Seyrun Leviathan
Name: Seyrun Leviathan.
Age: 17 years.
Height: 163 cm.
Weight: 59 kg.
Nationality: Norwegian.
Servant: .
Personality: If one word could sum someone, Seyrun's would be pride. In fact, that's what she lives and breaths for a prodigy magus born from a generations long inbreeding project that the Leviathan clan used as a last resort measure to revive their dying bloodline. They wanted to breed the perfect magus and they did it. The problem is that Seyrun knows that she's leaps and bounds more powerful than anyone in her family, as well as being their last hope of getting back on their road to the Origin, thereby, she has lived her whole live being complete and absolutely spoiled.
Seyrun may have a bloated ego, but more often than not, her words match her actions, since she does work towards the acquisition of her goals. And, while she hardly thinks that there's a magus out there can match her, Seyrun is smart enough (in fact, deviously so) to know that beings like Servants and Dead Apostles are out of her league and will not try to provoke them, since she believes that having a neck attached to her head is a nice thing.
Lastly, Seyrun is really fond of logical traps and teasing others, exercising her intellect to lay down verbal traps, when interacting with someone under good spirits. In fact, Seyrun was rather fond of finding ways to fluster her teacher, Lord El-Meloi II, just for fun, during her lessons.
Abilities:
- Magic Circuits Number: A
- Magic Circuits Quality: A
- Od: B
- Elemental Alignments: Water/Air
- Origin: Nobility (Highness of Everything)
- Mystic Code: The tools most commonly used by the magi of the Leviathan are, without exception, crafted from finely worked silver, since this metal represents a huge foundation of their arts. They can work with lesser metals, or even gems, but the results are far from optimal, thereby this is deemed a last case measure.
Seyrun's own specific code, which she dubbed Carceri Argentum, consists of lengths of silver chain, with weights attached to each end, that can change size and shape using a method similar to that employed by Lord El-Meloi I to contain his Volumen Hydrargyrum. The chains also possess capabilities similar to Lord El-Meloi I's aforementioned Mystic Code, even though they can't mimic it completely, since Seyrun is still an apprentice.
Usually, Seyrun transports her Mystic Codes around in the shape of silver bracelets. Seyrun usually has three on these chains at her disposition at any given time. Seyrun also carries antique silver coins inscribed with runes that she uses for purposes that range from divination to combat. - Magecraft: Aside form the standard magecraft education that she received in the Clock Tower, Seyrun also posses an in depth understanding of her family's specialty. In addition, as befits the heiress of a magi bloodline, Seyrun posses her family's Magic Crest, holding all the accumulated magical lore from the previous generations of the Leviathan bloodline.
The Leviathan bloodline specializes in Energy Manipulation. Their specialty is the control over the kinetic energy, or movement, of the atomic structure of an object to manipulate their properties. Most of the time, this comes in the form of energy redirection, but this is not a strict rule. This specialty required that they developed studies in the fields of alchemy and jewelcrafting, as the demand for better and more efficient materials to work their craft with rose. Ultimately ending in an unparalleled skill with silver smiting, given that it's the best thermal/electro conductor that there's.
As is expected from a long line of Magi, the Crest that sits on Seyrun's left arm is quite an expansive one. It contains all sorts of spells and rituals, from various branches of magecraft that were used by her family until their research took its current shape. Most of that lore is considered outdated, or plainly impossible to reproduce, by modern magi standards, but there's one thing that it excels at, rune magic lore, which Seyrun is quite well versed in. She favors the use of the Elder Futhark runes since they are the base of the Norse magical tradition, granting her further affinity.
History: The story of the Leviathan household dates all the way back to the Middle Ages. Founded by a Swedish alchemist who worked with jewelcrafting and clock making, who was persecuted by the Church for his craft and fled to Scandinavia in order to continue his research in isolation. Over the centuries they made fortune and fame with both their jewels and magecraft. Over the years, the Leviathan bloodline began to ran thinner and thinner, most likely because of their isolationism, until their magical circuits all but disappeared. After a few generations without real heirs, they finally produced a child that had some weak quality magic circuits and, through further and further inbreeding, they finally arrived at Seyrun, their first magus worth of note in over two centuries.
Seyrun was forced to shoulder the fate of the whole clan on her shoulders from the moment she was born; trained into their arts and given the family's crest from the moment she was able to sit and, once she was old enough, sent to the Clock Tower, to learn from the talented magus Lord Kayneth El-Meloi as well as scout prospective magi from lesser families willing to join with a renowned house such as the Leviathan as candidates for marriage so that the clan's future can be assured.
