@VahirSounds like the optimal way to do things then xP
I have a question in terms of the character sheets - do we need to have opinions for character's that have already been made done when we submit them or no?
@VahirSounds like the optimal way to do things then xP
I have a question in terms of the character sheets - do we need to have opinions for character's that have already been made done when we submit them or no?
Eeeeh. Preferably. But since you'll need to update it for new players anyway, I'm willing to be lenient about it. It should be done by the time the IC starts, though.
Eeeeh. Preferably. But since you'll need to update it for new players anyway, I'm willing to be lenient about it. It should be done by the time the IC starts, though.
Okay cool, I mean I can get it done just means more work right now xP (want to get one sheet finished tonight)
Its heart is scholastic endeavor. Its hand is the twisting rites of the arcane. It is Therelon, Keeper of Knowledge and architect of the greatest enchantments the world has ever seen. Left alone to grand chamber at the top of its great Tower, save for the occasional visit by its Siblings or its Devoted, Therelon has long strived to unravel the secrets of the world. While interrupting it in the course of its study will draw its ire, it is not opposed to company by any means. Indeed, while it prefers to carry out its studies in complete solitude, it desperately craves companionship. When it addresses one of tis followers as “Child,” it does so not as a means of asserting its own superiority, but as a term of endearment; it sees those mortals who follow it as its Devoted Children. While it will not suffer those who would do harm to its Children to live, it does not grieve. Perhaps once the passing of those mortals it comes to care for might have caused it turmoil, but it has long since grown satisfied with holding fast to its precious memories.
Therelon, for all of its affection, does not look the part of a loving parent. While mannish in shape, it is covered in feathers that run the spectrum from dark blues to steely greys. Great wings, each two thirds as along as a man is tall, stretch from its back. Its fingers end in long, grey-blue claws, and its legs end in wicked, curves talons. Its head is crowned by a mane long feathers, stretching out over its neck. Beneath its mane rest, upon its long, sloping face, four eyes. The bottom two are always open, the top two are always closed. It all ends in the long, abruptly curved beak of a raven.
Powers
Therelon is, indisputably, a master of the arcane. What at first was a natural inclination and predilection has evolved over the centuries into an embodiment. Before it was bound in the Pit, those who lacked a proper understanding of what the Children of Aton were would often mistake Therelon for a god of magic. With those centuries has also come intelligence and guile—though he does pale in the latter compared to some of his Siblings, like Eyra and Kinion.
Though it may surprise some to look at it, Therelon’s physical power is not particularly great. Aside from its ability to fly, most any mortal could accomplish greater physical feats than it. It normally avoids close quarters confrontation, but can compensate in such situations. It knows how to use its magic to augment its physical ability, but doing so is immensely inefficient, and limits it to all but its most basic magic while bringing it nowhere near the physical ability of many of its siblings—though, well beyond what a single mortal could overcome.
Original tribe
Therelon’s tribe were the Malaki—a name long forgotten before the Wars of the Children had begun to simmer in the hearts of Aton’s brood. So long ago that the story belonged more to legend than history before the construction of the Pit, Therelon led its people out into the desert, and ordered that they build a great tower. The site it chose was the harshest and most violently hot, but Therelon had the grace to shield its followers from the heat and storms of dust with its magic.
But Therelon did not shield them from the hardship of labor. Mining, cutting, and laying the stone of the tower was backbreaking labor; many of the Makati were crushed under rock, and broken by exhaustion. When a generation had passed, and all was complete, Therelon raised its clawed hands, and, in a focused effort of magic and will, fused the stone of the tower into a unified whole. It proclaimed that the tower would henceforth be a place where all the knowledge of the world would be gathered, and its seekers would congregate. Therelon posed a choice to its followers: Leave the tower behind, leave your master, populate the world with the blessing and protection of the Keeper of Knowledge, but owe it no allegiance, or stay as stewards and protectors of the tower. Many chose to leave Therelon and its Tower behind, becoming the first to populate what is now the Koyatia Province, and their descendants still survive in some of those who live there now. Those who stayed were declared by Therelon were declared the Devoted.
Ever since, it is the Devoted who have been Therelon’s people. So long as they persist, they are granted arcane power by a complex enchantment weaved by Therelon, drawing power from the very ground beneath the tower. Some would catalogue and organize the tomes and scrolls within the tower, others would stand ready to defend the tower should some force come to take or destroy what was held there, and others still would go out into the world to seek new tomes and new knowledge.
