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Hidden 8 yrs ago Post by Lexicon
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Something I just realized is, if the stormborn are dutybound to slay any vrykul they see, how are they supposed to tell who is or isn't an exile? Added a spiral brand on Sigrun's forehead, the brand of the vrykul.
Hidden 8 yrs ago Post by ML
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Something I just realized is, if the stormborn are dutybound to slay any vrykul they see, how are they supposed to tell who is or isn't an exile? Added a spiral brand on Sigrun's forehead, the brand of the vrykul.


Just to make sure I understand this correctly, is this island off the coast of Dover?
Hidden 8 yrs ago Post by Lexicon
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Correct, closer to Ghersland than Canth.
Hidden 8 yrs ago Post by MarshiestMallow
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Excellent! I promise I shall finish my CS today and have it up after the gym this afternoon ^.^
Hidden 8 yrs ago 8 yrs ago Post by ML
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@Lexicon
I'm good with that, and she looks like an interesting character. Accepted, go ahead and move the character over.

I went into the Ghersland section of the codex and actually wrote out a bit of lore for Highwall that I had bouncing around my head. Hope you like it, because it actually ended up being pretty interesting. Had to look up private military companies and shit

I also added Ysmir as a location within Dover, using the Letter you provided and the glossary as well. Fun stuff :D

@Chromane
Go ahead and transfer your character as well. And yeah, river/lake freighters are fine, I just wonder how much technology overlaps between open-ocean vessels and lake vessels. That's an interesting bit of research to do.

@Caits
Great, looking forward to it.

With all this lore building, part of me just wants to keep everything on the United Isles, because there's a lot of cool stuff going on around there.

Now I actually have to finish my character lol

Couple of notes: I'm liking this diversity of characters we have here, very neat.

And the codex post is now more than 8000 words long, so this world is getting pretty damn fleshed out. I like it.




Okay, and now for the sort of bad news: I think in order to keep this from getting too bulky to handle, I'm going to close applications for now. We're up to like six people already, which is way more than I expected, if I'm being honest. That's a good smattering of people, so hopefully we'll all stick around for a while lol
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Hidden 8 yrs ago 8 yrs ago Post by Lexicon
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@Mercenary Lord Thank you, good sir, and everything looks brilliant. I like what you did with both Highwall and the greencloaks. I'll move Sigrun to the appropriate tab once I get back home. I'm looking forward to this, and I'm more than happy to discuss ideas with other folks. It might be fun to have the crew end up visiting the different islands at some point, but I know the entire purpose of this expedition is to see what lies beyond the Ring of Thunder. Either way, this is going to be a blast.
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@Mercenary Lord Thank you, good sir, and everything looks brilliant. I like what you did with both Highwall and the greencloaks. I'll move Sigrun to the appropriate tab once I get back home. I'm looking forward to this, and I'm more than happy to discuss ideas with other folks. It might be fun to have the crew end up visiting the different islands at some point, but I know the entire purpose of this expedition is to see what lies beyond the Ring of Thunder. Either way, this is going to be a blast.


Yeah, i am pretty excited for this too. I've always been a sucker for worldbuilding adventure.
Hidden 8 yrs ago 8 yrs ago Post by Chromane
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@Mercenary Lord Sure thing, I'll move the CS over in a minute.

A lot of the basics will carry over from lake to ocean going craft, but I can think of a couple of sticking points.

- The keel or centreboard wouldn't be as developed on a lake or river craft, because you're more worried about shallow draft than stability

- Related to the keel is the hull shape - river and lake craft are going to be rounder and flatter, with lower freeboard, to make getting on and off easier, while an ocean vessel will have a deeper v-shaped hull, for greater stability, it will also have less super structure above the water, so it isn't top heavy.

- Hull on an ocean boat will also be designed to cut through waves, which aren't as big of an issue in closed waters.

- Salt water; the inhabitants of the UI mightn't have any experience with salt water, as all of their water comes from rainfall. You need to destill or desalinate the water before you can drink it, rather than just filter or boil it.

I'll have a look around and see what I can dig up
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Yeah I though about all that. They may not have ever had any reason to need to know what saltwater is until more recently, when they developed pumps which could possibly suck some water up during times of drought. I'm not sure about that, because I'm pretty sure pumps only function for a certain height, but lifting something rather than pushing it from below is something that might make a difference in how things work
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@LexiconGotta say, I'm pretty pumped to be in a RP with you again.

