@Double Capybara I'll just think of another Portfolio, it was the part that gave me the most trouble actually. I don't really see Julk's interpretation of darkness to be the same of Helvana, while his seems ethereal, Helvana's is more physical in nature. I'll try to revise it wither way.
@Rtron I don't really mind it. I don't know if there would be any consequences though.
@poog the pig He's the kind of character that would spell the doom of the world and he's helping at saving it? I'm impressed.
Don't have mercy on me when it comes to criticism btw. It's better that way and I'm already used to it.
I'm not sure if it's been edited since the suggestions were made, but it looks like Helvana has a slightly more compassionate personality than Vestec. Still, the overlap is there. A motivation greater than nihilistic fun'n'games might be a good cure for that, as a suggestion. I mean, it's going to be a demi, so not quite as informed as the other gods unless a god gives them a bit much information from the get-go. Maybe having a brainstorm about possible directions to take could help? Possible opening arcs?
You know something? Helvana seems like someone Belruarc would make exist. Maybe Kho should take Belru on an inter-planar jaunt to try and save Julky and have shenanigans happen. Properly put an end to his character and all that >_>
@Double Capybara If I remember right, there was some background talk about Altair's creation being based on splitting the soul. I'm not sure if demis can make avatars, so either this is an exception where it's an independent entity or there's some other contrivance at work. If it's neither, well...ANYTHING can happen when you're being chaperoned by an invisible dancing clay robot. I'm sure something could be retrofitted.
@Muttonhawk Thanks for the suggestion. I'm still thinking of what to do with her, but I won't remove her way of having fun. I guess I could tone it down though. I already have something planned for her to gather information from far and wide, but I'll wait a while before implementing it.
What happened to Belruarc btw? The characters tab says she's now mortal.
Alright, I did some minor adjustments to Helvana.
Name: Helvana
Alias: Mother of Crows; Corvian Witch; Corvian Outcast; Bird Brains (use it at your own peril).
Gender: Female.
Domain (Portfolio): Darkness (Hexes)
Domain (Portfolio) Description: Darkness, contrary to what is commonly believed, is not simple absence of light, but rather its opposite, much like the other side of a coin. Darkness in its purest state can take form and attain consistency, be it soft and malleable or hard. On its own, however, the forms it can take are limited and rely on other Domains to assume other forms. While light can be measured in intensity, pure darkness is measured in thickness and can only be dispersed by light of greater intensity.
There's no better way than to cause misfortune without being noticed than by influencing fate through curses and hexes, and thus Helvana makes this her main method of operations. She specializes in influences that bring strong and imediate effects since she won't afford to wait and see some villager lose half of his crops over the course of weeks, but she'll stick around to see him trip and break something.
Alignment: Chaotic Neutral.
Personality: Helvana is a trickster, pure and simple and enjoys causing trouble and watching as things develop. She's smug, sadistic, proud and impossible to break, even if she was about to die she'd still display a grin to the very end. Causing misfortune isn't all that she does, however, and if she were to meet someone in need, she wouldn't even think about harming them and would instead take pity on them, but she'll never admit to being a good person. She goes out of her way when she helps others, so if someone were to harm those she care for she'd be very personal about her revenge.
Helvana's also disrespectful, or indifferent, towards anyone and couldn't give a damn whether she's talking to a great hero or a god. The one thing she treats with care are her pet crows and doesn't associate with others due to that, but if she were to find someone or something that pikes her interest, then she'll also treat them with care.
She covers her body with garbs and a mask she fashioned after her cute pets as she thinks little of mortals and would only deign to show her face to one if they're worthy of her respect. She's indifferent to showing her face to other gods or demi-gods, though.
In truth, she feels devoid of a purpose and tries to find something to live for. She doesn't know why she even takes pity on some people even if they're nothing but lowly creatures in her eyes, but she feels oddly joyous about it. Despite this the idea that she can be truly good is ludicrous to her since she recognizes how twisted she is.
