Woo, need to give Knutik a break here, made way too many posts in way too short a time. I wanna make sure the others get to catch up if they feel they haven't fallen too far behind.
Howdy all, pretty damn new to this board, and the forum, for that matter. Is it cool if I throw my guy in the mix for a bit? Need a bit of a warm-up/practice round with him, and also would love to get a good feel for what goes on here. Thanks!
"Oi! Be a true laddy an' fetch me un' more a dem hard hitters!"
Short, stocky, and quite the protruding gut, even for Dwarven standards, with short braids that poke out form his heirloom iron helm and a great, flowing red beard that reached to the end of his chainmail shirt, with stained leather pants and gloves from either blood or booze.
Age: 76 years young
Gender: Male
Occupation: Sellsword, currently.
Wealth: Average
Skills: Wields a massive axe and mace with both hands in combat, and has the stamina to withstand the wear and tear of combat for almost several days at a time.
Personality: Always in the mood to drink like a fish or smash a few skulls, Gwevyl loves the midst of combat and wouldn't know what to do with himself otherwise - unless, of course, he's in a tavern somewhere, drinking up anything that could have the potential of getting him drunk. You can always find him if in need of some comic relief, or if you need a couple of cave trolls slain.
Biography: Born and raised deep in the mountains of the east, trained to fight when he was still a boy and learned to drink like a fish when he found his first mead bottle, Gwevyl was the epitome of the Dwarven warriors the human peasants in the lowlands heard about. He spent most of his youth aiding his father with crushing any goblins that were able to slink into their food supplies or gnabbed a coin from their mountains of gold. He soon grew tired of this life, however, hearing of the conquests that Men made far to the north, and quickly set forth to great cities to sell his blunt and blade to any caravans or armies that needed a true Dwarven battlemaster. It wouldn't be long after he was done adventuring that he would come stumbling into a tavern in a small settlement, drinking up all the booze and exciting the local patrons with great song and spirits that he learned deep in his rocky native lands.
Likes: When his belly is full of liquor and when his axe and mace are breaking open a goblin's skull.
Dislikes: Being sober; when his axe isn't sharp; and seeing a living goblin.
Fears: The undead, or ghouls of similar likeness.
Weaknesses: His short and fat stature makes him slow and stiff, but he makes up for it with his brute ferocity in the field of battle.
@Vashonn hi and welcome! Just put your character under to character tab and go for it! Our bartender is also a dwarf, might be a good interaction since we don't see too many.
So before I make the sheets, I was wanting a few people's thoughts on the powers they would have.
I want both to start off weak and over time develop their power.
Powers: All Elementalist
As the name suggests he has access to all elements in magic. The power of the magic is extremely low unless he focuses powers by using key words to shift gears and levels of power.
His natural state and where he can use all magic. The level of magic he can use is terrible. An example would be the ability to make fire the same size as one made by a large lighter.
Magic available: Dark and ice
Dark= ability to manipulate shadows, make shadows tangible, darken areas.
Ice= Make ice, lower temperatures, freeze stuff.
Magic available: Light and Earth
Light= Manipulate light, brighten areas.
Earth= Manipulate minerals, make minerals.
Magic available: Wind and fire
Wind= Ability to manipulate air, ability to make air
Fire= Ability to make fire, can manipulate fire
Magic Available: Water and Electricity
Water: Make water, manipulate water
Electricity: Able to manipulate electricity, make electricity
Space= Ability to sense area around him. Ability to move objects.
Power is slightly amplified. [instead of lighter sized fire, is able to make golf ball sized fire and can send it out 5 feet]
Power is more amplified. [Baseball sized fireball, send out to 7 feet]
Amplified again. [football sized fireball, send out to 13 feet]
Drawbacks apply after phase 2 and gets worse on phase 3. The longer he uses powers, the worse the effects are. If phase 2 or 3 is activated in neutral state, all drawbacks apply.
Water= Feels nauseous
Fire= Light burns on arms
Ice= getting close to first stages of frostbite on arms
Life= Tires him out faster than other abilities
Dark and Light= causes his vision to start to go out.
Thunder= numb sensation in fingers
Wind= ringing in ears [like after an explosion]
Earth= hands get dry
Space= He kind of has to regain his consciousness for about half a minute before able to do anything.
Steven has less complex power.
Powers: Gears
The ability to spawn and control gears of various minerals. Most are stone and the biggest he can make is about 6 inches wide by 1 inch.