Venus has a lethal microchip injected in the back of her neck and upon activation, releases a powerful electrical shock that completely fries all neurological pathways in her brain. In other words, she literally becomes "brain dead".
~ Absorbs life force through any type of physical/sexual contact which in turn weakens and fatigues opponents. ~ Cuts and injuries heal much faster than the average human allowing her to remain active for a longer duration without medical aid. ~ Humming her Siren Song, she can essentially infatuate any willing being of her choosing. Thus, making them more vulnerable and easily influenced. ~ Taking her true form, Venus unveils a pair of dark black wings she can utilize to fly and cover long distances.
Prior to imprisonment in the camp, Venus worked as a hostess at a strip club, obviously utilizing her skill set to attract and replenish her life force through unknowing customers. Unfortunately, she'd attempted to seduce one particular client who owned a supernatural-detecting device which picked up on her non-human aura. An adrenaline infused chase promptly ensued. In a desperate effort to escape, she spread her wings and took flight. But to her dismay, her large wings only served as the perfect target. Long story short, her right wing ended up in flames, losing mass amounts of feathers which resulted in failure to stay aloft; Venus was captured, bagged, and shipped to the camp.
~~~~~
"We'll repair your wings, get that device removed from your lungs, and more importantly, we'll get you out of this shithole. Whaddya say?"
Tch. I say you wipe that nasty smirk off your face. Venus thought to herself with an unamused expression as she glared at the man. "Well," she paused and glanced at her charred wing, "I've got nothing to hope for in this place." The Siren stepped forward and reached out, taking his outstretched hand before giving it a firm shake with a nod of her head, "Count me in."
Abilities/Powers: - As a Dullahan, Lavena has the ability to ride/drive anywhere. Non-electric locks and gates open at her presence so she can almost get anywhere she wants.
- She has a whip that is literally a human spine. With that said, she has the ability to rip out spines from dead bodies. You know, in case she needs a new whip.
- Self-healing though it takes a while depending on the injury and everything still hurts like a bitch.
- This is more of an obvious one, but she can remove and put back on her head. Though she really prefers to keep her head off. It just feels weird to have it on.
Weakness/Control: - Gold is her ultimate weakness. She has to wear a bracelet that pricks her with gold pins if she misbehaves.
Personality: TBA
History: Lavena's parents were taken from her a long time ago. She knew that humans weren't to be trusted. Especially with the new laws in place. They would take her to some stupid camp and have her killed. She roamed on her motorcycle from town to town, never staying in one place for long. When she needed anything, she would put on her head and pretend to be a human. She worked odd jobs and even stole when it was necessary to survive. One day, they found her in her motel room. She didn't know if someone tipped them off or how they found out. She tried to escape out the window, but she was surrounded by soldiers that were armed with guns that shot gold bullets. She was taken away but immediately given the chance to work on this team that they were trying to create. "I don't really have a choice, right?"
"Of course you do... but this would be the right choice."
"Fine. I'm in. Do I at least get to keep my bike?"
"No."
"Of course not."
FAQ: 1. "So... how do you like... eat?" "The mouth is just an entry point for the digestive track, you know? If I have my head on, I use my mouth. If I don't, I can just put it in straight in the esophagus."
2. "Can you see without your head on?" "Actually, I think I see better with it off. More range. Don't know how it works. Not going to let scientists experiment on me to find out."
3. "Do you really ride into the night and kill people every night and if anyone tries to interfere you pour blood over them to mark them as your next target?" "Yes...
"But seriously, no. Who the hell comes up with these things?"
Abilities/Powers: Vocal Replication: Keith is capable of imitating any sound he hears, including voices.
Cannibalism Empowerment: Consuming humans/wendigos makes him more powerful in addition to making him grow in proportion to the meal consumed for a short span of time.
Infinite Ingestion: Being endlessly hungry, his digestive system will allow him to eat a seemingly limitless amount of matter as long as he can fit it into his mouth.
Healing Factor: Losing a limb is no problem if he can retrieve the limb and place it back! He possesses rather quick regeneration.
Enhanced senses: Keith has heightened senses, primarily utilizing his incredibly effective hearing.
Enhanced Condition: Becoming a wendigo has augmented his strength, speed, reflexes, endurance, and basically every aspect of him excluding appearance and mental stability. Ever since the transformation he's become an apex predator of sorts.
Natural weaponry: He's got sharp teeth and claws to match that are capable of shredding even his fellow supernatural creatures to scraps.
Stealth Combat: Like most wendigos, Keith is effective at quietly dispatching most prey, using neck snaps, decapitations, and etc.
