Hidden 8 yrs ago 8 yrs ago Post by ClocktowerEchos
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Tiniest Empires
Discord Chat for the NRP


"Let me tell you a story, one which thous shall never believe.
Doth ye know of the tiny miniatures some enjoy playing games with?
What if I told you, they came to life and intelligence.
And in one house, they made empires.
Would thou believe me?"




Inspired by @Yennefer's Little Wars NRP and Rogue Vector's 40k - ToyHammer fanfic, comes Tiniest Empires. Players will play as various factions who all inhabit a two story summer home on the west coast owned by some random family of rich east coasters. Given their limited resources, the inhabitants make use of what they can from and of the house as well as local dumpsters and stores to create weapons, armor, and clothes when needed. That being said these creatures are resourceful and have found ways to forge what they find into beautiful, and deadly works.

All of the factions will be more or less wargaming miniatures who have come to if and are roughly an two inches or so tall as an average hight. They now all inhabit the "Great House", divided up into arbitrary sectors and are known as the Great Factions. However, they are not alone as other human tribes and settlements have claimed land in these sectors, some are weak and meager while others rival that of the great factions themselves. Regardless, these NPC shall pose either a threat or an assist, allowing for additional man power. That said, the Great Factions have civilians themselves who labor away to keep the armies up and fighting.

The greatest differentiation between the PC nations and the NPC nations is that the PC nations have access to a respawning supply depot called "Requisition Plates". These depots are shaped like dinner plates and are roughly the same size located in the center of everyone's claims (NPC will not be able to use/have them). Every week, they will "spawn" munitions for your troops in the form of ammunition, armor, and fuel and 5 - 10 infantry units. In addition, they are a free power source for your troops to power their stuff regardless if they're using electrical or magical, its just free energy. They do not give rations but they will give "normal" sized seeds that can be used to start farms.

These Req. Plates cannot spawn anything but the two things listed above so no bringing out tanks all of a sudden or loads of metal in all of a sudden. In addition, the plate cannot be moved so if you loose a sector, you loose that plate.




Hidden 8 yrs ago 8 yrs ago Post by Yennefer
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402nd Siege Burners





OVERVIEW

A group of Jedi, and Clone Troopers, suddenly ripped from the world they know, they were midcombat when it happened, having been taking the fight to the Seperatists. They were created to be an elite group, with more Jedi involved with the troopers than norma, micromanaging the clones at the lowest levels via Padawans.

CULTURE

The Clone Troopers are mostly military minded, keeping themselves busy with tasks, such as setting up defenses, cleaning weapons, ensuring line of sights, patrolling, reparing vehicles, building outposts, or command posts, and just general military actions. The jedi on the other hand spend a lot of their time in meditation, learning the force feeling it flow through them, or practicing their lightsaber techniques. They are generally peaceable usually seeking Diplomacy before even considering combat, though they are cautious of the fact taht anywhere is a dangerous place, and they may have to fight at any time.

APPEARANCE

Clone Troopers: The Clone Troopers are all human, and of course all resemble the same man as they are clones. They are genetically built after Jango Fett and have taken on his appearance to the T (Minus his scars) In armor they are even further unrecognizable except for their troop markings, and rank stripes. With White armored, and a T shaped visor helm they are completely indistinguishable from another.

Jedi: They are a multitude of alien species, including Humans, Twi'leks, Zabraks, and plenty of others. They generally dress in clothes that are rather relaxing, loose, or tight depending on the Jedi's personal preference.

ECONOMY

An abundnace of cloth, and cotton, lint etc, as well as a lot electronic equipment with which to use and build from. This also comes with a abundance of DVDs, which could be used for a variety of works, tasks etc, coins from the couch cushions, and carpet fabric to create different ropes and such.

LEADERSHIP

The 402nd is made up like any other military, Officers, Non Commissioned Officers, and Enlisted being in that order, Jedi have the highest ranks of Officers, and are ultimately in charge of the clones. Here a few named Jedi who have the most important positions.









LEGACY

The unit was formed after the three hundred original members of it performed admirably in the battle of Geonosis, they were extremely skilled, and deadly against their enemies, making several maneuvers that really set the tone of Victory for the entire campaign. Once they were pulled together they have taken on some of the most heavily defended positions, and earned a reputation for being able to break sieges like few others. The Jedi in charge have proven to be a bit more ruthless than the average Jedi, and it shows in their combat abilities.

MILITARY



Jedi Warriors, 102
The mainstay of the jedi, they are msterful in their use of lightsabers, capable dealing great damage to enemies in close combat, though they were not as versatilte in the use of the Force as Mystics, they are quite capable of using it.

