Some info I've established to consider:
-Designing a character's skill level, I strongly suggest you base it on your Battletech knowledge. I'm not expecting everyone to be elite pilots.
-Combat thus far is to be based largely on a loose RNG system, where I basically come up with stuff on the spot based on general rules and common sense to see how likely actions happen. Likely going to use RPG's newly integrated system for that. Pilot skill will factor into this.
-Come up with a decent distribution of stats, 6-20 points usable (20 for you elites out there, 6 for a new pilot) to place into Gunnery, Piloting, Sensors and Blind Fighting.
--Gunnery is the raw measurement of pilot skills that will go into the shots you fire. Makes for better hits.
--Piloting lets fancy moves like jump jets have a better chance of working, allows you to get better chances when dealing with melee situations, and indicates how good of control you have over your mech.
--Sensors helps your chances of detecting "little blips" on the radar. Could help ya in the event of an ambush... who knows... and it helps things like target info gathering and gives a small bonus to targeting computer systems.
--Blind fighting is basically a luck modifier when the odds are stacked against you. Doesn't do much in an even fight, but if you're ambushed... it might save you.
-Main rule with these stats is "be reasonable". Balance them, don't go 10 and 10 - drastically imbalanced numbers may result in the other side getting lucky because you have zero counter in that category.
-We'll be set on a planet split between two factions with frosty relations with each other. If you folks want you can volunteer for command of the mercenary company you'll be forming to protect a slightly broke (but not that broke, really ^.^) arms production facility.
-Pick whatever Inner Sphere mech you want, if you don't know any I'll have a list coming up soon for folks to pick from. Keep it to be 3049 at the newest. If you really want a custom build (we're basing things off battletech stock) PM me and we can work something out.
-Big mechs = more maintenance. Just a warning.
-OOC shall come in 2-4ish days as a place for apps to be officially submitted and stuff to come together for "attack phase" of the roleplay. New entrants accepted until then! (even then, we'll see what happens)