Weakness/Control: Fire. They placed multiple tiny incendiary explosives in his mouth, on his heart, and on his skull, and the bombs can be activated at any time remotely. In addition, there's a contraption in him that when active will block the passage of food. Unknown by the government due to lack of interaction with wendigos, they can be killed by being eaten by a fellow member of their species, whose saliva can prevent other wendigo's healing factor.
Personality: TBA... but he's pretty mentally fucked up.
History: Keith was human at some point, an average college student to be more specific. While not interacting with his parents at all, he had a brother, a roommate he happened to be dating, and a friend in the form of an old flame. The whole gang of bored college students occasionally went on hiking trips and one of the times a series of mistakes landed them on a mountain without any help combined with little food. Cold, close to death, and starving, Keith devoured those closest to him to survive. When the rescue group came in three out of the four lost people were already gone, and a wendigo wasn't a welcome sight to them. The government came in then took the monster away to the camp.
Promise of freedom on top of the chance to be human again gave him hope. He'd do anything for a chance to change his body back to normal and stop the hunger, so he accepted the invitation into the suicide squad.
Kit Bosque Keith thinks of him as a brother, sometimes reminding him of the sibling he ate.
Abilities/Powers ☾ Enhanced Strength ☾ Enhanced Speed ☾ Enhanced Senses ☾ Able to transform into a wolf at will
Weakness ☾ Silver ☾ Wolf's Bane Plant ☾ Unable to control self during 'Wolf Form', leading him attack anyone or thing in sight.
Control Kit is kept in check by an unbreakable, stretchable device strapped to his chest. If he so chooses to defect or be uncooperative, the device will insert a silver blade into his heart, killing him instantly. When in a frenzy, silver tipped tranquilizer darts will be employed to calm him down or knock him out.
Personality: Contrary to his rather large, intimidating appearance, Kit is a surprisingly calm man with the patience of a saint. Though quiet, he's generally kind with a too trusting attitude that Others often take advantage of. Despite this, he can be stern when crossed and protective of those close to him. He's earned the affectionate nickname 'Papa Wolf' at the camp due to his caring quality around children, newcomers, and just about anyone he's friendly with. Being a pack creature, he's heavily dependent on others to the point where he's uneasy being alone. He can be overbearing and stubborn at times, though keeps good intentions at heart.
History: Kit's life was peaceful prior to his imprisonememt. Living in the woods with his large pack, he was content with his simple cabin home sheltered from human eyes. All that changed when one of his siblings got into an argument with their only neighbor, an elderly farmer. What it was about specifically, no one knew. What they did know was that the fight ended with a dead human and a call to the police. The authorities came fast. Faster than the pack could react. They were forced away, separated and shipped to different parts of the world. Kit was left with a few siblings and his grandfather. Over the years, however, they didn't last. His grandfather wasted away only months since their arrival at camp, while sickness and starvation picked away at his siblings. Everything seemed bleak, and death a sweet retreat.
That is until they offered him a deal.
Kit would be injected with a serum that would push him into a frenzy. He would be ordered to kill. He would be a tool to the people he loathed. In return, they would free him and what little remained of his pack, if they were still alive. No one would bother them. Just four years...
Keith Kratz: Kit sees Keith as a sort of surrogate little brother.
Archibald's true form. He maintains the same relative stature as his human form, standing at around 6 feet. His feet never touch the ground in this form, as he doesn't seem to even have them. Instead, his legs each end in a point, and float slightly off of the ground. His fingers also end in similar points. Instead of a face, a series of purplish lines of energy make up a seven pointed star on the front of his head. His chin ends in a point as well, seemingly mimicking facial hair. From the back of his head sprout four long, curving horns. The longer two lie above where a human's ears would be. These horns go out a short distance, and curve under themselves, curving outwards and forming a point several inches past where the curve began. The smaller horns lie where a human's ears would. These stretch a short distance before ending. Archibald's entire body glows with a deep blue hue, surrounding by a wispy energy of a lighter blue color.
Name Archon of Mind's Woe (Officially Archibald Fault, or just Archie) (Archon of Identity)
Age Officially 28. Actual age is classified information.
Gender Male
Species
A race of elemental-like beings that feed off of knowledge and ideas. Each Archon latches onto a specific topic or concept, essentially becoming the embodiment of that idea. They feed off of ideas and knowledge related to that topic. Physically, Archon are humanoid, but do not have any facial features. Instead, they have odd facial markings. As well, they have horns, which grow based on the knowledge, and an odd, wispy energy which surrounds them, coating their forms. The wispy energy's color is based on the Archon's focus concept and general mood. That energy can be manipulated in ways derived from the Archon's focus. The Archon's form is extremely malleable due to this wispy energy, causing the appearance of Archons to be extremely varied.
