Interest Check
A role-play based in a post-industrial dystopian version of Earth, “Terra”, relying heavily on cyberpunk elements particularly around social order with hints of cybernetics, robotics, cyber organisms. The role-play looks to avoid the typical online setting of the genre focusing more on the human aspect of it who live in a high tech-low life world of computers, technology and corruption. Mega-corporations have become governments and control almost all aspects of life holding political, social, military and economic power. Our characters will take on the roles of mercenaries, from cold, calculated hit-men for hire to lawful bounty hunters and everything in between. Hired by, private or progressing their own agenda, ranked by a notoriety system also effectively working as a karma system.
2302. Terra (Formerly known as Earth). Population – 11 Billion. Society has moved on from production of goods and onto the production of services, ending the era of industrialization. More so than ever before in human history knowledge is power in a world ran by ideas. Cybernetics while still in an early stage are beginning to be implemented more and more but have not yet made themselves commonplace most often related to military personnel or gang members who have gotten hold of the technology over the black market. Vast mega-cities reign over the majority of the Earth leaving little natural space on land mass other than a few pockets and artificial habitats, most commonly parks in districts and those with a more scientific or practical function like timber farms (Trees grown en masse for the purpose of producing timber). Mega-corporations control society much like a government an example of one of the more prominent being Eurocorp. Other notable mentions include JPN-22 and Nova INC among many more. Surprisingly mobile phones, and computers have not become a thing of the past although have advanced technologically to becoming an absolute necessary part of life and has revolutionized how consumers act with the digital world. Humans have been divided into two categories by man-made evolution that far overshadows and outweighs simply male and female but not Human and Cyborg. The latter being those who make use of permanent augmented cybernetics such as artificial body parts often designed to carry out specific functions. Cyborg is a broad generalization as there are varying degrees from minor augmentation to those who are arguably more machine than human. The societal shift has lead to a difference in views on cybernetics many seeing as unnatural who stand opposed on differing scales of radicalism while the same scale also applies to the other side. Most mercenaries are hired by private corporations for espionage and assassination as well as security detail work among other career opportunities. Outside of this there are a number of mercenaries who work privately with hit-men and bounty hunters having become well paid jobs where the work was constant and the rewards easy to reap. It has also been known for mercenaries to join social activists as well as movements both social or political using their talents to further said ideology or mission.
Please post characters here pre=approval. Character tab is for APPROVED CHARACTERS only.
Jobs
For the majority you’re free to make your own jobs as you go along. Occasionally a job will appear that is designed to get anywhere from a couple players to everyone in on trying to nab the reward. These will appear on the Jobs board section of the IC.
Loadouts
Be reasonable with the gear, weapons and cybernetics you kit your character out with. Remember this is a story-based RP that will develop over time. It’s not a race to get the biggest boom-stick or niftiest MOD or prototype cybernetics. Patience.
Nationality
There’s no real tie to any old world patriotism other than in small groups of radicals. If you’re going to give your character a reason to identify as something other than from Europa then please make it a good or interesting reason.
Looking for active players.
Soldiers of Fortune
Overview
”Like city lights, receding”
A role-play based in a post-industrial dystopian version of Earth, “Terra”, relying heavily on cyberpunk elements particularly around social order with hints of cybernetics, robotics, cyber organisms. The role-play looks to avoid the typical online setting of the genre focusing more on the human aspect of it who live in a high tech-low life world of computers, technology and corruption. Mega-corporations have become governments and control almost all aspects of life holding political, social, military and economic power. Our characters will take on the roles of mercenaries, from cold, calculated hit-men for hire to lawful bounty hunters and everything in between. Hired by, private or progressing their own agenda, ranked by a notoriety system also effectively working as a karma system.
Fluff
”Big Brother is watching you.”
2302. Terra (Formerly known as Earth). Population – 11 Billion. Society has moved on from production of goods and onto the production of services, ending the era of industrialization. More so than ever before in human history knowledge is power in a world ran by ideas. Cybernetics while still in an early stage are beginning to be implemented more and more but have not yet made themselves commonplace most often related to military personnel or gang members who have gotten hold of the technology over the black market. Vast mega-cities reign over the majority of the Earth leaving little natural space on land mass other than a few pockets and artificial habitats, most commonly parks in districts and those with a more scientific or practical function like timber farms (Trees grown en masse for the purpose of producing timber). Mega-corporations control society much like a government an example of one of the more prominent being Eurocorp. Other notable mentions include JPN-22 and Nova INC among many more. Surprisingly mobile phones, and computers have not become a thing of the past although have advanced technologically to becoming an absolute necessary part of life and has revolutionized how consumers act with the digital world. Humans have been divided into two categories by man-made evolution that far overshadows and outweighs simply male and female but not Human and Cyborg. The latter being those who make use of permanent augmented cybernetics such as artificial body parts often designed to carry out specific functions. Cyborg is a broad generalization as there are varying degrees from minor augmentation to those who are arguably more machine than human. The societal shift has lead to a difference in views on cybernetics many seeing as unnatural who stand opposed on differing scales of radicalism while the same scale also applies to the other side. Most mercenaries are hired by private corporations for espionage and assassination as well as security detail work among other career opportunities. Outside of this there are a number of mercenaries who work privately with hit-men and bounty hunters having become well paid jobs where the work was constant and the rewards easy to reap. It has also been known for mercenaries to join social activists as well as movements both social or political using their talents to further said ideology or mission.
Characters
Please post characters here pre=approval. Character tab is for APPROVED CHARACTERS only.
Jobs
For the majority you’re free to make your own jobs as you go along. Occasionally a job will appear that is designed to get anywhere from a couple players to everyone in on trying to nab the reward. These will appear on the Jobs board section of the IC.
Loadouts
Be reasonable with the gear, weapons and cybernetics you kit your character out with. Remember this is a story-based RP that will develop over time. It’s not a race to get the biggest boom-stick or niftiest MOD or prototype cybernetics. Patience.
Nationality
There’s no real tie to any old world patriotism other than in small groups of radicals. If you’re going to give your character a reason to identify as something other than from Europa then please make it a good or interesting reason.