@Gowi Fine by me. But then again I have a tsundere relationship with Erza. I'm like I hate her then I like her then so on. K, I've calm down for a bit. I was just angry due to the latest chapter, sorry if it offended anyone here.
EDIT: The more I talk to you, the more new words I learn xD
Well after reading through the premise and whatnot I've noticed that there seems to be a lack of the FT Dragons in this AU (I also find it cool that they were replaced by devils, effectively)
Does this mean that dragons of OG fairy tail are vastly different then those that exist in AU? If so I'd like to throw a spin at a dragon-related magic that isn't slayer magic.
As a side note, assuming Devils are the direct replacements for dragons, does that mean that they can only be harmed by slayer magic? (Though I like dragons and all I wasn't fond of the fact that you basically needed to be a slayer to even harm them in the anime.)
@dragonmancer Present the magic and we'll review it accordingly.
All Demons can be harmed and killed by everyone though there are some demons that can only be finished by a slayer. Demons are not immune to everything not-slayer, but slayers have an easier time dealing with them.
@Leslie Hall (As a side note I am assuming that dragons are different in this universe, if not then I can just come up with a different character.)
“To the devils I say, I will sing them a song of scales and fire.”
Librarium Registration Card
| Name: | Monroe Bishop Jonathan
| Alias|Nickames|Titles: | The Dracomancer | Bishop | The Monroe Dragon
| G e n d er: | Male
| R a n k: | B
| Age: | 24
| Personality: | Jonathan is an adventurer with a kind heart. While he enjoys his job and takes advantage of it to explore beautiful worlds, as well as battle wizards and monsters, there are times when his morality can be conflicted with the best interests of the government. There are also times when he considered that he should have joined the pirates, as they seem more free and passionate. However, it is because of his service that his family is treated far better then the poor farming business they once had, and at the end of the day his experiences so far overall hasn't made him regret his decisions.
Jonathan, while he takes things seriously, likes to keep things calm and in good spirits. He isn't afraid to show humor even if it is grim at dark times, nor is he bothered by the company of others. However he has the habit of playing the hero, which not only has given him a bit of a hidden ego that he isn't entirely aware of himself until someone else takes the spotlight, but his decision-making on what he thinks is the right thing to do can often contradict his mission or the interests of his superiors. This is especially with him believing that magic should be freely practiced, or at least, allowed in some way. He is very much confident in his own abilities as well as believing that there is no strength greater then that of a dragon's.
| Sector : | Library Hunter
| History: |
Jonathan hails from the farmland outskirts of the of the Librarium. The villagers of his area were rather poor due to corruption, his father was a farmer and they couldn't afford much outside of necessities and crops to plant. He and other village kids would often play with pots and pans and sticks, pretending to be knights and villains. Jonathan in particular dreamed of one day being in service of the Librarium. To be able to make the wealth needed to improve the conditions of his family as well as fulfilling the thrills and adventures most young boys have.
On a warm summer day, Jonathan's village was awoken by a roar and great trembling. Jonathan left his home to investigate the source, which seemed to be deep in the woods outside of town. Other villagers pouring out of their houses claimed a devil had been sighted nearby, trying to warn him but he didn't listen. Curiosity kills the cat as they say. The boy's eyes were lit with adventure and thrill, scared too, but he was desperate to see a monster face to face, to fill his fantasies as a warrior. After a good 5 minutes of running through foliage and trees, The trembling noises only got more intense as he entered a clearing. Before his very eyes, two great beasts were fighting. A devil and what appeared to be a dragon, both of monstrous size and power, were struggling against each other in fierce combat. The source of the noise was there struggle as the two beasts clashed, destroying their surroundings of the forest by their wake.
At first amazed, Jonathan's terror soon found its way through his nerves as he froze up. The devil had tossed aside the dragon and its eyes locked onto the young child. With a terrifying roar the devil charged forward with intentions of murder, but as it drew with reach of the little adventurer, the dragon had lunged itself in front of the child, its massive body nearly crushing the boy but acting as a shield to the devil's attack. Taking a mortal blow, the toxic and boiling blood of the dragon splattered fourth from the grass as it became limp. Mildly irritated by the blood's properties as well as being satisfied with the dragon's death, the demon had fled. Leaving the nearly crushed child and the dying reptile alone.
