@Liliya, I, for one, am very excited to see what you crank out from that imagination machine of yours (that would be my 'I worked in elementary for several years' language showing through... Sorry)! All-in-all, you have managed to spur me into looking for my old WoD books. Goodness... This is going to be a trip.
< You don't remove things altogether from characters if you can help it. That's a part of her identity, of who she is as Feigh'Druma. You wouldn't take Lara Croft's ability to shoot, but if the story or fight scene required her to be unable to shoot for impact or storyline reasons you can always ensure that she lost the guns somewhere along the way before the melee started off.
Yes you can. You select the highlighted text and press backspace or delete for the sign up of a tournament you are participating. If a character has an ability that may conflict with the balance of the game, or in violation of a tournament then you can easily remove it or use another character if it is THAT difficult. I doubt there was much effort crafting that ability since it's about 2 paragraphs large under minimum requirements so don't conflate identity politics with roleplaying combat.
@Devil, while I appreciate the suggestion, I have no intention of removing anything I have taken the time to craft on Aleigha. As I pointed out in my reply back to @Nafear, I enjoy the aesthetic of this character, and the power in question applies to that aesthetic just as much as anything else on the character sheet.
It isn't an aesthetic. It's a function. Don't attempt to obfuscate an issue with misuse of jargon.
You are by all rights within you right to feel that way. I have seen those instances myself... Even fallen victim to them. Regardless, I am always of the opinion to trust first that whoever I am pitted against will act within the realm of fairness and reason
Much like Doctor: you aren't convincing me of anything with your buzzwords of "fairness" if you, yourself, were the victim of the very meta-game I brought up concerns with. So your argument boils down to "It's ok when I do it."
@Doc Doctor, There is no reason that the ability could just not function - it really would have zero impact on Aleigha's overall performance, considering that she does not rely on the ability as something to give her any sort of reliable advantage in combat.
Can you expound on these for clarity. What do you mean by telepathy being forbidden. Do you imply telepathic communication or reading minds? Light manipulation as in its speed or its luminescence?
I will elaborate later this morning. The six-sided die may be a more appropriate remedy than editing the character. As for other characters I will look them over soon.
I am currently in the process of re-writing Xaviers CS. It's been a few years since it was written but it should get the job done for now.
Name: Xavier Bloodbayne
Physically Appearing Age: 25 Actual Age: Undetermined.
Race: Bloodbayne - A human who has survived the prick of a Bloodbayne flower*. Undergoing a physical transformation which eventually twists the mind as well.
* The Bloodbayne flower is a genus of the Monkshood or Wolfsbane flower. They are the only floral life that has been able to live around the Black Pond-a place of great evil from Xaviers world. They produce an alluring aroma to passerbies and when they go to get a closer sniff they are sprayed by toxic spores.
|Xavier originates from within a realm that had once been ravaged by a war between humans, gods and demon like creatures.
The time that he had spent in that realm and fighting the war with his brothers in arms had taken its toll on the man. He had grown only by a few years since his birth when the demons of his world known as the 'Diseased' took his parents from him. Since that day when he was child Xavier held a very melancholy state of mind and body. This made him the perfect target for one of the gods of his realm, whose name was Mitsurashi.
This particular god held control over chaos and death, and was essentially evil. So much that in the beginning of their realm, while the other gods and goddesses worked to create life and a beautiful place to love, Mitsurashi could only see how to cause death and mayhem, and so he attempted to ruin their plans and destroy the planet. Though he gave it his all, it mattered not in the end and he was imprisoned within the planet itself the gods were creating.
It was Mitsurashi who created the Diseased, one last hope of bringing about the destruction of the planet. Which meant that he was indirectly responsible for the death of Xavier's parents and Mitsurashi was able to see when it happened, and from that day forward he made sure to keep an eye on the one child that survived the attack.
As the days went on, Xavier's anger only grew and Mitsurashis fascination with him did as well. The young boys growing anger and his past with the Diseased made him the perfect target for one final shot at revenge, and it would work better then he expected.
Throughout the boys life, Mitsurashi gradually fed the boys mind with Chaos energy, speaking to him in his dreams and attempting to influence the boy.
