Well, hear me out, and this might make sense to no one but me. But I would assume magic has lost ground in "educated, modern" countries- people there have "outgrown superstition" and lost touch with this stuff. Cause of SCIENCE.
Well, hear me out, and this might make sense to no one but me. But I would assume magic has lost ground in "educated, modern" countries- people there have "outgrown superstition" and lost touch with this stuff. Cause of SCIENCE.
Well, hear me out, and this might make sense to no one but me. But I would assume magic has lost ground in "educated, modern" countries- people there have "outgrown superstition" and lost touch with this stuff. Cause of SCIENCE.
I've got a few Scotches in me, so apologies.
so basically, what you're saying is that there is no resurgence in magic due to Harry Potter because most people think it's BS with the level of modern science we have today.
(Forgive me if I don't make any sense at all, I'm still drowsy)
so basically, what you're saying is that there is no resurgence in magic due to Harry Potter because most people think it's BS with the level of modern science we have today.
(Forgive me if I don't make any sense at all, I'm still drowsy)
That's more or less correct- people have disregarded magic because it goes against modern learning.
I guess you might see more magicians in Third World countries because people are more willing to go down that career path and research it.
That's more or less correct- people have disregarded magic because it goes against modern learning.
I guess you might see more magicians in Third World countries because people are more willing to go down that career path and research it.
That definitely makes sense. Why would some bloke in Britain say he could do magic while he's been taught it's been bull his entire life, when compared to somebody from a less educated country who has a more open mind when it comes to science and magic mixing.
@dragonmancer can you repost it for me cat and adobe have made this place a mess of memes.
I am proud of my handiwork! (Also here is the CS) Name: Drake Sigurd
Age: 18
Gender: Male
Species: Human
Appearance: Drake is 6'0", has deep amber eyes, messy dark brown hair, and pale skin. He is somewhat muscular, but mostly slender.
In casual matters Drake will wear black sweat pants and a white t shirt, however other times he will be wearing his makeshift armor, which resembles something that would be made of black stone-like and/or metal material. In his normal form, the armor has a very similar appearance to a knight, especially the leggings, shoulder pads, and helmet. On some occasions, or on a cold day he will have a large brown cape-like coat with long brown sleeves and a hood that covers the face.
Background: Drake was born in New Jersey, and his family were the descendants of once a proud family of knights for Britain. His family were also fairly wealthy, and his father was a hunter. In his youth, Drake would always be out with nature, exploring the forest and collecting small critters, with a special interest for reptiles in particular. His father decided that he would be very interested in magic, and decided to teach him his ways. Most of the time, Drake would do his own studying with books on various magic types that his father owned, other times he would be taught briefly about the powers of a hunter. In his own studies, morphology and arcanist interested him most, and when his father wasn't home, he would go out in the woods and practice both magic and affinity to nature. It didn't take him long before he developed two forms of werecreature morphology, but he still couldn't develop anything from an arcanist. Later, his father continued to train him in the ways of the hunter, and to carry on family tradition, made him a suit of armor that would offer both create protection and continue to be worn when he transforms. Then he would take him hunting. His father would ask of him to track and kill certain beasts, rarely were any magical as New jersey lacks much special fauna, but regardless he started out a bit short of progress. Being more attune with his forms however, his serpent form allowed him for both steal by slithering into the trees, and a nice striking range for venomous fangs. However, if he failed to get the target in his serpent form, his would go into his lizard form to give chase and eventually catch or battle out the creature.
One day, still wanting to learn Arcanists, he would have the book in his hands and practiced the art of pyrokinesis. The magic was something he was trying to use for a while, but for years could never yield any results. His father saw this private study, and decided to help him. Trying to give his son a proper idea on pyrokinesis, he'd accidently set the very room a blaze in a bright explosion, with the house soon catching on fire. Drake went into his Lizard form to survive, however the smoke made it impossible to find or smell his father, or mother. Hours passed until all was burned, the armor and nature of his form allowed him to receive only minor burns, and no fatal suffocation. His house and family, were gone, debris, ash, and charred material were all that was left of his home. And the burnt corpses of his father and mother were both buried under such debris. He did however, find his father's hunting weapon, a great-axe with properties of fire. It was such a heavy weapon that his father never used it, rather is was sort of a family relic. However his affinity with his beasts made it easy to use.
Scarred from the event, but he felt as though there was a meaning behind it. Some may have interpretted it as to never use the arcane magic again, but Drake thought of it as a way to carry the memory of his father was both the axe and the use of pyromancy, which his father did successfully teach him, or at least, got him started on the power before the tragedy.
Drake lived alone, but heard of the company hiring magic users in Maine. While he didn't like the idea of going to Maine, being a cold state and all, he figured his powers would be put to good use there. IF his father could see him he would be smiling at him, was what he figured by applying to this job.