Unsure of what to do, Jonathan began to cry, as the lower half of his body was trapped beneath the great torso of the dragon, and its blood was starting to burn his skin. However he was surprised that someone had heard his plight. A voice whispered in his head, unclear of its source, let alone the nature of its tone. The voice itself was blurry and deep, but soft and quiet in its tone.
"Drink thy blood, and you will be free."
The crying had stifling, he was confused. The voice repeated itself, causing Jonathan to look down at the beast's blood pooling below him. Even as a child, he knew that if he didn't act soon that he'd likely die, either from burning from the blood or trauma from being crushed. Desperate, he listened to the voice, cuffing his hands and scooping up as much at the liquid that would start to sizzle his hands. At this point he was sure that swallowing the stuff would likely kill him, from the way it burned his flesh like mildly corrosive acid, but he was out of options. He gulped down the blood as if it were foul-tasting medicine one forces them self to accept.
The following moments were a blur, but Jonathan recalled that after a wave of intense pain the burning had stopped, as if he had gone numb, and then passed out. When he awoke, he had discovered his burns were gone, and the now dried blood beneath him did nothing more then killed the grass below him. To his surprise, he was able to get off out of the dragon, though with a sprained ankle. He was able to return to the village.
The voice never left him since then, and years later it began to guide him of the magic the blood had given him. Starting at 15, he trained his powers, occasionally guided by the disembodied voice for the following three years. He did so in secret as practicing free magic was forbidden. Eventually he grew confident enough to enlist to the Libarium's military, where he later got permission to practice magic for the governments service. He is driven by the thirst for adventure and thrill, and to explore the depths of his abilities.
| Magic: |
Dracomancy
Jonathan can coat himself in scales all over his body. The scales have a durability of iron and allows him to be immune to extreme heat such as fire or molten rock. The spell also grants Jonathon a drastic increase in strength, capable of lifting over a ton of weight and being able to bend iron bars. His weight also increases drastically to a single ton during the duration of this spell. Additional features of the spell grows claws over his hands and feet, and a dragon-like tail.
Duration: 5 minutes approximately Cooldown: 10 minutes between use.
Johnathan breathes a jet of flames from his mouth, much like a dragon.
Range: 12 meters Cooldown: 1 minutes
Jonathan grows a pair of wings along his back, allowing him the ability to fly freely into the air. This spell also increases his overall speed and agility to a good amount, however if used with scalelord's armor he becomes less mobile and slower in the air compared to if he had used the wings without the armor.
Duration: 5 minutes Cooldown: 10 minutes
This spell summons a massive extending neck and large head of a dragon in a ghostly apparition. The head can charge at a target with great force and can attempt to swallow a target. When a target is successfully engulfed by the dragon's head, instead of taking physical force, the target becomes temporarily stunned (usually) for a moment while the head disappears, and then they are surrounded in a large blast of magic energy directly.
Requires Staff
Range: The serpentine neck can extend for 15 meters, and the total width is about 5 meters. Cooldown: 10 minutes
Jonathan's body becomes ignited in a burst of flames. The armor of flames burns all that he touches. He cannot be burned in this state. The initial cast of this spell also causes a small explosion around him, similar to the Roar spell only smaller and with fire.
Requires staff.
Duration: 2 minutes Cooldown: 10 minutes
Summons a ghostly apparition of a massive dragon's foot. This foot stomps on whatever is below it, creating a seismic blow that typically delivers enough force to create a meter deep crater in stone.
Requires staff
Range: Anywhere within a 5 meter radius. Cooldown: 3 minutes
Jonathan roars, creating an intense pressure around him that blasts away anything within range and often leaving a small crater beneath him as wide as the spell's range.
Requires staff unless wings are active.