While the Chaos energy did take to Xaviera mind and body, it began to gradually change, evolving in a way, while it lay dormant inside of him. This was not something that Mitsurashi was able to know until he began to see Xavier, now a man, battling against his creatures and wielding a new dark red energy. The energy was a spawn of Xavier's unbridled anger and the chaos energy that had been slowly building in his body.
The Chaos had infact fueled his rage, stripping away his motions through the years until he could feel only the anger. He shut out all others from his world, living a life of solitary training and missions.
There came a time when Mitsurashi used his own stored up energy to approach Xavier in the form of an apparition, telling Xavier a lie that the gods had sent the Diseased to his house that night long ago, and now had their eyes on his death as well.
The knowledge and the means to reach them and free Mitsurashi were given to Xavier and he set on his way to their destruction, feeling at this point they could not beat him.
The gods did not fear this man, they had yet to need a reason to fear any man that had approached them, but they had not anticipated the energy this man held.
One by one the gods stood against this man, and soon found the danger that he truly posed to them. The chaos energy had changed, became more powerful and it simply continued to change through each fight and with each new energy he came into contact with.
While he faced the gods of Thunder and Darkness, they found that his energy would clash with theirs and hold against theme as though they were one in the same. With each clash of their energy, Xavier's gained more and more attributes from the opposing ones. Soon what was only a dark red mass of energy, was being focused into bolts of thunder, lightning and shadows on the battle field. The energy's were the same, but still drastically different, even as they tried to grasp what was remnant of their own powers they found only further suffering. They would have to fight through the madness that overwhelmed the energy, having even to worry about the same maddening effects while encountering the energy regularly.
Of the 3 goddesses, only one could be taken into his growing power and that was the goddess of ice. The others held the powers of light, and the powers of life. The two fought and rejected against the chaos energy and the darkness already inside of him.
When he finished with them, he then set Mitsurashi free from his prison within the core of the planet. For his work with Mitsurashi, he gave him one final gift of knowledge and told him about the 4 orbs of raw, living elemental energy that stabalized the planet and realm.
When he finished his story, Xavier seized the moment that he was weak and defenseless to strike down the god where he stood. He did not kill him however, when the god was at the last of his strength, Xavier embraced him tightly to his chest. Tendrils of the raw energy inside his body gripped around the gods body, and consumed him into Xavier's body.
With the last god deceased, and no power for the planet itself to sustain life, it began to shrivel and die away, caving onto itself. Before the planet was destroyed, Xavier took what he knew and went to the core of the planet, retrieving the Fire, Earth, Air and Water orbs that stabilized the realm.
At first, it seemed that he could absorb them with no problem at all, but it was on the last orb, when the raw energies combined inside of him that his body began to split, bulge and then implode on itself. He died that day at the age of 30, and it would take over 100 years for his powers to build and a good body for him to stabilize for more years and perfect his powers.
Abilities --- [Level 3] By spending many years fighting wars, creatures and even others with powers like himself, Xavier has gained a vast knowledge of battle in various styles and with different weapons. It has allowed him to become an expert with all melee weapons and primitive ranged weapons. As well giving him great natural reaction speeds, which increase as he gets warmed up in battle.
[Level 5] Speed and strength - The Dread Energy has set about a very drastic physical change within Xaviers body granting him a physical prowess well beyond what one would expect from a man of such small stature. The most powerful of his hits has been given the name 'Moon Crusher' however his body requires a sort of build up to such force. At any given moment however he could swing his fists to deliver a whopping 3000lbs of straight impact force. This type of swing is made all the more destructive with the additional weight and rigidity of Xaviers Dread Metal infused skeletal structure. The same essential thing could be said about his speed, the energy within his body has molded his muscles beautifully and while his motion is not a blur his acceleration is a sight to behold.
[Level 6] Ice/Water - Should there for any reason be moisture present in the air or on the battle field, Xavier is able to take control of it, going so far as to be able to turn the moisture to deadly attacks and weapons of a thick red ice.
Flight - With the help of the energy that remained from the orb of air that he had absorbed, Xavier is able to move through the air freely and quickly, focusing torrents of air from the bottom of his feet and the palms of his hands.
