@Klomster
Mmm... Cat fur gloves might not be that advantageous for a practical man. And they aren't really luxerious till you get to the big cats.
But I could see something in crafting things from Sphinxes and displacer beasts.
Because if you want to go by DnD rules, the higher quality an item is, the better the enchantments you can put on it. You couldn't put protection +4 on an iron ring, but you could on a masterwork gold or platinum ring.
Plus a goddess of secrets and occasional rare bits of information might have the benefits if you can pay her price.
After a payment is made, "Have you found anything interesting for my craft?"
"A rare iron from beyond the sun bounds it's way over forgotten lands and to the heart of our collaboration. A devil's laugh and fourty moons, before it crowns past dawned sky, and embed's it's self into the bosom of gaia. There it lies in wait, between right eye of one brother, and the left another. Fierce monsters, big and small, with malice on the tip of every man tongue, surrounds the glory in which you seek."
Translation, a meteorite containing a unique deposit of iron is going to touch down between three to four years. It's location is marked between two statues facing different directions in the world. But the cross sections of their gaze marks the location.
I myself is gonna go with a more Dominions 4 style of magical items. The game focuses heavily on religous historical sources.
Plus a heavy dose of rpg's and of course lovecraftian horrors.
So how i'll play it is that by using proper knowledge, and adding the right magical materials. That iron ring can have a ludicrously powerful enchantment.
The same way a golden master-crafted goblet with diamonds can be very weakly enchanted. The items quality will of course matter, but the materials going into it will be more important.
Also, if looking at religious artifacts. They are often made with very weird stuff, and are seldom hyper fancy.
Just take Draupnir. It's a golden ring, which drops 8 copies of itself every 9th night.
Or Mjรถlner (mjolnir) which is actually miscast as a one handed hammer.
While the Kusanagi, is made with.... it's actually found inside a monster.
You can read it yourself.
en.wikipedia.org/wiki/KusanagiIn dominions, the actual cost isn't representative of the materials, but the descriptions are.
Like the scales of a dragon, made into scale mail, will hold magical properties depending on what type of dragon it was.
A blue dragon gives ice protection, red dragon fire protection.
While the skin of a shambler (basically a fishman) can be made into an armour which gives you the ability to breathe underwater.
Or a sword forged during a thunderstorm and tempered with lightning. Or the axe of hate which gives it a monstrous hate and appetite for human flesh after it is ritually used for cutting down the tree it was made from.
True, this way several artifacts will make little sense in how they were made. But then again, several original religious examples make equally little or even less sense.
But i won't be crafting any silly +4 swords with gold and shit. It's way funnier to hammer spring winds into leather, sewing it with the sinew of the biggest moose in the forest and covering it with wax. To have a wine bag from which you can pour a potion which cures all ailments, and can be refilled with water to produce more magical potion every morning.
Or something similar. It might as well produce an endless supply of shitty mead instead, it's important to take into consideration what you put into the artifact. Something
Ha has spent some time doing.
One could almost say he's sort of an expert in the field.
However, this doesn't mean
Ha won't make overly blingy shit just to show off. He is the god of craftsmanship after all.