Once upon a time, there was a place of carved, stone faces. A man with a lantern lay sleeping a dreamless sleep. The man knew nothing.
One day, the man woke up, he rubbed the dried ink caked over his eyes and opened them. Around him, he saw a horizon of unbroken darkness.
Suddenly, a monster emerged from the darkness.
A nightmare of endless darkness, cloaking an infinite Plain of Faces. This is the world known as Kingdom Death. Humanity occupies a low rung on Kingdom Death's many strange ecosystems, as they are hunted as prey, or herded and domesticated as draft animals. Occasionally some nightmarish trauma will awaken them from their delusions of safety, and tears the veil from their eyes. Though they may be driven by vengeance, grief, insanity, or curiosity, what they all share in common is their desperate desire to survive despite the horror of their reality.
One day, the man woke up, he rubbed the dried ink caked over his eyes and opened them. Around him, he saw a horizon of unbroken darkness.
Suddenly, a monster emerged from the darkness.
K I N G D O M D E A T H
A nightmare of endless darkness, cloaking an infinite Plain of Faces. This is the world known as Kingdom Death. Humanity occupies a low rung on Kingdom Death's many strange ecosystems, as they are hunted as prey, or herded and domesticated as draft animals. Occasionally some nightmarish trauma will awaken them from their delusions of safety, and tears the veil from their eyes. Though they may be driven by vengeance, grief, insanity, or curiosity, what they all share in common is their desperate desire to survive despite the horror of their reality.
This is a RP based on the underground-hit boardgame Kingdom Death: Monster, by Adam Poots. Described as "boutique nightmare horror," Kingdom Death is a game of survival against all odds in a world where humanity grapples with despair, madness, and the constant threat of extinction.
In my personal opinion, the setting of the game hits a sweet-spot of lore and backstory that gives you just enough to work with, and doesn't require a weeks-long wiki binge to understand. I also greatly enjoy its mood of grim survival against hopeless odds. As such, I'd like to run a game in this setting. I do have a plot planned, but the majority of the game would indeed be the players banding together to create a settlement and survive in Kingdom Death. We'd be going through the approximate layout of a 25-year campaign, with liberal time skips in between. As such, the majority of the game's lore will be revealed to the players as it is revealed to their characters. Meaning that there is no understanding of the game's lore needed to play, but I am shooting for a smaller group (six at an absolute maximum).
Essentially this will be a game of survival-horror and nightmare-fantasy. I'll be taking inspiration from similar sources as the original game, such as Berserk, Dark Souls, and Bloodborne. Please let me know if you have comments, interest, questions, or suggestions. Thanks for reading, and I hope to play with you soon!