[Level 7] Dreadful Shadows - Much like the use of typical shadows, Xavier is limited to controlling only what shadows are already present. Unlike typical controlled shadows, the shadows Xavier controls become laced with Dread Energy. Should these be allowed to grasp their target they would send pulses of maddening chaos energy through the nerves directly to the brain. The shadows are relatively easy to break and escape from, but it would need only a few seconds before the brain could suffer from hallucinations. ----------Sub Skill: Shadow Step - By angling his feet or body to the perfect lighting position, Xavier can solidify the shadows from his own body to create a surface to stand upon or use as the situation would need.
DREAD ENERGY β This energy has many shapes and forms, but at the base it is comprised mainly of chaos energy and feeds off of the pain and suffering deep within Xaviers mind. On its own the energy is known to be relatively harmless, working as a sort of ultimate energy defense. It is capable of slipping through even the tiniest of weaknesses and spaces between energy at an atomic level in order to strip apart foreign energy or weaken it significantly. The chaos energy combined with Xaviers truly saddened state of mind causes the energy and all of it's sub-categories to send off close range pulsations of concentrated chaos energy which if exposed to enough can cause hallucinations and eventually madness.
[Dreadful Flames] - The flames that Xavier wields are fueled by the overwhelming anger responsible for twisting the chaos energy inside of him. They burn nearly 3 times the heat of a natural flame and the flames do not spread, they only burn in the one concentrated spot they would land in. Burning until there was simply nothing left to burn.
[Dreadful Shadows] β Should the shadows that Xavier creates, through any means, grasp and ensnare the opponent they would begin to pump chaos and madness into the body. They are not very hard to break, but do not need to stay on very long to cause long lasting hallucinations. They also leave sickly burn marks where they touched.
[Dread Metal] β While Xavier slept he contemplated the different things he could do with this energy, wanting to focus its entire power onto one power. When he was reborn, he focused on fusing every bit of the earth energy with his blood, changing his blood to a thick liquid metal, which he can will to any part of his body at any time. It, like the energy itself, needs to be worked out and powered up before it can do too much. But the possibilities are endless for both physical and defense.
[Dread Lightning] β The lightning stays a thick steady bolt of lightning up until the very point of impact, where it spreads out wards with multiple stands, aiming to strike the body and send jolts of electricity and the maddening chaos energy directly to the brain. It is able to travel through the ground, though itβs not as strong and potent afterwards, depending on the distance. Other various skills are able to be used and achieved depending on the different wants and needs of the battlle.
Okay, so I've had an annoying head cold/sinus/ear thing all weekend and got distracted jumping back and forth between three half fleshed out ideas, and a mostly finished character I had intended for a fight with one of the newer entries to @Doc Doctor's roster a while back who I eventually decided couldn't possibly compete in this particular setting, so for now, I'm putting Noxx into this as my entry. Sorry @Glass, maybe we can get something going with my as of yet unfinished WoD inspired character (I have unfinished concepts on a Classic WoD Wraith and a NWoD Promethean Created creepy mannequin lady, both of which I love) later on if you're still interested, but unless this interest check drags on a bit longer (which if you want it to happen at all @Nafear, knowing what I know about this site would be a terrible idea) Noxx seems like the right choice for the time being. I intend to use the Zetan's melee loadout for Aleigha and the blaster loadout for Donny and any other ranged/firearm users that pop up, no guardian drone and the additional crap (deployable stuff and glorified health potions) will either simply not appear or will be discussed with the other roleplayer beforehand, on a case by case basis.
βI really never have gotten used to all these extra fingers, what's a pinky even for? And theyβre so damn... stumpy!,β
Appearance Meat Suit Height: Six Foot Three. Meat Suit Weight: One Hundred Forty Nine Pounds. Meat Suit Hair Color: Platinum, near white Blonde. Meat Suit Eye Color: Aqua Blue. Zetan Height: Four Foot Ten. Zetan Weight: Eighty Nine Pounds. Zetan Hair Color: Completely Hairless. Zetan Eye Color: Radiant Radiation Green.
