Hidden 8 yrs ago 8 yrs ago Post by Famigliolabuona
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THE TALE OF THE VALLEY OF MUIN


We will ever mourn your loss Lord Master Muin, and the tears of your sons and serfs shall cover, as snow, this Valley of yours.





















Clans must be approved by the GM



Hidden 8 yrs ago Post by Famigliolabuona
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Famigliolabuona Terraformer

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Dear Dwarves,
currently the Valley map is unaviable due to problems with my internet connection. I promise to update as soon as it can be done.
I will however be reachable for any questions.
Hidden 8 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Interested.
Hidden 8 yrs ago Post by rush99999
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@Famigliolabuona

Out of curiosity, would the West Pass happen to be claimable as territory?
Hidden 8 yrs ago Post by LordZell
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@Famigliolabuona would it be possible to take command of the goblins that had attacked or do you want purely dwarves.
Hidden 8 yrs ago Post by Famigliolabuona
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@rush99999
It will but I am still working on the map.

@LordZell
I would like this NRP to focus on the dwarves, so having a goblin character, specially when there are still no dwarf players, sounds not so much of a good idea to me.
Hidden 8 yrs ago Post by BlackBishop
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Have to say, I'm excited for this. Dwarves don't get enough love, imo. I'll have a CS up in a jiffy.
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Reverent Clan




Muin Dourhorn

Dourhorn is the eldest of Muin's children and marked as a Dwarf of ill gotten luck. As a babe a birth defect rendered Dourhorn paralyzed in the right side of his body. Though he eventually learned to use his frozen limbs, they remain stiff and uncooperative. Unable to pursue the life of a warrior, Dourhorn turned toward scholarly pursuits instead. Dourhorn achieved an honourable place among his father's council, earning his ear on matters requiring more than an axe to solve. Nevertheless, Dourhorn's disability and envy of his virile brothers left him jaded and humourless. While he is not the most popular of his father's children, his intelligence and wisdom have earned him a small following and a thriving clan in Muin's Pass.

Reverent Clan takes its name from the Dwarven God of Death, or more specifically, the God's servants whom drag the unworthy dead to the underworld to spend eternity in darkness. A name seemingly befitting on the dark nature of Dourhorn and his followers, yet their village is prosperous, benefiting from their leader's intelligence. Following Master Muin's death, Dourhorn feared violence from his brothers and led his followers to safety, whereupon they built a small settlement. Like Dourhorn, most share an affection for scrolls and parchment, while others recognize Dourhorn's abilities and thought him their best chance to survive in the bitter mountain pass.

Chief among Dourhorn's followers is his younger half sister, Bittercoat. An accomplished archer and deadly with her spiked cudgel, Bittercoat's amiable nature is often at odds with her elder brother's stern attitude. It is said that the lass took pity on Dourhorn until realizing his wits more then made up for his physical short comings, and the two forged a strong bond. Grisbold Oakfeet is Dourhorn's trusted captain, the leader of Reverent Clan's warband. A Dwarf who fought in many campaigns and the scars to prove it. Oakfeet shares Dourhorn's surly nature, and is a strict disciplinarian for the clan's fighting ranks, yet there are few others better to lead a troop of Dwarves. Thinmail Brittleback followed Dourhorn from Muin's citadel but for no other reason then to follow his wife, Bittercoat. A marriage of politics orchestrated by Master Muin, Brittleback is perceived as a flamboyant weakling who happens to come from wealthy stock. Though he adores Brittleback, it is widely known that there is little affection to be returned.

Reverent Clan have established themselves in the eastern tracts of the pass, building their village in a sheltered hamlet, bordered by a ridge, rocky hills, and a stream.

The clan boasts a modest population of roughly 2,000 Dwarves.

Claiming the lands around their village, aptly named Reverent, the Dwarves of the clan busy themselves with a small farm, a large pasture, and a productive mine, producing iron, malachite, and coal.

The Reverent Clan's warband consists of fifty Dwarves; thirtyfive axedwarves, ten archers, and five boar riders.

The Clan is largely steeped in tradition, holding to the old sagas and scriptures as a framework from which to live their lives. A dogmatic view of the Gods is implemented to keep law and order, however the tenants of old tend to grow more lax the higher up the hierarchy of the clan. Regardless, the Gods are paid homage and traditions of old are upheld among the clan.