So it was for countless years. Peoples from across the world would make the journey through the forbidding wasteland to the Tower—which was, Therelon is known to have said, a test of intelligence and perseverance—and the Tower would receive and teach all those who came to learn win peace, repelling those who did not, and occasionally welcoming a new scholar into the ranks of the Devoted, and occasionally bidding farewell to those that did not find the life of the Devoted fulfilling. Things changed for them when Therelon was sealed away in the Pit.
With their master lost to them, the Devoted were consumed by sorrow, terror, and rage. Many voices called for them to wage war—to bring their arcane might against the Etruscan army with the fury of their grief. Some did. But by-and-large, the Devoted remained true to the duties given to them by their Master.
Their numbers dwindled over the centuries—some abandoned their duty and fled into the desert, some were lost to diseases that Therelon had protected them from, and some simply did not have children. At last, eight hundred years after Eyra’s betrayal, the Etruscan army came to the Tower. Many had thought them and their power to be boogeymen, made up to scare children into obeying their parents. Others had thought that their power had faded with the loss of their master, or with the passing of time. They were wrong; the Devoted fought with the fury of a forgotten era. Not since the Wars of the Children had magic been wielded on the field of battle, and while the Devoted could not compare to a member of Aton’s brood, they wielded their power with violence and rage, and accomplished together what so single caster could hope to. Great winds that raised up the sand to scour their enemies away. Blasts of heat that cooked armored soldiers alive. Boulders flung into the air and shattered with magic, to rain down great shards upon the besieging army. When the enemy managed to breech their defenses, they would push them back with arms and armor that had been woven with enchantments to allow them to overcome advantages of strength and number held by the enemy. It would have been enough to crush the morale of any invader.
Except the Etruscans weren’t just any invaders. They had come under the orders of their Godmother. They fought at the behest of divine will. Scores of scores of them died before the magic might of the Devoted, but still they pressed on. In time, their numbers won out. The defenders at the foot of the Tower were overrun. The Etruscan army poured up and around the great Tower, slaughtering the Devoted. There have always been rumors that some of them escaped, as one would expect, but none can deny that the bloodbath that day was ruthless. When the killing was finished, the taking began. Every book, every scroll, every enchanted relic, every single thing of remote value not part of the stone of the Tower was taken by the Etruscans. Eyra had them take it all, and she locked it away in her great vault.
And so the Devoted vanished from the world. People still tell tales of them. The Etruscans of the vile practitioners of the darkest arts, sacrificing babes and virgins to their cruel, avian god. Those who revile the Etruscans of great and terrible sorcerers who nearly bled the Etruscans dry, before being overrun in their valiant fight. Others still say that they are a fabrication; that they are old wives’ tales and best left to fade before the ages.
And in Koyatia stands a tower of stone. Untouched by time, undamaged by wind and sand. Waiting for its Master to once more come to roost, and bring knowledge and power to its Devoted Children.
Faction
Once the Tower had been established, Therelon had a very hands-off leadership of his Devoted; it largely left its flowers to carry out their duties in the fashion they determined, but would give advice if they asked and aid also only if they asked—and if it deemed the situation in need of its intervention. Its views on nations of mortals was similar: it left them to their own devices, but was willing to offer aid and aid if asked for—but as they were not its devoted, it would demand some price to do so. This put Therelon not quite in either camp, and it decided on the outset to be neutral, and allow both sides access to its archives.
However, it did not last. The time eventually came when Therelon was forced to choose a side. After careful consideration, it decided that the Angels were more in-line with its philosophy than the Demons, and so sided with them.
Anecdotes
Even after joining the Angels, Therelon allowed access to the Tower’s trove of knowledge to remain freely accessible to all. Ultimately it was a matter of principle: knowledge should not be restricted. Besides, if there was any tsctically or strategically important information inside, then the Demons would have made copies of their own long ago.
As the most magically inclined of the Children of Aton, Therelon was the one its fellow angels turned to design and build the Pit. It took some effort to do, but Therelon was eventually convinced to go along with the plan. It stung all the more for this when Eyra betrayed her fellow Angels, and bound them within the Pit.
