Hidden 9 yrs ago Post by Clockwork giant
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Clockwork giant the real hooman

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@Zugzwang alright. i'm shure i'll find another way to do it
Hidden 9 yrs ago 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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Finally transferring this from the Interest Check

Hidden 9 yrs ago Post by Siana
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Siana

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Are steam powered robots allowed as a race?
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Are steam powered robots allowed as a race?


With what technology is available, I do not think so. Like, robots would be VERY clunky, very impractical. Sorry I will have to deny that request mate.
Hidden 9 yrs ago 9 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Still WIP.

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Hidden 9 yrs ago Post by Zugzwang
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Zugzwang The Pentagon

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God fucking damn it Loki. I was almost proud of my CS. Now I need to go bring it up to the lofty standards you set with yours.

:^)
Hidden 9 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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@Zugzwang
Lol, I thought mine was mediocre, and the History didn't exactly flow. I actually drew inspiration from your CS.
Hidden 9 yrs ago 9 yrs ago Post by Jotunn Draugr
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Jotunn Draugr 人人爱当劳特朗普

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To be flushed out later, but how does it look for a start?

I'd like to expand my claim on the map a bit, to better reflect a trade empire, if that would be alright, but here's a rough idea for where it would be centered.

Ren-Guo
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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To be flushed out later, but how does it look for a start?

Ren-Guo


It looks very good so far! Keep up the good work!
Hidden 9 yrs ago Post by Theodorable
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Theodorable NRP Entrepreneur

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Torguth Orc Clans




Torguth Orc Clans


Nation Intro
The Torguth are a fragmented society of orcs, with over a hundred and fifteen different clans, living in what is known to the world as the Torguthi Highlands. The Orcs, once considered a great threat to the world under the reign of Mognosh the Fyrbrand, fractured with his death on a raiding party in the Deep South. Fragmented, they spend their lives pillaging, murdering and attacking one another. United, they are a threat second to none.

Geography
The Torguthi Highlands cover over twenty-eight hundred square kilometers of fertile pastureland and grassy fields. Due to the sprawling location, the Torguth Orcs breed and expand often without incident. There is also a rather apparent absence of wood here, making it difficult to fabricate any sailing vessels to move out of the Torguthi Highlands. Along the southern edge of the highlands is the Mundath Mountains, which have created a natural boundary between the Highlands and the nations to the south.

History
(Talk about the history of your nation. You can make it barebones if you want or collaborate with other players to establish a shared history.)

Society
The tribalism of the Torguth Orcs is primitive even by basic worldly standards. A genuine form of Machiavellianism exists in that the strongest rule, and any orc who feels he may be a better leader need do nothing less than challenge a ruler to a duel. Entire clans have risen and fallen on this sole premise alone. Orcs inhabit clans ranging from a few dozen to a few million, and new clans rise and fall with the seasons.

Economy/Industry
The Torguth orcs utilize a base form of Agrarianism and self-sustenance. They expand when necessary, but barter for goods back and forth. One tribe may trade a thousand bundles for two hundred axes, or a thousand slaves for a thousand mounts. This primitive economy has made it difficult for other nations to utilize any form of trading with the Torguth orcs.

Military
The Torguth Clans have four different states: Feuding, Fragmented, United and Warring.
-- Feuding: While feuding, the clans are actively raiding and attacking one another. This is their general disposition and during it, military strength is localized to the various clans.
-- Fragmented: When two weaker clans desire to survive, they may strike an alliance and fight against a third. This form of fragmentation provides unity, but the stress is still internal.
-- United: When a orc warchief rises to prominence, he may possess the cunning or raw and brute strength to unite the clans. United, they are tentatively at peace with one another and the outside war. These periods tend to last for 3-10 years depending on the political climate.
-- Warring: In times past, the Torguth Clans have remained unity and waged war on an external enemy. The average orc stands six and a half feet tall and weighs almost four hundred pounds. Not only are they physically stronger than the average human, elf and dwarf, they outnumber their potential rivals as well. Past historians have noted that if united for long enough and turned against their enemy, few would ever be able to resist the stream of orcish hordes into their territories. Luckily, such states rarely exist for long.

