Between two Sides
A Star Wars RP
>>>Click to see the crawl<<<
Decades after the defeat of the Empire at the hands of Luke Skywalker and the Rebels, the Galaxy is once again thrust into turmoil.
Self-proclaimed Sith lords are appearing by the dozen, led by the mysterious Darth Imperius. They are taking over remote star systems and usurping control over the helpless populace; the New Republic is unwilling or unable to help them all.
Meanwhile Sith Lord Darth Rathos sends his three apprentices Garrern Rayce, Maegr Sond and Ariana to the republic world of Korpus V, with orders to destroy the Jedi academy based there...
>>>Click to see the crawl<<<
The Setting
Set in the the Post-Movie Era, the story follows a group of sith, as they are struggling to find balance between the two sides of the force. Having grown up together, and having made it through the hellish Sith training side by side our heroes managed to forge an ironclad camaraderie, despite the dark side's doctrine. It is that friendship that served as a catalyst for their eventually switch. Following an incident on Korpus V the heroes found themselves no longer able to adhere to the Dark Side's teachings, yet unable to shake them completely either. Opting instead to further the light side's cause from the shadows they embark on a clandestine quest to ensure galactic peace by taking down Darth Imperius, and preventing the rebirth of the Sith Empire.
Meanwhile one after another the border worlds of the galaxy are going dark. the cause of this remains unknown as neither the Sith nor the Jedi felt anything through the force. As the New Republic struggles to maintain its control over the increasingly turbulent Galaxy, the new Jedi council finds themselves willing to accept help from our newly-reformed sith "heroes", though, as expected, trust is still many parsecs away.
Their quest will take our heroes throughout the Galaxy, facing bandits, warlords, hostile jedi and less than welcoming Sith Lords; all the while furthering the cause of the Light side through their own, very sith-like approach to interpersonal conflicts.
Application
Due to the nature of the story and origins of our characters players can't really join the "core" group. Currently one last role remains open for the core: That of a former Stormtrooper commando that has served with the trio for over a decade, earning their trust and friendship. If you apply for this position you can't have force powers (though we'll allow some force sensitivity ALA Finn from Force Awakens) but you get any toy you want in terms of equipment/weapons. Jetpacks included by default, har har.
Any other players applying will have to keep in mind that no other sith characters could be accepted since they simply wouldn't be trusted. But mercenaries, bounty hunters, smugglers etc are welcome. Though keep in mind, you might want to watch what you say to the main trio IC if you join as such. No matter how "light" they get - they're still sith, and will most likely respond to impropriety with swift dismemberment.
If you want to join as a Jedi - you'll be able to do so after a couple turns in game, after we make contact with the Jedi council. All details are up to you, joining point for a jedi character will be getting assigned by the council to "supervise" our group. Plenty of humor to be had from having a straight laced jedi in a group of sith, if you have the skill to do it, haha.
We're looking to have 4-5 players in total, 6 if pushed a little. Good sense of humor and ability to not go anal over details of the SW universe are a personal requirement haha!
If you want to apply submit the CS to me through PM first. Here's a basic outline:
Name:
Age:
Appearance:
Race:
Role: (which position you're applying for, the 4th main, the Jedi or your own roguish char)
Bio: (Just the main points we'd need to know. the rest is best revealed through gameplay.)
Personality: (again, just the quick vague outline. Your writing will do the rest.)
Specialization/Skills:
Equipment:
Points of Interest