A legend from the southern reaches of the world that says the first person to successfully forge a sword out of steel was one of Therelon’s Devoted. To honor their Master, they named the blade the Great Feather, as a reference to the color of Therelon’s wings. It is said that Therelon itself wove powerful enchantments through the blade, and that, in the hands of one of the Devoted, it could cut down all but the most skilled blademasters, but was an unwieldy hunk of metal in any other hands. It cut swathes through the ranks of the Etruscans when thay laid siege to the great Tower, but was lost to them when the Tower fell.
Opinions
Once, Therelon had a certain fondness for Eyra. Her ability came foremost from her mind, something which Therelon, scholar above all else, respected tremendously. But that has changed. She betrayed its trust, bound it in its own creation, and slaughtered its followers. Eyra is the first creature in all of Therelon’s long life to earn its hatred.
Therelon does not dislike Kinion. While Kinion’s antics could be grating at times, it found a great many stories of Kinion’s antics amusing, and saw that there hidden purpose in his every action—though as to what it was, he could not say. It opposed Kinion’s imprisonment in the Pit, and spoke out against it even as Kinion was being bound, but ultimately did nothing to stop it..
How much of this RP is going to be combat based? Because I was thinking of making a character along the lines of "Evil Capitalist" who would start a trading company and ruin the Etruscan Republic from the inside
Now, the RP won't be combat exclusive (though I imagine some of you might enjoy smashing mortals to bits). Instead, it will be focused on rivals between the demigods you will be playing as, and your actions as you emerge from The Pit, the prison where the Children were kept locked away. Sort of apocalyptic, in that I don't imagine most of the Children will be very happy with humanity or civilization.
Don't play with the child, don't listen to the old woman, don't test the warrior. - Old Proverb ________________________________________________________________________________________________________ Description Death has many faces. The child that is Tarthus embodies that. He bears three faces, the Old woman, the Warrior and the child. Each representing an aspect of death. Tarthus can take these three forms at will, appearing as an old, fragile woman, an Warrior in Black Armor or an small, playful little child. He is not a spirit of death as much as an enforcer, seeing it as a higher duty to remind mortals of their mortality. The Warrior may appear in front of you, challenging you. The violent death. The child will play with you till you wake up in the afterlife. The untimely death. And when the old woman comes you will have already accepted your fate. The peaceful death.
In his true form he is an being, the size of two man, towering over mere mortals in his black cloak with skeletal fingers and three faces silently staring down at them. ________________________________________________________________________________________________________ Powers Tarthus can change his form at will, only in very rare cases he shows his true form to mortals however. Apart from that he has a wide variety of powers. In his warrior form he is an exceptional fighter, who only the best mortal soldiers and knights can best. The other two forms don't really have special abilities. In all forms Tarthus can seemingly appear out of nowhere, just like death. He is incredibly hard to kill and it is said that a man nearly died of fear when he bashed the skull of an old woman, only to see her still walking. Tarhus is also known to reincarnate incredibly fast. If it comes to real immortal combat, Tarthus can unleash his true power and fight his enemy's with powerful spells of death and decay. His three faces also each see something different. The old woman, in her nostalgia only sees the past, while the warrior who only lives for the moment sees only the present, the child in his youthful naivety only looks into the future. ________________________________________________________________________________________________________ Original tribe The Nizek, a small tribe in the swamps of Xochimilia worshiped Tarthus as their God of Death. He was not really their Leader, more a religious figure. While the tribe never conquered much, they build one of the first great city's, Taxu. Taxu remains to this day, an incredibly old city, with a rich history. Although it is poor, having not many resources and almost no trade going on its inhabitants pride themselves on their heritage. While they are officially a part of the empire, the city is practically free. ________________________________________________________________________________________________________ Faction Tarthus was on the side of the Demons, wanting too keep his role. But he never wanted to destroy humanity. If humanity would be gone, who would still die? ________________________________________________________________________________________________________ Anecdotes There once was a man. When he was still young a small boy appeared before him. "Come with me.", said the small boy. But the man did not want to go. He offered the small boy the life of his just born brother. "Take him, play with him. It is not my time." And the small boy was kind and accepted and left. When the man was older he went to war. After a battle a warrior in black armor appeared before him. "Come with me.", said the warrior. But the man did not want to go. He challenged the warrior. "If I win leave me and take my soldiers. It is not my time." And the warrior was honorable and accepted and lost and left. When the man was old an old woman appeared before him. "Come with me.", said the old woman. But the man did not want to go. He offered the woman hospitality instead, giving her food and wine. "Eat my food, sleep in my bed, drink my wine but then leave. It is not my time." And the old woman was merciful and accepted the offer and left. When the man was even older looking at his children and his farm a three faced Lord appeared. "Come with me." But the man did not want to go. He offered the Lord everything he had. "Take my children, take my riches, take everything I own but then leave. It is not my time." But the child was ruthless. But the warrior was cold-blooded. But the old woman was dutiful.