Range: 8 meter radius Cooldown: 5 minutes
Dracomancers are humans that have the blood of a dragon and gain magic that reflects that link. To become a Dracomancer, one must drink the blood of a freshly killed dragon (And survive, typically the usual process is a 30% survival rate due to the corrosive properties of dragon's blood). The blood cannot be from a living dragon, or a dragon that has long been dead. By doing this, after absorbing the blood, the spirit of the blood's dragon becomes bound to the user, transforming the user into a Dracomancer through the binding process.
Dragons are mythical and extremely rare creatures that inhabit the world. Their is no clear distinction of a dragon aside from being ancient toxic-blooded reptiles with an affinity towards fire and a biology that is more-or-less influenced by magic (Although dragons cannot cast spells themselves, but their physiology has magic influences such as breathing fire or creating intense gusts of wind, for example.) They can vary in size, form, intelligence, power, and ability. Individuals may be more feral and like sapience while others can communicate and posses sentience. All dragons cannot be burned by fire and other extreme sources of heat. Most dragons have iron-like scales with a soft underbelly, vulnerability towards ice-magic and elements reflecting the cold, and are lizard or snake-like. However those three traits have exceptions, such as ice dragons, fully armor cladded dragons, and dragons that may resemble a bird or dinosaur-like creature, despite still being ectotherm reptiles. All dragons are biologically immortal, meaning that they are not hindered by age and can only be killed by other factors like combat, disease, etc. Dragons however, rarely breed, and hatchlings take centuries to reach a mature state.
All dracomancers have elongated lifespans, a resistance to fire, and having mildly corrosive blood akin to a dragon's. The spells of a dracomancer vary greatly depending upon the spirit they are bound to. Their spells often reflect that of their dragon when it was at a living state. Additionally, dracomancers can communicate with their dragons (so long as the dragon is able to speak), and the most advanced can summon their dragons as temporary living creatures.
| Miscs : | The name he calls his dragon is Kilgarrah. It should be of note that he can only communicate to his dragon effectively through his staff, and others cannot hear the dragon's voice unless if they have some sort of spiritual or telepathic like power to do so. The exact nature of Kilgarrah is unknown, even Jonathan has no idea of the dragon's true intentions, other then the revenge it thirsts for the demon that slayed him. Kilgarrah's persona however, does often speak to Jonathan to give him advice and other information a ghostly dragon spirit can give, and may occasionally humor him, especially with grim or sarcastic forms.
He has a staff to help him cast some of his spells, as well as being the largest connection currently to his dragon spirit.
@dragonmancer Honestly I have to say, while I appreciate the effort, the whole point of making it perfectly clear that dragons are extinct in our universe was to make it so we didn't have any Dragon Slayers.
Your character is pretty much a dragon slayer in practice if not in name. I'm using my rights as GM to say that this character won't be accepted and that you should try and come up with a different concept for him. It's just not going to fit into our roleplay.
At one point in time, the lizardmen were regarded as an extinct race, said to have been wiped out through unknown causes. Some say disease, while some say they didn't pass the spirals of evolution, becoming obsolete and dying out on their own. Yet the cause of their sudden disappearance is unknown. Rumors had it that they were still around, with people claiming that they happened to encounter them, but was never really confirmed. It wasn't until several hundred years ago when it was discovered that the race of scaly reptilian anthropomorphic beings were found to be not only surviving, but thriving.
The lizardmen race can be traced back thousands of years ago, evolving from an advanced lizard-like species. Initially they were indeed a primitive race, found deep within the jungles below the floating islands. They lived in separate war-based tribes, each one having a signature capability or style that made them unique from their own kind. Most didn't even wield magic, except for the shaman healer in each tribe. Some tribes even made alliances with other tribes to take down other rival tribes or to face a common over-looming threat. There also happened to be a day known as Vishia, where every tribe, rival or friendly, would congregate in a sacred spot and spend the entire day at peace, before going back to their old ways the next day.