Jedi Mystics, 43
These Jedi are poweful force users, more than capable than any of their counterparts. They be seen meditating to have foresight of a battle and what maneuvers to take, or even using the force to throw tremendous objects, or create a tornado made of pure force energy throwing enemies about like dust in the wind.

Jedi Healers, 28
What they do is obvious, they are healers, even most grievous of wounds can be healed if a Jedi Healer catches up to the wounded in time, though they are healers they are quite capable of defending themselves.

Various Clone Troopers, 1,400
The Clone Troopers are varied in the fact that they cover a multitude of roles, they are pilots, tank drivers, artillery gunners, and grunts. They are utilized in whatever position they are needed, trained to fulfill a role within the 402nd, but at the heart of them all is a clone trooper readily able to pick up a blaster and use it in a fight against the enemy.

Vehicles
Personal Clone Walker, 110
These are a single pilot vehicle, used for combat, and being general mobile armor. They carry a dual set of heavy blasters, and rocket salvos.

All Terrain Tactical Enforcer, 45
These six legged behemoths of war are a mainstay of the 402nd, they are integral in ending sieges. Armed with several blaster cannons, and a single mass driver cannon they are adept at taking out both enemy infantry, and enemy vehicles. Further more they are used as a mobile bases, complete with holographic setups in the rear, and enough room to carry up to 30 troops.

74-Z Speeder Bike, 99
Perfect for scouting ahead, and ambushes the Speeder bike is a higly mobile vehicle with a pair of blaster cannons mounted on the front. Capable of carrying a single driver, and a passenger they make for great ways to enter a enemy's territory and leave before they ever knew someone was there.

TX-130 Fast Attack Tank, 21
This vehicle is used to actively, and quickly engage enemy forces, utilizing a twin pair of laser cannons, and two thermal missile launchers, regardless of it's light armor it is still a force to be reckoned with.

Low Altitude Assault Transport, 61
Fast light, and barely armored, these troop transports capable of carrying 15+ troopers are armed to the teeth, with more than eight missles capable of being launched, and 6 different laser guns set along it's body. Capable of fighting both ground, and against aerial fighters it is a force to be reckoned with.

AV-7, 33
A large quadraped walker, this monster of military might is a mobile artillery cannon capable of raining down hell upon any it targets. It is operated by a single user, and can be far out of sight as it fires shells of it powerful payload onto enemy units.
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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I might join with Legends of the Galactic Heroes miniatures.
Basically I'll be owning all spaceship fleets. Before you'd cry for bloody OP, I'll be using this scale:


I'll so enjoy my venture in the realm of giants.
Hidden 8 yrs ago Post by ClocktowerEchos
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@Willy VerebWhat part of:

All of the factions will be more or less wargaming miniatures who have come to life and are roughly an two inches or so tall as an average hight.


Did you not get?
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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@Willy VerebWhat part of:

<Snipped quote>

Did you not get?
What I don't get is your response here, actually.
I just showed that my units are in the right size since the most basic of them is in the 28mm length range just like how infantry in W40k and many other miniature games is around 28mm, IIRC.

EDIT: If you don't want mini ships to participate here, that's fine, too.
I just mentioned it exactly for the amusing interactions. Like how my people would feel outright liliputian compared to the people of other factions. They'd be literally over a hundred times smaller so the existence of these giant people would shock my faction. Not to mention later the realization that they're fighting in a world inhabited by people almost again a hundred times larger.
*Insert a world is small joke here*
Hidden 8 yrs ago Post by ClocktowerEchos
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@Willy VerebWell no, the thing is that if your ships are the size of a normal person (normal for this RP anyways), that means your crew must be tiny. They amount of difficulty they would have navigating the house on foot would be astronomical. Although their size and thus consumption and living space required would be small, it would mean that they could produce very little compared in comparison to that of the other factions. They would be functionally economically irrelevant resource wise since yes they wouldn't take up as much space and stuff but their scale to the other humans/races means they literally cannot keep up production to the level of everyone else.

About the ship, not sure about the lore and fluff on Galactic Heroes, but they wouldn't be in any way shape or form comparable to even a tank from any of the other factions (or similar heavy armor ranged units). While I take it that they can do some pretty amazing damage in their own lore, the fact is that since the weapons are downsized so much, they wouldn't do nearly as much damage in comparison. Hell, people wouldn't dedicated anti-air/space ship stuff, at your size, just some well aimed shots could do serious damage to your ships while the shooters would take comparably less damage (loosing infantry vs loosing entire ships). If we were to bring stuff like guided missiles/seeking rocket/dedicated AA into the equation, it would basically be a turkey shoot roflstomp against you.