"It is your time." ________________________________________________________________________________________________________ Opinions
Intelligence and wisdom but such a wrong goal. Why protect those who are destined to die? And all these years in the pit...
Only a smart man plays the fool. You can't fool death though.
His hands and voice delivered more death than those of any mortal.
Knowledge is a noble goal. And Magic a powerful tool.
Chinasa the Pallid / The Pastel Lord / The Horror of Beyza
I'am the pale shadow in your darkness,
Your unknown savior, your guiding messiah.
Estranged though I'am,
Thy will bury me in the pit,
A mystery to your frightful heart I must be.
Let me inquire, are you certain?
You will know once you see my face,
The reason for your ugly decay.
I'am fear and hope, contradiction in form.
A betrayer of betrayers.
A child of Aton
- Scarred words written on the final Pallid Child.
Description
To look on his face was to know white. To pale in comparison in all meanings of the word. The Pastel Lord was beauteous and immaculate in the eyes of the lesser. He was an angel with creeds, beliefs that drove his followers to worship him. The porcelain skin that veiled him was smooth, flawless, though without true material structure, his muscles were inhumanly lean and solid. Especially so considering he had four arms. Furless lion legs veiled with holy crimson garbs held him upright, a bare powerful tail laid its end on the ground. Chinasa was the stuff of legends and myths, though he was no taller than any other man, he loomed over all with his greatness.
Once guided by his principles and preternatural understanding of human kin, Chinasa was a victim of Eyra’s betrayal. His honorable ways were twisted, distorted and he became grim in the face of his peers. Though he sensed it long before it came, he was foolishly devoted to the People of Beyza. He vowed never to put such faith into a singular thing again, be that being or object. He was one of the first, with ire akin to molten lava and rage compared to the greatest of the children, to break his chains.
Powers
Chinasa has the power to “pale” anything in existence. To lighten its color till it is a ghostly form of white. This in turns weakens them comparatively, the closer to white they are the less they are weakened. He can also store the colors to be use in tandem with his staff and pseudo-crown. These colors can be used in malleable creations and kinetic energy. Along with these abilities are the preternatural physicality that comes with his abnormal form. His legs are his most powerful weapons, though his upper strength can be accurately compared to being five fold that of the average man.
Original Tribe
The Albino stumbled onto the immaculate, crossing paths to create clan of true white. It begun with a clan of three traveling in disdain and fear. They fell to their knees and wept, for they had never seen such beauty in the form of white. They, with the Pastel Lord in tow, returned to their tribe at the foot of one the mountains of Qayu. The name of their tribe us lost to the sands of time but Chinasa remembers finding their arguably variable tribe complex. The Albino family which he named during his trek, the people of Beyza, pleaded for him to destroy the former. He did so without a word. When survivors begged him to spare them… he did so without a word. And when they all began to worship him… he accepted them with but a singule gesture: a slow raise of the back of his hand.
The Clan of Beyza would go on to lose all color to their natural skin, turning pale and ghostly. They would paint their bodies with indiscriminate black markings and once every decade offer a child for the Pastel Lord to carve his words into. The cadavers of the children never decayed, like marble statues they would stand the tests of time on the peaks of Beyza territory. They are usually depicted in forms of praise… all except one who was brutally crucified. The people of Beyza was annihilated due to their zealous devotion to their God of All: Chinasa. Their spectral skin became a sort of prize to the wealthy.
Faction
He sided with the angels out of obligation to his people. Though refrained from interacting with them, save only the most important of gatherings. When the end of the war came and Eyra’s calling was made, Chinasa, playing his role and feeling uneasy, made a final Child of Pallid to bear his words. After his millennia in the Pit, he had been convinced that Angels were far more dangerous than Demons.
Anecdotes
Human legends speaks of Chinasa as a winter demon, though his people recalls the merciful God that spared their mistaken kin and made all in his image to both bless and punish them. His Pallid Children are also warnings about the evil in humanity and the hope that lurks in every heart. Though largely argued, a tale of Chinasa turning the territory of Beyza white are frozen in history.
