drawbacks: Water is the bane of his existence. Sure, normally, he can be just fine around water. But when using his power, contact with water will cause his power to haywire, dampening his ability and causing him to lose control. In his โchargedโ state, contact with water will cause him to lose all his accumulated energy in a devastating and painful blast.
Other: If he goes for too long without using his power, he will get restless. He is unsure if it is a part of his power or a psychological condition. Regardless, it vexes him.