Plot
In the late 90's, collectible Mons were all the rage. There were several games and toy lines attempting to sell their merchandise and entertain audiences, but one stood out among the rest: Digimon. It began as a manga in Japan that was later adapted into an anime. That anime proved successful enough to warrant an international release, and thus Digimon became popular worldwide. From this popularity, a trading card game was born, one where players built a deck with Digimon they could apply power up cards to in an attempt to overpower their opponent. It proved popular enough, and the Cards remained in print for several years.
But soon a gaming company called D-Connect came along. At the time of D-Connects formation, the Digimon trading card game had waned in popularity, and rights to the cards and monsters they represented were purchased by D-Connect for purposes that were soon revealed. D-Connect's enigmatic President, Ken Kuroda, unveiled his brilliant idea: the D-Scanners. Resembling Digivices, D-Scanners came with a Digi-egg pre-installed. It would hatch into a Digital Digimon, able to be raised like previous popular digital pet games, but this one came with a twist. The Digimon in the D-Scanners were programmed to be compatible with the card game, meaning players could apply power ups from the TCG to boost the Digimon's abilities. Coupled with the D-Scanners' ability to connect via WiFi and allow the stored Digimon to engage in battle, this reinvigorated Digimon's popularity, with D-Scanners selling like hot cakes all over the world.
Now, in the present day, Digimon is as popular as it's ever been. Several new manga and anime series have been made since the original, and both the D-Scanners and the TCG have been regularly updated to keep up with them. In fact, battling Digimon through the D-Scanners have become a rather popular sport in and of itself, spawning tournaments in regions around the world complete with rules and regulations, and even ban lists for the TCG aspect of the game. In fact, it's become all too common for Digimon battles to be used as a means of settling disputes. This popularity and widespread play has made the game far more influential in the economy and politics than it ever was at first, and this of course also applied to D-Connect, the company becoming rather enigmatic in its dealings and Ken Kuroda, its president, making only rare public appearances anymore. It's been the cause for some speculation among the populace.
This only increased further when - on November 29, 2016 - a Digital phenomena occurred in an Electronics store in Tokyo, Japan. Several computers and other devices within the store went haywire and suddenly produced a vicious creature made up of digital data that rampaged. It caused substantial damage to the store, but soon after its appearance it vanished back into the circuitry from which it originally came. All eyes were suddenly on D-Connect when the creature was described as looking vaguely like a Digimon. D-Connect found itself under fire both legally and by the media, and as such was quick to ensure the public that the "Cyber Beast" - as it was dubbed - was not their doing, but that they would work to find out the creature's origin and help create a means to prevent such an attack from happening again in the future.
Behind closed doors, D-Connect greenlit "Project Destiny" and on December 6, 2016 a cryptic email was sent out to a select group of players within their gaming database, the email even being signed by Mr. Kuroda personally. This email informed the readers that they had been chosen for a special promotion of an upcoming update for the game, and they would be given an exclusive tour of D-Connect's headquarters in Tokyo, all expenses paid. As if to sweeten the deal even further, the email promised the recipient an actual meet-and-greet with Mr. Kuroda himself as well as early access to the newest set of cards currently in line for a Christmas release. This email, should the chosen players - the Tamers, as they are called within the gaming circuit - accept the invitation, their world would be changed forever.
Because, you see... it's no longer just a game.
Basic Information
Hello all, and welcome to Digimon: Cyber Beasts. If the plot above didn't already clue you in, this an RP heavily inspired by the Digimon Tamers anime. It's not exactly the same, as you'll quickly discover, but they share certain aspects such as the Cards. The idea is that your character - should you choose to join - is among the top rankings in the Digimon game and for this reason was sent an email inviting them to tour D-Connect's headquarters as part of "Project Destiny". There, they will obtain a D-Scanner that essentially an actual Digivice with a "real" Digimon stored within. The story will take off from there, with what I hope will be many twists and turns along the way, as well as secrets to uncover.
We'll be taking cues from Tamers, namely the use of Cards to provide power ups for our Digimon partners. In fact, we'll be using the actual real life TCG as the template for the in-game TCG, just as Tamers did, but perhaps with a few rule tweaks here and there as the plot demands it.
Basic Rules
1. Follow all the standard rules of this website regarding content, flaming, and the like.
2. As GM, my word is law. Period.
3. The word of any Co-GM I appoint is also law. Period. Unless I overturn it for some reason, but hopefully that won't ever be necessary.
4. When making a character, try to avoid picking a blatantly overpowered Digimon for a partner.
5. Obtaining a new Digivolution, or the next one up, will be strictly regulated by me. In other words, you're not allowed to proceed to the next stage of Digivolution until I allow it. This prevents any one Tamer from getting too far ahead of the pack to keep things balanced.
6. I want this RP to last, so I'd appreciate it if all who join are willing to commit to it.
Character Template