Funnily enough , there is something called W40k Epic where you take titans of massive proportions (the largest of which can have entire city blocks on them) and using extremely scaled down models (normally these things are like the size of skyscrapers but now there like <28mm). Not all too relevant actually, just something I connected in my head
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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@Willy VerebWell no, the thing is that if your ships are the size of a normal person (normal for this RP anyways), that means your crew must be tiny. They amount of difficulty they would have navigating the house on foot would be astronomical. Although their size and thus consumption and living space required would be small, it would mean that they could produce very little compared in comparison to that of the other factions. They would be functionally economically irrelevant resource wise since yes they wouldn't take up as much space and stuff but their scale to the other humans/races means they literally cannot keep up production to the level of everyone else.

About the ship, not sure about the lore and fluff on Galactic Heroes, but they wouldn't be in any way shape or form comparable to even a tank from any of the other factions (or similar heavy armor ranged units). While I take it that they can do some pretty amazing damage in their own lore, the fact is that since the weapons are downsized so much, they wouldn't do nearly as much damage in comparison. Hell, people wouldn't dedicated anti-air/space ship stuff, at your size, just some well aimed shots could do serious damage to your ships while the shooters would take comparably less damage (loosing infantry vs loosing entire ships). If we were to bring stuff like guided missiles/seeking rocket/dedicated AA into the equation, it would basically be a turkey shoot roflstomp against you.

Funnily enough , there is something called W40k Epic where you take titans of massive proportions (the largest of which can have entire city blocks on them) and using extremely scaled down models (normally these things are like the size of skyscrapers but now there like <28mm). Not all too relevant actually, just something I connected in my head
Smaller the more people. I can probably use my territory better since a 5x5m room for you is at best a small town while to me it's a gigantic metropolis or more like a small country (about the equivalent of a 63.2x63.2km area).

Not like realistic depiction of civilian life is going to be advised here, I suppose. Again, because 2-inch people our common living quarters are still not as huge.

Anyways, penetrating tanks won't be an issue that much. Albeit damage-wise most of my weapons would be comparable to explosive bullets. I also have nukes which might help me to do some blast pattern type damage. But yeah, once superheavies come up I'll be in kind of a trouble. Albeit it helps my fleet can add together their firepower into a single beam for better results. I also have space bases which are going to be closer to your vehicles in size and can take on entire fleets in the setting so probably a better match for superheavies (they can be also outfitted with engines to serve as mobile bases albeit they're even slower than the warships).

But yeah, I realized that interactions will be way too awkward if we add civilian mechanics of any kind into the mix. It was a fun idea, tho.
Hidden 8 yrs ago Post by ClocktowerEchos
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@Willy VerebYeah, the tiny space ships with even tinier ships might have limited success here. You're welcome to try something else though.
Hidden 8 yrs ago 8 yrs ago Post by Sophrus
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[hider=Amotep Alliance]
[center]
Amotep Alliance



Claim: 11

OVERVIEW

Alliance between Mages, Humans, Dwarves and the Great Dragons. The Humans, Amotep, are the most numerous with a large standing army. The dwarves supplement the humans with mighty war machines such as Golems, and Mechanical Dragonfly cavalry and make up the bulk of the Economy. The few Mages are powerful and summon dragon-kin and eldritch horrors to reinforce the battle lines, in addition to wielding potent blasts of magic. Lastly the few Great Dragons are passive and reluctant to enter into conflict but are terrors on the field if they do.


CULTURE

The Amotep are the governing body of the Alliance, however the Dwarven King and Arch-Mage also have significant say in the dealings of the empire. The alliance is militaristic but defensive, they utilize their Dwarven experts heavily in the economy by forging weapons and trinkets for trade. The Mages work closely with the Great Dragons in researching arcane arts and aiding the population with healing or other needs for magic. After that, there is very little Friction between the factions of the alliance.


APPEARANCE

The average Amotep Citizen looks of average human shape with an olive tint to the skin and black or brown hair, their armor is of Dwarven make and somewhat bulky on them, but making them very durable. The Dwarves, look exactly as one would expect. The Mages are all drawn from the Amotep, Dwarven mages are all Forge-wizards or Rune-Smiths and remain with their kin. lastly the great dragons vary widely in appearance, from the frame of the body to the coloration of the scales.


ECONOMY

Water, Ceramic (bathroom tiles), Metals from wires, pipes, Jewlery. metals are refined using Dwarven forges and Dragon Fire. Linen and fabric, chemicals (from the bathroom or closet), and anything else i cant think of.


