I've tried them out recently have had trouble memorizing the chains. Have a really hard time getting out magnus. Always missing that ONE xyz monster.
Emergency teleport into blue? Into granpulse (prevents you losing blue) search field spell for ez granpulse and then if you somehow have green layer and red layer in your starting hand on turn 2, thats a turn 1 magnus with 6 materials thats immune to effects.
Pulled it off twice on DN. Might be why teleport was semi limited.
I've probably had hands with that but I was too green to realize what too do with them. Too much time playing psychics made me prioritize effects on E-Telly. Also a note out there for anyone. You can call of the haunted Norden and proc his effect. Did it today on a weird piss poor monarch extra deck player today. Couldn't make an archfiend so i had to do good old beat down. Ironically I killed him with a resonator for his last 800.
Not gonna lie though, Magnus with the Magnaslayer has to be one of the most badass ways to beatdown an opponent. Might be the reason the magnaslayer is my favourite super quant card.
Edit.
This Field spell's grave proc makes your life easy. Sometimes you would even tribute your T1 Granpulse for Red layer just to speed things up. Good times.
Yeah while I hate how strong it is I can't deny Magnus is pretty badass. Still Kaiju for days. The salt is so satisfying. Almost as satisfying as crushing the meta with an older archetype. I'm not sure if i once told you guys but I beat a Majespecter player with noble knights.
Yeah while I hate how strong it is I can't deny Magnus is pretty badass. Still Kaiju for days. The salt is so satisfying. Almost as satisfying as crushing the meta with an older archetype. I'm not sure if i once told you guys but I beat a Majespecter player with noble knights.
Noble Knights was Extremely strong for its time but... Its still not Kozmo *shudders* (beat those decks by really only Luck or the opponent forgetting to trigger)
Still as Strong as Super quant is. It doesn't compare to the King of Xyz Archetypes. B.A
Too be fair I have beaten early Kozmo as well with Noble Knights. If you can loop Artorgius and keep him on the field he's a bitch to deal with even now. It's just the he is easily outed without excalibur. But yeah combining BA with any deck that can get graveyard advantage is easy. Just look at PK Fire. It's insane. I've even seen Madolche Abyss. Beat my kozmos. Burning Abyss I don't believe deserve Dante to 1 it kills the pure variant.
Also yes Skull Servants are also hilariously trolly.
Speaking of hilariously trolly. The main deck I run Is a homebrew traptrix deck that effortively shows that while one 'hole' trap is annoying. All of them togather are a brick wall. (Thanks for being OP raffle) Combine that with things like level limit area B (cause The main beaters are Xyz) And you have an effective control deck.
Haven't even updated it in months. Still killing decks. It just comes down to timing the destruction perfectly.
Though Graydle Kaiju is another fun deck as its basically a voiceless FU to fun.
Honestly I will never touch Greydles, or psyframes ever. The closest I ever got to doing that was during the Pepe era where I just wanted to find a way too out them. I found a way in monarchs.
Personally my personal favorite 'troll' deck is Pure Kaiju. Fire Hands and Ice hands just add fuel to the fire that is Waterfront. Never tried Traptrix though. Not my style of play.
Honestly I will never touch Greydles, or psyframes ever. The closest I ever got to doing that was during the Pepe era where I just wanted to find a way too out them. I found a way in monarchs.
Personally my personal favorite 'troll' deck is Pure Kaiju. Fire Hands and Ice hands just add fuel to the fire that is Waterfront. Never tried Traptrix though. Not my style of play.
Traptrix is literally this
You get a traphole and you get a Traphole and you and you. Trapholes for everyone
Hands though have got to be the reason I quit playing H.A.T they cycle too easily and are powerful doing so.
I only play Kaiju Graydle if I am in the mood to win instead of having fun (which is 1 in a million)
So, Charak fucked up with the Chaos Emissaries. Therefor, we overhauled the entire archetype (except for Chaos Caller, and only some slight changes on Lux and Umbra) to make them a lot more focused and quite frankly, better. This'll be the entire thing, some cards have been renamed and some even outright removed.
