Hidden 8 yrs ago Post by vietmyke
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Once the races of man and the gods existed in harmony. The gods as the all powerful bringers of creation stood high while realms of mortals sat the ever grateful worshipers glad to have been chosen. The gods were pleased by their devotion and bestowed upon them many gifts, the first of which was magic. Magic, was but a small morsel, a mere fraction of their divine power and yet it would shape the very fabric of civilization. It fueled advances in technology and helped grow empires from small kingdoms and miracles where there was once only the bland and harsh reality of life. The races of man expanded across their continent of Yggdrasil, home to the Great Tree, the Seat of the Gods. The gift of magic propelled mankind into an extended golden age. Society and culture flourished alongside technology and growth as man built sprawling cities and bustling towns, and under the guidance of the Church of the Divines, the nations of the world entered an age of relative peace. With the continent of Yggdrasil saturated with people and development, the races of man looked across the great oceans.

Ilya, one of the most prominent nations on Yggdrasil, well known for its powerful navy, chartered countless vessels, to explore the great oceans and discover more lands, rich in resources, fit for exploration and colonization. Soon, another continent was found, christened the 'New World', an unexplored, but promising land filled with incredible opportunity. The nations of Yggdrasil began sending wave after countless wave of eager explorers and colonists to set up outposts and towns on the new continent. For the next several decades, both continents witnessed astounding growth, Yggdrasil benefiting from the wealth of raw resources and production, while the New World reaped the benefits of quickly establishing industry and infrastructure. Both the colonies and the mainland generally shared a mutually beneficial relationship, the mainland providing support in the form of manpower, supplies and resources as explorers ventured ever further into the heart of the New World.

But all was not well, deep within the hearts of the New World, the explorers found something- something dark, and arcane in nature. Without warning, the skies above the New World darkened, and from its heart, eldritch horrors began spewing forth. Countless towns were ravaged overnight as hundreds upon thousands of colonists were enveloped by the darkness in the blink of an eye. A single ship of battered colonists managed to flee the New World, propelled by the screams of the damned. They returned to the Nations of Yggdrasil, bearing the grim news. Viewing these unworldly horrors as an affront to their gods, the nations of man, spearheaded by the great naval power of Ilya, chartered a massive fleet of warships, and filled these ships with soldiers and explorers, clerics and inquisitors to stem the tides of these eldritch monsters and reclaim the New World.

Now years later, the endless war for the New World continues, and though the Nations of Yggdrasil begin to tire of this constant war, to abandon their kin is to affront their gods. Ever more do they send forth men and women to their outposts in the New World, hoping that the next wave, the next Expedition of soldiers will be the ones to halt the tide of monsters.




Plot

Hello and welcome to the Interest Check for "Muskets & Magic". This RP will revolve around a small group of Expeditionary soldiers, explorers, clerics and more. A ragtag group of old soldiers, conscripts, grungy mercenaries, and youths seeking to prove themselves, we will struggle to survive in the wilderness and desecrated, abandoned towns of the New World. This is a world very much influenced by darker fantasy games, such as dark souls and bloodborne, in an alternate colonial-america time period. Fighting with steel and magic, our characters will be beset by hardship and adversity as we make our way through the war torn and apocalyptic landscape and into the harsh wilderness of the New World. Our story will not be all doom and gloom, but will befit a generally dark atmosphere. The struggle will be dramatic and tense as we attempt to prevail over insurmountable odds. Our characters will face daunting challenges, testing their wit and willpower, as well as their morals as they are pushed to their absolute limits in this struggle for survival.


Lore and Information





Character Sheets:

I am a personal fan of smaller scale RPs, as such, I will only be accepting 4-5 other players to join me in this adventure. While you are free to make your character however you like, acceptance to this RP will be judged by me, and is not on a first come, first served basis. While not necessary, there are several roles I would like to see a relatively diverse cast of characters and skills- makes it easier for us to face the challenges I plan on throwing.


Hidden 8 yrs ago Post by Eponymous
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This sounds wonderful, I'm not sure on your stance on things but I plan on getting a CS up for this sometime tonight or early tomorrow, would you prefer if I just edited this post or made a new one?
Hidden 8 yrs ago 4 yrs ago Post by TyrannosaursRex
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Hidden 8 yrs ago Post by Dead Cruiser
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I'm starting on my shaman. Could you tell me a bit about their "monster transformation?" Or really any other examples of nature magic. I was working on a duality theme for my character, and in doing so I was going to make them essentially a werewolf. But is this something common to all shamans?
Hidden 8 yrs ago Post by vietmyke
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@Dead Cruiser Nature magic is the least regulated in terms of a system- its essentially d&d druid magic, with a bit of a darker twist instead of just plants and animals and stuff. You can manipulate nature to make dark roots pop out of the ground and grab people. You can tear and steal people's shadows to harm them/heal yourself.

As far as "monster transformation" specifically goes- Its pretty much up to you how it actually 'happens'. It could be dark magic circling around you and clouding you from view before making you a monster, the rapid growing of fangs and a snout, anything really. Rule of thumb with nature magic, if you can make it appear suitably eerie/dark/creepy it'll probably be fine.
Hidden 8 yrs ago Post by Dead Cruiser
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@vietmyke I'm more asking if I can make the monster transformation more innate to my character, rather than a product of nature magic.
Hidden 8 yrs ago Post by vietmyke
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O. Uh, if you would like the 'second soul' could be an innate part of your character, but requires nature magic in order to bring it to the forefront? Idk, we can spitball ideas in PM, I'm sitting at a red light rn, so now's not the best time for me.
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@vietmykeI'll just throw a CS up and see what you think of it.
Hidden 8 yrs ago Post by Noxx
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gonna get to work on that bowss
Hidden 8 yrs ago 4 yrs ago Post by TyrannosaursRex
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Hidden 8 yrs ago 8 yrs ago Post by Sergeant
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@vietmykeSo here's my CS. The Background is basically just an outline because I didn't want to hash out everything until you looked it over and told me if it's something you'd even consider taking.

Hidden 8 yrs ago Post by vietmyke
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@DrunkasaurusRex@Sergeant As a quick note, as far as skills go, I'd like a bit more detail on how proficient they are with more specific fields - such as "Poor Marksmanship", or "Excellent Swordsmanship" or "Above average horseback riding"
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@vietmyke I have a question about the guns, do they all utilize the single shot in which case the shooter has to do the ball, powder, rod method to reload or is there a quick release for bullets and second erm No pistols?
Hidden 8 yrs ago Post by vietmyke
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@Noxx Regular muskets use ball and powder loaded from the front. Etherguns on the other hand are breach loading weapons - sort of like single shot shotguns, and load from the rear with essentially bullets of crystalized magic sap. I don't know where you got no pistols from, but there are indeed pistols.
Hidden 8 yrs ago Post by Noxx
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@vietmyke how many bullets can a pistol shoot, is it just a standard 6 shooter?
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Hidden 8 yrs ago 8 yrs ago Post by Oni_
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@vietmykeHey! Just wanted to throw out my interest and to say that I'm working on a sheet before it all gets locked up. I'm working on a good ol' holier-than-thou priest type and I should have it done by tonight at the latest. While I'm plucking away at the keyboard, I do have a couple of questions:

1)You mention it has been years since the monster's shown up, but about how many years are we talking?

2)Are there any safe havens or last bastions of civilization in the New World, or has it been completely overrun by those party crashing monsters?

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