Hidden 11 yrs ago Post by Falkon
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Falkon

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Name: Griga

Race: Zora

Age: 33

Gender: Male

Appearance: Griga is rather big, standing a head taller than the average Zora, with broad shoulders and a quite muscular physique. He has green eyes and light blue skin, with darker splotches patterned sporadically on his back. His left shoulder is tattooed with a symbol that (totally coincidentally) looks like the Kokiri symbol

Clothing/Armor: Griga does’t wear clothes, finding them uncomfortable and disruptive in everyday life. He also doesn’t wear armor, for mostly the same reasons, along with the added fact that protective gear has a tendency to get in the way of his bioelectric abilities.

Weapons: Griga doesn’t fight with weapons, and as such doesn’t carry any with him.

Skills:
Wind (Expert) – Griga has devoted most of his life to mastering the use of wind magic, with a particularly strong focus on integrating it with his physical fighting style.
Unarmed (Expert) - Griga’s interest in wind magic is rivaled only by his love for martial arts. Trained to fight without weapons since he was a child, Griga continues to tinker with his style, and now works primarily to integrate his martial arts with his wind magic.
Hunting/Tracking (Major) - In his years traveling Termina, Griga’s learned that the ability to pay attention to even the smallest of details can be the difference between life and death.
Athletics (Major) - As a traveling warrior, it’s rather important to keep in shape, and Griga has. He can keep up with most dry-land runners, and he can fight for hours.
Water (Minor) - Although most of his time studying magic has been devoted to wind, Griga was introduced to sorcery with water magic, and makes sure to practice a spell or two whenever he’s got free time.

Magic:

~Bioelectrical Discharge (Wind/High)~
Griga builds up the bioelectricity in his body for several seconds, before raising his arms, releasing all his pent up energy in a violent electrical strike. The strike electrocutes the target, killing or severely injuring them in the process. If other targets are present, the electrical strike will jump from victim to victim, continuing to electrocute with weaker strikes until becoming totally harmless or running out of victims. This move consumes almost all of Griga’s magic power, and physically exhausts him.

~Dust Devil (Wind/High)~
Griga forces the air into a violent whirl, after several seconds forming a whirlwind that picks up enemies, weapons, and pretty much anything else in its path, before violently hurling them several yards away, causing severe damage to enemies from impact and even worse if they happen to get hit by something painful in the process. Consumes around half of Griga’s magic power.

~Bioelectrical Aura (Wind/Middle)~
Griga uses his species’ unique abilities to his advantage, forming a sustained aura of bioelectricity throughout his body that will painfully electrocute any enemy that comes into contact with his body. Takes a second to charge, and slowly saps magic power as long as it’s active.

~Gusty Punch (Wind/Middle)~
Griga focuses on his fist, releasing a powerful wind with a punch. Griga can use this spell to send enemies flying from a close up punch, or simply knock them off their feet from far away.

~Magical Leep (Wind/Middle)~
Griga focuses on his feet, releasing a powerful wind from beneath them, allowing him to jump far higher and further than would otherwise be possible. Griga can combine this spell with his martial techniques to leap into the fray from above, or simply to access a hard-to-reach spot.

~Trippy Air Trick (Wind/Low)~
Griga causes a small gust of wind to blow past a target’s feet, knocking them off balance.

~Cheap Tactics (Wind/Low)~
Griga manipulates the air around a target, pushing dirt from the ground up and into the enemy’s eyes, momentarily blinding them.

~Water Whip (Water/Low)~
Griga shapes nearby water into a long(or short in the case of smaller amounts of source water) tendril. Upon formation, the water strikes Griga’s target with a whip-like motion that damages the enemy and destroys the tendril.

~Extract Water (Water/Low)~
Griga drains the water from his target object, condensing it into a ball, before placing it wherever he wishes to contain it. The extraction process takes more time the more water the target contains, and any more than a gallon of water will result in Griga losing control of the water’s form.

Inventory: Griga packs quite light, preferring to live off whatever land he happens to be in. He carries three steel bottles with him, two filled with water, one filled with blue potion. He also carries a collapsible fishing pole and a pouch holding string, hooks, and a little bait. Lastly, he has a wallet where he keeps any money he squires in his travels. He carries all of this on a leather belt he wears on his waist.

Backstory: The son of a pair of wealthy Zoras, Griga was one of the smaller boys in a family of eight children. Idolizing Mikau since the first time he heard the Legend of the Oathkeepers, Griga struggled in his attempts to emulate the guitarist musically. Luckily, Griga’s real talents were eventually discovered when, after getting teased, Griga punched his brother in the face.