Brief Description As a Zetan, Noxx was considered to be relatively attractive by the standards of the Reticulant race, of good height and build, with a large cranium, appropriately flared hips, long neck and exceptional finger length, and would have physically met muster for the highly selective breeding requirements of Zetan society. After the splicing process any Reticulant is barred from reproducing, and even upon returning to Zetan society and the physical form of a Zetan will never look or be quite the same, in appearance or genetic makeup. As a, "human," Noxx is something of an oddity. Androgynous is only barely accurate, as it isn't so much a question if the Zetan is male or female, or rather whether Noxx is more masculine or feminine, but that of whether the Zetan is really even all that similar to either gender. Not to say gender neutral, but literally if the Zetan even is possessed of gender whatsoever. The cutting process can only do so much, and general body shape is usually something that cannot easily be altered, leaving the flared hips of the species and not including any sexual organs, or even nipples. Even the flap of skin human men have on their breast is missing from the meat suit grafted upon Noxx. Zetans do not have gender in the same sense of humans, and are technically more closely related to plants than your typical animal on the planet Earth.
Long platinum blonde, near silvery-white hair falls to the Zetanβs mid back when not pinned up, styled with uneven bangs and layers for days, probably by some five hundred dollar a session stylist named Juan Juan but pronounced, βJuh-ooh-ahn,β for no apparent reason in Beverly Hills somewhere, with gleaming aqua eyes almost more turquoise than blue, legs for days exaggerated by the Zetans insistence on hugely ridiculous Versace four inch heels and knee high go-go boots, always leather of course, with curves that seem altogether wrong for any human, neither feminine or masculine, and altogether oddly near rectangular from bust to waist before becoming clearly pear shaped at the hips. Slender build, though with thighs more thick and arms and fingers longer and more thin than one might expect given the rest of the Zetanβs features or those of a normal human with such a build, with a bit of a distended stomach less pronounced given the extra bulk of a human than it is on a Zetan though not unnoticeably so, and facial features neither notably feminine or masculine, pretty though not soft featured by any means, with a slight, only barely noticeable hint of something like a prominent Adamβs apple, and has neither a belly button or finger prints, though Noxx almost always wears gloves anyway.
Personality Noxx is something of a traditionalist among the Zetans, coupled with an unconventional and uncharacteristically rebellious streak that has a penchant for leading to awkward situations and alienation from the average sheep like Reticulants. A human poacher and literal alien abductor, despite the majority of Zetans along with their governing officials having decided that humanity and the Earth were off limits after the, what translates from Green-Yellow Reticulant to English as, βincredibly, near unbelievably fucked up fuck up,β or as humans know it the Roswell Incident, Noxx is of the belief that humans are simply weird monkey creatures from some backwater planet that can barely get out of its own atmosphere, who may as well be captured and experimented upon or sold to the highest bidder if it nets a profit, quite like how humans look at chimpanzees. Not necessarily any more a villain to Zetans than a human who hunts whales or captures chimpanzees to sell to cosmetics research facilities and zoos would be to their fellow humans, this nonetheless causes the idea of the Zetan to be a somewhat frightening concept to normal human society, that is if they knew of the alien lifeform walking and hunting among their number.
Just as a hunter feels little if any remorse when they tag a deer, and more likely feel a satisfied sense of a job well done and a sated urge for blood if only until next weekend, Noxx does not look at humans any differently than your average person looks at an animal. It isnβt that the Zetan hates humans, or even looks upon them as anything less than any other animal; it is simply that they are, well, animals. Something people who belong to a higher class of being pay for the privilege to hunt, and capitalize upon what resources they can take from them, be it hides, meats, bio-material, or use as an exhibit in zoos or test subjects in research labs. The Yautja seem to understand this, they've been using the strange monkey people for sport for millennia, and they're uncouth barbarians, the Mongols of the civilized universe. Noxx is simply of the belief that things were better a hundred years ago, before the, "proper," Zetans forgot who they were and decided to spend actual resources, Zetan tax payer credits, to try and protect some monkeys just because their livers go for a small fortune in Reticulum. Hell, a hundred years ago Zetans were talking about invading the planet and colonizing it for themselves. Whatever the Zetans have become, Noxx hasn't wanted any part of it for decades.