Opinions
Betrayer of betrayers. She will pay for what she did to me. Her mind is no match for Chinasa the Pallid..
Who? O Kinion… the trickster. He is of no consequence to me but he makes feel queasy... as If I'm staring at a problem. A endless one.
That man… I openly despise him. He occupied the same area as me and I feared for my underwhelmed clan to challenge him. Instead I laid in obscurity on the other side, behind the billows of his banner. I resided on a lower peak, one whiter than the rest. One hidden behind his shadow.
Word of the heretical wise-bird made its way to my mountain once. I was mildly surprised. I visited his tower. Killed one of his devoted for barring me access too. Therelon… I wonder how he felt about that whenever I'm creating a Pallid Child.
He is not someone I enjoy. The way he encourages death bothers me. And I even heard from one of my followers that their child was guided away by another… one whose cloak was pure black. I will tolerate his incessant need for death. But touch my clan again and I will make him whiter than snow.
A fitting name I suppose. Though, I don't think I've met her in person. I hear soft whispers about her from time to time but that is all. I heard she's beautiful too, makes me wonder why she hides in the darkness so much.
Ash... I've never seen its true face. I'am much too young for that. I heard it was actually a she in reality. Though that was from a fleeting conversation with Kinion's clan... I think it was Kinion clan. They were awfully entertaining.
I owe him my crown. But that is all I owe him. Still it is enough for me consider him an ally... a friend in this unforgiving children's game. I know its his duty and one he performs with extreme care but its admirable to see such dedication. I asked for a item befitting of my abilities, one to make me as strong as possible. He presented me the Achromatic Crown. It has given me great strength.
I'm much too naïve to speak of Nod. I won't pretend to be able to defeat him, I've heard legends of him, bloody tales all of them. But I will not shy from him either. If Nod ever challenges me, he will find out that brute strength is but a single form of victory. Not its entirety.
Over the gate, under the door the Kindly Man crawls, over the floor
His Smile Wide, His teeth so bright In dreams he comes to us at night
Appearing darkly in our heads, Speaking secrets that we dread
Talons slide twixt skin and bone To drag us to his Kindly Home
- Common Etruscian children's rhyme, the singing of which is registered as a Class V Offense by the Senatorial Office for the Inculcation of Virtue and Piety in Republican Youth
Name:Azoth REDACTED by order of the First Censor
Aliases: PRISONER - 017, the Kindly Man, the King of Nowhere, the Faceless Wanderer, the Lying Prophet
Description:
Tales of the Kindly Man usually speak of a cowled magician in a dark cloak, though there are plenty of stories of him appearing as a great king clad in shining armor, or a wandering preacher in black vestments and broad-brimmed hat, or an itinerant alchemist in stained robes, or a powdered courtier in the company of a powerful lord, or a cackling jester in a mummer's troupe. In all of these stories he is a tall, thin man with a kindly smile and love of children, with dark hair and bright, captivating green eyes.
He is an agent of rebellion, change and destruction, one of the highest ranking and most dangerous of the Demons, appearing in a million guises throughout the War of Dawn within angelic societies to subvert them from within: founding secret cults of child sacrifice among a decadent aristocracy, inciting peasants to revolt and lay waste to the polity that held them in servitude, turning wizards and kings into necromancers and tyrants, priests into cruel zealots and the laity into secret worshipers of false gods. Where conviction is needful he plants doubt, when restraint is needed he urges action, where skepticism would be fruitful he encourages zealotry, when action is required he suggests indolence. He remains one of the prime enemies of humanity, seeking everywhere their enslavement and degeneration into feral mutants.
The first sign of his corrupting presence in a society is almost always widespread, vivid nightmares among children, among whom even now- millenia after his imprisonment- he is half remembered and half feared as a sort of boogeyman.
Powers:
The Kindly Man is a master of illusion, persuasion and deception, able to plant subconscious suggestions in even the strongest of minds with his mellifluous voice. Among weaker minds, he is able to command fanatical loyalty, and can easily control lesser demons, monsters, insects and vermin. His command of minor evil spirits makes him a potent sorcerer.