However, the lizardmen clans were eventually united by a single leader, not one of war... but one of peace. Known simply as "The Peacemaker", the lizardman hated the sense violence that occurred between the rivaling tribes and sought to bring total peace and harmony through the clans. Initially, his movement was laughed and frowned upon, being seen as an act of defile against their own tradition. However, through examples and non-violent protests, the Peacemaker brought himself a following, having eventually set-forth the first major religion to be presented in the Lizardmen tribes. Soon more and more people joined his cause, many coming from rival tribes. Eventually, Peacemaker united the clans and formed the city of Kreedieth, the first unified city to be created by the lizards. A statue of Peacemaker was erected in the middle of the city, where it still lies to this day.
The founding of Kreedieth started the golden age for the lizardmen race. For hundreds of years they dominated the jungles of Pandora, creating a peaceful society. They even began to advance in their technologies and some began to refine on their magic techniques. Yet before they could achieve taking flight... they vanished. This mysterious phenomenon simply seemed to erase them out of existence. Their city was left abandoned, overtaken by nature once again. No blood was shed and no sickness shown. The lizardmen would not be heard from again for another thousand years or so...
And when they were found, they were still thriving. Their technology was at the same development as the humans of Pandora and they were thriving in a city, in one of the distant islands, known as Jafara City. And what's more, several smaller towns and villages were eventually seen dotted across the other islands. How they were able to hide for so long is a mystery. Not even the inhabitants could explain, or so it's been said.
Initially, the lizardmen were treated with valiant respects and were good trading partners with the Librarium. But after the War of the Faiths, with Archbishop Xavier taking the crown, most of the lizardmen were enslaved in the more corrupted towns. Their massive bulk and power, along with their dexterity and durability, provided exceptional attributes in slave labor, often when it came to construction projects. Only a handful of their kind, the lizards being wealthy enough or lived in the less-corrupted cities, were kept from this grueling work. Some of the less-wealthier men even joined the Librarium's army as their last resort. Even then, most of the lizards began to resent their once reliable allies...
The lizardmen are as what you can imagine from them. They're big ole' anthropomorphic lizards. However, they don't look much like the animalistic monsters that they had been portrayed to be in Pandorian myth. They look much more human, with being fully able to stand much like a human, with only the added features of their reptilian genes. They are covered in thick armored scales, with green and orange being the most common colors (black and white being the rarest), with some having horns on their heads or spines running down their back, and of course having a tail. Their underbelly is often a light tan-color, or white for some breeds, yet they still wear their own clothes, with their pants being custom made to have a slot for their tails to go in. They're portrayed as around the same size as humans, if not slightly shorter, though some large lizards can grow up to 6'6" in some cases.
“Don't underestimate me. You won't walk away if you do. You might be able to crawl though...”
| Name : | Takashi Sayuri
| Alias | Nickames | Titles: | Dark Aura, Sayu(only if she lets you)
| G e n d er: | Female
| R a n k: | S (If not A)
| Age : | 24 (looks 18-20)
| Guild : | Cloud Chasers
| Appearance : | Sayuri is tall at 5'11” with an athletic build. She has waist length blood red hair and dark violet eyes. She generally wears black boots, black pants, a white sleeveless shirt, and white cloth bandages wrapped around her palms and forearms. She sometimes wears a black jacket with a flame design on the back over her shirt. When traveling she also wears a brown traveling cloak with a hood her head when necessary. She also wears a pair of swords that are disguised as black bouken crossed behind her waist.
| Personality: | Sayuri is generally abrasive and blunt rarely pulling her punches or abiding by formality. She sees it as unnecessary and forgoes it entirely. She is very calm and difficult to anger or freak out. Once you do piss her off however she is extremely difficult to calm down. She is also sort of lazy as she prefers to lay around, cook or train with Irene. One of the only other things she isn't lazy about it jobs. Especially when those jobs involve fighting as she always enjoys a good fight. She has a hard time making close friends as her kidnapping as a kid left a lasting impact when it came to trusting people so it take a lot for that to happen. Once you are her friend however you have her utmost loyalty and trust. If you betray her however you will have to work twice as hard just for her to not hate you. She is also extremely protective of Irene and will go to length to protect her.