Some Clarifications on Zetans and Alien Abduction Some of the more, βparanormal,β abilities attributed to alien abductors are actually attached to their ships, not to the living beings or personally carried technology. Phenomena such as time skips and sudden disappearances and reappearances are considerably simpler than all that, though impossible to achieve without a medium sized vessel powerful enough to exert the kind of energy output required. What actually occurs during these seemingly incredible events is a ship pulls up and activates a large inertia suppression field, no different than those used as personal and site-specific deployable shielding, simply stopping the movement of anything not itself equipped with an inertia suppressor. Time continues to flow, and the rest of the world moves on as normal, it is simply that anything in this bubble has ceased movement of any kind. Fifteen minutes may go by, but planes and cars as well as people cease moving, suspended in place and generally unaware of what is occurring around them. Light continues to shine, though gravity is largely suspended allowing for supposed tractor beam like events of people floating up into space ships and the like, simply point and click and people, objects, whatever gain a lesser version of suppression and float around at the whim of the Zetan preforming the abduction. Once theyβre done they take off, the suppression field drops, and ships, planes, and people go on as normal, generally unaware of anything except that their watches have inexplicably stopped ticking.
Aliens are not telepathic, and if they seem to be able to hear what youβre thinking or you can hear them speaking to you without actually being present or having their mouths move it is merely because they have put an implant in your head sending and transmitting electrical signals back and forth through what is essentially short wave radio. Humorously, this is actually blocked out by those crazy homeless people tin foil hats, many of whom were actually abducted at one point or another, usually just because a Zetan somewhere was bored and felt like messing up some perfectly normal human. Often these people are targeted again and again for the hell of it; few are clever enough to actually escape detection for long. The practice is, of course, actually illegal in modern Zetan society, though by no means has that stopped the occasional passerby from carrying on regardless, kind of like cow tipping, but if cows had jobs and lives and you purposefully, invisibly marked the cow so that you could keep tipping the same one repeatedly, but without ever being seen by any of the other cows. The cow targeted keeps saying, βEr meh gerd, these weird hairless tall creatures on two legs came and tipped me over, and now they keep coming back every few years to do it again!!β making the cow look a damn fool to the other cows and slowly driving it insane.
So What Can an Alien Actually Do Without a Ship? Great question! What can a human do without a friendly spaceship in range on a foreign and hostile planet? Well, it isnβt actually supposed to happen. Like, literally ever. Imagine Star Trek people stuck on some dangerous planet full of semi intelligent apes with machine guns and theyβre wandering around clearly not fitting in carrying phasers and not much else in the way of weaponry, and their ship is just not there or likely to return for several years. Well, they are probably not going to last very long. However, on the rare occasion that a pair of boots on the ground is actually necessary Zetans do have a system that has proven reasonably successful for short term deployments, splicing. Extremely dangerous, and literally permanently damaging to their DNA and physical bodies, splicing is a process in which the Zetan, while conscious, has every bone in their body broken, human tissue and bone grafted to the broken bits, set, and then rebroken, until the Zetan has enough flesh and bone and actual human DNA forcefully bonded to their system that they look human enough to get by, and will continue to until the process is reversed, an equally painful and damaging process though necessary to reintegrate in any capacity back into Zetan society.
A Spliceβs hair and nails grow naturally, their meat suit physically ages at a rate consistent with the species chosen for the splice, and if the job is done professionally they can be made to truly look and, short of actual full round gene testing, for all intents and purposes be that species, human or otherwise. If the job is rushed in the case of a human splice, they will not have human sex organs, belly buttons or fingerprints, and they will have irregular body types, inspection of any even cursory medical degree instantly revealing them to not be a human in any regular sense. Noxx clearly falls into this category. Of course, even the rushed jobs usually performed by unlicensed cut doctors upon pirates seeking to hide from the Zetan authorities in too little time and with too little training for a proper cut job do the trick well enough that, beyond the occasional jeer and shouted vulgarities the Splice in question may not actually look very normal, but they certainly donβt look like something that when seen walking the streets should be accosted with pitch forks and torches by the local villagers, generally appearing healthy if odd in appearance, and not like some Frankensteinβs Monster, or so the Splice hopes for their own sake.