Current Life: Though still considered a rookie from his late arrival, he is a well valued asset too the W&R company. He lives in a mostly vacant apartment by himself. He spends much of his time practicing pyrokinesis in safe and fire-hazard free environments, and his skills with his great-axe in the woods. When he isn't training, he is either sleeping at home or conversing with his peers.
Personality: He doesn't let his past get the hold of him, while he may seem reclusive he doesn't mind conversations and seems very outgoing when talking. He holds his family name with pride, owing all of his skills to both his family and their ancestors. He does have episodes of uncontrolled rage at times, though while it doesn't happen randomly or often, it may be dangerous because such a wrathful display may unintentionally harm others nearby.
He loves nature and has a respect for the creatures that dwell in it, he considers it a sin for those that would destroy or ruin the natural environment or those that kill creatures without reason.
Suprisingly he is terrified of spiders, usually the small ones in fact. One of the few creatures he cannot stand. He is also somewhat fearful of fire due to his trauma, but it really only applies to fire he can't control.
His current side-goal is to tame a great reptilian beast of some sort, however he is unlikely to find any in Maine.
Schools of Study: Morphology, Arcanologists, Beastiologists
Specialization: Pyrokinesis, were creature transformations, melee combat.
Spells:
He has specialized most of his fire magic to suite self body production and resistance to fire. Firebreathe: self explanatory, breathing a jet of powerful flames onto whatever he wishes. Immolation: Sets himself and his equipment on fire, his high heat resistance makes him unharmed to this effect, though the same can't be said for those who make close contact with him. The bright flames may also distract or temporarily blind those who gaze upon it, and anyone that gets to close to the burning man will suffer burns, obviously. Fireball: Chucks a fireball from his hand or mouth, has some explosive force to it and the power and size of the fireball can vary on charging it up. Burning earth: With a single stomp he can cause fire to burn within the ground beneath him, which may cause small tremors and ofcourse, a burning circle of heated soil and stone.
Werecreature forms:
Powerful, fast, and huge, in this form, while standing on his two legs, he reaches 3 meters (10 feet) in height, but his hunched stance lowers him to 9 feet. On his fours he can reach 4 meters (12 feet) in length from head to tail. His claws are still able to grip his axe, and his armor molds into a more primeval looking attire. While the armor itself doesn't cover all of the lizard's body, the scales above the belly are about as durable as iron with a leathery effect as well, however his stomach, where most of the armor seems to cover, is soft and vulnerable. His tail is also prehensile and can deliver very powerful swings. Its hook-like barbed at the tail's tip can also function as a spear. A well charged head butt from this beast could crush a boulder. His sharp claws can dig into stone, making him able to climb onto most surfaces, at least ones are weaker then sturdy metals and can support his increased mass.
The armor only coats the belly, as the scales have the same property as the lizard. A giant black snake, though it can surprising move through trees with ease and little sound. This form can also swim with great agility. While not as strong as his lizard form, it has a much bigger size, mainly in length. It can both constrict larger targets, or inflict a slow but paralysis causing venom with its many sharp fangs and teeth.
Abilities:
Berserk: When enraged, he gains a demonic blood-lust craze and goes on a rampage, ignoring any pain or damage dealt to him while destroying whatever is in his way, or at least attempts to. He looses all restraint and morality as rage only fills him now, and as such he will not hold back any strength and will proceed with a flurry of attacks and actions, becoming relentless. His fury is blind and becomes dangerous not only to any opponents, but allies as well. If he has transformed to either his lizard or serpent form, then he will become much more animistic in nature and aggression. His berserk state only activates in extreme stress such as great fear, pain, or other extreme emotional stress. The downside to Berserker mode is that he will not only become exhausted after it wears off, but whatever pain he had received will take full effect, and he is more then likely to go unconscious.
Serpent Tongue: With his tongue, he can smell scents from great distances and can locate the source of the smell. this works better with his beast forms.
Shed skin: He can shed his skin which removes minor wounds, and heals larger more major wounds faster.
Venom: In his serpent form, his bite can inflict a narcotic venom that slowly makes the user exhausted and pass out, in addition the venom doubles as an effect that prevents wounds from regenerating, both by natural and organic means, until the venom wears off. This venom isn't fatal in itself, but because the venom prevents wounds from regenerating or clotting, victim's can die easily from blood loss should they receive bleeding injuries. Of course if the victim passes out from the narcotic effect, they won't wake up until the venom wears off. Those with great immune systems can beat off the venom naturally within a day or two, and can be cured with cobra venom or certain potions that can cure such toxins. This venom is also applied in salivia, and his lizard form's barbed tail.
Heat resistance: He has an extremely high heat resistance both from the ways he trained himself with pyrokinesis and the mythical properties of both beast forms, making fire ineffective against him.