LEADERSHIP

[indent]A counsel made up of the Dwarven King, Arch-Mage, Amotep King, and one of the Great Dragons (whichever bothers to show up)
[hider=Amotep]



[hider= Mages]


[/indent]

LEGACY

Very little, the faction arose out of the same box in the closet. The closeness of their awakening and the confusion there of had them make a fast alliance. They quickly conquered the adjacent bathroom and tunneled through the walls making several points to cross. both doors had been shut and locked, but a hole carved into the bottom center of each just large enough to comfortably accommodate a great dragon (~6-7in across). Just inside of both doors the Alliance had build mighty fortresses out of ceramic hewn from the toilet and bathtub.


MILITARY

100 Evoker Mages
Evoker's are capable of wreaking havok across the battlefield with great blasts of magic and firestorms, they have poor defense and rely on infantry to protect them

100 Summoner Mages
Summoners bolster the front line infantry by drawing powerful shades and demons onto the battle field, still capable of offensive magic they are poor compared to their Evoker counterparts.


200 Dwarven Golems
Forged from steel by Dwarven Rune Smiths these golems are resilient to damage even above and beyond that of the iron bodies.

50 Dwarven Mechanized Cavalry
Mounted on huge magic fueled mechanical dragonflies the dwarves carry guns into the air and blast infantry and air units alike with a shower of hot lead.

600 Amotep lancers - Carrying long spears and heavy shields, along with incinerators, they form the bulk of the Amotep front line.
400 Amotep Gunners - following behind the lancers and incinerators the Gunners use simple single action guns to pepper the enemy before the lines clash in battle.
500 Amotep Incinerators - Carrying tanks of flamable liquid on their backs and a hose to spew flame over the enemy and sport extremely heavy armor.
100 Amotep armored cavalry

[/center]
[/Hider]
Hidden 8 yrs ago 8 yrs ago Post by ClocktowerEchos
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An idea that the co-GM @Yennefer came up with, Requisition Plates will be added to the RP. These depots are shaped like dinner plates and are roughly the same size located in the center of everyone's claims (NPC will not be able to use/have them). Every week, they will "spawn" munitions for your troops in the form of ammunition, armor, and fuel and 5 - 10 infantry units. In addition, they are a free power source for your troops to power their stuff regardless if they're using electrical or magical, its just free energy. They do not give rations but they will give "normal" sized seeds that can be used to start farms.

These Req. Plates cannot spawn anything but the two things listed above so no bringing out tanks all of a sudden or loads of metal in all of a sudden. In addition, the plate cannot be moved so if you loose a sector, you loose that plate.
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Hidden 8 yrs ago Post by Sophrus
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how we lookin so far @ClocktowerEchos?

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@Sophruslookin' fly although I'm curious as to how much damaged the golems can take.
Hidden 8 yrs ago Post by Sophrus
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@Sophruslookin' fly although I'm curious as to how much damaged the golems can take.


That was put in to specifically counter advanced weaponry such as Yen's Jedi and whatever else would tear through my infantry like it was nothing. otherwise it would fall something along the lines of a battle tank, but it has no guns and are not all that huge. 2-3 inches tall as opposed to the average 1 inch.
Hidden 8 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

That was put in to specifically counter advanced weaponry such as Yen's Jedi and whatever else would tear through my infantry like it was nothing. otherwise it would fall something along the lines of a battle tank, but it has no guns and are not all that huge. 2-3 inches tall as opposed to the average 1 inch.


Ahh, that works. Also, average height is around 2 inches as stated in the OP so you might want to bump it up to like 3-4.
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er, yes... i meant 3-4
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and i was more concerned about the dragons to be honest. i havent finished writing that out but they will be huge, like 8 inches long from nose to tail and about 3 inches at the shoulder and maybe 5 from ground to nose
Hidden 8 yrs ago Post by ClocktowerEchos
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and i was more concerned about the dragons to be honest. i havent finished writing that out but they will be huge, like 8 inches long from nose to tail and about 3 inches at the shoulder and maybe 5 from ground to nose


The dragons weren't quite as much of an issue since as it stands right now, the other players will be having aircraft of equal size/firepower. I know I'm bringing in some IG flyers and Yen is getting some clone fighters.
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Hidden 8 yrs ago Post by Willy Vereb
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While I like this game I don't have any decent ideas aside from my LotGH one prior. That and the fact I have 3 other NRPs if not more stacked up for me means it's better if I not overextend myself.
So I drop out from this game.
It's fun and wish you the best!
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