| History: | Sayuri was born as the daughter of one of the six Pirate Kings and grew up surrounded by the guilds and has really only seen the negative side of the Librarium. Her mother died a couple months after she was born and as such grew up without one though was none the worse for it. She was born with a natural talent for energy based magics, such as Fire or Lightning Magic, and well above average magical reserves making her a natural born mage. Seeing this her father started teaching her magic as soon as she was able to learn. Though he started off teaching her Darkness magic she became drawn to Aura Form Magic after watching one of her fathers friends dispatch a B-class beast with ease. She picked it up quickly and kept with it. Life was good for her until she was kidnapped by a Magic Researcher when she was eight. She was held for a year until she was rescued by a combined effort between her father and the Librarium. After she was rescued she had developed a permanent and incurable cough though was completely healthy otherwise. Over the next couple years she continued to train but her father had gotten over protective and was it was irritating her. When she turned thirteen she left and went to join the Cloud Chasers as she'd heard good things about them though she still kept in contact with him. When she turned sixteen she volunteered for a long term job working with a Deacon that worked as an informant for the Pirate Kings. Over the two years she worked with him they became extremely close as she did with his daughter Irene. Eventually he was found out and asked Sayuri to take Irene and take care of her. She agreed and fled with her taking her back to the Cloud Chasers and adopted her. She raised her as if she was her own as even going as far to teach her magic to protect herself. She also trained herself and became an S-rank at the age of 20. She continues to work mission taking Irene with her whenever possible leaving her behind only when it was too dangerous for her.
| Magic: |
Aura Form Magic – An entirely combat based magic in which the user uses their magic to generate a colored Aura unique to each person and form it into weapons, armor or other objects. Creating most objects is fairly simple and just created by your thoughts. This includes things like swords, walls, armor, and things of a similar nature. However anything heavily mechanical or complex you need to have decent knowledge on how it works mechanically in order to create it. Things like revolver, repeating rifles and pretty much any machine. The creations only take one use of magic to create but can be strengthened by adding more. The more complex the creation the more magic it takes. How solid the creation is has no bearing on the magic usage. Her aura is a dark red color.
Daeshic Transformation Magic – Due to the Lacrima implanted in her when she was kidnapped she has the ability to turn into a Half-Angel Half-Demon called a Daeshi similar to Take Over. When using she is transformed her physical abilities are increased and can use Light and Dark magic. Due to training she is able to only partially transform and the more she is transformed the more her physical abilities are boosted.
When fully transformed her eyes take on a golden color, she grows wings and a tail that look like a mix between a Dragon and a Devil, she grows black and silver horns that sprout from her head and sweep back, and her hair gains silver highlights. Her arms and legs also transform. Her arms look similar to the Devil Bringer except sleeker and cleaner. Her shoulder has a similarly styled “pauldron” and her lower legs take a similar greave-like appearance. The colors are also changed; the glowing blue stops glowing and is silver, the red is a dark violet, and the blue is black.
| Miscs : | Her Guild mark is placed along her lower back. Despite her personality she is an excellent cook. She sometimes cooks for the guild when she has the chance.
@Lmpkio If @Denny and @Indra have no problem with your race, then we're good. I've read through it and clarified a few things with you over the Discord. I like what you're going for so consider them accepted by me. Though it'd still be a good idea to wait for the other GM's input.
@Demous Alright let me just say that I've always liked this concept since you pitched it to me. In particular, I'm quite a big fan of the archetype "A boy and his dog" for characters. Now, I'm not trying to compare a young child to an animal because that would just be insensitive to children everywhere. Though I like how Sayuri will be accompanied by Irene (You're free to write up an NPC sheet for her as well, btw) for this journey. She seems like a very calm, level headed (if not slack) character. I'm interested to see how Irene's presence influences her personality.
History is perfectly fine. I have no issues with her magic as we have discussed the potential for Angels in the Roleplay in PM's.
