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Hidden 8 yrs ago Post by January
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@Diggerton

The scroll bar over there doesn't deserve any of this. But we're doing it anyway, yeeeeeee boi.
Hidden 8 yrs ago Post by Snagglepuss89
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Another wild post appeared.
Hidden 8 yrs ago Post by January
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January

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And another.
Hidden 8 yrs ago Post by BayRat
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BayRat Oh No

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Another one
Hidden 8 yrs ago Post by banjoanjo
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banjoanjo Still likes pistachios

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Hidden 8 yrs ago Post by January
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Deadline is up for getting that "combat engagement" post in.

Feel free to continue posting catch-up posts if you're still working through those, but no more combat posts until your respective GM updates you.
Hidden 8 yrs ago Post by ERode
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Man, hard to get into the habit of tagging people when I post. e.e
Hidden 8 yrs ago Post by January
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@ERode

I like how you did that and still didn't mention Vampire, haha. Go remind her in Discord, especially since blue team and green team posts might flood in soon.
Hidden 8 yrs ago Post by Vox Angelis
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Out of all the collabs, I'm the only not posting anything about tags, hahaha!
Hidden 8 yrs ago Post by Baklava
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Green team's post is up!
2x Like Like 1x Thank Thank
Hidden 8 yrs ago Post by Holy Grail
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@Baklava Curses! Olive Garden, my only weakness! XD

@January Just to cover what could happen in case a certain possibility happened: If Aaron dies here (whether by injuries or even by the hand of the tasty tendrils of a Flying Spaghetti monster) in this fight, would i be able to make another OC after that?
Hidden 8 yrs ago Post by January
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@Holy Grail

If Aaron dies this early in the game in this kind of tutorial fight, I'm probably not going to let you make another OC.

It really depends on how he dies.

If it was an unfortunate series of events over and over (which it shouldn't be since the GMs are controlling 50% of the unfortunate events occurrences here), I'll allow a new OC.

If it was a death from a good play or some other highly involved action that was premeditated and the like, I'll allow a new OC.

If it was a death from an issue of "this is what my character would do in this scenario, even if it would get him/her killed," I'll allow a new OC.

Basically, I usually allow new OCs.

Except:

If your character died stupidly for no real reason doing things that cannot be justified as "my character would do this even if he/she would die."

That just tells me you're probably going to get the next character killed really early on, too.

So don't give me that impression.




Tl;dr: don't die this early on.

If the GM warns you they're going to kill your character (as opposed to just grievously wounding), ask your respective GM if there is any way out of it. They'll usually oblige and answer for major things like that. That said, try not to be in that position in the first place. We're not actually trying to kill anyone here, spoiler alert. So if your character dies...

ech.
Hidden 8 yrs ago 8 yrs ago Post by Holy Grail
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@January Ah, no. I don't want to kill him off stupidly or non-justifiably or anything of the negative sort you mentioned. As much as i was joking about it on Discord, i don't want to lose him if at all possible and will not try to kill him. Especially in this tutorial fight. Albeit, i will admit his speech did take too long was all.

I really was just wanting to ask about the "just in case" things somehow go actually awry. Or perhaps i am a bit too worried.

I apologize if i sounded bad by asking that. Such was not my intent whatsoever.
Hidden 8 yrs ago 8 yrs ago Post by January
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Reposting in OOC for consistency:

The following changes will take place starting next week and only for the duration of combat events. Combat posts will be fairly short here for all involved once we get into the thick of things. Which means I will be increasing the pace of combat to prevent this one encounter from taking literal months in real time. Expect this to be reflected soon in the rules.

After the last GM posts, player turn responses will be due within three days. The sooner everyone responds, the sooner the GM turns can come around again. At the moment, this means red and blue team have a time advantage. That will not continue.

The next time GM turns come around, I will synchronize all three GM posts to be up at roughly the same time (within 5-10 minutes of each other). Then the three day cycle continues until combat-heavy events are over. Those who cannot keep up with one short post every three days (until the end of combat) have several options:

    1. Have someone else write your character's move(s) into a combined post.

    2. Mention any GM (preferably all three to make sure someone catches the message and relays it) in the Discord’s #plotting channel and let them know what move you'd like to make. If you don't have the time for discussion, the respective GM will write that move in as feasibly as possible.