The Torguth Orc Clans number around 6,500,000 warriors at any given time. Though this would be in a Warring Period, and fragmented, the Torguth would only be able to call up around 2,000,000 at best.
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Hidden 9 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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FINE! I'll join, jesus. BUT YOU OWE ME.
Jk this should be fun
Hidden 9 yrs ago 9 yrs ago Post by Jotunn Draugr
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Jotunn Draugr 人人爱当劳特朗普

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IMPROVED MODERATELY!

I'd like to expand my claim on the map a bit, to better reflect a trade empire, if that would be alright, but here's a rough idea for where it would be centered.

Ren-Guo
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@Willy Vereb
Nice, I plan to create an Empire of orcs who were once tribalistic and constantly at war. Then "The White Orc", unites the tribes after an invading Empire sought to take their territory and make them slaves. Now they seek to join in with the tech Revolution of sorts. Still have to flesh it out.
I wasn't sure how you wanted to imagine dwarves as a nation that split from Yllendthyr's colonial rule but your NS explained it well enough.
Yup, no problem with it. I'll work on my NS soon.
BTW, I might expand my colonies a bit. I had that only because I didn't wish to grab too much land.

Hidden 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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My claim is the royal blue color, controlling half of the northern continent, the tip of the eastern continent, the straights, the islands past the straights and another island further ahead.
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Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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IMPROVED MODERATELY!

I'd like to expand my claim on the map a bit, to better reflect a trade empire, if that would be alright, but here's a rough idea for where it would be centered.

Ren-Guo


Alright! Just remember that a trade empire does not particularly mean a big empire, though you are still looking good!

FINE! I'll join, jesus. BUT YOU OWE ME.
Jk this should be fun


FINE! Join!
Jk glad to have you.



My claim is the royal blue color, controlling half of the northern continent, the tip of the eastern continent, the straights, the islands past the straights and another island further ahead.


Red has already taken the island that it further ahead, sorry. However, your other claims are just.
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Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@Jotunn DraugrYour claim clashes with @Zugzwang to practically 100%.
How about moving it to the central continent?
It seems nations are more developed in general over there.

@LokiLeo789Interesting story.
Though given your location it seems I need to expand my colonial holdings to your borders. Also it's ironic if the elvish religious influence convinced the king to purge most forms of magic.
Man, my not-Spanish Inquisition does a nice work.


Does it also mean my nation's religion will be the equivalent of Christianity?
Well, they basically have the Tolkienesque belief system so it actually kind of makes sense.

How about this map, BTW?


The border between me and Blaserkr is going to be another cannal to facilitate worldwide trade.
Also I might have territories on the other end of the far right continent but I left that blank to give Jotunn more options.

Hidden 9 yrs ago 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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Does it also mean my nation's religion will be the equivalent of Christianity?
Well, they basically have the Tolkienesque belief system so it actually kind of makes sense.


I guess Elven Religion is more or less this world's equivalent of Abrahamic Faiths, since my nations religion is basically the Islam of this world.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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<Snipped quote by Willy Vereb>

I guess Elven Religion is more or less this world's equivalent of Abrahamic Faiths, since my nations religion is basically the Islam of this world.
I suppose yeah. BTW, I am using the same religion I did for Yllendthyr in the The Sun Will Never Set game.
Although I wonder if I should make them less religiously tolerant. That might make it more interesting. Here comes the Elvish Inquisition!
EDIT: If I remember right the elven religion is called Arvandor.

Hidden 9 yrs ago 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Well I have come to the conclusion that I will play a *gasp* human nation, someone has to represent all the races, and what race better to do so then the humans.

Also, Whalepunk.
Hidden 9 yrs ago Post by Willy Vereb
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Well I have come to the conclusion that I will play a *gasp* human nation, someone has to represent all the races, and what race better to do so then the humans.

Also, Whalepunk.
Almost 70% of my population are human and I think Jotunn's Ren-Guo are similarly humans.
So in effect I think we will reach that "human majority" still.
Hopefully.

BTW, whalepunk is new to me but after a bit of research I think they would strangely fit here.
We have both steampunk and some mysticism.

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