<Snipped quote by Rune_Alchemist>
Just something to let the dying be a big more of a pain
-yaaawwnnn-
Alright fellers. We [GM-chan and I] have been discussing a few things, and we have realized that dying doesn't really punish players in it's current state. So we have decided to implement a new mechanic to fix this issue. As long as you avoid death,this mechanic will never fire, however, in the event of a death you will gain a stack of "insanity".
RBD sounds like something anyone could dream of, but those dreams won't be so sweet anymore. With each death, the person’s sanity drops, giving them the debuff “insanity”. During the day, it might not be all too noticeable, however within a creepy place or a pitch dark room, perhaps even in a forest, your thoughts may, or in extreme dosages of “insanity”, will go, well, insane. They get afraid or have bad dreams and the likes, so how more you die the worse it gets. Unfortunately for you demon beasts (Mabeasts) sense insanity from miles away. If you died a lot you can expect to find demon beasts (Mabeasts) right up your alley.
A character may reduce their insanity counter by doing certain tasks. The first is to eliminate something containing the witch's miasma.
Things like Demon Beasts (Mabeasts) or cultist members are prime targets for this, and are weighted based on their strength. Something like the Three Great Demon Beasts (Mabeasts) or Archbishops will grant an instant reduction of "insanity" to a value of 0, but weaker demon beasts (Mabeasts) or regular cultist members might only refresh a single counter after killing several of them.
The second method would be to kill an NPC or PC character. Killing any PC character will reduce ones own "insanity" counter by one and, since the other died, increase their insanity counter by one. NPCs also reduce your counter by one, but at the cost of killing an NPC, since they cannot come back to life unless under certain circumstances.
The third method is to find a spiritiual healer similar to Ferris-chan, but doesn't necessarily need to be on the same level. Characters like Ferris who have the ability to mend Gates with their magic can also reduce the affect of "insanity", and in time eventually reduce the counter to zero, but unfortunately this costs both money and time. Less skilled healers may also restore sanity to a character, but would take much longer.
The final method is to achieve certain goals or trigger certain events within the roleplay, such as defeating a "boss" or finding something that restores sanity. However, the latter part is a bit dangerous, as there can also be certain things that reduce sanity, as knowledge no mortal should know is littered around. the Kingdom of Lugnica...
If you have any questions, comments, or criticism, let either me or Lifey know about this, and we will attempt to answer you in a timely fashion.
EDIT: double oops
<Snipped quote by Soragoku>
It is more so that it is treated as the "current base" of your character if that makes sense. So your character's base format is with the "insane" counters until they are removed. So it should negate your ability, I would imagine.
<Snipped quote by ADamnFiddle>
ok so, the insane counters differ from like actual character insanity, or would it be the exact same
i might just adjust/change the divine protection just to make things less complicated
@liferusher
Yui-chaaaaaan~
Not all insane people are psychos, just throwing it out there. Doubt dying would have any effect on Tsu....Tse....hmmm that crazy bitch, whose name I can't pronounce. You know what I mean.
@6slyboy6 From the looks of things it can affect dreams and general perception. It probably causes hallucinations in higher levels.
@liferusher
Nerp. I've made two CS for ya to judge, at your convenience of course.
@Lucius Cypher I mean, this is not just some random fantasy universe. I guess you have read the intro and everything and still decided to take an elf (an evil creature) and a rare custom race for an Orc. But I doubt we even have goblins. Maybe mabeasts like goblins.
Ps: I totally don't think you read the first IC TBH
Elves aren't evil, one evil person/thing just happened to be half-elf and it made a bad rep for the rest of them. 'Cides that, nothing says they don't exist. It's just no one has met them yet (In the canon). And whether goblins are mabeast or even demi-humans, I'm sure there's still people out there who wants them dead, and I'll have characters there to answer the call. Besides, knights protecting the land from vicious monsters or creatures is their job. Malakaus is a knight, and he just happens to find his work in a local tavern or something of similar effect. Still working on where to go, mostly just so everyone else has a chance to get involved if they so desire.