<Snipped quote by Lexicon>

Yeah, i am pretty excited for this too. I've always been a sucker for worldbuilding adventure.


Aw crap, worldbuilding? Adventure? You mean we weren't just gonna go on some pleasure cruise sipping mimosas, playing blackjack, and gorging on all-you-can-eat buffets.
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That's a point. How high are the Isles? Like a couple of hundred meters, a kilometre?

Pumping would get increasingly difficult as you get higher, because you need to maintain pressure for the entire height. Some kind of bucket system would be easier.
Hidden 8 yrs ago Post by Lexicon
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@Atrophy The feeling is mutual. It'll be interesting to see how Sigrun interacts with Constance. Both of them spent time, or allegedly spent time, living in slums and doing what they had to in the name of saving their skins. And yet they are two totally different people, brought up in completely dissimilar settings. Is good, jah?
Hidden 8 yrs ago 8 yrs ago Post by ML
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Just a little statement to everyone: I am also probably going to be collecting music I think fits the RP and posting it every so often. ya been warned



They say Joe Geralt was the first man to understand the Ring of Thunder. Rumor was that he spoke to the storms, like they was living, breathing things. He was the first one to invent those newfangled data gatherin' tools for the storms, and the first one to fly into their depth in the modern age. He never came back, o' course: no one ever has.

But a funny thing happened on the day of ol' Joe's flight. Y'see, When he was supposed to be taking off, a giant-ass storm the size of my mother's kitchen was pelting that old airfield somethin' fierce. Everyone thought Joe was gonna have to call it quits: the storms weren't having none of it that day.

Joe...hah! Ol' Joe didn't give two flying shits. He stared up at the sky, black as death and pourin' rain one the earth, and he shouted, 'Come on, you torrential fury! Clear the air! There's no time for this nonsense, and I've got no patience for your whining fit of pity!'

And it stopped. Honest to God and back again, the storm stopped then and there. The clouds parted, the sun peeked through, and it was all over. My granda, he was there, and he swore 'til his dyin' day that Joe Geralt stopped the storm that morning.

Then the man, that magnificent bastard, he hopped in the Archetier and soared off into the sky. Just like that. If I ever live to see that happen myself, that'll be the day I die a happy man.


--Story of a homeless Canthican, huddled around a fire barrel. Two years prior.


...yes i am still trying to work on my character, I'm about ready to just take control of Vernon the captain and say fuck it, let's go.
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Hidden 8 yrs ago Post by MarshiestMallow
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Nearly done : D
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Hidden 8 yrs ago Post by Skepic
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@Mercenary Lord

Good to hear! Very interesting. I wonder what our little expedition will find....
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Hidden 8 yrs ago Post by ML
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There's plenty of options available :D I've got a few ideas worked out, and I've gotten a few ideas from some of the players

Feel free to PM me if you have something cool, I'm happy to work things out with you all
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@Skepic What could find we find indeed? Maybe our characters could place bets on the outcome of the voyage, seems like a good little character building excercise

@Mercenary Lord Can't wait to get started, this is going to be fun!
As a question, how high are the Isles? like a couple of hundred meters? A kilometer? Two?
Hidden 8 yrs ago 8 yrs ago Post by ML
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@Skepic What could find we find indeed? Maybe our characters could place bets on the outcome of the voyage, seems like a good little character building excercise

@Mercenary Lord Can't wait to get started, this is going to be fun!
As a question, how high are the Isles? like a couple of hundred meters? A kilometer? Two?


When I did my research, it seemed like about 2000 feet high was a pretty good average height to put things at. Any higher and the lifts wouldn't work, and the air would get too thin to comfortable breathe.

EDIT: look guys i really am working on my guy
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Hidden 8 yrs ago Post by Chromane
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How thick are the islands themselves?

I suppose after a while the islanders would be pretty much acclimatized to the reduced oxygen at altitude.

2000 or a bit more does seem to be the limit for a tower though.
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How thick are the islands themselves?

I suppose after a while the islanders would be pretty much acclimatized to the reduced oxygen at altitude.

2000 or a bit more does seem to be the limit for a tower though.


Oh shit that's a good question. My working explanation has been that the tectonic plates themselves broke free and floated up. How thick are tectonic plates? I'll work on it tomorrow, I need some sleep.

I will say that it might end up being one of those things where it's better to just not worry about the specifics in this case, so as to not drive myself crazy trying to come up with realistic numbers when we could just be rping
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