Aura Form is accepted and given we've already had some discussions involving her magic in the plot, it's safe to say that I also accept that. Well done!
@Leslie Hall@Indra@Denny Here's my Librarium character, ready to rip those dirty pirate scum to pieces.
Librarium Registration Card
Personality
Marianne is not a nice woman, not in the slightest. She doesn't believe in being sweet, demure, or even pleasant around most people, making sure that everyone knows where they stand when they approach her, though she does show respect to those who have earned it from her. Most, however, find her to be aloof at best to what they have to say, and downright hostile to those who have earned her ire and spite, just as likely to cut them down as she is to greet them with a look of utter disgust. She isn't one who makes friends, but to those whose presence she tolerates, she is . . . an interesting person to be around, always speaking her mind and never suffering for lying of any sort. If you're bad at something, she'll tell you that to your face, but will follow it up with tips on how to improve and what needs work. She's never mean for the sake of it, there will always be a reason behind her words, no matter how cruel or dismissive they might sound.
However, underneath her rough exterior, lies a tortured and stressed soul. Marianne has always been under the impression that she needs to be the very best that she can be and that she could never show even a smidgen of weakness, not even when it may be self-destructive to keep up such a facade. Not only that, but she is often struck with severe night terrors and struggles with an addiction to a certain medicinal herb known as Juno's Mercy that is used by the Librarium doctors to relieve pain, often taking it in her off time to soothe the shakes and paranoia that often plague her when she isn't on the job, though this often leads to her becoming high-strung and irritable if she is kept from her next fix for too long. While some would seek assistance for these kinds of issues, to Marianne, to admit that she needs help now would only be exposing herself as a weak woman who isn't fit for the position she holds and should be sent away to the Abbey of Juno to become a Sister for the rest of her days. This belief has often led to her refusing to see doctors or nurses, no matter how serious her own wounds are, saying that she can tend to herself before storming off. Her pride and stubbornness and the lengths to which these traits can take her, are not to be underestimated.
“Honor and Law. These are the things that keep our society together, and those who do not uphold these values are little better than worms crawling in the dirt.”
| Name: |
Shimizu, Marianne
| Alias|Nickames|Titles: |
'Bloody Mary'
| G e n d er: |
Female
| R a n k: |
A-Rank
| Age: |
25
| Sector : |
Library Hunters
| History: |
Marianne was born to the Shimizu house in one of the capitals of the Librarium, with a loving father and mother, and some years later, a little brother to care for an protect. As a child, one would find the little red haired girl to be quite sociable and kind, quickly adopting the words of honor and chvilary that her father often preached about as the traits befitting k the Clerical Knights of the Librarium. She always knew, in her heart, that she couldn't stand the thought of becoming a Nun of the Sisterhood, of spending her day locked away, unable to do anything that she wanted, slowly losing herself to the faith of Juno. As she grew older and the day when she was to be sent seemed grew nearer, it terrified the young girl. However, the day never came, for her father believed that she would do more for the Librarium and Juno as a Knight then she ever could as a Nun, and that sending her to waste away in some dreary chapel was no life for his daughter, not while he lived and breathed.
From that day onward, Marianne took to her studies and training to be a night with a zealous fervor that rivaled that of any priest, eager to prove to her father they hadn't made a mistake. In these early days, the buds that would grow to consume her had been planted, as she drew further away from friends outside of her family in favor of perfecting her form, brushing up on her fighting techniques, familiarizing herself with the names and abilities of famous Rogue Guild members, and most importantly, learning how to maneuver the political landscape of the capital, especially as the first and only girl born to the Shimizu family. As she greww older, she became aware of the corruption of the outer rim of the Librarium's empire, of the hardships that were put upon the people and how the word of Juno was being twisted to suit the needs of those in power. But she didn't let the thoughts of these atrocities fester and bother her like they did her brother. Instead, she resolved that she, once she gained enough political clout amongst the Librarium, would change the system so that such corruption would be dealt with swiftly and with as little disruption to the common people as possible, unlike the uncontrollable Pirate guilds that think that attacking Librarium frigates or bases meant anything other than hardship for the people they espoused to be helping.