    3. PM all three GMs (if you use the forum PM system, PM ALL THREE GMs) on the forums with the move you'd like to make and the respective GM will write that in as feasibly as possible. Due to the asynchronous property of forum messaging, the GMs will likely not sit around and refresh the page for 15 minutes to wait on your response in the case of any arguments.

    Thus, through PMs, the following will generally occur: you message us, we tell you we've read it and will/will not incorporate the move. That's it. If we choose not to incorporate a seemingly unfeasible move, we'll just interrupt it/counter it/strike before it happens, etc. You don't get to argue this through PMs as it is an immense waste of time for the GMs to sit around and wait for a PM response that might not come in a timely manner, especially if you're too busy to even hop into Discord and use option 2.





As an additional warning, once combat has fully initiated, excessive talking is not a free action. If your GM feels like your character spent too much time talking in a dangerous scenario, your character will suffer for it. Short comments/orders/call outs are perfectly fine. Even brief conversations are fine.

Use common sense, or the GMs will liberally apply it for you.




Current deadline for this round of player posts is here.

New pacing will not take effect until next week by this schedule. If everyone posts and we move on early repeatedly this week, I will consider implementing the new pacing a bit sooner.




Edit: Added to the rule concerning the "one post per week" minimum:

The "one post per week" minimum requirement is not imposed under certain circumstances such as combat events/NPC-relevant events/anything else the GMs decide to inflict a different schedule on. Refer to event-specific pacing for further details. Generally, pacing during events will be faster than normal.
January
Hidden 8 yrs ago Post by ERode
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@VampireOracle
Holy shit, I'm literally terrible at remembering to mention.
Hidden 8 yrs ago 8 yrs ago Post by ERode
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Alright, because I'm the vroom vroom poster who basically has 5+ days of spare time after posting within two days of a GM post, I'll be putting all characters into the glorious game that is AA2.

Of course, AA2 has a whole bunch of personality/character related stuff, so fill this out for me. If you don't, I don't make your character. Makes things easy enough for me, and you don't get hilarity.
General Form

Intelligence: Lowest/Low/Normal/High/Highest
Strength: Lowest/Low/Normal/High/Highest
Sociability: Lowest/Low/Normal/High/Highest
Fighting Style: No Restraint/One Blow/Irregular
Virtue: Lowest/Low/Normal/High/Highest
Orientation: Hetero/Lean Hetero/ Bisexual/ Lean Homo/ Homo
Sexual Experience: Yes/No

Character Traits Choose 2
Easygoing
Affable
Bad with Guys
Bad with Girls
Charming
Tsundere
Chivalrous
Trendy
Obedient
Positive
Shy
Jealous
Melancholy
Perverted
Serious
Calm
Impulsive
Absentminded
Violent
Passive
Meddlesome
Class Prez
Chatty
Always Hungry
Romantic
SIngleminded
Indecisive
Competitive
Scheming
Diligent
Wild
Masochist
Sweaty
Evil
Deaf
Exploitable
Asexual
Lucky

Lover’s Item: Whatever you want.
Friend’s Item: Whatever you want.

Males Only

Personality Choose 1
Gentle
Positive
Otaku
Savage
Schemer
Warm

Females Only

Personality Choose 1
Lively
Delicate
Cheerful
Quiet
Playful
Frisky
Kind
Joyful
Ordinary
Irritated
Harsh
Sweet
Creepy
Reserved
Dignified
Aloof
Smart
Genuine
Mature
Lazy
Manly
Cadet
Caring
Carefree
Hidden 8 yrs ago Post by BayRat
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Hidden 8 yrs ago Post by January
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To everyone:

New pacing starts now. Refer to last week's announcement. Three day deadline. New timer is up.
Hidden 8 yrs ago Post by banjoanjo
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Hidden 8 yrs ago Post by Zombehs
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