Well That Doesnβt Sound Very Promising But wait, there's more! Though those poor Zetans who find themselves stranded in an unforgiving, hostile environment surrounded by strange monkey creatures with machine guns would clearly be unable to defend themselves if discovered to be the alien life forms that they are, they are very capable of keeping from being detected and eradicating most random people that they encounter who might happen to find out. All mid-sized vessels carry blasters in both pistol and rifle variations that fire concentrated bursts of gamma radiation which will go through pretty much anything, only really causing as much damage as a typical .44 though exactly accurate to their sights and completely without recoil, the radiation burst traveling through most anything and carrying on for near a mile before dispersing into non-lethal concentrations, known for causing massive collateral damage though designed for emergency use aboard vessels in case the human or whatever population get rowdy, effective against most any organic life form though completely ineffective against the vessels or the material the Zetan space suits are comprised of, simply slipping off of the suits and walls of a ship like water that meets a large rock in a stream, traveling until it naturally dissipates, meant to be useless in the hands of humans or whatever who might get ahold of them while onboard though still completely effective against the unshielded hairless apes.
Additionally, personal inertia suppression devices serve as something of a temporary, generally momentary force field for protection against ballistic weapons and, if swift enough, even some brute force melee attacks. Nothing like the ship borne inertia suppression fields, given the fact that they are small enough to carry and not exactly cold fusion powered, these devices act intelligently, measuring air pressure, velocity, and other variables to detect if and when they should activate, and upon doing so offer only fleeting blips of shielding, bullets and blades simply ceasing to move in midflight. This is enough to let the Splice know something is trying to kill it, of course, and a get out of jail free card from a random sniper's bullet, but nothing else --, active for a moment and only once or twice in any encounter it is then necessary for the Splice to seek out cover and actually engage in an otherwise normal shoot out. Other uses for the device are primarily utility focused, and it can be used to effectively render gravityβs hold on the Zetan irrelevant in a skin/clothing tight bubble around the Splice for a few seconds, allowing said Zetan to walk on ceilings, leap literally at speed without falling across a city block from one rooftop to another, and most anything else that isnβt going to affect an opponent, though this uses up the same energy the shielding is dependent on, and either or can only be used once or twice per fight.
That Doesn't Sound Too Bad * - See OOC at the bottom of the page for clarification on this section. Nah, Splices are not push overs in a fight. Of course, there is almost literally nothing that makes a day to day splice any more effective than a slightly lucky human with a .44 that they're good with and some utilitarian body armor. Blocking a single stray bullet isn't anything humans haven't already figured out how to do, though they do as such in considerably less spectacular fashion than Splices, but really without the addition of an attached vessel Zetans lose a lot of what makes their species actually militarily powerful. Mid-sized vessels rarely have actual Zetan soldiers aboard, and are primarily basic science vessels, meant for mid-range research purposes, and not for legitimate warfare. They do not carry mounted death rays or orbital planetary bombardment systems, and the Zetans aboard rarely carry anything more powerful than one or two guardian drones. Of course, nearly all Splices have a guardian drone buried somewhere, but they're essentially six foot flying pyramid headed robots with massive front mounted cannons, so it's not like they walk around in public with the things. If for some reason a particular situation called for one they'd bring it out, but the situation would have to be dire enough to risk exposure and premeditated, if you have a guardian drone buried in a field in the Mid-West and you happen to be violently accosted in Atlanta, it's sure not going to help you much.
Likewise, even those Splices who are not professional, sanctioned, and actually outfitted for the job are equipped with portable, deployable inertia suppression field generators that stand about three feet tall and fold up and out just like those canvas camping chairs, which create a semicircular force field which stops most all matter from crossing it, though still allowing for light, energy and, most importantly for Zetans, gamma radiation such as the concentrated form fired from their typical antipersonnel weapons to pass through, lasting for about a minute. Of course, its stationary once placed and unless used in some tactical manner to block off a single exit or entrance knowing that oneβs enemy will have to come through this way it has little use in a committed firefight. Zetans are also equipped with vials of Epoxy, a viscous syrup containing highly concentrated nanobots which can repair both organic and inorganic tissue upon application, typically kept refrigerated and rarely carried unless one knows that they are walking into a fight, as well as an Electro-Suppressor baton, shaped much like, though coincidentally so, a medieval mace which serves as the only real melee weapon of note in use by non-military Zetans, employed generally in the same manner as a cattle prod might be used by humans to shut up the rabble and biological test experiments, though it is far too large to be carried for any general use unless the natives don't mind someone walking around with what appears to be a literal mace.