Appearance:
She also takes the form of a crow whenever she flies or when she spies of unsuspecting people. Although she knows it won't affect those with great power, she'll almost always be surrounded by her murder of crows, so unless they can tell which of the crows is Helvana, she already has an edge over them. She can still speak in this form.
Description: Somewhat of a walking paradox, one wouldn't know if they should fear or admire Helvana. In one hand she could ruin someone's life in a heartbeat, but on the other she could save someone just as fast. Consider yourself blessed if she cares for you, but if you anger the Corvian Witch, beware the black feathers.
@Slime Oh, Belru? She uh...well, after giving birth to a three-eyed lolcat with Vowzra (during which both of them had a quick stint as mortals for reasons), her player left and her character was taken over by Kho. She never regained her immortality, but still futzes around with magic.
I believe she's in Vetros right now, doing wise-woman things with the Vetros populous.
Btw, the little addendum on your CS helps a-plenty. Diverging from the pure yoloswag of Vestec into something more impure is good.
Dear lord. How do you people manage to write such long posts? It's so much content that it feels like five pages have been folded into one.
It kind of just happens in a game so centred on worldbuilding. Conversations typically happen in collabs, while non-collab posts form their own little stories relatively isolated from other characters, at least compared to games in which they're interacting directly. So a lot of stuff gets done in a single post.
@Slime Having read that CS, can't help but agree with Mutton, she does have quite a bit in common with Belru (or at least, Belru at the beginning, not sure how much she has changed since)
Singularity - First Weapon. Black Hole Sword. The Heart of Eternity. Densest Object. Spike that carves the Road. 10 Might.
I um... actually havent had the chance to swing this thing at anyone. I only know it can do in theory; itll be more versatile when I actually make Blade Casting and my characters are able to 'fight' the way theyre suppose to. For now, I just assume that anything the blade comes in contact with just sucked into it, and that like all blackholes, slows time down for mortals when their around it default.
Of course, thats when its sealed. When he unlocks it... I'll leave it to your imagination.
Okay, but physics fapping aside; any constructive thoughts on how this thing might function against Teknall? I mean, we know and can envision what the Rail Gun's level of destructions would be and actions taht could be done. Teknall is a flying Gundam right now. But what about mah beam sword?
I feel like for the sake of cohesiveness, I'd say Logos' singularity blade would function well as a modem for effortless, clean cuts, along with blocking projectiles through absorption. Not to mention, judging by how black holes are said to function along with the basics of space travel, any object thrown in a distant orbit of a black hole can be fired back at a higher velocity than what it approached on. On a more vague note, Logos could also create a hammerspace within his singularity blade.
Speaking of which, we still need to talk about Lifprasil's confrontation of Logos at New Chronos.
@Dawnscroll, in my mind, if Singularity were to come into contact with Teknall's flesh, it would deal damage in a similar manner to anything else, with cutting and sucking and stuff. The blade, being a powerful divine weapon wielded by a god, would not be significantly hindered by divine resistance to weapons. Of course, being a god, he's a lot harder to pull, so he won't collapse down the event horizon, but the wound would be messy and gory with a lot of damage to surrounding tissues and bones.
What is perhaps a bit more unclear is how it would interact with the Mirror Armour. Singularity pulls (and cuts, but that only works if you can get contact), while Mirror Armour pushes. These are two competing forces. The Mirror Armour would attempt to repel Singularity before it can get through the force field. On the other hand, Singularity is sufficiently mighty that it may be able to overcome that barrier.
My opinion is that, with Singularity being a 10 Might weapon in the hands of a Level 7 god, compared to Mirror Armour being 2 Might armour wielded by a Level 4 god, a clean strong blow from Singularity would be able to penetrate the armour at normal charge. Glancing blows would be deflected. If Teknall spends a Might to temporarily super-charge the Mirror Armour, it would become able to deflect Singularity, although for how long or how many blows is uncertain (and, of course, if Logos spends a Might to swing Singularity, then the two effects would cancel out).