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Hidden 9 yrs ago Post by Deserted
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Deserted

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Adventure Kingdom


Life, real life, isn’t for the faint of heart, nor is it for those who have something to lose. If you are brave enough, lucky enough, or clever enough, you can grasp the wonders of the world... or at least that’s how everybody imagines it to be.

Premise: Your characters are the underdogs, the broken, the dreamers, and the fools that are willing to risk their lives to dawn the title of “adventurer.” Whereas a mercenary has one task (violence) an adventurer is a jack of all trades functioning as detectives, messengers, enforcers, paranormal investigators, daredevils, exorcists, privateers, spies, explorers, decoys, and treasure hunters. However, their true talent lies in getting killed. They sort of have a knack for doing that. Yah... suuuuuuper popular in adventurer organizations right now.

While this sort of work is what you would like to do in the long term (unless of course, your character is looking for suicide by hazardous profession,) tasks are not exactly prevalent. So....*dum da da duumm!* while juggling your full time labors to pay the bills, you are moonlighting as an adventurer in your free time!

Setting: This a blend of historic fantasy and classic fantasy. Freedom is really not a concept many people know the meaning of well. Most likely you are going to be a serf, peasant, or knight locked into servitude to some noble. You reside in the kingdom of Fortchanar, in or near the village of Chazwall.



Size: No fewer than 3 and no more than 6 players

Posting Frequency: About 3 times a week. Honestly frequency is better than length because it keeps the game moving.

Mood:


Rules:


Furthermore, there are going to be a few rules specific to this game and are listed as follows:
-No one will start with magic but eventually the characters will encounter options to learn or utilize it.
-All characters are human... right now. Oooooowaaaaaooooooo! (Ever wondered why dwarves, elves, and orcs all look human-ish?)
-1 character per player (NPC’s need to be under GM control, if you have an NPC that shapes your character, work with me.)
-Rated PG (About the level of Star Wars)
Hidden 9 yrs ago Post by Mr Rage
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Mr Rage Zero

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I'll throw my hat in the ring.
Hidden 9 yrs ago Post by Scoutas
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Scoutas

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Where can I buy the ticket for this ride?
You got my curiosity.
Hidden 9 yrs ago Post by Mr Rage
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I would like to see a character sheet so I can start putting something together for this RP. But my idea at this point is a Blacksmith who is in the employ of the local Templar. Rather then needing the extra money for bills and such, I think he would just be a young kid who craves adventure, but for various reasons cannot become a Templar.
Hidden 9 yrs ago Post by NanoFreakV2
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NanoFreakV2 The ends justify the memes

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Possible interest here, won't promise anything though.
Hidden 9 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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I am quite interested in this. All of the roleplays I join keep shriveling up and dying like that one time I left my pet hamster in the sun for too long.
Hidden 9 yrs ago Post by rechonq
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rechonq Silver River Royalty

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I'm willing to try this.
Hidden 9 yrs ago Post by Zardoric
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Zardoric The Voice of Reason

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I'm In. I have a character design in my head. I'm the seventh to show interest , and have a friend (@Pikmin Eye) reading over my shoulder that is interested as well, if there is room.

( 19 hours and 8 interest? )
Hidden 9 yrs ago Post by Zobozun
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Zobozun

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@Deserted
You might be better off simply giving a full explanation of your system to begin with instead of saying you'll explain it as you go. On-the-fly explanations almost always miss something important or end up creating unnecessary confusion for your players, and without a rules-as-written explanation to refer to for clarification purposes that confusion will likely cause problems further down the line.
Hidden 9 yrs ago Post by Pikmin Eye
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Pikmin Eye The Simple Distraction

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I got mentioned...

Well, it sounds interesting. I mean, you expect us to be working a job by day and being some sort of adventurer by night? I don't mind the mention of possible death. Possible implies there’s an omniscient death machine around the corner waiting to kill us. Not that our gracious GM would try to slaughter us like that. For an interest check, count me in.

However, I would like a little more than a learn as we go type of explanation. Just the basics of how the LLAMA system works, as I never heard of it before. May the odds ever be in our favour.
Hidden 9 yrs ago Post by Deserted
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Deserted

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I will post a link to the rules either tonight or early tomorrow. Right now I'm on my phone and editing PDFs is a little tricky. The concept behind the system is to utilize the already established principals of story telling like in movies and novels. I have basically quantified them, and made advancement and survivability off of the same principals. Most of these rules are ones we understand and acknowledge but have never actually had it told to us, so it is a super quick learn.
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Hidden 9 yrs ago Post by Deserted
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Deserted

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Hmm... I guess Google Documents is easier than anticipated.

Here is the link https://drive.google.com/open?id=0B4FeeTooQb04d1I2clBydGx5OGc

The core rules are free and always will be free, so if you like the rules please snag a copy and use it however you like. All I ask is that you give me back some input if the game runs well or you hit any snags.

We will be building 12 skills and the rest of the template is located on the 2nd page of the "Skills" block. (Note to self... page numbers.)
Hidden 9 yrs ago Post by Mr Rage
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i'm not going to say tldr, but it is going to take motre than one sitting on this one I think... I like what I see thus far, and i'll give it another look over tomorrow and start forming up my character sheet.
Hidden 9 yrs ago 9 yrs ago Post by Deserted
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Deserted

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Most of the rules are actually for GMs and not essential for players to know in order to run a game. The players content is anything contained in a box (with the exception of the character building templates located on the second page of "skills.") I have some more formatting to do, but the player content is about 5 pages if you want to get EVERYTHING down for a game. Real functionality is actually about 2 pages. The way I can pull this off is because I focused on getting things to be pretty self-explanatory.

For those who do not have time or access to read the rulesbook this is what it comes down to.
-Roll 1D100
-Rolls are not binary (Binary: only success or failure)
-You roll your stat to figure out if you do better or worse than your stat level and it will automatically tell you how you did.
-Survive-ability in combat is based off of how well you portray your character out of combat (in other words you have made your character a main character instead of an extra.)
-Combat (there's a bit more to it, but to sum it up...) You describe your combat sequence to collect awards and points by doing a good job, or loose them if you do a bad job, and then distribute these collected points into defense, attack, or damage as you see fit.

Okay so here is the count thus far:

Maybe (1):@NanoFreakV2
Interested (4): @Scoutas@rechonq@Pikmin Eye@Mr Rage
Very Interested (2): @BurningCold@Zardoric

3< >6ish... that's enough to get an OOC thread going, I think. I'll give it until lunch to see if I have people bail by the droves. That, and I need a little time to compile my content.
Hidden 9 yrs ago Post by Zardoric
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Zardoric The Voice of Reason

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@Deserted your forgot @Mr Rage and @Zobozun(not sure if you were actually interested?).
Hidden 9 yrs ago Post by Deserted
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Deserted

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Zobozun was just giving advice.

But you are right, I missed Mr. Rage. I was reading through his posts to make sure I wasn't missing anything before I listed him, and then *Pop*... totally forgot to include him.
Hidden 9 yrs ago Post by Deserted
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Deserted

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Hidden 9 yrs ago Post by Deserted
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Deserted

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I have 2 active players right now, we are not closed to recruiting just yet.
Hidden 9 yrs ago Post by Deserted
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Deserted

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Bump
Hidden 8 yrs ago Post by Pikmin Eye
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Pikmin Eye The Simple Distraction

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I'm sorry, its a little to complex for me to understand. I'm bowing out of interest in this one.
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