Background
This shit all started because of fucking ZETA. ZETA!! Zetans for the Ethical Treatment of Animals. Give me a fuckinβ break. A civilization that spans the known universe, and has the capability to wipe entire species off the map, launch asteroids at planets and doom countless worlds without ever having to come within lightyears of their solar systems, and a bunch of pussy ass federals want to spend Zetan tax payer credits to protect hairless monkeys on a backwater planet from the well to do business Zetans who actually pay those brainless officials fuckinβ salaries. If it werenβt for fuckinβ Dydeeq and those blue shrimp the fool couldnβt stop guzzling long enough not to crash a supposedly literally impossible to crash recon vessel in that desert those bastards never would have gotten any attention at all, no one had ever heard of them before that and now look at βem. The most powerful special interest group in the literal civilized universe. The advancement of Zetan society literally halted by a single instance of what humans would call driving while under the influence and the reaction of embarrassed Zetans who assumed that they could never be exposed to an inferior species, and couldnβt handle it once they had been.
Some of them actually seem like they look at humans like any other intelligent species, arguing that Zetans were there once and eventually the apes might come to be like any other interstellar civilization, colonizing the planets of their solar system before one day surpassing it, probably heading to Alpha Centauri as they call it in supercarriers the size of continents just as the Zetans once had to their own closest solar systems, before developing a viable faster than light drive and joining the rest of the civilized universe. Thatβs like saying one day squids might rise up from their shallow tidal pools and start walking on land, wearing suits and working at law firms. Hairless apes will be lucky if they donβt blindly destroy their own planet, canβt get along with one another long enough to get anything done let alone develop the technologies needed to truly traverse the universe. Hell, they can barely pave roads, and what civilization uses diesel engines powering individual vehicles once theyβve developed bullet trains? Sure, the Zetans had used similar vehicles once, millennia ago, for thirty years or so before they realized the things were literally one of the most inefficient means of transportation literally imaginable and developed better technology.
So I picked off a few here and there, whereβs the harm in that? I donβt see Zetans defending the squids they so love to eat. Fuckinβ Dydeeq. Always knew that Zetan was trouble, wasnβt sober a single day over here, and there were a lot of years spent in this backward little solar system. Fool manages to crash an impossible to crash recon ship worth tens of millions of credits, totally disgrace the Zetan people, and, in addition, bring about the mechanism for the businesses destruction. I kept at it for decades, of course, under the radar but operating just fine given the circumstances. Mostly avoided detection, made a lot of credits from the price bump, but spent just as much as I was making off the top paying off this Zetan and that Zetan just to get liver and test subjects through customs. After several decades of business going well the ship gets pinged by a Mothership class cruiser, and we all know itβs over. Theyβll be on us in three days, and if we move an inch weβre getting roasted. Twenty good Zetans, loyal, true to who our people are, and theyβre all going to repatriation centers for the next five to twenty. Of course, they would take me for eighty, a century maybe, effectively a death sentence. Theyβd make an example of the captain, like they always did, ZETA wants blood with these kinds of things.
So the cut doctor offers to splice me on the fly, says to take the credits on board down to the planet with me and the crew will be back for me and the funds once theyβre out. It isnβt something any good Zetan wants, to be spliced I mean, knowing that you will never again truly be a Zetan, even after the reversal your appearance and genetic makeup are permanently changed, but given the alternative there really wasnβt much of a choice. Most painful experience you, me, or anyone else can imagine, the splicing. You have to be conscious and canβt be sedated, something to do with the nerves grafting properly. I think itβs mostly just cruelly painful so more pirates and poachers donβt use it as a convenient way to get out of the repatriation centers, personally. Doc said I died four times on the slab, same one we use for the apes, hadnβt exactly done the process before and certainly wasnβt using the proper tools for the job. Supposedly it would have hurt worse if they had been the proper tools. Donβt remember much but white, searing, cutting, burning laser scalpelsβ¦ Bad time, that, best not dwelled upon.