Original tribe:
Azothi, the Lost Tribe. Little is known about the original Azothi culture, save that they were nomads and raiders who worshiped their God-King Azoth and a cruel pantheon of demons and dark gods, practicing horrendous forms of human sacrifice. Over millennia, their proximity to dark magic and alien energies twisted them into degenerate mutants and beastmen who continue to this day to haunt the dark corners of the world and plague the Etruscian Republic. The fall of the Azothi into half-feral monsters took place well before the imprisonment of the demons, and Azoth their god spent many years alternatively instigating invasions of civilized lands by his mutant beastmen and working to weaken those civilizations from within.
Faction: Demons. The Kindly Man was one of the main organizers and instigators of the war against humanity and the Angels.
Opinions:
Eyra the Seer: Azoth does not underestimate the Seer, and fears her cunning and intelligence. He is one of her most determined foes, and eternally vengeful for the humiliating defeat of the demons. Wary of her power and eager for her downfall, he looks forward to overseeing the destruction of all that she has worked to build.
Kinion the Fool: An intriguing irritant.
Wu Dan: Extremely dangerous, one of Azoth's most capable foes. The Kindly Man treads lightly around the Grandmaster, seeking to undermine him indirectly.
I have to say I'm interested but not sure if I can join. A question though is there the possibility of non human races for the Children or do they have to have some sort of humanity to them?
Aylin the Huntress / Aylin the Watcher / Aylin of the Moon
Description
Silent would be the first word use to describe Aylin. She is a quiet watcher of the night, she tends to keep her distance and interferes from afar. She is not the social type and minimises interaction with both mortals and immortals alike. She follows her own set of rules, and her own code, and feels that she has not need to answer to anyone else. Alliances are not something Aylin tends to have in mind - though she would prefer for the world to continue to prosper as it is than to be razed to the ground. Aylin is a calm soul, rarely one to anger, who keeps herself out of petty squabbles between other immortals. She will watch, and sometimes judge, but is rarely one to participate when she does not feel it is necessary.
When Aylin does talk, a more rare occasion than you would think for someone who has lived for long, it is lacking in diplomacy. That is far from a strong side for her - and often her words can be harsh, and blunt. Unlike many she does attempt to be truthful where possible.
Aylin is a young woman (at least in appearance), with a slender form. Her eyes and hair are dark, brown, and her skin tone a soft tanned colour. It is clear from her appearance that she is an immortal who favours time within nature over that of helping a civilisation. Her face is often covered by a hood, her clothing practical and made of leather or whatever would be readily available. A bow is never far from her side. Her face often holds a cold, and calm, look to it - hardly welcoming. She rarely smiles.
Powers
Aylin's powers are far from the most powerful among the children. As would be expected of a huntress they focus around her use of a bow. Even as technology develops it is unlike Aylin would swap this for anything more advanced. She has an uncanny accuracy, almost always able to find her target even in the most difficult of situations. She has the handy ability of not using real, physical arrows - rather ones magically made and thus never runs out of them. She can imbue arrows with minor magical effects; putting mortals to sleep, poisoning them slightly and similar. Nothing major - her abilities are more mundane. On top of her abilities with a bow comes an uncanny agility; she is unnaturally acrobatic and fast allowing her to get to places most others would not. She has good balance allowing her to access and stay at the highest point of an area.
The other part of Aylin's powers are more related to watching, and the night. Aylin is stronger under the moonlight at night - her ability with a bow is only better, she is only faster and more agile. She can see perfectly in low light, such as that of the moon and stars. Her vision is better than most even in daylight - she can see unnaturally far and sharply. Her sense of hearing is also heightened something, but not much beyond that. Along with her ability to watch comes a connection to nature - it is the domain she has chosen to watch over within the night, and sometimes to protect if she deems it necessary. This connection is hardly magical by any means. Her strongest connection is with animals - the bond of the hunter and the hunted.
Original Tribe
Aylin's original tribe were the Narin. They were an isolated tribe of hunter-gatherers who lived of the land as best as they could. They live peacefully with the nature around them, only killing what they had to for food and clothing. They kept themselves away from other tribes and prospered under Aylin's watchful gaze. While they did not move about they hardly had what you could call cities - more a few small towns. They had small numbers due to not having many children over time and in general having their population limited. Somewhat backwards technology wise. Since Aylin disappeared they were essentially wiped out by more natural causes - disease and larger animals, and a lack of children leaving a dying population easily finished off by other mortals.
Faction
Though originally independent, Aylin ended up joining the Angels a short while into the war.