As Dourhorn is the oldest among Muin's children, he and his followers claim the rule of the valley should pass to him. Yet for the legitimacy that surrounds his claim, it cannot be denied that Dourhorn's physical weaknesses are a detriment to his claim, and most pass him off as being too weak to rule the valley.

Reverent Clan sets itself apart from the other clan's for it's religious fervor, conducting themselves in a manner befitting the Gods and Dwarven heroes of long ago. They strive for wisdom above all things, and seek to impart wise counsel on any whom ask.








Hidden 8 yrs ago Post by Famigliolabuona
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@BlackBishop

Very much accepted. I love the whole religious fervour tone. Seriously it is perfect
Hidden 8 yrs ago Post by BlackBishop
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@Famigliolabuona Thank you! I love how vague you're making the lore. I'm looking forward to fleshing out some of the religion through my ICs.
Hidden 8 yrs ago Post by Wernher
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Clan Hornfel



Muin Hornfel


Bio:
Hornfel was never all too interested in the affairs of the valley since he was so low down Muin's bloodline. Nothing was expected of him and all he could expect was a small inheritance to subside as he lived in the shadow of his older brothers. It is because of this that in his youth he was afflicted with wanderlust and left the valley to come back only sporadically over many years. Still, each time he came back it was with wondrous tales and wondrous treasures indeed, which took the interest of many who, knowing there was a whole world out there, thought they could profit from the contacts he made outside. These merchants employed craftsmen who in turn also had families and slowly, Hornfel founded his own clan, capitalizing on his travels to insure himself some wealth through trade with outsiders.

Clan History:
No dwarf likes the other humanoids, but they sure enjoy elven silk and when the winter is rough, human crops. Hornfel and his follower capitalize on this with ease, being the only clan that willingly mingles with outsiders. This made them a wealthy clan that established itself as the middleman between the other clans and the rest of the world (and sometimes even between the clans of the very valley they were in when some stubbornly refused to talk to others) and even got them begrudging respect from others as they are often the first to signal an incoming menace and call for the clans to rally their banners to defend the valley.

Other relevant characters:
-Kas Vibrek: An adventuring companion of Hornfel that doesn't even originate from the valley, he says that he himself is one of the sons of a powerful foreign lord though there is nothing to suggest it might be the case. He established himself in the valley alongside Hornfel, encouraging wanderlust in dwarves of a more... martial persuasion. Now, he is officially known as a 'Mercenary Captain' and unofficially as HORNFEL's captain as they watch each other's back whenever possible. Some have qualms about seeing most of the fighting men of the clan periodically leave the valley to fight for and against outsiders, but no one complains about the gold they see when they come back.

-Sister Yulia of Ergoth: A human that keeps close to Hornfel for good reasons as she is known to preach about her foreign god to whomever might want to hear about it, sometimes even those who don't. She's a human cleric Hornfel associated with during his travels and is now unwelcome in her homeland, thus her presence here. Hornfel says he has a debt of honor toward her and thus cannot throw her out, but some rumors say he has deviant sexual relations with the weird human girl.

-Goldfinger Orban: Voice of the craftsmaster and merchants of the clan, he respects Hornfel as his clanleader but in business, they talk to each other as partners. His job is to motivate dozens of people with divergent aims and interests into somehow working together to keep the clan going in more or less the same direction.

Location of the clan:
The main pass entering the valley, between two mountains.

Population of the clan:
-1712

Main settlement(s) and economical activities of the clan:
-Muin Town: 'Don't expect foreigners to know or care about the local customs. If we want to build a trade post we'd best keep it simple' was what Hornfel said about the name of this settlement years ago. It was supposed to merely be a location to facilitate trading with the outside but it quickly became prosperous, attracting craftsmen who wanted to deal directly with the strangers to have bigger profit margins. Located straight on the main path to and fro the valley between the mountains, it has no real farmland and relies on the melting ice for water but with trade, this town, protected from the outside world by stone walls, didn't know any real starvation yet.

-Hornfel-Krag: Ambitious, Hornfel wondered if he could perhaps find something worth mining in the mountains to further his own riches. He didn't find the gold and gems he was hoping for, instead finding numerous deposits of iron and other cheap metals. Still, he knows that the smiths have many secrets that were the source of many experiments so while the miners here work to produce weapons and armor of decent but not much better quality as well as every day goods people need, he has what experts he could gather to try and work on a magical alloy of sort.