So the tech officer cooks me up an identity using a randomly generating algorithm, much more advanced than anything humans have available and virtually untraceable unless someone actually wanted to check into whether or not Mrs. Jean Harrison actually had a student named Robin in her first grade class fifteen years ago, hands me my papers and they have me shuttle down in a pod with a gear bag and a guardian drone, wearing some ill-fitting clothing we took off of an ape a day before and hadnβt gotten around to disposing. Embarrassing thing entering through the atmosphere like a barbarian, falling and burning and causing a scene rather than simply causing the ship to be in atmosphere with inertia suppressors, but necessary so as to avoid detection, landing somewhere in North America and gradually making my way down the line of big city to big city, waiting for word from the right Zetans and ducking anything else that might happen to be looking for me, generally taking what I want from the hairless apes and getting by day to day, somehow always managing to get stuck in traffic just like all the other people. Just a few more years of this, maybe a decade tops. Hopefully.
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OOC
* - Yes, Noxx has a badass guardian drone, a deployable force field generator, Electric Mace/Baton beating stick thing, and what is essentially a super rejuvenation potion, but will not be bringing them to fights unless agreed upon beforehand and presumably to be used against a supernaturally powerful opponent, this is intentional so as to allow the character the capability to scale in power with a potential opponent so as not to be locked into only being able to be used in threads against your basic tier one human with a pistol and some body armor. Not that there is anything wrong with having a character who is locked into a certain type of competition, but I figured hey, since Noxx has basically no character specific abilities like throwing fireballs, being a robotic wrastlerβ, some peak of human physicality type or anything like that, and the Zetanβs entire power level is really dependent on what advanced technology happens to be on hand at any given time, without any tech Noxx could literally be taken down by any decent hand to hand combatant, why not have some buried super-tech that could allow for scaling power level down the line. Fight a tier one today, something supernatural or heavily sci-fi the next, and back to tier one the third time around, or so my thought process went when developing Noxx.
That definitely was not my intent, @Nafear! I apologize for any sort of headache I've caused you.
@Liliya, we most definitely will if time permits! Also... I got several good laughs from that character of yours. Definitely lookin' forward to being able to test myself against your writing talent.
I'm gonna need people to stop posting characters for a brief amount of time. I'm pretty inexperience and I have not much time to consult with the judge for this event. If you are interested feel free to post. But some thing need to be sorted out first, I'll have to re-review characters sorry about that.
In short, this is not a sign up until otherwise noted.
I'm gonna need people to stop posting characters for a brief amount of time. I'm pretty inexperience and I have not much time to consult with the judge for this event. If you are interested feel free to post. But some thing need to be sorted out first, I'll have to re-review characters sorry about that.
In short, this is not a sign up until otherwise noted.
Hello there! I am interested in this, but I've a single point of contention - the obfuscation of light within the rules. While I understand the qualms with it presented, I can't agree with the decision to wholly void a widely used combat application based only on the issues presented for several reasons. The most glaring is that if light is disallowed, then why is 'Shadow/Darkness' not disallowed in conjunction? It is just as easily abusable being an omnipresent source of power, having no reliable default speed, and being able to be equally instaneous and 'invisible' in the hands of a crafty user. It seems this rule exists more due to a personal issue stemming from anecdotal cases rather than objective fairness. I suppose my overarching argument is that all elements when taken to and beyond their logical extremes have OP potential. Rather than wholly barring an element, why not specifically disallow those things you find to be 'cheap' or unfair with it?
@Nafear I'm interested, though this would be my first time doing an arena rp. I'll be working on my character, hopefully it will be up soon.
Also, you said mental attacks would be banned. Would something like that be okay if direct physical contact was required (I was thinking something like a melee attack, but actual effects would be a mental rather than physical injury)?