Anecdotes
There are few tales told of Aylin during the dawn times - as she was rarely seen by others. There are tales of people who died to an arrow shot out of nowhere for unknown reasons (often related to ruining their environment or unbalancing nature), however they are few and far between. However there is very little to talk about when her main role was watching.
She did participate in the war between Angels and Demons. Her role was not a pivotal one and she did push or lead the Angels. Though an often forgotten role Aylin acted as a scout of sorts, using her unnatural sight and hearing to spy on the Demons and her speed to get out of tight situations. She did also participate in the battles that ensued - but always shooting from afar. So she did make herself of use as an angel, but the war would have functioned without her.
Opinions
Eyra the Seer Aylin's opinion of Eyra was once neutral - though there were on the same side during the war between Angels and Demons, and Aylin's reports often went to Eyra, interaction was minimal. She respected her and the tactics she came up with. However that opinion has changed to be more negative after imprisonment. Aylin was stopped from doing that one thing she always did, watching, and in the time she was imprisoned the world has changed in a way she didn't like - all due to Eyra. This means she dislikes the Seer but it would not push her towards starting any fights with Eyra.
Kinion the Fool Even in thousands of years Aylin is unsure what to think of Kinion. He is beyond her understanding, unwatchable. However she is not one to immediately dislike what she does not understand. While she doesn't approve of his chaos creation her opinion of him, overall, isn't necessarily negative.
Wu Dan Aylin's opinion of Wu Dan is overall positive, and her thoughts on him those of respect. There are ways in which they are similar - both content with watching. However she does also fear the power he has, which is strong, and would not like to get on the wrong side of him. Though she has a good opinion of him she would still endeavour to avoid him.
Therelon, Keeper of Knowledge Aylin has respect for Therelon, as he holds more knowledge than she could ever imagine. However they have not particularly crossed paths - they differ in many ways. Her opinion is just that of respect, and nothing more.
Tarthus He is one that Aylin wishes to avoid. Like all she would prefer not to die. She has, overall, a negative view on him. To him everything seems to be death. It is not something she can understand or agree with. She has watched him, a few times, but has avoided ever speaking with him.
Chinasa the Pallid Aylin has heard of Chinasa, of course - they were both Angels. She has never had the pleasure of talking to him. Though she has seen him, as she has seen many (even if they have never seen her; that is how it tends to go). She once respected the principles he followed; now she is not so sure. He is one to watch, that much is certain.
Azoth A being of destruction, Aylin dislikes and avoids him. He is more powerful than her, as many are, and she has a low opinion of him. She does not understand why one would want to cause so much destruction. It unsettles the natural order of things.
I'm not sure if this is still open or what have you, but in the hope that it is I've sketched up an archetype/prototype for a character that I'll leave here.
Name: Kozz the Forgemaster
Description
Physical: Kozz’ form resembles most closely that of the cyclops in ancient Greek legend. With a browned leathery hide marked with immeasurable numbers of scorch marks and scars, a monstrous but remotely humanoid face and one great eye in the centre of his forehead. There is no risk of him winning a beauty contest, at any rate. His form is none-the-less impressively muscled by toil, standing at a great twelve feet in height, but prone to stooping at around 9-10 feet, he towers above man and beast alike. His hands resemble a humans and are surprisingly dexterous, but otherwise he is far removed from humanity with sharp protruding tusks and a gravelly voice.
Psychological: Kozz, despite the crudity of his form, is a master of craft. Though not a genius by any means, he has a practical knowledge of the world and a refreshing pragmatism that sets him apart from most of the children. He is reserved, blunt but otherwise mild mannered. Slow to anger, difficult to please, Kozz is a creature few would choose to speak with but those who take the time have rarely left with a poor opinion of him.
Powers: Other than the great strength and durability of his chosen form as a cyclops, Kozz’ only significant power comes from his ability to craft great weapons. Enchanted, legendary, many of the ‘relics’ and ‘mythical weapons’ that exist in the modern world came from his forge. The nature of his ability means that he can only craft a single item for a person, and his own artefact were gauntlets that made him near impervious to fire. Many have come, seeking some boon or item from him, most leave disappointed.