Name: Chaos Emissary - Emperor Dragon Omega Level: 10 Attribute: DARK Monster Type: Dragon Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 1 Light and 1 Dark Monster from your graveyard. You cannot attack directly the turn you Special Summon this card. Once per turn before you attack, you can pay 1000 LP. Banish one card from both players' hand, field and Graveyard. ATK/DEF: 3000/2500
Name: Chaos Emissary - Chaos Caller Level: 4 Attribute: LIGHT Monster Type(s): Spellcaster/effect Effect: Once per turn, during your Main Phase, you can discard this card to the graveyard to send one DARK monster from your deck to the graveyard. ATK/DEF: 1400 / 1500
Name: Chaos Emissary - Lux Level: 4 Attribute: LIGHT Monster Type: Spellcaster/effect Effect: FLIP: The Controllor of this card sends one card from the top of their deck to the graveyard. If this card is destroy during the turn its flip effect was activated, return 2 of your banished cards back to the graveyard. If this card is banished (from the Graveyard) you can target one monster on the field: Negate that target's effect. ATK/DEF: 1000/1600
Name: Chaos Emissary - Umbra Level: 4 Attribute: DARK Monster Type(s): Fiend/effect Effect: FLIP: The controller of this card discards one card. If this card is destroyed during the turn its flip effect was activated, the owner adds 1 LIGHT or 1 DARK Monster from their deck to their hand. If this card is banished (from the Graveyard) you can look at your opponent's hand. ATK/DEF: 600/1900
Name: Chaos Emissary - Split Persona Level: 4 Attribute: LIGHT Monster Type(s): Fiend/effect Effect: This monster is also treated as DARK Attribute while it is face-up on the field or in the Graveyard. If this card is banished (from the Graveyard) you can send one monster from your deck to the Graveyard. ATK/DEF: 1600/1000
Name: Chaos Emissary - Constant Fiend Level: 1 Attribute: DARK Monster Type: Fiend/Effect Effect: If this card is banished by a card effect, you can special summon it to the field in face-up Defense Position. You can only use this effect of 'Chaos Emissary, Constant Fiend' once per turn. ATK/DEF: 100/100
Name: Chaos Emissary - Nameless Level: 4 Attribute: LIGHT Monster Type(s): Spellcaster/Effect Effect: If this card is Normal Summoned, you can add one Level 4 or lower 'Chaos Emissary' monster from your deck to your hand. You can only use this effect of 'Chaos Emissary, Nameless' once per turn. If this card is banished (from the Graveyard) you can target one Spell or Trap card on the field: destroy that target. ATK/DEF: 1800/0
Name: Chaos Emissary - Prophet Level: 4 Attribute: DARK Monster Type(s): Spellcaster/Effect Effect: If this card is Normal Summoned, you can return one of your banished 'Chaos Emissary' monsters to the Graveyard. If this card is banished (from the Graveyard), add one 'Chaos Emissary - Emperor Dragon Omega' from your deck to your hand. You can only use one effect of 'Chaos Emissary - Prophet' per turn, and only once that turn. ATK/DEF: 1100/0
Name: Chaos Emissary - Amon Level: 8 Attribute: DARK Monster Type(s): Fiend/Effect Effect: If be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. If successfully summoned this way, you can look at the top three cards of your deck and put them back in any order. If this card is banished (from the graveyard), draw two cards. ATK/DEF: 2500/600
Name: Chaos Emissary - Lady Nox Rank: 4 Attribute: DARK Monster Type: Spellcaster Effect: 2 Level 4 Monsters You can also Xyz summon this card by attaching one LIGHT and one DARK Level 4 'Chaos Emissary' monster from your graveyard as Xyz materials, but banish them when they're detached from this card. If a 'Chaos Emissary' monster is banished by this card's effect, you can treat it as being banished from the Graveyard. Once per turn, if a 'Chaos Emissary' monster you control is targeted for an attack, you can detach one Xyz material from this card to negate the attack. ATK/DEF: 600/2500
Name: Chaos Emissary - Different Dimension Gateway Level: 6 Attribute: DARK Monster Type(s): Machine Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT or 1 DARK monster from your Graveyard. If Special Summoned this way, you can Target 1 of your Level 4 or lower banished 'Chaos Emissary' monsters and Special Summon that target. If this card leaves the field, Banish that target (You can treat banishment from this effect as being banished from the Graveyard). If this card is banished (from the Graveyard): Target one monster your opponent controls and destroy that target. ATK/DEF: 0 / 2100
Name: The Coming of Chaos Spell Type: Normal Effect: Banish 1 LIGHT or 1 DARK monster from your graveyard: Special Summon 1 Level 4 or lower Chaos Emissary monster from your deck.
Name: Emissary Guard Spell type: Quickplay Effect: Banish one 'Chaos Emissary' monster from your graveyard, then target one monster on your side of the field: Until the End Phase, that target can not be destroyed by battle or by card effect.
Name: Chaos Emissary Sanctuary Spell Type: Field Effect: Each time a monster is banished from the Graveyard, place one Emissary counter on this card. You can remove two Emissary counters from this card to shuffle one of your banished cards into the deck, then draw one card. You can remove three Emissary counters from this card to return one of your banished cards to the graveyard.
Name: Chaos Theory Trap Type: Continouos Effect: If a Monster would be Special Summoned by Banishing a DARK Attribute monster, you can treat one LIGHT 'Chaos Emissary' monster in your graveyard as DARK attribute. If a Monster would be Special Summoned by Banishing a LIGHT Attribute monster, you can treat one DARK 'Chaos Emissary' monster in your graveyard as LIGHT Attribute. You can only use one 'Chaos Theory' effect per turn, and only once that turn.
Name: The Void Between Realities Spell Type: Quickplay Effect: Banish one LIGHT or DARK monster from your graveyard to target one monster on the field: Banish that target until your second Standby Phase after this card's activation.
Name: Into the Breach Trap Type: Continouos Effect: Once per turn, when your opponent declares a direct attack: You can send one 'Chaos Emissary' monster from your deck to the graveyard to banish the attacking monster.