Well, if we want to talk about the dialect of Vendish spoken in Barkstead/the Nightwood region, I'm not a language guy. I'm going with the idea that most of the characters speak it natively and probably grew up with it unless something in the bios indicates otherwise.
As to geography, incidentally, I think that we're patterning this a bit on England, but with a land-link to more southern lands. However, I think that south of Vendland, it's smaller kingdoms. Let's call them, collectively, the Free Kingdoms, similar to Italian city-states with their intrigues and mercenaries -- this would also explain how Bloody Harold raised a host of sellswords.
That means the Pilgrim road is something they fight to control south of the Vendish kingdom. I haven't thought of geography too much between Daramalsh and Vendland prior to now. As a result, we have lots of unknowns. What I just said above is what I think of it, so please give me feedback.
We should be thinking low fantasy on that; I like the idea of it being not nearly so organized as the high medieval period of Europe, except for Italy. The world at large is a place for characters to have had adventures before this RP started.
It allows us to create lore as we need it, as I did when I essentially did Masef's history. That's really the important part. If people want to flesh it a bit for their character histories as we move forward, that's a great thing. I like the idea of leaving room to grow and expand the story organically rather than spending lots of time being bogged down in lore development for its own sake.
@R31GN@Naril@Gunther@AirBender@HeySeuss@NickTrano@Flagg@NoxiousEdit: In any case, thanks to Naril's move, we can now shift to a different scene of making sure Brand gets buried properly before having the real war. But the confrontation in Bosfyrd gives Flagg the go-ahead to get things going on his side, which I think we all are looking forward to.