Griga quickly discovered that he enjoyed combat, and began to practice constantly, wrestling with his brothers and facing off against dummies made from sea shells until he turned 7, when his parents enrolled him in a martial arts academy. He continued to be taught there for the rest of his time in the Great Bay, by all accounts becoming as good as any could within the confines of a classroom.

At the age of 9, Griga’s mother, worried that her son would become to violent, hired a tutor to teach Griga water magic, an art that would hopefully temper Griga’s aggressive side. These lessons continued until Griga’s eleventh birthday, when Griga requested that he instead be taught wind magic, a sorcerous form he believed could potentially be integrated with martial arts.

When Griga turned 17, he left the Great Bay, wishing to travel the world and master his personal style of combat. He spent the first four years of his travels wandering Termina Field, fighting anything hostile and swapping stories with anyone friendly. After that, he spent another four years in the mountains, exploring the less inhabited areas of the north until Carnival Season, when he would join in the Oathkeeper’s Sacrifice(although his style seemed troublingly ineffective against the stronger gorons). The next four years, Griga stayed in the Southern Swamps, enjoying the region’s damp environment when he wasn’t training or doing odd jobs for locals. After that, he returned to the Great Bay, helping out the Cape Floria navy and spending time with family.

Although Griga’s quite fond of Carnival season, the last time he attended the Clock Town Carnival of Time was when he was 12, and he is quite excited to see the spectacle again this year.

Wallet: 80 rupees.
Hidden 11 yrs ago Post by Falkon
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Sorry for the triple post, but I think something ate Rissie's skills section, Kiddo.
Hidden 11 yrs ago Post by Kiddo
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Really? Ack, lemme go check
Hidden 11 yrs ago Post by Kiddo
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Huh, thanks for bringing it up, seems to be a problem with View Raw. I'll fix it later and bring it up with Mahz.

Edit: Fixed up. For those that care, the error is that anything between "<" and ">" doesn't show up when you click "View Raw", which is how I had originally copied the post.
Hidden 11 yrs ago Post by PURRfect93
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PURRfect93 From the old guild I came, In the new guild I live

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apologies for the longer then needed wait >< ive been quite busy lately....
hopefully the explanation fits ok for the basher league? ^//^"

editing still
appearance [X]
backstory [X]

Hidden 11 yrs ago Post by Lady Seraphina
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Do you guys have enough CS submissions to make a decision or are you going to wait for another week?
Hidden 11 yrs ago Post by Chanda
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Chanda Just Barely Enough Effort

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We're kind of at an impasse at this point. FM and I will let you know this weekend if we come to any sort of decision on submissions.
Hidden 11 yrs ago Post by Lady Seraphina
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All right thanks. You and the Alchemist have a good weekend with that.
Hidden 11 yrs ago Post by PURRfect93
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PURRfect93 From the old guild I came, In the new guild I live

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cs partially updated
Hidden 11 yrs ago Post by PURRfect93
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PURRfect93 From the old guild I came, In the new guild I live

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=pokes everyone with a stick=
Hidden 11 yrs ago Post by Chanda
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Chanda Just Barely Enough Effort

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FM and I have decided that applications will close this Friday at midnight, CST. We will have roster decisions and the first IC post up by the end of the following weekend.

Sorry about the long wait, both FM and I have been very busy these last few weeks, but we have finally mustered enough time to get our ducks in a row. #getpumped
Hidden 11 yrs ago Post by Bad Wolf
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I am all kinds of pumped!
Hidden 11 yrs ago Post by PURRfect93
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PURRfect93 From the old guild I came, In the new guild I live

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cool :P
Hidden 11 yrs ago Post by Baklava
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(Well, technically there's about 14 hours left for applications. But whatevs.)
Hidden 11 yrs ago Post by Bad Wolf
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Appropriate nonetheless.
Hidden 11 yrs ago Post by Chanda
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Chanda Just Barely Enough Effort

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The following characters have been accepted into the roleplay.

Anemos Seuhans by Space Captainface

Lynnette Marie Delacour by Fatty Fats Greek Dessert

Teruk by Plain Old Dervish

Oliver C. Pike by Everyone's Favorite, Chanda

Rissie by Mr. Mauve (Kiddo)

Dillan Tasley by Badwolf

Alexandra by The Artist Formerly Known As Prince of Seraphs

Griga by Falkon

Areina (Zora) - Autumn (submitted via PM)

For those of you who didn't make it, I appreciate you taking the time to apply and we will keep you in mind if we need any holes filled later on.

The first post of the IC will be up later today.
Hidden 11 yrs ago Post by Dervish
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Dervish Let's get volatile

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And there was much rejoicing! (yay)
Hidden 11 yrs ago Post by Kiddo
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(yay)
Hidden 11 yrs ago Post by Falkon
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Falkon

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Woo!
Hidden 11 yrs ago Post by Bad Wolf
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Yay!!!
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