Abilities/Powers Archibald is the Archon of identity, and therefore, he has a complex understanding of the human mind and the nature of identity. He can figure out and understand someone by talking to and watching them for roughly 10 minutes. Archibald can manipulate his form to copy those who's identity he understands. This is not only a physical mimicking, but also a mental one. Archibald can act, think, and respond in a manner that is likely how the person he copied would have. This ability is strengthened based on how long he has studied that person. Archibald requires no food or water to survive. He survives off of understanding and learning about identity, and who people are. He can fulfill this need simply by talking to others.
Weakness/Control Subject #376552 has been outfitted with the following experimental control method:
Takes the form of a typical wristwatch, and functions as such. ECM702 is fitted around the subject's wrist, and cannot be removed except by careful deconstruction. Any unauthorized attempt to remove ECM702 will activate contingencies 1, 2, and 3. ECM702 is outfitted with the following tracking implementations: GPS locator - In the event that the subject acts out of line or escapes, ECM702 is capable of the following options:
Contingency 1: The underside of ECM702 pushes several metal pins into the subject's skin, firing bolts of electricity into the subject's body. This electric pulse will last for approximately 1.5 hours unless cancelled by the subject's handler. This electric pulse is typically enough to kill a normal human subject. If battery requires recharging, the device must be dismantled.
Contingency 2: The underside of ECM702 pushes several small needles into the subject's skin, injecting the subject with several chemicals. These chemicals are as follows: [REDACTED] If this option does not harm or incapacitate the subject, other chemicals can be requested.
Contingency 3: two small chambers within ECM702 which are filled with certain chemical agents are released into a third chamber. The mixing of these agents will result in a sizable explosion. The exact agents are as follows: [REDACTED]
ECM702 is designed for subjects with currently unstudied physiologies, and therefore must be monitored by an active handler at all times outside of confinement. Handler is to be decided based on known information on the subject. The handler will be equipped with a control mechanism for ECM702, which includes manual switches for contingencies 1, 2, and 3. The activation of contingency 3 must be authorized by a higher official before the handler may commit to the action. The activation of contingencies 1 and 2 require no authorization.
Subject #376552 has been assigned the following handler:
Handler D558 is to refrain from speaking to the subject at all times, and will be disallowed from removing any clothing assigned to them. If the subject is ever able to view D558's face, or hear their voice, they will be decommissioned and replaced. D558 is to be [REDACTED]. D558 is authorized to dispose of the subject if the subject escapes the handler's visible range, or becomes actively hostile. If subject is under assault from a hostile entity, D558 is recommended to fire on that hostile entity with any assigned weapons. Weapons assigned to D558 will change based on assignment.
Personality Archibald can most easily described as calm and collected, as well as highly inquisitive. Like most of his species, Archibald is obsessed with understanding all that he can, given that he needs to do so to survive. He is quite serious, and prefers to focus on getting things done, as wasting time is not an option. Archibald could also be described as a kind and caring pacifist, but he typically states that is the result of the nature of his race, and not his personality.
Archibald's personality, much like his physical form, is quite flexible, and changes to mimic that of those he copies. So, if he manipulated his form to copy Mr. Johnson, he would also be able to think and act like Mr. Johnson. Though, this does not mean that the copied personality overtakes Archibald's. He is still in control of his own body and mind.
History Before an Archon could go into human society, they would have to be able to disguise themselves as human, even if they were able to copy the appearances of humans, like Archon of Mind's Woes. So, he had to learn how to change his physical form to look human, keeping a single consistent appearance. From there, he had to create an identity, and assume a role in society. And so, Archibald Fault was born. Someone who did not really exist, at least not as a human, anyway.
Archibald worked as a psychologist for several years. He had found this job to be immensely rewarding. His research would help people, as well as allowing him to survive. Eventually, Archibald had become an extremely popular psychologist due to his strange insight into people's identities and insecurities. He always knew exactly what people needed to hear. Of course, when you are an oddly successful individual with suspicious talents, the government wants to check whether or not you're a monster of some sort.
Archibald eventually found himself admitting his status as a supernatural individual, and was taken to an internment camp. He was lucky enough to be able to survive off of small talk with the dying prisoners around him. Though, eventually, he was asked to join a glorified supernatural hit squad in exchange for his freedom in four years. All that Archibald asked was whether or not he would be forced into situations where he had to cause the death of others. The answer was no, but Archibald stayed wary. He wasn't really willing to trust a government that was willing to lock up and kill several hundred people. Though, considering his freedom was possibly on the other side of this deal, Archibald decided to accept the deal.
