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Hidden 8 yrs ago Post by ArenaSnow
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The mech may yet appear tonight. No promises on the pilot and the mech will probably need polishing still, just want the concept out in the wild...
Hidden 8 yrs ago 8 yrs ago Post by ArenaSnow
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Well well well, guess what popped out of my wordpad doc...

Tell me if I left ___ anywhere, have a lore inconsistency after a few dozen revisions this evening alone, or if I need to clarify something after pressing the "F it I just want to get this done in the 21st century" button on it...



Yes, I know, he's pilotless. I'll let autopilot do it. If mech pilots in that tournament are as smart as the average human being on earth, it might actually win a match or two. I shall spare that headache for tomorrow.
Hidden 8 yrs ago 8 yrs ago Post by Cultural Titan
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@ArenaSnow

I like its story. Not sure how the mech is supposed to be complicated. It doesn't appear to have anything to it that would make it more complicated.

Monthian Reactors do not explode and provide power indefinitely so there is no reason to use anything other than a single Monthian Reactor unless you need more power at one time than it could provide. I am open to other reasons that you may want one. Admittedly I think I forgot to put anywhere that Monthian Reactors were not volatile.

For the TEBM what are the balls made of and how do they move? I might have more questions about this later.

So is the mech itself the character then?
Hidden 8 yrs ago 8 yrs ago Post by ArenaSnow
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Mostly the array of how the controls are setup and some functions I was going to add that didn't actually get added were the source of complication - the context (didn't define it very well, here it is) would be the perspective of the pilot in the cockpit - a lot of buttons, slower setup, various safeguards developed by a security-paranoid company that makes anyone not trained in its usage have a rather bad time just picking it up and going.

Think of the balls as small drones, with a tiny computer and a few things at the center giving it its capabilities and a small array of boosters similar to the jet pack in the back, otherwise encased in the same stuff the shield is made out of. That's the only component that is wireless.

I'll update the reactors given the standard suits regular needs :p

I'll probably add a char at some point, autopilot is rather dumb. But there could always be an update to make the difference...
Hidden 8 yrs ago Post by Cultural Titan
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Without the autopilot the mech sort of lacks any super advanced technology. well, maybe the TEBM. Speaking of which how exactly do the balls stop projectiles? Is it just that they attract heat seeking ones or do they run into them or what?

Also I can see why shrike would be in such a financial crisis if it cannot make a machine that is user friendly.
Hidden 8 yrs ago 8 yrs ago Post by ArenaSnow
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Yeah, you might have noticed a void there. It's the sensor systems and I'll update that at some point. The balls do both - using the identification system, they see if the missile(s?) attract heat, and if so, act accordingly; the ones that don't they will meet head on. If they can't decide they will simply meet head on.

I have company info cooking in the background, one main distinction is that Shrike produces firmware for AI, targeting and sensor technology almost exclusively, making mechs a little bit of a stretch for them, and Battlemaster Relic started off as a salvage company for dead mechs that were redesigned and rereleased cheaply, usually not as good looking or working as before.

In short, shrike doesn't do machines all that much and BR is a bit of a B company. They're both far from major producers in the mainstream, the 3200 was a lucky break for them.

Off to work in 10 mins or so, next response from me coming in the afternoon, when I'll iron down the last bits of the mech and hopefully get other things settled as well. Life is after me this week >.>
Hidden 8 yrs ago Post by Cultural Titan
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I didn't say there were no AI previously, but I was not intending for no true artificial intelligences to be a thing yet. That said they can have made one provided it was more or less a recent thing that hasn't gone to market.
Hidden 8 yrs ago Post by GreenGoat
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24 hours and no one jumped at the chance to show off? Well I'll get a post up tomorrow after I sleep.
Hidden 8 yrs ago Post by Cultural Titan
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I know right. You're all too humble.
Hidden 8 yrs ago Post by ArenaSnow
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@ArenaSnow

I didn't say there were no AI previously, but I was not intending for no true artificial intelligences to be a thing yet. That said they can have made one provided it was more or less a recent thing that hasn't gone to market.


I hadn't intended to make the AI the primary focus, more of an auxiliary to the system as specialized by the company.
Hidden 8 yrs ago Post by Cultural Titan
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So making an intelligent and thinking program was just a side project to them?
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So making an intelligent and thinking program was just a side project to them?


Shrike's primary goal with AI is creating an assistant to go with well-coded and secure hardware, not an independent worker, so even an independent AI isn't something they're that far into.
Hidden 8 yrs ago Post by Cultural Titan
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So they aren't at Hal 9000 level then? If so then I guess I am out of complaints for now.
Hidden 8 yrs ago Post by ArenaSnow
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The most high tech they run on average is "Missile incoming, scanning weapon type... weapon identified... moving TEBM..." and replicating across otherwise unused data cores to keep things stable. It's no more productive a conversation partner than an old version of Siri :p
Hidden 8 yrs ago Post by Cultural Titan
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Alrighty. You may be able to push the power level of the mech a bit then since its only big thing it has is protecting itself from larger projectiles. Not sure if everyone would agree with me, but I say that mostly to cover myself in the case that someone does actually disagree with me here.
Hidden 8 yrs ago Post by GreenGoat
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Well, that black out just ate my post. Ill redo it and post in a jiffy
Hidden 8 yrs ago Post by Cultural Titan
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Its funny you say it should have trouble hitting things above it, because- well... You'll see.
Hidden 8 yrs ago Post by Cultural Titan
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ALSO I REALIZED I AM AN IDIOT! Four story tall towers are basically nothing to these mechs. I apologize, but I am going to have to retcon their size to something larger. Eight stories ought to do it. Sorry for the inconvenience.
Hidden 8 yrs ago Post by ArenaSnow
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Who says we can't just walk out and eat the city?
Hidden 8 yrs ago Post by Cultural Titan
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I suppose I have been lax to describe the security and perhaps when I find another spot to put it I will describe it in the IC, but for now assume that there are a bunch of security personnel and a small armies worth of mechs in case things get rowdy. You may also notice that I have neglected to think of a way for the crowd to be protected from all this and you'd be right i hadn't thought of that at all. Oops. I should fix that sooner than later.
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