Your nation in brief, what are you all about? Where do you take inspiration from?
Geography
Draw your borders on the map to lay your claim. Describe the environment and geography as you wish within reasonable limits. Some important notes is that we're all somewhat in the northern hemisphere of the planet barring the southern regions so take that as you will. The west is largely cut off from us due to the World's End Mountains.
If you play a nation with multiple smaller administrative zones (ie Fiefs, Baronies, Chiefdoms, Kingdoms, etc), you might want to list them here as well as any other important zones like major cities, fortifications and of course, your capital, if you have one.
History
Self explanatory, what are some major events/figures in your history? Any historical rivalries or encounters between you and other nations/races? What about alliances and stuff?
Government
Simple run down of how you're nation runs, does it have cities and settlements or is it a horde? Reminder that your "king"-like character will be one of your Lord characters (aka one of the badasses who can lead armies and kick ass in their own right).
Race Description
Explain a bit about your race and any natural leanings they may have. If they're just humans than feel free to skip this part.
Culture
How does your people act most of the time/stereotypically? We're most focused on military culture and things like it but feel free to expand on it as much as you'd wish with holidays, customs, habits, etc if you want.
Economy/Industry
How does your nation make money and the stuff they need? Anything unique tech wise that you've come up with? Do they just raid for everything and use slaves and such? Again, try to make it simple but if you really feel the need, go ahead and fill it out to you're heart's desire.
Magic
What kind of magics does your race use if at all? If they don't use magic, do they have some other method of using something close? You can just copy the "lores" of magic from any generic fantasy universe (ie Lore of Flames, Lore of Night, etc); if you an other player both use the same lores or one of the same lores, then please do talk to them about this. I'd prefer that everyone using Lore of Flames knows exactly what a fireball does rather than having to deal with 4 different types of them.
[b]Name:[/b] What is the spell called? [b]Lore:[/b] What Lore (type) of magic is it? Fire, Storm, Beast, etc. Feel free to make up your own lore if you feel inclined. [b]Type:[/b] (Offensive, Support, AOE, Single Target, Debuff, Buff, etc) [b]Short Description:[/b] Tell us a little about your spell, enough to wrap our heads around it.
Military
Tell us about your army, namely the units. Feel free to add as much other fluff as you wish so long so first do your roster.
[b]Name:[/b] Whats the Unit called? [b]Type:[/b] What kind of unit are they? [b]Short Description:[/b] One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
[b]Name:[/b] Whats is their name/titles? [b]Position:[/b] What spot do they occupy in your faction? [b]Powers:[/b] Do they have anything of note about them or use any spells or carry any unique weapons? [b]Short Bio/Personality:[/b] A few short lines on why/how they came to power and how are they generally perceived.
Special note: If you have a unit that can use two different types of weapons, they you must list them as two different units in the roster. IE if I have warriors that can use swords or axes with swords as their "default", I would have to put them down as "Warriors" and "Warriors (Axes)".
Now we get into the interesting meat and bones of the NS. This is going to get a bit complicated, warning you now. Your units can be divided the following categories:
Light
Medium
Heavy
Large
These should be fair self explanatory to anyone whose played strategy games before. Light, Medium, and Heavy all refer to the armor and weaponry of the unit, a group of archers with bows and daggers might be light infantry while full plate armored soldiers with great weapons would be Heavy. That said, relying solely on a single type of unit has obvious tactical drawbacks. Large refer to things larger than the average soldier, things such as Minotaurs, Giants, and Chaos Spawn would all count. Large units also tend to be Monsters units aka anything that's not a normal human/zombie/dwarf/elf/etc; all Monstrous units count as Large but not all Large units have to be Monsters.
Tiers Basic separation of units by their quality, also should be familiar to many people who play strategy games. I will not be putting any hard limits and will hope that everyone can make good decisions on this and make stuff somewhat balanced out. That said, if there is something truly ridiculous, I will be stepping in.
Tier 1 - Units of this tier should be something like the weakest of your army or otherwise the least impressive. Things such as militia, conscripts, peasants, and slaves should be in this level.
Tier 2 - This is where your professional army starts to come in and its also the lowest a cavalry unit and artillery can go.
Tier 3 - Special/Elite units should occupy this slot. Something like knights or an elite version of one of your Tier 2 (or even 1) units should go here.
Tier 4 - The cream of the crop, this slot boasts the finest soldiers and warriors your nation/race can produce. Wether they be the most brutal, the most technological, the most experienced, these troops should understandably be few in number but legendary fighters.
Heroes and Lords Lords are people who rule you race or nation and are asskickers in of themselves. Try to only have 1 or 2 at max. If you've already explained one in your government section and don't want to do another, you can skip over the lord section. Lords cannot be killed, only wounded unless you really want to kill them off. Heroes on the other hand are like Lord in beta-testing. They can be great warriors, powerful officers/leaders or mystical spell casters. They act similar to Lord albeit less powerful. Like Lords, they too can be wounded but they do tend to have slightly higher death rates.
Pros and Cons Just a simple little thing to let everyone else get an overall feel for your army in a more direct way. I do expect some semblance of balance here, probably more so. I don't want to see anyone be extremely good at everything and then only have one downside. Pros and Cons should be something visible or RPable that you will do. If you say you lack archers or ranged then I shouldn't see much range in your unit roster. If you say that troops have poor moral, then I should see them be much more panicky and rout more often in-game compared to other soldiers.
Why is it unofficial? Since I know I have probably fucked it up greatly and will need to redo/explain things better. That said, if you feel like something should be changed, added, removed, edited, etc. I will see what I can do if not just explain my thinking.
Of course, the main focus will be on your military meaning that you can do minimal amounts of work for all the other sections (they're just there so everyone gets a bit of a feel for your nation/race) unless you really like your fluffy bits.
Have at it! ^-^
EDIT: Don't forget to talk to each other to make sure your sheets line up to some degree. I know that my beastmen will mostly be in forests and such and had claimed ownership of the lands before the other races got their shit together and kick them over the river and into the woods.
That said, I will be making a slight change to the map the try and fix that problem.
Until then, let the thought of a whole bunch of aquatic mermaid Dwarves fill our minds. I guess it is always better down where its wetter, under the sea.
Until then, let the thought of a whole bunch of aquatic mermaid Dwarves fill our minds. I guess it is always better down where its wetter, under the sea.
Gross....
@RisenDeadThe claim works for me although I thought you were going to do a desert-esque Empire unless you're switching to high elves?
Sure, why not. We already have desert peeps with possible Tomb Kings and none of the more classic humanoid races so I will create one! They can be all cozied up in a heavily mountainous/foresty region.
Sure, why not. We already have desert peeps with possible Tomb Kings and none of the more classic humanoid races so I will create one! They can be all cozied up in a heavily mountainous/foresty region.
Hopefully the dwarves won't mind having some pointy ears living on top of their mountain once they get back from making a reenactment of the Little Mermaid.