Superhuman speed and strength Superhuman senses and stealth High perception and intuition Can come back fine from almost any wound
Weaknesses:
Silver: wounds created by silver will not supernaturally heal unless he's given blood. Otherwise, they will heal even more slowly than a wound a mortal gets, and will always scar Decapitation: Self explanatory Fire: same rules as silver Needs blood at least once a day Sun won't kill him but, like silver, it'll severely weaken him
Control: "A [sic] irremovable collar that would pump liquid silver into their bloodstream, [crippling] them immediately" (Nytem4re). Unbeknownst to Rowan, the collar has the ability to collapse in on itself, resulting in instant decapitation. In addition, he's required to wear a muzzle. It's only taken off when they decide to feed him, and tampering it will cause the collar to buzz in warning before releasing the silver. While he's strong as a vampire, he's kept weaker than most and only fed animal blood in small amounts.
Personality: TBA for now. I don't usually go with that option, but he's being made from scratch. I'll fill this in, though, as soon as I get a feel for him.
History: Rowan had just graduated college, second in his family after his older sister, when he was turned. The exposure of supernaturals had happened a few years prior and life had mostly continued as normal for most of the population--if paranoid. He was walking home from a particularly late night as an intern--working very long for very little pay--when he was attacked. Why he was turned however still is not clear to the young man: maybe the vampire was being hunted and decided to leave a decoy? If so it, worked.
Rowan was not treated like a victim. As soon as his canines extended into dangerous fangs, he was dragged off to the camp to finish transitioning. They were cruel: his fangs were broken and the blood he was fed was disgusting, and occasionally laced with silver to keep him weak. He still hasn't tasted human blood.
His physical condition from living at the camp says it all: now his dark skin has taken on an ashen hue, and it has only grown paler at the camp. His eyes--once a lively pale brown--are now a tired red. So of course, when offered the chance to work with the government at the hope of freedom, he took it. Vampires were a rare breed within the camp--most of them too old and too smart to avoid America since the exposure.
Name: Jack "Mister" Green Age: Old Gender: Man Species: Green Man Abilities/Powers:
Body Modification - Ability to change shape. Any forms taken are still obviously made of plants, and provide no benefit other than shape. Allows for reducing size by abandoning body parts. However, if plant life is not directly attached, it is not part of the body and thus not under the Green Man's control.
Botanic Assimilation - Ability to alter body mass by taking in plant matter. Increases the amount of resources required to sustain existence.
Botanic Physiology - Body of a plant. On one hand, hard to kill without complete destruction. On the other hand, rather squishy and very ugly. His source is located in his head, so in the case of decapitation or dismemberment, the section containing the head is considered to be the body for the sake of his powers.
PhD in Botanical Science - Encyclopedic knowledge about, and the ability to rapidly comprehend, the nature of plants. Does not actually have a PhD, but has expressed interest in taking a correspondence course. (Nobody's going to give him a correspondence course.)
Mr. Green's Organic Growth Hormone - Ability to rapidly grow independent plants by expending bodily plant matter and an appropriate number of plant-related resources i.e. water and shit. Allows for the quick creation of plant life ranging from poisonous flowers to hallucinogenic mushrooms to dank kush. Cannot be used without exposure to light.
Weakness/Control:
Primary control is a herbicide dispenser placed within the subject's core. At minimum exposure, it can be used to significantly weaken the subject, but quickly becomes highly fatal as the quantity of chemicals released increases.
Secondary control is an array of incendiaries planted throughout the subject's form. Controlled detonation can be used to get rid of significant amounts of body mass without complete incineration, assuming the fire is put out in time.
Tertiary control is helmet with a collar that decapitates the subject. While not directly leading to death, it neutralizes the subject until further notice.
Traditional control is exposure to herbivorous creatures, dehydration, suffocation, and extended lack of sunlight.
Personality: A hip but very crotchety old dude who probably supports the legalization of weed and eco-friendly government policy. History: Jack Green, a name which he had only recently taken up, has a very long history that's fortunately a very uneventful one as well. Since his creation, he has faithfully guarded a certain forest located in the Pacific Northwest. However with the dawn of widespread industrialization, his patch of earth was being threatened to a far greater degree than it had ever been before. In the face of such opposition, his reactions became far more aggressive, and as a result of his more obvious methods, he became something of a local legend passed along from generation to generation. Unfortunately, many years down the line, it was his small degree of fame that attracted the attention of the US government, who systematically tracked down and imprisoned the poor hermit in one of their camps. It was there that he received his current name.
That isn't to say his experience with the modern age was completely negative though. Frightened campers would often leave behind ways - books, computers, eavesdropped conversations, so on - that he could keep up to date with current events and learn more about the world at large. Granted, internment camp actually sucked, but it sucked for everyone. When offered a spot on the squad, Jack agreed. He is a protector after all, even if humanity isn't really under his purview. Relationships/Opinions: He has no friends. He's a plant.