Original tribe: The Barun, mountain people of low stature but powerful build, drawn to the rock to excavate metal or stone. They found Kozz within the mountain, and overtime he accepted their gifts and bestowed upon them the knowledge of forging and smithing. The tribe grew famed for its iron and even its steel in the Dawn period, though rarely waging war themselves their materials were widely sought out. They lived a rough and ready lifestyle, but a happy one, surviving off the reputation of their weapons and armour in the same way some nations survive off feared mercenaries. They were too useful to invade. Unfortunately, Barun suffered at the end of the Dawn, when they sided with the Angels they became targets for the Demons. The tribe only barely survived the conflict, only to be eventually conquered in the ensuing years after Kozz was betrayed and imprisoned. It is said that the descendants of the Barun still exist, albeit as part of the republic, continuing their work into the present day. Some even credit them with the invention of firearms.
Faction: Angels
Anecdotes: Though Kozz was unwilling to pick a side in the war initially, his tribe chose to work alongside the Angels and he followed suit. They were the armourers of the Angels, and his legendary weapons were equipped by their heroes, only for him to be eventually sought out and betrayed as the war reached its end. Unlike many, Kozz did not resent the betrayal as much as one might expect, understanding its necessity. His actual issue is far more complex, and lies within the use of his knowledge in the world he returned to.
Kozz’s main influence in the old world was his forging of many of the legendary weapons and other artefacts that cover the land. Though many have been lost or destroyed over time, many others have fallen into the hands of heroes and villains, even other children. Those who have yet to have an item forged by him often seek him out, but many are refused on the grounds of his own peculiar morality. Though not the only one capable of creating such items, Kozz is reported to be one of the greatest, particularly in the sphere of blacksmithing.
Opinions
Eyra the Seer: Kozz does not hate Eyra, at least not for her betrayal of the Angels. He understands her reasons, even if they cost him dearly. What he cannot accept is his work being turned into rifle and cannon and slaughtering thousands. In his great forge the prototypes that eventually became the weapons of Eyra’s people lay, and he recognises them for what they are. It was not her right to make him a mass-murderer.
Kinion the fool: Kozz has no time for fools, as a pragmatic creature who sees the world in a simple but efficient manner, the subtleties of Kinion irritate him. It is uncertain if Kozz sees through the mask of madness to the danger within, but he certainly underestimates him.
Wu Dan: Kozz, as a pragmatist and an infinitely practical being, has less respect than he should for the spiritual and philosophical Wu Dan. That being said, he still has respect for his fighting spirit, which tends to balance things out to a neither positive nor negative opinion of the Mountain Spirit.
Therelon: Although Kozz is fond of seeking knowledge in his craft, he dislikes Therelon’s desire to obtain all knowledge, and his people’s claims to have been the first to craft steel irritate him. It’s uncertain who first came up with it, but considering Kozz’ place as the Forgemaster, one can make some assumptions. Regardless, they are at odds over Kozz’ unwillingness to part with certain knowledge out of his own sense of morality, and Therelon’s desire to obtain everything.
Tarthus: The God of Death has little to offer the world in terms of great crafts, in Kozz’ eyes. Though he hardly knows the creature, he has little time for it, and may even fear it for its abnormalities.
Chinasa the Pallid: Kozz sees something in Chinasa that perhaps it cannot see itself. When asked, he crafted for it a crown of its own, for he saw the role Chinasa could play. The King of the outcast, the abnormal, the scorned. Before the Betrayal Kozz admired Chinasa’s nobility, he hopes that one day the crown will remind Chinasa of what he was, and could be again.
Azoth: For obvious reasons, Kozz has little time for Azoth. A liar and a manipulator will always be at odds with a practical creature who lives for craft and toil.
Aylin the Huntress: Though they would be unlikely to truly get along, Aylin and Kozz share mannerisms as such that they would either become reluctant friends or amicable enemies, it is uncertain which path they may take in the Dusk age.
Ash: Ever changing and far too fickle for Kozz’ taste, though he neither likes nor dislikes the shapeshifter. Nod: For the wild and unruly creature known as the Great Beast, Kozz found it suitable to bestow upon him a great axe. In truth, Kozz respected the beast’s freedom and simplicity, a warrior who lives but to meet each challenger. To such a creature only an axe that personified that ferocity and singularity of that purpose would be suitable. Though it could do good or evil, it would stay within the hands of one who would use it for great things. To Kozz, that was enough.
Also, if anyone has any interesting weapons or what have you and would be interested, Kozz may have forged it for you. Up to you though, I'm not claiming a monopoly on legendary items or anything.