However, one day, everything changed. She woke up one day to find that her entire world had been turned upside down. Her father had been executed, his very existence somehow erased from the minds and records of everyone in the Librarium, Her mother passed away with not even a rumor of how it came to pass, her own body covered in strange, horrid looking scars, and her mind filled with hazy, nightmarish visions that plagued her every waking moment, a head of unnaturally white hair filled to the brim with the scripture of Juno despite the fact that she had never been the most devout of believers, and only one thing that could tie it all together: it was her brother's fault. Her father's death, his erasure from mind and record, everything that was wrong with her, it was all the fault of her brother. He had ran away from hi life and left everything on her, left her to be blamed and ridiculed, left her to bear even more weight upon her shoulders, and probably without even a hint of regret.
In that moment, Marianne had never felt more hurt, more alone, and more enraged, and as these emotions filled her, so to did a solemn oath that she swore on her Father's blade. She would find her cowardly brother, wherever he hid, and make him pay for it with his life. He would bare witness to all the pain and suffering his actions had brought upon his family, and no matter how much he begged, how much he pleaded, she swore that he'd find no mercy from her. He was a pathetic wretch of a man, and when she found him, he'd be given a death worthy of his vile, stinking ilk. Him and all the other Rogue guilds who thought they were doing good, unaware or uncaring of the true harm their actions caused the people in the long term.
| Magic: |
Mystic Smith Magic: This magic allows the user to recreate any weapon they may have come across and ability it may have, as long as they're able to memorize its structure via saturating the weapon in their magical energy. These creations, formed entirely from the users magical energy, can be dismissed at a whim, and the magical energy expended to create said energy is returned to them unless somehow stopped from doing so. It can also be used to alter said weapon, though usually, such alterations will weaken the blade in some way. For Example, by making a sword that is able to catch on fire to launch said fire, it may lose out a bit in durability, it's own cutting power or the power of the flames being launched. Also, any weapons that are made in this fashion are able to be telekinetically moved and wielded by the user, as well as summoned at a moment's noticed while manifested if the user has been disarmed in some way. Let it be noted that the weapons are ranked in power from E-S, and that the stronger the weapon, the longer it takes to memorize its structure, and the more costly it is to make, limiting how many of such a weapon can be made, as well as how fast such a weapon can be formed. Also, once a weapon is made, it's as real as the weapon it's based on, and thus can't be dispelled or canceled out once it's been fully manifested unless by her own hand. Most of the weapons that Marianne wields are recreated from remnants and ruins of magical artifacts that she has found in her forays to the lands below the floating islands of Pandora, renewing them back to their former glory with her magic.
*note: This magic idea isn't mine, but one gotten from a Fanfiction I read a while back
**Another note: Alongside these weapons, Marianne can also summon a regular, if finely crafted sword(the one she holds in the picture), a Bow and a quiver of arrows, a regular spear, daggers, a halberd, and a greatsword. These weapons require very little magical energy to summon, but hold no other special qualities. As such, they can be brought into existence quickly with only a small cost, though she tends not to use them when she's either in her demon form or wielding one of her A-ranked weapons as they're most useful when summoned in bulk and that'd dig too much into her reserves when paired with the stronger blades.
Carnwennan(C): The Knife in the Dark, this dagger allows their wielder to cloak themselves in shadows, hiding their presence from any who would wish to them harm. This concealment, is only effective in dark and dimly lit areas where there is ample room for shadows and darkness to thrive, but in areas with great amounts of light, they can be found much more easily.
Dyrnwyn(A): The Blade of Righteous Flame, this is the heirloom sword of the Shimizu family, a blade which only spares those with a righteous heart the cruel agony of it's golden flames. Rumored to have been blessed by Juno herself, the flames this blade emits are golden in color and do not behave like normal flames as they require no fuel to burn, nor do they harm that which the wielder doesn't intend to harm. These golden flames hold within them a holy light that burns the life energy of both demons and those who wield the powers of demons(such as devil Slayers and Satan Soul users). As such, this blade can't be used by Marianne while she's currently using any of her Satan Soul abilities, as the flames will actively seek to destroy the demonic taint that courses through her body, likely killing her n the process.