Military forces of the clan:
Vibrek's Company:
-120 Hammer & Shield Linemen
-30 Bowmen
-10 Horse Scouts

Muin Town's guard.
-18 Mace & Shield Guardsmen.
-The Militia (Peasants get bow training one day a week, range, not accuracy training, to mass fire volleys should the wall be attacked)

How much does your clan respect the Gods and the old traditions?
Most dwarves are supersticious but while they swear by the old gods, very few actually actively worship. It is notable that at this point, Yulia's religious fervor has attracted some converts.

What justifies your claim for the lordship of the Valley?
Quite simple: To the outside he was always known as the son of Muin and now that Muin is dead, they don't see a higher person of power than him in this region of the world. It might be because they don't know any better, but he is seen as an equal among leaders by the outside world, no matter how small his kingdom, and has already been accepted as the ruler of the valley. This might not hold much sway to the stuborn dwarves who don't care about what 'outsiders' think, but he is still known by the local as a fair and easy going leader that believes 'He who rules the less, rules best', making him popular among the more liberal elements of the valley.

Quote one thing that makes your clan special among the others.
The Hornfel clan is a young filled with people who like their chief, didn't find their place in the rigid social structure of the older clans. As such they have a drive to make their place in the world, aggressively going forward toward new ideas, even if it means leaving the old traditions behind.
Hidden 8 yrs ago Post by rush99999
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Thought you'd ought to know I'm dropping out. Don't wait up for me.
Hidden 8 yrs ago Post by Famigliolabuona
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Hello everyone;
I updated the map now, sorry for the style and lateness. Please send me in a private message the piece of land you claim (respecting the space for future players) and I will actualize the oficial map.

@Wernher
I like it, accepted! I very much like the claim justification and the story you made. I think it complements and antagonizes well with reverent clan. Just let me comment a few things:
- As I did not upload the map, Muin's Keep was not included. I ask you to plese change the name of your clan's main settlement.
- Sister Yulia is as so far the only human in the Valley. I know you will be well aware of how the stubborn Dwarves will react against her and her strange ideas.

@BlackBishop
Lore is kep misty on purpose, for players, to add their things and because I do not mean to gestate a big universal history. I want to see what will happen in the Valley.

@rush99999
Well it is a pity. If you change your opinion we will be here.
Hidden 8 yrs ago Post by Wernher
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@Famigliolabuona

Thank you! And I don't claim the keep in any ways, its just that as the town began as a trade post with primarily non dwarf trading partners, Hornfel felt it didn't make sense to have an overly complex name to confuse outsiders and thus went with the simplest option. Its Muin valley so lets go with Muin-Town, translating it in every language to the people they came across. I'm expecting Muin's keep to have a much more dwarven name, no?

As for Yulia I was expecting this as a plot to exploit on the long term, her slowly gaining follower so when something very, very bad happens she'll claim its divine wrath, so either rallying people to her religion or getting killed because of it. Either way it would make for interesting development. Alternatively maybe the valley starves but because of their contact with the outside Clan Hornfel weathers the tragedy well and so, she claims its divine favor, you know the idea.

Btw, what would this game be, magic wise?
Hidden 8 yrs ago 8 yrs ago Post by Elgappa
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Longstrider Clan




Leth "Goblin-Bane" Longstrider









Hidden 8 yrs ago Post by Bluetommy
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Is this still open?
Hidden 8 yrs ago Post by Dogematix
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Well there goes my second son sheet :(
Hidden 8 yrs ago Post by Elgappa
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@Dogematrix
I can change mine to a third son if you want to! No need to throw your ideas away ^^
Or make them twins! Nobody knows who was born first!
Hidden 8 yrs ago Post by Dogematix
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@Dogematrix
I can change mine to a third son if you want to! No need to throw your ideas away ^^
Or make them twins! Nobody knows who was born first!


I was going to suggest a similar change once I got back to the pc (working from the phone at the moment) twins would work really well since my dwarf is a military type too. Ragnar stayed to become warden and Agrim left to serve away from home.

What area are you thinking of claiming for territory btw? Guessing by his description your thinking around the West pass?
Hidden 8 yrs ago Post by Elgappa
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I was! The clan would have a stronghold in the Western pass, as their main base of operation, while they would have a lot of outposts and small holdouts in the mountains and borders of the Valley! I like the tension that could build up, between these two more militant clans ^^
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