Unnatural strength: Due to his affinity with his beast forms he can lift his half-ton axe with ease, he struggles to lift anything heavier then a ton.
Equipment: His armor is made of rare materials, and changes with each form in both size, texture, and shape. The armor is both very durable and has high heat resistance.
The great axe he wields is a massive half-ton hulk of metal, resembling black iron. The axe has fire properties as it can emit jets of flames from arcanic runes lining the blade and parts of the handle and shaft, or apply an explosive, firey force upon contact with a swing.
Appearance: Drake is 6'0", has deep amber eyes, messy dark brown hair, and pale skin. He is somewhat muscular, but mostly slender.
In casual matters Drake will wear black sweat pants and a white t shirt, however other times he will be wearing his makeshift armor, which resembles something that would be made of black stone-like and/or metal material. In his normal form, the armor has a very similar appearance to a knight, especially the leggings, shoulder pads, and helmet. On some occasions, or on a cold day he will have a large brown cape-like coat with long brown sleeves and a hood that covers the face.
Background: Drake was born in New Jersey, and his family were the descendants of once a proud family of knights for Britain. His family were also fairly wealthy, and his father was a hunter. In his youth, Drake would always be out with nature, exploring the forest and collecting small critters, with a special interest for reptiles in particular. His father decided that he would be very interested in magic, and decided to teach him his ways. Most of the time, Drake would do his own studying with books on various magic types that his father owned, other times he would be taught briefly about the powers of a hunter. In his own studies, morphology and arcanist interested him most, and when his father wasn't home, he would go out in the woods and practice both magic and affinity to nature. It didn't take him long before he developed two forms of werecreature morphology, but he still couldn't develop anything from an arcanist. Later, his father continued to train him in the ways of the hunter, and to carry on family tradition, made him a suit of armor that would offer both create protection and continue to be worn when he transforms. Then he would take him hunting. His father would ask of him to track and kill certain beasts, rarely were any magical as New jersey lacks much special fauna, but regardless he started out a bit short of progress. Being more attune with his forms however, his serpent form allowed him for both steal by slithering into the trees, and a nice striking range for venomous fangs. However, if he failed to get the target in his serpent form, his would go into his lizard form to give chase and eventually catch or battle out the creature.
One day, still wanting to learn Arcanists, he would have the book in his hands and practiced the art of pyrokinesis. The magic was something he was trying to use for a while, but for years could never yield any results. His father saw this private study, and decided to help him. Trying to give his son a proper idea on pyrokinesis, he'd accidently set the very room a blaze in a bright explosion, with the house soon catching on fire. Drake went into his Lizard form to survive, however the smoke made it impossible to find or smell his father, or mother. Hours passed until all was burned, the armor and nature of his form allowed him to receive only minor burns, and no fatal suffocation. His house and family, were gone, debris, ash, and charred material were all that was left of his home. And the burnt corpses of his father and mother were both buried under such debris. He did however, find his father's hunting weapon, a great-axe with properties of fire. It was such a heavy weapon that his father never used it, rather is was sort of a family relic. However his affinity with his beasts made it easy to use.
Scarred from the event, but he felt as though there was a meaning behind it. Some may have interpretted it as to never use the arcane magic again, but Drake thought of it as a way to carry the memory of his father was both the axe and the use of pyromancy, which his father did successfully teach him, or at least, got him started on the power before the tragedy.
Drake lived alone, but heard of the company hiring magic users in Maine. While he didn't like the idea of going to Maine, being a cold state and all, he figured his powers would be put to good use there. IF his father could see him he would be smiling at him, was what he figured by applying to this job.
Current Life: Though still considered a rookie from his late arrival, he is a well valued asset too the W&R company. He lives in a mostly vacant apartment by himself. He spends much of his time practicing pyrokinesis in safe and fire-hazard free environments, and his skills with his great-axe in the woods. When he isn't training, he is either sleeping at home or conversing with his peers.
Personality: He doesn't let his past get the hold of him, while he may seem reclusive he doesn't mind conversations and seems very outgoing when talking. He holds his family name with pride, owing all of his skills to both his family and their ancestors. He does have episodes of uncontrolled rage at times, though while it doesn't happen randomly or often, it may be dangerous because such a wrathful display may unintentionally harm others nearby.
He loves nature and has a respect for the creatures that dwell in it, he considers it a sin for those that would destroy or ruin the natural environment or those that kill creatures without reason.
Suprisingly he is terrified of spiders, usually the small ones in fact. One of the few creatures he cannot stand. He is also somewhat fearful of fire due to his trauma, but it really only applies to fire he can't control.
His current side-goal is to tame a great reptilian beast of some sort, however he is unlikely to find any in Maine.