The flames that this blade gives off are intense even without the extra sting given to those with the ilk of demon-kind surging through their veins and can be controlled mentally somewhat to move in strange ways, though they can't take on a physical form without altering the blade to do so. This means that, if locking blades with an opponent, Marianne can have the flames whip out to strike her opponent's hand or perhaps their face/eyes if she's feeling viscous.
Skofnung(A): The Sword of the Madness, this blade bequeaths upon its wielder a great increase in their physical abilities and fighting prowess, however, they lose the ability to reason and fly into a berserker rage. While the blade keeps their fighting skills from degrading, it doesn't stop them from attacking anything in their way, be it friend or foe, thus it's best used when Marianne is alone. It's with this blade, along with her Satan Soul magic, that has led to the death's of many a Rogue Guild and given rise to her title of 'Bloody Mary'.
Gáe Buide and Gáe derg(B): The Twin Roses of Mortality and Exorcism, these two spears make for a deadly combination when wielded skillfully. The Yellow spear, Gáe Buidhe, is a very dangerous weapon as not only does it inflict wounds the tend to bleed more profusely than normal, but they are incredibly hard to heal as well, as while the blood flow will eventually slow down, the wound will remain slow to close and heal as well as being highly resistant to the effects of healing magics. This magic effect can be bypassed, however, by nullifying the magic that is centered around the area. The Red spear, Gáe Derg, possess a spearhead with the ability to nullify any magic it comes into contact with, though for continuous effects, the magic can resume as normal once the spearhead is no long touching the affected area.
*note: Given power requirements, She can only have one weapon of A rank of above out at any one time given her current level of skill and magical power, and two of B Rank. C-Rank, however, can go from 3 to 6 depending on the size and ability of the weapon.
Satan Soul Satan Soul: Voserum, Marianne's only Take-Over, which she has mastered to the point where she can go full-body(for a time), this demon was known for terrorizing villages in the dead of night, stealing away young men and women to their hidden lair. It holds the Curse known as Devouring Void, which summons forth a thick darkness that glows faintly with a crimson inner light. This black substance can be controlled and shaped to Marianne's whims while using her Satan Soul, and will seek to devour anything it come into contact with, first draining the magical energy then drawing in the physical body of anything that comes into contact with it. Anything consumed by the darkness is converted into magical energy that is sent back to Marianne, first healing her wounds, then filling back her magical reserves. This creeping darkness is rather robust and difficult to destroy, meaning that removal is often the best way to deal with it. Given it's nature as a Curse and not Magic, that makes it immune to any sort of nullification magics as well, though her Satan Soul itself has no such protections and the darkness will disperse once she exits the form.
This form also gives a few other effects, such as: enhanced durability, enhanced magical protections, and strong resistance to dark and 'unholy' magic.
However, one issue with this form is that she can't hold it indefinitely, going about 5 posts before the side effects start to kick in. If she goes beyond this threshold, then her Satan Soul will begin to cannibalize her body, causing no small amount of pain and agony as she struggles to hold herself together, not to mention that the demon within will start to leak out, eating away at her mind and soul the longer and longer she holds onto it. If she stays like this for too long, then eventually both her mind and body will be consumed by the demon within, which will take her place and continue to do as it did before.
Also, while in this form, Marianne will count as a demon in regard to how her body reacts to Devil Slayer Magics, so she has to be careful of them while in this form.
| Miscs : |
Anything else you wanna add like theme songs, guild marks?
@Demous We talked about it in PM with Leslie. I am hyped for what you're about to show. 2/2
@Lmpkio As far as I am concerned, Lizardmen is already an existing race in FT Filler.
But they were artifical Lizardmen, created by Daphane. They weren't like an organic race created from evolution. This is an organic species. (Unless an organic lziardman race has already been made in Fairy Tail, which I doubt)