Unfortunate circumstances would come that caused Lord El-Meloi I to fall from grace and be replaced with Lord El-Meloi II, a man of principles, named Waver Velvet. His modern understanding of magecraft caused Seyrun to review her family's whole magic theory, though Seyrun can't enact any real changes to her family's tradition until she is officially appointed as the head of the family, which is unlikely to happen before her grandfather passes away.
By a combination of luck and calling on a few favors that other magi owed her family from times past, Seyrun was able to secure a sizable part of the previous Lord El-Meloi's research as well and, among other things, learned how to produce a mystic code that would work similarly to his famous Volumen Hydrargyrum. A knowledge that will surely help her in the recent call to action mentioning events tied to the Holy Grail War, a ritual that, if performed correctly could grant the winner a wish for anything they want. All this thanks to the power of the almighty cup. With the inclusion of rumors about the involvement of the Wizard Marshal into it all as well as multiple Grails being manifested, how could Seyrun refuse the invitation?
Other: Seyrun loves snakes and has a pet that she enjoys too much to have draped all over her body.
Equipment: Jewelcrafting tools, which can also be used for rune carving as well; 24 inscribed silver coins (4x fehu, 6x isaz, 4xhagalaz, 2x ansuz, 2x dagaz, 4x eihwaz, 2x mannaz); pet snake; 4,5 kg of silver in the form of various jewels; portable "thaumaturgy kit", reminiscent of the one Lord El-Meloi II had on his apprentice days.
Lancer
Name: Diarmuid Ua Duibhne.
Class: Lancer.
Height: 184 cm.
Weight: 85 kg.
Alignment: Lawful Neutral.
Master: .
Abilities:
- Strength B
- Endurance C
- Agility A+
- Mana D
- Luck E
- Noble Phantasm B
Parameters
- Magic Resistance B
Class Skills
- Eye of the Mind (True) B
- Love Spot C
- Knight Tactics B
Personal Skills
Noble Phantasms:
- Gae Buidhe: Yellow Rose of Mortality
Rank:B
Anti Unit Noble Phantasm
Range: 2~3
Maximum Number of Targets: 1 Person - Gáe Dearg: Crimson Rose of Exorcism
Rank:B
Anti Unit Noble Phantasm
Range: 2~4
Maximum Number of Targets: 1 Person
Personality: Lancer is a serious man whose honor is both his greatest virtue and biggest fault. He'll always portray himself with dignity and follow a strict code of conduct, befitting his position as the First Spear of the Fianna. Even then, Lancer is always eager to prove his mettle on friendly terms against anyone who challenges him. He does not hold prejudice against neither women nor children and will treat them with the respect a warrior deserves, as long as they don't make use of underhanded tactics during combat. Lancer's self-perceived failure to fulfill his oaths on his previous life left him a regretful man. Above all else, he hates his curse of beauty, which only ever served to bring misfortune to Lancer's life.
Other: Despite his looks, Lancer has a very bad luck with women, more often than not attracting the most troublesome types.
Archer
Name: Atalanta.
Class: Archer.
Height: 166 cm.
Weight: 57 kg.
Alignment: Neutral Evil.
Master: .
Abilities:
- Strength D
- Endurance E
- Agility A
- Mana B
- Luck C
- Noble Phantasm C
Parameters
- Magic Resistance D
- Independent Action A
Class Skills
- Crossing Arcadia B
- Aeshetics of the Last Spurt C
- Calydonian Hunt A
Personal Skills
Noble Phantasms:
- Phoebus Catastrophe: Complaint Message on the Arrow
Rank: B
Anti Unit Army Phantasm
Range: 2~50
Maximum Number of Targets: 100 People - Agrius Metamorphosis: Boar of Divine Punishment
Rank: B+
Anti Unit (Self) Noble Phantasm
Range: 0
Maximum Number of Targets: 1 Person
Personality: The best way to describe Atalanta is as the middle ground between a tsundere and a kuudere. She can be, and most of the time is, rather stoic toward most people thanks to her being raised by animals, with little to no contact with humans. On the other hand, sassy remarks are not above her either and she could give you a chewing if need be. However, she can, and does, mellow out considerably in face of children and when enjoying herself on the wilderness, in fact, Atalanta would do do almost anything for the sake of children and the wilds. Don't mistake her kindness for weakness though, Atalanta is one of the most dangerous Hunters of the Age of the Gods, blessed by the Gods, she can hit you with pinpoint accuracy A rank attacks in a starless night across an entire valley and her animal instincts and agility make her all but impossible to catch unguarded or keep up with on a skirmish over difficult terrain. With all these traits together, Atalanta is as good as one can expect that the Archer class gets.
Other: Really likes apples; has no qualms about stealing food to live; really, really likes children; hates men; hates flirty men even more; loves the wilderness.