Schools of Study: Morphology, Arcanologists, Beastiologists
Specialization: Pyrokinesis, were creature transformations, melee combat.
Spells:
He has specialized most of his fire magic to suite self body production and resistance to fire. Firebreathe: self explanatory, breathing a jet of powerful flames onto whatever he wishes. Immolation: Sets himself and his equipment on fire, his high heat resistance makes him unharmed to this effect, though the same can't be said for those who make close contact with him. The bright flames may also distract or temporarily blind those who gaze upon it, and anyone that gets to close to the burning man will suffer burns, obviously. Fireball: Chucks a fireball from his hand or mouth, has some explosive force to it and the power and size of the fireball can vary on charging it up. Burning earth: With a single stomp he can cause fire to burn within the ground beneath him, which may cause small tremors and ofcourse, a burning circle of heated soil and stone.
Werecreature forms:
Powerful, fast, and huge, in this form, while standing on his two legs, he reaches 3 meters (10 feet) in height, but his hunched stance lowers him to 9 feet. On his fours he can reach 4 meters (12 feet) in length from head to tail. His claws are still able to grip his axe, and his armor molds into a more primeval and aztec-looking attire. While the armor itself doesn't cover all of the lizard's body, the scales above the belly are about as durable as iron with a leathery effect as well, however his stomach, where most of the armor seems to cover, is soft and vulnerable. His tail is also prehensile and can deliver very powerful swings. Its hook-like barbed at the tail's tip can also function as a spear. A well charged head butt from this beast could crush a boulder. His sharp claws can dig into stone, making him able to climb onto most surfaces, at least ones are weaker then sturdy metals and can support his increased mass.
The armor only coats the belly, as the scales have the same property as the lizard. A giant black snake, though it can surprising move through trees with ease and little sound. This form can also swim with great agility. While not as strong as his lizard form, it has a much bigger size, mainly in length. It can both constrict larger targets, or inflict a slow but paralysis causing venom with its many sharp fangs and teeth.
Abilities:
Berserk: When enraged, he gains a demonic blood-lust craze and goes on a rampage, ignoring any pain or damage dealt to him while destroying whatever is in his way, or at least attempts to. He looses all restraint and morality as rage only fills him now, and as such he will not hold back any strength and will proceed with a flurry of attacks and actions, becoming relentless. His fury is blind and becomes dangerous not only to any opponents, but allies as well. If he has transformed to either his lizard or serpent form, then he will become much more animistic in nature and aggression. His berserk state only activates in extreme stress such as great fear, pain, or other extreme emotional stress. The downside to Berserker mode is that he will not only become exhausted after it wears off, but whatever pain he had received will take full effect, and he is more then likely to go unconscious.
Serpent Tongue: With his tongue, he can smell scents from great distances and can locate the source of the smell. this works better with his beast forms.
Shed skin: He can shed his skin which removes minor wounds, and heals larger more major wounds faster. Only usable in beast forms.
Venom: In his serpent form, his bite can inflict a narcotic venom that slowly makes the user exhausted and pass out, in addition the venom doubles as an effect that prevents wounds from regenerating, both by natural and organic means, until the venom wears off. This venom isn't fatal in itself, but because the venom prevents wounds from regenerating or clotting, victim's can die easily from blood loss should they receive bleeding injuries. Of course if the victim passes out from the narcotic effect, they won't wake up until the venom wears off. Those with great immune systems can beat off the venom naturally within a day or two, and can be cured with cobra venom or certain potions that can cure such toxins. This venom is also applied in salivia, and his lizard form's barbed tail.
Heat resistance: He has an extremely high heat resistance both from the ways he trained himself with pyrokinesis and the mythical properties of both beast forms, making fire ineffective against him.
Unnatural strength: Due to his affinity with his beast forms he can lift his half-ton axe with ease, he struggles to lift anything heavier then a ton, even with his beast forms.
Equipment: His armor is made of rare materials, and changes with each form in both size, texture, and shape. The armor is both very durable and has high heat resistance.
The great axe he wields is a massive half-ton hulk of metal, resembling black iron. The axe has fire properties as it can emit jets of flames from arcanic runes lining the blade and parts of the handle and shaft, or apply an explosive, firey force upon contact with a swing.
That definitely makes sense. Why would some bloke in Britain say he could do magic while he's been taught it's been bull his entire life, when compared to somebody from a less educated country who has a more open mind when it comes to science and magic mixing.
I personally believe more rural areas in first world countries pump out more casters. Third World countries tend to be very religious, and other than the occasional Witchdoctor, magic is usually outlawed. However more rural areas tend to not care about magic users, and usually just have a few superstitions.
So, here's a little icebreaker topic. Anyone have a spooky or even supernatural personal experience they're willing to share? I've got a good one, but I'll hold off until I hear from others.